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121. Large Blaster turrets 20% less to infantry more to vehicles - in Feedback/Requests [original thread]
a dispersion like mechanic similar to the HMG would help make blasters more AV focused and less AI focused. Could probably tone down the perfect precision when in ads on a blaster.
- by ZDub 303 - at 2014.03.18 19:16:00
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122. Kb/M vs Controller. Aim Assist - in Feedback/Requests [original thread]
There is an answer to this issue, and that answer is GIMX. You get adjustable mouse control, custom key mapping, AND auto-aim.
- by ZDub 303 - at 2014.03.17 21:07:00
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123. [Feedback] The Glaring Issue with Factional Warfare in 1.7 - in Feedback/Requests [original thread]
The biggest problem lies in the 'no reward when losing' that happens with FW. I've noticed this even as Caldari or Amarr. If it looks like, early on, that your side is going to lose. Everyone swaps out of their expensive fits and derps till the e...
- by ZDub 303 - at 2014.03.10 21:19:00
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124. TANKS! - Single Small Turret Placement on a HAV - in Feedback/Requests [original thread]
Supported - that front turret is pretty much useless.
- by ZDub 303 - at 2014.03.10 20:22:00
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125. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Spectral Clone wrote: If I ran a business to business (b2b) company, and changed the software I released to a customer drastically, making their organizations planning go to hell, then I would be in no other position than to give that customer ...
- by ZDub 303 - at 2014.02.18 14:30:00
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126. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
The Robot Devil wrote: Your are comparing being able to fight with endgame stuff. Any merc can fight in PC day one just like any EVE pilot can fly out to null day one. With out the support skills or a large fleet then it takes 3-4 months to be...
- by ZDub 303 - at 2014.02.17 23:55:00
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127. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Do it right CCP, don't screw over your dwindling player base that has stuck with you through all of the issues so far. Refund everything not related to vehicle, every tree and ability you did not refund when you gave vehicle drivers the refund in...
- by ZDub 303 - at 2014.02.17 18:53:00
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128. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
It might have been said already but just in case... CCP needs only to listen to themselves. CCP Nothin wrote: We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose...
- by ZDub 303 - at 2013.11.14 19:58:00
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129. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
I think I see where you're going with 0 isk payout with LP payouts... so you can farm isk in pubs and use it to battle in FW... however, I think you might wanna consider how negative people will be going in really good FW matches, its going to rea...
- by ZDub 303 - at 2013.10.18 22:13:00
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130. I have solved the problem of proto stomping. - in Feedback/Requests [original thread]
Not gonna happen.. why? because what is the point of proto gear if you can't use it? You would kill the market for proto level aurum items as well as boosters. You can't 'proto for PC only' cause PC matches just aren't that often. I advocated no...
- by ZDub 303 - at 2013.10.18 20:48:00
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131. Enhanced Shield Extenders are underperforming - in Feedback/Requests [original thread]
The right thing to do would be to level out the progression between tiers on extenders. instead of 22 - 33 - 66 it should be more like 40 - 53 - 66.
- by ZDub 303 - at 2013.10.16 21:23:00
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132. PC is a self-defeating game mode - in Feedback/Requests [original thread]
Oh yeah, this kind of mechanic would have to come with a devaluation of single planets and the opening of many many more.
- by ZDub 303 - at 2013.09.03 15:31:00
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133. [Request] A titan-like vehicle for dust - in Feedback/Requests [original thread]
a neat idea but it has no place in a 16v16 lobby shooter.
- by ZDub 303 - at 2013.09.01 19:15:00
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134. [Feedback] Exploiting Teamplayers are ruining public games - in Feedback/Requests [original thread]
Meeko Fent wrote: ZDub 303 wrote: gargantuise aaron wrote: ZDub 303 wrote: No one has infinite ISK, not even TP. Because you'd definitely admit to your exploit What exploit? I haven't exploited anything. While I wouldn't call it...
- by ZDub 303 - at 2013.08.30 05:30:00
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135. [Feedback] Exploiting Teamplayers are ruining public games - in Feedback/Requests [original thread]
gargantuise aaron wrote: ZDub 303 wrote: No one has infinite ISK, not even TP. Because you'd definitely admit to your exploit What exploit? I haven't exploited anything.
- by ZDub 303 - at 2013.08.29 22:46:00
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136. [Feedback] Exploiting Teamplayers are ruining public games - in Feedback/Requests [original thread]
No one has infinite ISK, not even TP.
- by ZDub 303 - at 2013.08.29 21:47:00
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137. [Feedback] Dust 514 on PC, please. - in Feedback/Requests [original thread]
tbh I don't think we'll ever see a PC client. Its unfortunate but true, not much you can do about it. Whatever they do, they need to get off the PS3 asap. If they do bring it to the PC i'll play it again, but when it gets ported over to the PS4 i...
- by ZDub 303 - at 2013.08.29 20:11:00
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138. Logisics - in Feedback/Requests [original thread]
Sarducar Kahn wrote: I think they should loose their module slots. The problem is that they have tons of mods and the CPU/PG to fit them any way they like. Limit their slots to limit their options. A decent tank can be given with the suit so th...
- by ZDub 303 - at 2013.08.29 18:19:00
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139. [Feedback] Dust 514 on PC, please. - in Feedback/Requests [original thread]
Just think what would happen if they could actually hotfix broken mechanics instead of waiting 2 months for a non content locked patch? Wonderful! Raw input aiming... I can't even begin... The POS3 is deadweight and its holding this game back a ...
- by ZDub 303 - at 2013.08.29 17:56:00
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140. PC is a self-defeating game mode - in Feedback/Requests [original thread]
Korvin Lomont wrote: To some degree I could agree with you point of view. Some sort of frontier to battle (similar than it is in risk) would be great, but there must be a way to beat Corps thats manage to grab enough land to never run out of cl...
- by ZDub 303 - at 2013.08.29 15:24:00
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