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981. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Dehlia Metii wrote: Useful skills? Madness! I'd like them to be things that every player would at least "consider" for every weapon. It shouldn't be a matter of "reload? Well on that weapon it sucks", etc. With the skills specific to weapon ...
- by Zeylon Rho - at 2013.05.31 05:17:00
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982. Templar event. And CCP/Dust in general. - in Feedback/Requests [original thread]
How do you know you weren't selected?
- by Zeylon Rho - at 2013.05.30 21:15:00
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983. Dust514 | Cannot buy Packs: missing critical informationGÇÅ - in Feedback/Requests [original thread]
The Scram Pistol and Swarm Launcher (Dren) in the $100 pack currently have the wrong stats (militia reqs rather than standard, so they're less efficient). They've yet to reply to any threads about people reporting it. So, I definitely wouldn't spe...
- by Zeylon Rho - at 2013.05.30 20:30:00
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984. loss of isk on 5/30/2013 - in Feedback/Requests [original thread]
Meh. People shouldn't spend excessively with money that just "appears". This is especially true about managing to spend more money than you had before that in the course of 2 days. It just screams "not-smart" or trying to milk an exploit/mistake b...
- by Zeylon Rho - at 2013.05.30 16:11:00
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985. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: Zeylon Rho wrote: Some Suggested Changes I'd thought I'd throw out a few idea on how the skills can be "fixed", as opposed to just suggesting they be changed in general. Max Ammo Capacity The foremost task he...
- by Zeylon Rho - at 2013.05.30 15:56:00
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986. [Feedback] Logis should NOT have more high/low slots than assaults - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Logis are meant to be optimized for support and carrying equipment. The assault is meant to be great at combat. More highs/lows mean better for combat. At the very least the assaults should have just as many high/lo...
- by Zeylon Rho - at 2013.05.30 15:54:00
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987. [Request] Please reconsider the racial knives - in Feedback/Requests [original thread]
Well, Amarr ARE the EM/Thermal people. Maybe they could have a thermal lance (a la Fallout), or some sort of sconce/shaft-mounted pulse-laser blast implement. You charge it, *thrust*, blam.. charge. Longer range than knives, does mostly shield dam...
- by Zeylon Rho - at 2013.05.30 10:57:00
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988. [Request] Please reconsider the racial knives - in Feedback/Requests [original thread]
I recall the Gallente knives looking pretty wicked. I wouldn't mind variety in melee, but it's not clear to me already exactly how they'd hope to distinguish various knives from each... Presumably they'd all have crap knife-style range. They'd ne...
- by Zeylon Rho - at 2013.05.30 10:23:00
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989. Amarr Logistics Suit - in Feedback/Requests [original thread]
Looks like.... not so much with the respec.
- by Zeylon Rho - at 2013.05.30 09:44:00
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990. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
If I had to guess, I think they tried to "rebalance" fitting in uprising (all the people having issues with fits, more expensive core skills), and decided to alter the nature of the "weapon upgrade" skills (Chromosome fitting) for that. In Chromos...
- by Zeylon Rho - at 2013.05.30 07:18:00
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991. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Rachoi wrote: i've looked at the skills ,and tested it before my respec hit. the skill is dead useless to thsoe that prefer the Assault variant. the whole lack of charge is why it is, since the skill reduces charge time only, and nothing else....
- by Zeylon Rho - at 2013.05.30 05:32:00
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992. Request: change syndicate and toxin back to original colors - in Feedback/Requests [original thread]
GVGISDEAD wrote: I would prefer a blue toxin... since it feels like the counterpart of the syndicate Well, if it makes you feel better, neither of us got what we wanted. The old syndicate was a bright fire-engine red color (Gamestop themed I...
- by Zeylon Rho - at 2013.05.30 05:26:00
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993. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Yeah.... I may be bumping this so doesn't get lost in the rebalance. However they're "balancing" things, they need to fix the skill.
- by Zeylon Rho - at 2013.05.29 20:47:00
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994. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Several of the secondary skills were different pre-uprising. They also had more than one tier: for example Sidearm Rapid Reload would be followed up by Rapid Reload 'Proficiency". The first reload skill was effectively the same as the one we have ...
- by Zeylon Rho - at 2013.05.29 20:43:00
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995. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Fun fact with respect to firearms - for that less than a second advantage you're talking about, you could take all three current sidearm guns to Proto...
- by Zeylon Rho - at 2013.05.29 10:19:00
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996. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Treablo James Howard wrote: KAGEHOSHI Horned Wolf wrote: The advantage these skills present don't seem worth the millions of SP at all. They will when the time is right. How would you like your meta 10 suit and equipment to be lost over...
- by Zeylon Rho - at 2013.05.29 10:18:00
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997. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Cosgar's Alt wrote: So what I'm getting out of this is outside of ammo capacity, all the secondary skills are a complete waste for the SP investment... ... and often, ammo capacity is as well too. They all have serious issues. The fact that ...
- by Zeylon Rho - at 2013.05.29 08:30:00
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998. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Jen Gelfling wrote: Those are some fugly charts. Yeah, well... pasting my charts into the box borked their formatting, and their didn't seem to be a built-in tool for tables in the posting form. I tried to fix the spacing with underscores...
- by Zeylon Rho - at 2013.05.29 08:20:00
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999. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
reserved
- by Zeylon Rho - at 2013.05.29 07:52:00
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1000. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
I think you should consider retooling the current secondary weapon skills (namely, Max Ammo, Fitting Optimization, and Rapid Reload). Pre-uprising, there was a sensible explanation for a fixed percentage basis on these kinds of skills: single skil...
- by Zeylon Rho - at 2013.05.29 07:51:00
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