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61. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Vell0cet wrote: [Fair point. If -¦ becomes a point of pride, then it could actually reduce the number of players trying to sabotage matches. It's hard-to-say. I still think WPs/death is the way to go for matchmaking, after sleeping on it, which...
- by ZDub 303 - at 2014.08.21 14:30:00
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62. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: I can see if it can be displayed on the leaderboard! o7, its low priority and no one will be that upset if you can't get it in but it would be kind of cool. I won't lie, my inner troll would love to lord it over some peopl...
- by ZDub 303 - at 2014.08.21 14:11:00
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63. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Slept on it, and one last bit of feedback for you Rattati. I'm not sure if its possible at the moment (i.e. requires a UI update) but... if you could somehow show players their own -¦ score that would also be a big driver for personal performance...
- by ZDub 303 - at 2014.08.21 13:38:00
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64. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Might sound silly but I think I agree... WP/Death seems like it would make for a more universal metric of skill than WP/s. Simply ebcause each class generates WP in such drastically different ways. However, WP/Death... something that was discuss f...
- by ZDub 303 - at 2014.08.21 03:31:00
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65. Assault bonuses - in Feedback/Requests [original thread]
Killer's Coys wrote: Arkena Wyrnspire wrote: I would honestly prefer to see the range bonus, but I had thought the RoF bonus a popular idea so I included that. Before this thread was created I hadn't seen much talk about range bonuses, but...
- by ZDub 303 - at 2014.08.15 20:25:00
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66. Assault bonuses - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: So essentially: Amarr bonus - compensates for overheat, the weakness of laser weaponry Minmatar bonus - compensates for short clips, the weakness of projectile weaponry Gallente bonus (if changed to range) - compensate...
- by ZDub 303 - at 2014.08.15 19:10:00
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67. Complex shield extender should give more HP then basic plates - in Feedback/Requests [original thread]
Shield tanking early on was great before they fixed how Shield Recharge Delay was calculated (on last hit vs. on first hit). While the fix was good in terms of bug squashing it fundamentally changed shield tanking by causing a drastic increase in ...
- by ZDub 303 - at 2014.08.13 04:20:00
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68. Assault bonuses - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I think you're overestimating the strength of these things. Firstly, on the 'perception that a weapon is only good if it's on x assault suit' - This may already exist. The Amarr assault bonus has long remained the go-t...
- by ZDub 303 - at 2014.08.13 00:50:00
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69. Assault bonuses - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: ZDub 303 wrote: Maybe, but the rail rifle is quite powerful in the right hands. I could easily see a recoil reduction bonus making them too powerful. The SB-39 version is nasty at range ... and 25% is fairly noticeab...
- by ZDub 303 - at 2014.08.13 00:30:00
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70. Assault bonuses - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: ZDub 303 wrote: I think you start at 5% and if it turns out its not enough you bump it up from there. Always better to start off underpowered than to create OP FOTM fits right? True enough. Although I have difficu...
- by ZDub 303 - at 2014.08.13 00:19:00
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71. Assault bonuses - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: ZDub 303 wrote: As I commented in the other thread, as an avid user of the rail rifle I don't believe the charge time is long enough for it to really be a true weakness. However, kick is a problem with it. The charge...
- by ZDub 303 - at 2014.08.13 00:10:00
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72. Assault bonuses - in Feedback/Requests [original thread]
As I commented in the other thread, as an avid user of the rail rifle I don't believe the charge time is long enough for it to really be a true weakness. However, kick is a problem with it. The charge time makes you unable to feather the trigger ...
- by ZDub 303 - at 2014.08.12 23:46:00
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73. FW Loyalty Store Market Analysis (Something went terribly wrong) - in Feedback/Requests [original thread]
Nice work... this kind of rework would pretty much be a must if we ever want FW to be worth playing. I will mention... a lot of faction gear in Eve is just flat better, I don't think it would make the game unbalanced if faction gear in Dust was j...
- by ZDub 303 - at 2014.08.01 00:10:00
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74. Armor based sentinels are easy mode - in Feedback/Requests [original thread]
This needs to apply to Nanite Injectors too. Its okay that the Wiyrkomi Injector instantly gives you 80% of your armor and absolutely no shields? So you can revive a theoretical post patch Amarr Sentinel under fire and they can pop up with what....
- by ZDub 303 - at 2014.07.20 03:41:00
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75. Nanite Injector Buff? - in Feedback/Requests [original thread]
Meee One wrote: To increase recharge speed of shields,this would be less OP. OP? How is coming back with 80-100% of your armor instantly and zero shields any sort of balanced towards armor vs shield suits? It's this sort of thinking that has...
- by ZDub 303 - at 2014.07.19 01:34:00
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76. Nanite Injector Buff? - in Feedback/Requests [original thread]
+shields are definitely necessary, even with 'sparked' regeneration. An suit with 500 armor and 100 shields is revived with 400 armor and 0 shields but a suit with 100 armor and 500 shields comes in with 80 armor and 0 shields. Its pretty clear h...
- by ZDub 303 - at 2014.07.19 00:04:00
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77. Nanite Injector Buff? - in Feedback/Requests [original thread]
Spawned from a different discussion in one of the stickies. Injectors are a generally unpopular piece of equipment, and I don't mean that they aren't used necessarily, but that people have a general dislike for injectors. This is especially true f...
- by ZDub 303 - at 2014.07.18 23:43:00
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78. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Doc DDD wrote: Z dub, cat merc is part of the problem with the community having a strong voice on the forums. Make enough posts about needing armor buffs and maybe just maybe his kdr will go up when his suit becomes more OP. he does not unde...
- by ZDub 303 - at 2014.07.18 23:30:00
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79. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Cat Merc wrote: Injectors: Shields start regenerating instantly after an injection, and considering the speed at which they do it, I don't think it's a big deal. Comments like this make me a little worried. Have you ever played in PC C...
- by ZDub 303 - at 2014.07.18 23:13:00
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80. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Cat Merc wrote: The ability to upgrade from a GEK to a Duvolle and slightly higher regeneration is absolutely not worth losing the 4 equipment that logis have. It's not fair trade. to you maybe: You are giving up a sidearm, increased regen...
- by ZDub 303 - at 2014.07.18 22:21:00
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