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781. Make shield modules increase Scan Profile - in Feedback/Requests [original thread]
Base the shield modifier to scan profile off total shields. It translates to "the drawback" of shield tanking, and so it can be a factor regardless of what modules are in use. Just move the decimal place over twice and use it as a multiplier. You...
- by Zeylon Rho - at 2013.07.05 16:51:00
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782. [Feedback] 3x SP feels normal - in Feedback/Requests [original thread]
Buster Friently wrote: Cosgar wrote: Think of it this way: If your SP gain was 100% passive where we all gained the same SP no matter how often we played, how many people do you think would log in? Now, if we had PVE, PC that mattered, more...
- by Zeylon Rho - at 2013.07.05 16:46:00
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783. [Feedback] Let's talk about Uplinks... - in Feedback/Requests [original thread]
The uplink spam only came about because Uprising made all uplinks show up on the map regardless of where you were hiding them. The strategy element of concealing an uplink became bunk, and so people HAVE to spam links to keep from have all their s...
- by Zeylon Rho - at 2013.07.05 16:20:00
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784. [Request] Change Dren Pistol/Swarm Launcher to tier 1 CPU/PG fitting cost - in Feedback/Requests [original thread]
Rynx Sinfar wrote: Nope My condolences.
- by Zeylon Rho - at 2013.07.05 14:03:00
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785. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: Zeylon Rho wrote: It's worth reiterating that's this is likely to hit other variants as well. A burst rifle having a charge doesn't really make sense, for example. So, it seems like this is extending into ONE variant ge...
- by Zeylon Rho - at 2013.07.05 06:42:00
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786. 1.4 Request - in Feedback/Requests [original thread]
Replace that worthless charge-reduction passive (which does nothing for Assault Scramblers) to heat reduction. Blammo, feel free to alter Amarr bonuses.
- by Zeylon Rho - at 2013.07.05 06:39:00
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787. [Early Feedback] Consider giving the commando ONE slot at STD - in Feedback/Requests [original thread]
They were able to implement skills for Energizers in a hotfix, maybe this is the sort of thing they can hotfix instead of waiting for a big patch. I would think little balance tweaks would be like that in general though.
- by Zeylon Rho - at 2013.07.05 06:35:00
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788. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Imp Smash wrote: Honestly I'm cool with the range on SRs I'd they fix the dispersion issue. AR skills can make it pinpoint accurate - but no skills make the SRs shoot strait. If the SR won't have the range it should at least have accuracy as it...
- by Zeylon Rho - at 2013.07.04 11:26:00
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789. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
The overheat mechanic, lack of sharpshooter skill, higher required light weapon op, and specialized damage type are elements/drawbacks involved in using the scrambler. The blaster is supposed to be the high-damage short-range weapon, it should bea...
- by Zeylon Rho - at 2013.07.04 08:33:00
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790. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
madd greazy wrote: railguns were made from conventional projectile technology research and they out range combustion fired projectiles I'm not sure what you're referring to. Are you making a real-world comparison? Because railguns as they ex...
- by Zeylon Rho - at 2013.07.04 07:58:00
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791. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
madd greazy wrote: Zeylon Rho wrote: BL4CKST4R wrote: Well I know for certain the TAR can't charge up and 1 shot a adv suit, might be a balancing thing I don't know. It also doesn't overheat and has access to a skill that tightens it...
- by Zeylon Rho - at 2013.07.04 07:28:00
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792. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Meeko Fent wrote: For purpose of balance, the lasers have to have more range because the simple Standard ScR lacks the DPS of the AR without the range it needs. But maybe the planets we are fighting on have dense atmospheres and the lasers li...
- by Zeylon Rho - at 2013.07.04 07:19:00
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793. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Aizen Intiki wrote: Zeylon Rho wrote: That's the theory, but they have a blaster with higher range than the equivalent scrambler. The tactical rail rifle might wind up with SMG range. Highly doubt that, but okay. It was hyperbole . Th...
- by Zeylon Rho - at 2013.07.04 04:19:00
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794. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
That's the theory, but they have a blaster with higher range than the equivalent scrambler. The tactical rail rifle might wind up with SMG range.
- by Zeylon Rho - at 2013.07.04 04:01:00
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795. Give Amarr Logistics suits 3 equipment slots at STD and ADV level - in Feedback/Requests [original thread]
Kinky Burrito wrote: Melai For'Aiur wrote: The Caldari Logi only has 2 equip slots at STD... I wasn't aware of that. I would be happy with 3 slots at ADV only. I'm not asking for them to make us OP, just don't punish us. The Amarr Logi...
- by Zeylon Rho - at 2013.07.04 03:40:00
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796. [Request] Please allow us to swap R1/L1 and R2/L2 on infantry controls. - in Feedback/Requests [original thread]
There's been lots of custom control threads, they get replied to occasionally with a, "We know you want it, and we'll get to it eventually..." It seems to be a priority on the same level as PvE. Which is to say, it seems like it's a "Maybe next y...
- by Zeylon Rho - at 2013.07.04 02:40:00
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797. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Zeylon Rho wrote: It also doesn't overheat and has access to a skill that tightens its spread. A few head shots with a TAR will drop someone quickly, and without 1.5 second charge in the middle of it. Those are balanci...
- by Zeylon Rho - at 2013.07.04 02:36:00
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798. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
BL4CKST4R wrote: Well I know for certain the TAR can't charge up and 1 shot a adv suit, might be a balancing thing I don't know. It also doesn't overheat and has access to a skill that tightens its spread. A few head shots with a TAR will ...
- by Zeylon Rho - at 2013.07.04 02:21:00
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799. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
...then why does the blaster-tech mimic-gun/knock-off have better optimal and max range than the actual scrambler (pulse laser)? You apparently adjusted the Scrambler Rifle range in this last patch, but you left the range advantage squarely with t...
- by Zeylon Rho - at 2013.07.04 02:07:00
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800. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
It's worth reiterating that's this is likely to hit other variants as well. A burst rifle having a charge doesn't really make sense, for example. So, it seems like this is extending into ONE variant gets a benefit from the passive, ALL the others ...
- by Zeylon Rho - at 2013.07.03 11:00:00
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