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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
XXfootnoteXX
DUST University Ivy League
302
|
Posted - 2013.05.20 17:35:00 -
[91] - Quote
P-A-R-A-D-O-X wrote:Kristoff Atruin wrote:With what we have now I'd also prefer another highslot over a low. It would give the option of either another shield extender (no further loss of mobility, two plates is just a bad idea) or a damage mod so that we can actually perform as a mix of assault and logi.
But, there are the new armor modules coming. Like the ones that give less hp but no speed penalty, or the ones that are a mix of plate and repairer. Another low could be useful for that. Being able to fit a hacking module could be good too. Hmm? What? Self repairing armor modules coming? YES PLEASE!!! (AWESOME news aside)Y'all are still not considering that an uneven amount of armor vs shields leaves one vulnerable to anti armor weapons - that is, you be gobbled up...
I am really looking forward to more Armor modules coming out, but not holding my breath. |
Kwik Draw
Traitors Function
13
|
Posted - 2013.05.20 17:47:00 -
[92] - Quote
XXfootnoteXX wrote:P-A-R-A-D-O-X wrote:Kristoff Atruin wrote:With what we have now I'd also prefer another highslot over a low. It would give the option of either another shield extender (no further loss of mobility, two plates is just a bad idea) or a damage mod so that we can actually perform as a mix of assault and logi.
But, there are the new armor modules coming. Like the ones that give less hp but no speed penalty, or the ones that are a mix of plate and repairer. Another low could be useful for that. Being able to fit a hacking module could be good too. Hmm? What? Self repairing armor modules coming? YES PLEASE!!! (AWESOME news aside)Y'all are still not considering that an uneven amount of armor vs shields leaves one vulnerable to anti armor weapons - that is, you be gobbled up... I am really looking forward to more Armor modules coming out, but not holding my breath. This guy ^ |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
301
|
Posted - 2013.05.20 17:59:00 -
[93] - Quote
Kwik Draw wrote:XXfootnoteXX wrote:P-A-R-A-D-O-X wrote:Kristoff Atruin wrote:With what we have now I'd also prefer another highslot over a low. It would give the option of either another shield extender (no further loss of mobility, two plates is just a bad idea) or a damage mod so that we can actually perform as a mix of assault and logi.
But, there are the new armor modules coming. Like the ones that give less hp but no speed penalty, or the ones that are a mix of plate and repairer. Another low could be useful for that. Being able to fit a hacking module could be good too. Hmm? What? Self repairing armor modules coming? YES PLEASE!!! (AWESOME news aside)Y'all are still not considering that an uneven amount of armor vs shields leaves one vulnerable to anti armor weapons - that is, you be gobbled up... I am really looking forward to more Armor modules coming out, but not holding my breath. This guy ^
If we're not getting another respec after this, then getting an extra low slot is being mindful of the future. The Amarr Logi's rep bonus could be applied towards repping armor plates... seems like a good place to be. |
Jeiger Tilraun
BetaMax. CRONOS.
6
|
Posted - 2013.05.20 19:47:00 -
[94] - Quote
Why is everyone throwing numbers around? Amarr logi is an assault suit that repairs itself and has a sidearm. If that's not a solid support for YOURSELF, until your team can help you.... well, then you need a better squad.
Also, shame on you if you chose high SP suit without understanding the costs and playstyle involved. Welcome to New Eden, we've all made mistakes like that. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
302
|
Posted - 2013.05.20 20:02:00 -
[95] - Quote
Jeiger Tilraun wrote:Amarr logi is an assault suit that repairs itself and has a sidearm.
As opposed to the assault suits that don't have sidearms?
We're throwing around numbers because they're hard facts, and the game is balanced based on both in-game and numerical comparisons. If we can show practical imbalance numerically, it demonstrates that adjustments may be called for.
It matters that classes are equally appealing so that people will pick them in a roughly equal fashion. Why does that matter? Because the team is paid to develop assets for classes/roles regardless of use, and if they're making assets for something people won't use - they're wasting money.
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Shadowswipe
WarRavens
83
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Posted - 2013.05.20 20:51:00 -
[96] - Quote
Can someone list shield recharge rate of the Amarr and Gal Logi suits? I am at work and don't remember them. |
Terarrim
Valor Coalition RISE of LEGION
33
|
Posted - 2013.05.20 21:05:00 -
[97] - Quote
I posted this to support but they directed me back more it has more details regarding my findings on the Amarr Logi!:
I am going through calculations for getting complex PG and extra 5 pecent (to top engineering to 5) to get the full use of my Amarr Proto Logi suit imagine to my horror that this 770 sp is going to cost me one low slot and only an extra 4 SP on my suit.
I really don't understand how I am to compete and support in a proto level encounters when the PG is so low.
I have calculated that with all core skills at maximum (core skill + engineering) I will have 83 total pg to spread between 3 high 3 low 3 equipment a grenade and two weapons (light _ sidearm)
For the amarr medium frame I will have a total of 88 pg with two less equipment slots.
I do not understand that while the CPU is higher for the logi suit the pg is less but the pg needs for equipment are very high.
I understand the need for less slots than other logi's due to game balance on the sidearm.
However I do not understand that whilest the other 3 logi's have higher PG's than their assault variants the Amarr Logi is the only one to have LESS than their assault variant.
WHAT THIS MEANS
The Amarr Logi is supposed to be a bit of a tank hybrid that can take damage dish some out (though not as good as assault) whilest having reaonsable level of on field battle support.
Due to the pg being so low though what its doing is actually crippling the suit in the following ways.
The only way to get decent equipment (and im not talking all prototype). You have to use a PG complex mod (cpu to pg).
This means that you sacrifice 1 slot to compensate for the sever lack of pg.
Your now down to two low slots for defence wich one of has to be a complex rep to take any kind of advantage of the racial bonus and one slot for armour.
THis means that all other suits (logi's and assaults) have a huge low slot advantage over the Amarr Logi able to put extra rep modules or extra armour modules. This is exasibated even further where some of the logi's have four low slots to.
Due to only having two slots this also means that you are unable to take advantage of one of the main strengths of the suit that is the racial modifier. You can only practicly run one complex rep at the time as you need the other two for a armour buffer and pg unit. To take advantage of the 25 percent extra hps from rep modules you really need two repair modules going at the same time either two enhanced or two complex which is impossible.
I know I can take advantage of weapon pg to squeeze some extra pg space later on but 25 percent of weapon pg is not going to save to much at all.
Here is my example proto fit with level 4 engineering just to give you some idea of the equipment I am carrying:
3 complex shields 1 enhanced armor 1 enhanced armor repper (only level 3 in armor reppers atm) 1 enhanced PG unit Proto Cathum Scrambler rifle Toxin SMG EX 11 packed AV gren K17/D nano hive Core Focused remote repair tool Kin Nano Injector
thats 356 shield (level 5 shield extender, level 3 shield ops) 299 armor (Level 3 armour op, level 3 armour)
485/491 CPU 94/94 PG
So at the moment I can only fit 5 proto gear and 6 enhanced items and 1 standerd item maxing out PG.
Please could you look into this because I think that the 66 PG is a genuine mistake on creating the suit at the very least it should be the same as the assault class and if the logi suit follows the examples of others it should have more.
Thank you for your time.
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RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
220
|
Posted - 2013.05.20 21:16:00 -
[98] - Quote
For those looking for help with logi builds I'll post this here: Updated Guide Here |
Cross Atu
Conspiratus Immortalis League of Infamy
1002
|
Posted - 2013.05.20 21:47:00 -
[99] - Quote
@Terarrim
Nice post, well put together. I'll post one of my proto Amarr Logi fits in awhile for comparison. I went a bit of a different route and put priority on tank over support gear I don't like giving weaker support but it's better than the zero support I give when dead.
I love the concept of the Amarr Logi suit, and I wanted it too work. So much so that I specc'ed into it despite what looked to be an under powered suit. Thus far I haven't been able to make it competitive with the Gal or Cal Logi's that I squad with. They're faster, generally as or more durable, have better support gear on average and do it with lower total character SP. It almost feels like the Cal Logi swiped some of the "win" that was meant for the Amarr Logi leaving them both a bit unbalanced.
Cheers, Cross |
Greasepalms
Ahrendee Mercenaries
119
|
Posted - 2013.05.20 21:52:00 -
[100] - Quote
Amarr logi here.
In my opinion, what's lacking with this suit is the lower amount of base PG compared to the other logis, I can't think of a reason as to why it is like that.
Additionally, the advanced tier suit should have a side-arm slot, not just the proto. |
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Terarrim
Valor Coalition RISE of LEGION
35
|
Posted - 2013.05.20 21:54:00 -
[101] - Quote
Greasepalms wrote:Amarr logi here.
In my opinion, what's lacking with this suit is the lower amount of base PG compared to the other logis, I can't think of a reason as to why it is like that.
Additionally, the advanced tier suit should have a side-arm slot, not just the proto.
This is exactly right we can live with everything else even less slots we just really need PG much more base PG than present frankly.
If we had more pg it wold solve the following:
We woudn't have to use a PG module to stay viable.
We get that extra low slot back for using a second complex or advanced repper so we can actually take advantage of our racial bonus.
It would allow us to have level 4 or proto gear for team support.
In an ideal world I would like the following
To be able to have 3 complex shileds
To be able to have flexibilty in the 3 low slots e.g.
1 complex plate 1 complex repper 1 adv repper. 2 complex reppers 1 adv plate, or 2 adv plate and 1 complex repper etc.
To have at the very least a level 4 equipment a level 3 equipment and a proto equipment
Proto grenades
Proto weapon and advanced sidearm.
So I am not expecting to be able to field multiple proto nanohives or anything like other logis can do. However I would like to have some flexibilty in my builds whithout putting other parts of the suit at a sevear disadvantage. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
304
|
Posted - 2013.05.21 00:24:00 -
[102] - Quote
Terarrim wrote:Greasepalms wrote:Amarr logi here.
In my opinion, what's lacking with this suit is the lower amount of base PG compared to the other logis, I can't think of a reason as to why it is like that.
Additionally, the advanced tier suit should have a side-arm slot, not just the proto. This is exactly right we can live with everything else even less slots we just really need PG much more base PG than present frankly. If we had more pg it wold solve the following: We woudn't have to use a PG module to stay viable. We get that extra low slot back for using a second complex or advanced repper so we can actually take advantage of our racial bonus. It would allow us to have level 4 or proto gear for team support. In an ideal world I would like the following To be able to have 3 complex shileds To be able to have flexibilty in the 3 low slots e.g. 1 complex plate 1 complex repper 1 adv repper. 2 complex reppers 1 adv plate, or 2 adv plate and 1 complex repper etc. To have at the very least a level 4 equipment a level 3 equipment and a proto equipment Proto grenades Proto weapon and advanced sidearm. So I am not expecting to be able to field multiple proto nanohives or anything like other logis can do. However I would like to have some flexibilty in my builds whithout putting other parts of the suit at a sevear disadvantage.
I kinda figured the Amarr Assault having more PG than the Logi was a bug or typo. I do think the logi needs another slot (low imho, but others feel differently). |
Terarrim
Valor Coalition RISE of LEGION
35
|
Posted - 2013.05.21 00:47:00 -
[103] - Quote
Zeylon Rho wrote:Terarrim wrote:Greasepalms wrote:Amarr logi here.
In my opinion, what's lacking with this suit is the lower amount of base PG compared to the other logis, I can't think of a reason as to why it is like that.
Additionally, the advanced tier suit should have a side-arm slot, not just the proto. This is exactly right we can live with everything else even less slots we just really need PG much more base PG than present frankly. If we had more pg it wold solve the following: We woudn't have to use a PG module to stay viable. We get that extra low slot back for using a second complex or advanced repper so we can actually take advantage of our racial bonus. It would allow us to have level 4 or proto gear for team support. In an ideal world I would like the following To be able to have 3 complex shileds To be able to have flexibilty in the 3 low slots e.g. 1 complex plate 1 complex repper 1 adv repper. 2 complex reppers 1 adv plate, or 2 adv plate and 1 complex repper etc. To have at the very least a level 4 equipment a level 3 equipment and a proto equipment Proto grenades Proto weapon and advanced sidearm. So I am not expecting to be able to field multiple proto nanohives or anything like other logis can do. However I would like to have some flexibilty in my builds whithout putting other parts of the suit at a sevear disadvantage. I kinda figured the Amarr Assault having more PG than the Logi was a bug or typo. I do think the logi needs another slot (low imho, but others feel differently).
Which is why I sent an email to support but they said I should post here! |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
5
|
Posted - 2013.05.21 02:31:00 -
[104] - Quote
Jeiger Tilraun wrote:Why is everyone throwing numbers around? Amarr logi is an assault suit that repairs itself and has a sidearm. If that's not a solid support for YOURSELF, until your team can help you.... well, then you need a better squad.
Also, shame on you if you chose high SP suit without understanding the costs and playstyle involved. Welcome to New Eden, we've all made mistakes like that.
Let's get something straight... A suit doesn't suddenly become an assault suit just because it has a sidearm - otherwise Scout & Basic suits would have to be called same... The Amarr Proto Logi suit, is, a LOGISTICS suit - which can be identified by the amount of equipment, PCU & PG is has - equipped with a side arm, is in no way an Assault suit... Get that through your head... All logistics must be self sufficient(able to support themselves)... Mistake? What Mistake? The 'play style' of a Proto suit favors more boldness, as Protos tend to be more resilient when set up properly... I'm sure that I know more about game play, tactics etc in Dust, & that the shame would be on you if you were on the opposing team & my Amarr Proto Logi wasn't nerfed &, completely maxed out... |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
5
|
Posted - 2013.05.21 02:37:00 -
[105] - Quote
Terarrim wrote:Greasepalms wrote:Amarr logi here.
In my opinion, what's lacking with this suit is the lower amount of base PG compared to the other logis, I can't think of a reason as to why it is like that.
Additionally, the advanced tier suit should have a side-arm slot, not just the proto. This is exactly right we can live with everything else even less slots we just really need PG much more base PG than present frankly. If we had more pg it wold solve the following: We woudn't have to use a PG module to stay viable. We get that extra low slot back for using a second complex or advanced repper so we can actually take advantage of our racial bonus. It would allow us to have level 4 or proto gear for team support. In an ideal world I would like the following To be able to have 3 complex shileds To be able to have flexibilty in the 3 low slots e.g. 1 complex plate 1 complex repper 1 adv repper. 2 complex reppers 1 adv plate, or 2 adv plate and 1 complex repper etc. To have at the very least a level 4 equipment a level 3 equipment and a proto equipment Proto grenades Proto weapon and advanced sidearm. So I am not expecting to be able to field multiple proto nanohives or anything like other logis can do. However I would like to have some flexibilty in my builds whithout putting other parts of the suit at a sevear disadvantage.
Have you maxed out your PG boosting skillz? Have you maxed out your PG reducing skillz? No further questions... =P |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
307
|
Posted - 2013.05.21 04:22:00 -
[106] - Quote
Terarrim wrote:
You think the Amarr Logi should only have 66 pg or that is a bug or typo as well? < serious question not sarcastic.
I mean that I think they might've gotten the PG stat for the two swapped or some such. None of the other assaults beat the fitting stats on their variants' logis as I recall.
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CCP Remnant
C C P C C P Alliance
154
|
Posted - 2013.05.21 07:26:00 -
[107] - Quote
Sorry about the radio silence. We're definitely reading as much as we can and anything we miss the community guys quickly point out, so rest assured your concerns do get through to us.
I'm responsible for both weapon and dropsuit balance so I apologize if I haven't responded as quickly as you'd like. We're taking a look at a few of the roles and will address some of the concerns with them in the not too distant future.
Thanks for the excellent feedback. It's always a pleasure to read well-explained posts.
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Negris Albedo
Nuevo Atlas Corporation
13
|
Posted - 2013.05.21 07:43:00 -
[108] - Quote
CCP Remnant wrote:I'm responsible for - dropsuit balance Well, you aren't doing the best of jobs, then. |
Vereor Ignis
Subdreddit Test Alliance Please Ignore
3
|
Posted - 2013.05.21 07:51:00 -
[109] - Quote
Negris Albedo wrote:CCP Remnant wrote:I'm responsible for - dropsuit balance Well, you aren't doing the best of jobs, then.
No need to be rude to CCP Remnant, Balance is a tricky thing, He and the team are doing their best to provide the best game they can.
We are quick to point out their mistakes and when the balance is broken. But we should give them more praise when they get things right. help keep moral up, ya know?
That said the Amarr logical is rather weak and medicore compared to all other logis, and I am glad you are looking into it CCP Remnant, thank you. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
309
|
Posted - 2013.05.21 07:57:00 -
[110] - Quote
CCP Remnant wrote:Sorry about the radio silence. We're definitely reading as much as we can and anything we miss the community guys quickly point out, so rest assured your concerns do get through to us.
I'm responsible for both weapon and dropsuit balance so I apologize if I haven't responded as quickly as you'd like. We're taking a look at a few of the roles and will address some of the concerns with them in the not too distant future.
Thanks for the excellent feedback. It's always a pleasure to read well-explained posts.
Thanks for reading. I don't agree 100% with all the posters in the thread here, but I think people have kept the discussion both reasonable, on point, and numbers/experientially-based whenever possible. |
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crazy space 1
Krullefor Organization Minmatar Republic
1215
|
Posted - 2013.05.21 07:58:00 -
[111] - Quote
Plus sometimes, we only think were right. But mm. In a lot of cases yeah you could be doing a better job no offence, its your art and I'm telling what ate the weakest parts in my opinion .
Dropsuit balance and bonuses . You should give the basic suits a single bonus btw something the same across race. And they would stack with the nee bonuses and give a reason to bring basic to 5 becuase it would increase the bonus on all suits. |
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CCP Remnant
C C P C C P Alliance
154
|
Posted - 2013.05.21 08:03:00 -
[112] - Quote
crazy space 1 wrote:Plus sometimes, we only think were right. But mm. In a lot of cases yeah you could be doing a better job no offence, its your art and I'm telling what ate the weakest parts in my opinion .
Dropsuit balance and bonuses . You should give the basic suits a single bonus btw something the same across race. And they would stack with the nee bonuses and give a reason to bring basic to 5 becuase it would increase the bonus on all suits.
Yeah, we're going to be bringing the race bonus down onto the basic suits. It's one of a few adjustments to the dropsuit progression we'll be outlining in the next few days. Some adjustments we'll be making very shortly, but others will be a fair bit later. |
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Korvin Lomont
United Pwnage Service RISE of LEGION
28
|
Posted - 2013.05.21 09:32:00 -
[113] - Quote
CCP Remnant wrote:crazy space 1 wrote:Plus sometimes, we only think were right. But mm. In a lot of cases yeah you could be doing a better job no offence, its your art and I'm telling what ate the weakest parts in my opinion .
Dropsuit balance and bonuses . You should give the basic suits a single bonus btw something the same across race. And they would stack with the nee bonuses and give a reason to bring basic to 5 becuase it would increase the bonus on all suits. Yeah, we're going to be bringing the race bonus down onto the basic suits. It's one of a few adjustments to the dropsuit progression we'll be outlining in the next few days. Some adjustments we'll be making very shortly, but others will be a fair bit later.
Something like this ? |
Terarrim
Valor Coalition RISE of LEGION
35
|
Posted - 2013.05.21 14:49:00 -
[114] - Quote
P-A-R-A-D-O-X wrote:Terarrim wrote:Greasepalms wrote:Amarr logi here.
In my opinion, what's lacking with this suit is the lower amount of base PG compared to the other logis, I can't think of a reason as to why it is like that.
Additionally, the advanced tier suit should have a side-arm slot, not just the proto. This is exactly right we can live with everything else even less slots we just really need PG much more base PG than present frankly. If we had more pg it wold solve the following: We woudn't have to use a PG module to stay viable. We get that extra low slot back for using a second complex or advanced repper so we can actually take advantage of our racial bonus. It would allow us to have level 4 or proto gear for team support. In an ideal world I would like the following To be able to have 3 complex shileds To be able to have flexibilty in the 3 low slots e.g. 1 complex plate 1 complex repper 1 adv repper. 2 complex reppers 1 adv plate, or 2 adv plate and 1 complex repper etc. To have at the very least a level 4 equipment a level 3 equipment and a proto equipment Proto grenades Proto weapon and advanced sidearm. So I am not expecting to be able to field multiple proto nanohives or anything like other logis can do. However I would like to have some flexibilty in my builds whithout putting other parts of the suit at a sevear disadvantage. Have you maxed out your PG boosting skillz? Have you maxed out your PG reducing skillz? No further questions... =P
I give exact numbers in the previous page but 770k ssp nets me 1 extra pg from engineering level 4 to level 5 and 3 extra from complex pg mod. spending millions of sp into pg reduction in weapons (light / sidearm) may save me around an extra 4 or 5.
For a more indepth analyses please look at my previous posts in this thread. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
316
|
Posted - 2013.05.21 15:31:00 -
[115] - Quote
CCP Remnant wrote:crazy space 1 wrote:Plus sometimes, we only think were right. But mm. In a lot of cases yeah you could be doing a better job no offence, its your art and I'm telling what ate the weakest parts in my opinion .
Dropsuit balance and bonuses . You should give the basic suits a single bonus btw something the same across race. And they would stack with the nee bonuses and give a reason to bring basic to 5 becuase it would increase the bonus on all suits. Yeah, we're going to be bringing the race bonus down onto the basic suits. It's one of a few adjustments to the dropsuit progression we'll be outlining in the next few days. Some adjustments we'll be making very shortly, but others will be a fair bit later.
Considering the impending respec, I hope you plan on at least sketching out what the adjustments happening "a fair bit later" might be for us. |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
5
|
Posted - 2013.05.21 16:41:00 -
[116] - Quote
CCP Remnant wrote:Sorry about the radio silence. We're definitely reading as much as we can and anything we miss the community guys quickly point out, so rest assured your concerns do get through to us.
I'm responsible for both weapon and dropsuit balance so I apologize if I haven't responded as quickly as you'd like. We're taking a look at a few of the roles and will address some of the concerns with them in the not too distant future.
Thanks for the excellent feedback. It's always a pleasure to read well-explained posts.
!!! O.O
*Gasps*
ALL HAIL REMNANT - (Dust)GOD OF WEAPON & DROPSUIT BALANCE... \0/
*Goes Down On One Knee**Bows*
Yes Lord Remnant(lmaol!!!) - thank you for graceful presence... Please, show mercy, & bless us with kind adjustments to our, 'weak(when compared to others)' Amarr Proto Logi suits...
*Looks At Lord Remnant**Quickly Looks Away*(lol)
I shall wait for your efforts to manifest...
*Gets Up**Turns & Walks Away* |
Eggress
Villore Sec Ops Gallente Federation
8
|
Posted - 2013.05.21 16:51:00 -
[117] - Quote
CCP Remnant wrote:Sorry about the radio silence. We're definitely reading as much as we can and anything we miss the community guys quickly point out, so rest assured your concerns do get through to us.
I'm responsible for both weapon and dropsuit balance so I apologize if I haven't responded as quickly as you'd like. We're taking a look at a few of the roles and will address some of the concerns with them in the not too distant future.
Thanks for the excellent feedback. It's always a pleasure to read well-explained posts.
I, for one, feel like the whole team has been WAY more communicative lately. It is very, very nice to see. Thank you! |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
5
|
Posted - 2013.05.21 16:54:00 -
[118] - Quote
Terarrim wrote:P-A-R-A-D-O-X wrote:Terarrim wrote:Greasepalms wrote:Amarr logi here.
In my opinion, what's lacking with this suit is the lower amount of base PG compared to the other logis, I can't think of a reason as to why it is like that.
Additionally, the advanced tier suit should have a side-arm slot, not just the proto. This is exactly right we can live with everything else even less slots we just really need PG much more base PG than present frankly. If we had more pg it wold solve the following: We woudn't have to use a PG module to stay viable. We get that extra low slot back for using a second complex or advanced repper so we can actually take advantage of our racial bonus. It would allow us to have level 4 or proto gear for team support. In an ideal world I would like the following To be able to have 3 complex shileds To be able to have flexibilty in the 3 low slots e.g. 1 complex plate 1 complex repper 1 adv repper. 2 complex reppers 1 adv plate, or 2 adv plate and 1 complex repper etc. To have at the very least a level 4 equipment a level 3 equipment and a proto equipment Proto grenades Proto weapon and advanced sidearm. So I am not expecting to be able to field multiple proto nanohives or anything like other logis can do. However I would like to have some flexibilty in my builds whithout putting other parts of the suit at a sevear disadvantage. Have you maxed out your PG boosting skillz? Have you maxed out your PG reducing skillz? No further questions... =P I give exact numbers in the previous page but 770k ssp nets me 1 extra pg from engineering level 4 to level 5 and 3 extra from complex pg mod. spending millions of sp into pg reduction in weapons (light / sidearm) may save me around an extra 4 or 5. For a more indepth analyses please look at my previous posts in this thread.
Hold on - wait... Lets put it this way - how much PG do you use\need ATM? By my calculations, you can get up to 85.8 PG with the bonuses(yes I know it'll cost millions in SP - I'm just saying)PLUS, there are PG reducing skills for weapons THUS, the combination of the PG boosting & reducing skills at a low level MAY allow a decent amount of PG use... Have you already exhausted these options? O.O |
Terarrim
Valor Coalition RISE of LEGION
35
|
Posted - 2013.05.21 17:06:00 -
[119] - Quote
P-A-R-A-D-O-X wrote:Terarrim wrote:P-A-R-A-D-O-X wrote:Terarrim wrote:Greasepalms wrote:Amarr logi here.
In my opinion, what's lacking with this suit is the lower amount of base PG compared to the other logis, I can't think of a reason as to why it is like that.
Additionally, the advanced tier suit should have a side-arm slot, not just the proto. This is exactly right we can live with everything else even less slots we just really need PG much more base PG than present frankly. If we had more pg it wold solve the following: We woudn't have to use a PG module to stay viable. We get that extra low slot back for using a second complex or advanced repper so we can actually take advantage of our racial bonus. It would allow us to have level 4 or proto gear for team support. In an ideal world I would like the following To be able to have 3 complex shileds To be able to have flexibilty in the 3 low slots e.g. 1 complex plate 1 complex repper 1 adv repper. 2 complex reppers 1 adv plate, or 2 adv plate and 1 complex repper etc. To have at the very least a level 4 equipment a level 3 equipment and a proto equipment Proto grenades Proto weapon and advanced sidearm. So I am not expecting to be able to field multiple proto nanohives or anything like other logis can do. However I would like to have some flexibilty in my builds whithout putting other parts of the suit at a sevear disadvantage. Have you maxed out your PG boosting skillz? Have you maxed out your PG reducing skillz? No further questions... =P I give exact numbers in the previous page but 770k ssp nets me 1 extra pg from engineering level 4 to level 5 and 3 extra from complex pg mod. spending millions of sp into pg reduction in weapons (light / sidearm) may save me around an extra 4 or 5. For a more indepth analyses please look at my previous posts in this thread. Hold on - wait... Lets put it this way - how much PG do you use\need ATM? By my calculations, you can get up to 85.8 PG with the bonuses(yes I know it'll cost millions in SP - I'm just saying)PLUS, there are PG reducing skills for weapons THUS, the combination of the PG boosting & reducing skills at a low level MAY allow a decent amount of PG use... Have you already exhausted these options? O.O
Please go back to my earlier posts and read the break down of pg at maximum points plus what I am running with a pg extender this post is what I would like, the previous post shows the limitations of the pg given to us. I have allready done all the math in the previous post have have no wish to keep posting it as it took about 5 hours to go through various fits and the math to show how much max pg with and without a complex PG giving up a valuable low slot. |
Terarrim
Valor Coalition RISE of LEGION
35
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Posted - 2013.05.21 17:20:00 -
[120] - Quote
Quote: Hold on - wait... Lets put it this way - how much PG do you use\need ATM? By my calculations, you can get up to 85.8 PG with the bonuses(yes I know it'll cost millions in SP - I'm just saying)PLUS, there are PG reducing skills for weapons THUS, the combination of the PG boosting & reducing skills at a low level MAY allow a decent amount of PG use... Have you already exhausted these options? O.O
Here is the post I have 12 million SP so I allready have a good feel for the maximum potential of the class. Here then is my post.
Quote: I posted this to support but they directed me back more it has more details regarding my findings on the Amarr Logi!:
I am going through calculations for getting complex PG and extra 5 pecent (to top engineering to 5) to get the full use of my Amarr Proto Logi suit imagine to my horror that this 770 sp is going to cost me one low slot (complex PG mod) and only an extra 4 PG on my suit.
I really don't understand how I am to compete and support in a proto level encounters when the PG is so low.
I have calculated that with all core skills at maximum (core skill + engineering) I will have 83 total pg to spread between 3 high 3 low 3 equipment a grenade and two weapons (light _ sidearm)
For the amarr medium frame I will have a total of 88 pg with two less equipment slots.
I do not understand that while the CPU is higher for the logi suit the pg is less but the pg needs for equipment are very high.
I understand the need for less slots than other logi's due to game balance on the sidearm.
However I do not understand that whilest the other 3 logi's have higher PG's than their assault variants the Amarr Logi is the only one to have LESS than their assault variant.
WHAT THIS MEANS
The Amarr Logi is supposed to be a bit of a tank hybrid that can take damage dish some out (though not as good as assault) whilest having reaonsable level of on field battle support.
Due to the pg being so low though what its doing is actually crippling the suit in the following ways.
The only way to get decent equipment (and im not talking all prototype). You have to use a PG complex mod (cpu to pg).
This means that you sacrifice 1 slot to compensate for the sever lack of pg.
Your now down to two low slots for defence wich one of has to be a complex rep to take any kind of advantage of the racial bonus and one slot for armour.
THis means that all other suits (logi's and assaults) have a huge low slot advantage over the Amarr Logi able to put extra rep modules or extra armour modules. This is exasibated even further where some of the logi's have four low slots to.
Due to only having two slots this also means that you are unable to take advantage of one of the main strengths of the suit that is the racial modifier. You can only practicly run one complex rep at the time as you need the other two for a armour buffer and pg unit. To take advantage of the 25 percent extra hps from rep modules you really need two repair modules going at the same time either two enhanced or two complex which is impossible.
I know I can take advantage of weapon pg to squeeze some extra pg space later on but 25 percent of weapon pg is not going to save to much at all. (I have calculated a rough gain of about 3 for main weapon and 1 or 2 for side weapon for a huge SP cost).
Here is my example proto fit with level 4 engineering just to give you some idea of the equipment I am carrying:
3 complex shields 1 enhanced armor 1 enhanced armor repper (only level 3 in armor reppers atm) 1 enhanced PG unit Proto Cathum Scrambler rifle Toxin SMG EX 11 packed AV gren K17/D nano hive Core Focused remote repair tool Kin Nano Injector
thats 356 shield (level 5 shield extender, level 3 shield ops) 299 armor (Level 3 armour op, level 3 armour)
485/491 CPU 94/94 PG
So at the moment I can only fit 5 proto gear and 6 enhanced items and 1 standerd item maxing out PG.
Please could you look into this because I think that the 66 PG is a genuine mistake on creating the suit at the very least it should be the same as the assault class and if the logi suit follows the examples of others it should have more.
Please note that the only skills I have to get is Engineering 5 and The Weapon skills to lower PG.
As noted above I will have a maximum of 83 PG after spending a further 770k ( a gain of 1 pg) to get to engineering 5 and an extra 3 PG for using the complex PG module.
Your math for 85.8 is wrong im sorry.
Spending 3.2 million in Light Weapon and Sidearm FItting will net me about 4 total PG back.
I went through tons of fitting without the PG module and you have to make large sacrifices for example using an advanced shield and all advanced equipment in low slots meaning that you can only carry two proto equipment and or gun and equipment. Some of these fit required I carried no grenade etc. Without using a PG module even with +4 for spending 3.9 million sp your still going to have a suit that looks more like an advanced suit with the equipment on it than a proto level suit.
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