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1. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: The only thing I would be careful about universal bonuses is that you do not want Logi bonuses to feel *too* similar, lest they become overly homoginized. I think opening up additional options aside from the single bonused e...
- by ZDub 303 - at 2015.06.04 20:04:00
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2. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Varoth Drac wrote: I don't see any bickering or tears. The only tears you are going to get are from Amarr logi users if you remove their sidearm. Logis have one of the, if not the, most defined role in the game. Equipment use. And how exactly ...
- by ZDub 303 - at 2015.06.03 19:06:00
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3. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
For reasons already stated, the Amarr Logi should lose its sidearm. Slot layout should conform within racial and class boundaries. Either all logis should be 3E + S or none of them. There is a place for 3E + S but it should just become its own sui...
- by ZDub 303 - at 2015.06.03 17:10:00
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4. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
I still believe there is a place for L/S logi style of play. Something in between scout and a full on Logistics. However, I think that should just be a separate suit. So Nuke the sidearm and make a new suit for those players who like that playsty...
- by ZDub 303 - at 2015.05.27 23:08:00
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5. CCP needs next gen FPS to compete with Star Citizen! - in Feedback/Requests [original thread]
With Valkyrie and Dust, an easy solution would be to have the PC version integrated with EVE and a PS4 version as a standalone game with no integration. That is probably how I would do it from a business strategy standpoint. In terms of a connect...
- by ZDub 303 - at 2015.05.19 23:49:00
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6. 'Tankacide' for Dropsuits - in Feedback/Requests [original thread]
I remember suggesting this about 12-18 months ago. Many many people have pushed for a pseudo tiercide of dropsuits at one point or another. I actually got a direct response from Rattati about it once. He said something along the lines of "Its not...
- by ZDub 303 - at 2015.04.23 13:29:00
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7. Dust development for ps4 - in Feedback/Requests [original thread]
KA24DERT wrote: Makes no business sense to maintain two separate projects. Let alone the third project to spin up and maintain a stripped down tranquility cluster for Dust to talk to. Or write and maintain some tranquility stub api server. Esp...
- by ZDub 303 - at 2015.02.15 01:56:00
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8. Dust development for ps4 - in Feedback/Requests [original thread]
Planetside 2 is pretty fun on PC, more fun than I ever had playing Dust on PS3. With Daybreak imploding they are poised to capture a pretty solid market on PC. However... imo they should just disconnect Dust 514 from tranquility and let it be non...
- by ZDub 303 - at 2015.02.14 15:51:00
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9. [Feedback] Pokey's Feels on the Warbarge - in Feedback/Requests [original thread]
i've not actually played with the new mechanics but I did want to pop in and comment: Clash of Clans... my god... its literally the most pay to win game there is. Go look at the top 10000 on the leaderboards, none of those guys got there without...
- by ZDub 303 - at 2015.02.09 14:23:00
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10. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
I thought it was supposed to make experimental weapons and not officer weapons? I would say generating officer weapons is a little too much, those should remain as rare drops from battles imo. With the pay to generate more weapons mechanics... is...
- by ZDub 303 - at 2015.02.06 17:28:00
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11. [Feedback] AURLords 1.0 - Why players despise the warbarge - in Feedback/Requests [original thread]
Warbarge Components as a reward for winning a battle would be a nice incentive for people to actually play to win. One of Dust's biggest issues is that there is little incentive to win a match.
- by ZDub 303 - at 2015.02.05 19:50:00
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12. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
I'm kind of surprised. I don't have a PS3 anymore to check any of this out but I always got the impression that the warbarge was supposed to spit out 1 experimental weapon per day? A 2000 ISK standard AV grenade is just silly...
- by ZDub 303 - at 2015.02.05 18:18:00
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13. Dust development for ps4 - in Feedback/Requests [original thread]
TerranKnight87 wrote: ZDub 303 wrote: It does seem more of a possibility than Legion at this point. At least Shanghai talks about Dust... They are separate dev teams anyway so whether legion actually happens or not is a non factor anyway....
- by ZDub 303 - at 2015.02.05 18:16:00
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14. Dust development for ps4 - in Feedback/Requests [original thread]
It does seem more of a possibility than Legion at this point. At least Shanghai talks about Dust...
- by ZDub 303 - at 2015.02.05 17:28:00
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15. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Could you provide an option to just completely disable Eve voice? Would probably help a ton and even as a console player you can actually make due with third party voice chat off your phones nowadays. That's what we did back when I was raiding in...
- by ZDub 303 - at 2015.01.29 17:44:00
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16. To CCP, the CPM and my beloved friends in game. - in Feedback/Requests [original thread]
More EVE connection coming SoonGäó with EVE: Legion. Alternatively, Legion is dead in the water. In that, I would still say no to connections until you get this game off the PS3.
- by ZDub 303 - at 2015.01.28 22:49:00
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17. KB/M change - slow changing of direction - in Feedback/Requests [original thread]
Get something like a XIM4 or GIMX to work with your PS3. You won't regret it. Turning on AA doesn't really interfere with your aiming but makes hit detection about 10x better. So you get a nice smooth experience using a better emulator and you ge...
- by ZDub 303 - at 2015.01.28 22:44:00
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18. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
My feedback would be to try and create a system where both the attackers and the defenders have some amount of agency on when the battle takes place. In that spirit, I would choose option C. Create a system where the defenders choose the window ...
- by ZDub 303 - at 2015.01.22 04:17:00
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19. Get Rid of Atmospheric effects. - in Feedback/Requests [original thread]
The frame rate is awful, its nearly unplayable and has been since Uprising first released. I don't think there is any way to actually test the frame rate in a PS3 game but my prediction would be it runs somewhere in the 15-25 FPS region for pubs a...
- by ZDub 303 - at 2015.01.14 23:02:00
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20. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Growing clones could be tied to non-PC activity (Pubs and FW) as a way to scale clone packs with corp size, giving non-PC players a place in a PC active corporation, and remove the clone pack mechanic in general. You could have biomass units rewar...
- by ZDub 303 - at 2015.01.10 21:58:00
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