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41. Damage Modules should Passive in the Low Slots CCP.... - in Feedback/Requests [original thread]
Maken Tosch wrote: But again, we're talking about a FPS game here in relation to an MMO game where the mechanics and gameplay are different. Definitely don't disagree on that, but a lot of the design philosophy is similar. They should have a...
- by ZDub 303 - at 2014.08.28 19:30:00
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42. Sticky:[Feedback] Thematic Standard Fits - in Feedback/Requests [original thread]
Snake Sellors wrote: Just a small note on the caldari, the only issue (and it is with all caldari) is that you will be losing a good chunk of your extender due to the penalties you get from the energizer. it's a direct contradiction. I have...
- by ZDub 303 - at 2014.08.28 18:25:00
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43. Damage Modules should Passive in the Low Slots CCP.... - in Feedback/Requests [original thread]
Maken Tosch wrote: 2. Fitting layouts in Dust do not match the fitting layouts in Eve. Suits have no mid slots. As a result, anything in Eve Online that fits on a mid slot won't have a slot available in Dust and would have to be put into a high...
- by ZDub 303 - at 2014.08.28 17:43:00
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44. Sticky:[Feedback] Thematic Standard Fits - in Feedback/Requests [original thread]
CCP Rattati wrote: BL4CKST4R wrote: Most of these suits in a real scenario would opt to use a reactive plate or repairer (except gallente) in their lows. I think we can create slightly more diversity if we gave every suit a small amount of p...
- by ZDub 303 - at 2014.08.28 17:39:00
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45. Damage Modules should Passive in the Low Slots CCP.... - in Feedback/Requests [original thread]
Soulja Ghostface wrote: True Adamance wrote: Maiden selena MORTIMOR wrote: No Yup. Too bad for us Amarr no more 1000+EHP stacking. Shield is already better than armor. Damage mods in the high slots keep them in check. We don't n...
- by ZDub 303 - at 2014.08.28 03:58:00
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46. Damage Modules should Passive in the Low Slots CCP.... - in Feedback/Requests [original thread]
Auris Lionesse wrote: Yeah this has been known for a long time, but apparently when they were making the game they had never played eve online because shanghai got alot of stuff blatantly wrong from where mods go to how weapons are divided amon...
- by ZDub 303 - at 2014.08.28 00:56:00
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47. Damage Modules should Passive in the Low Slots CCP.... - in Feedback/Requests [original thread]
And move Kinetic Catalyzers to high slots. How do you sprint in EVE? With Microwarpdrives and Afterburners. Where do those go? Mid Slots.
- by ZDub 303 - at 2014.08.27 23:44:00
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48. [Feedback]- Rattati, this is why the Gallante Assault Rifles are UP - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks. We went through a range pass in Bravo and i would prefer not to change those this time around. My preferred options are simply increase damage of all AR's, GA, they are sacrificing range for power increase hip fire...
- by ZDub 303 - at 2014.08.27 17:14:00
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49. Regarding SMGs - in Feedback/Requests [original thread]
CCP Rattati wrote: I agree, I also dislike having basic suits, that can still be prototype, yet basic equals standard for items . Something we can maybe fix. Please bring more of these examples to our attention. Hm... you could probably ju...
- by ZDub 303 - at 2014.08.26 16:46:00
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50. Regarding SMGs - in Feedback/Requests [original thread]
CCP Rattati wrote: what should we do with the Assault SMG, reduce the clip? Massive burst damage, but very limited ammo? Assault should have a lower range than normal variant... at least according to the light weapon naming convention. Assau...
- by ZDub 303 - at 2014.08.26 14:17:00
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51. [Commandos] AV Upgrades for Caldari and Amarr Commandos - in Feedback/Requests [original thread]
True Adamance wrote: What is required is racial parity not short term fixes. This is true about a lot of aspects of dust... Unfortunately... What would you envision as an AV light laser weapon?
- by ZDub 303 - at 2014.08.26 02:32:00
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52. [Commandos] AV Upgrades for Caldari and Amarr Commandos - in Feedback/Requests [original thread]
I see what you're doing here and it makes sense, specifically that some of these bonuses were made considering that there would eventually be more racial parity for each weapon type. Since that is not likely to happen until legion, these suggestio...
- by ZDub 303 - at 2014.08.26 00:09:00
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53. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Since 1.8, after speccing into Amarr Logi... i've used the repair tool a couple times for kicks but I almost never use it. My comments come from the original where all of that was discussed, like you say. I do have a few other comments then: 1. ...
- by ZDub 303 - at 2014.08.22 23:43:00
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54. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Gonna have to really disagree with you on the Logis there ZDub, sorry. You've got Gal and Amarr with identical bonuses, and Minmatar and Caldari with identical bonuses, and even then they're not that different from one anoth...
- by ZDub 303 - at 2014.08.22 23:18:00
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55. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Honestly... I think we need to go back to the discussion started by Crazy Cat Lady a while back. If I had time I would make a much larger post on this but I'm just too busy with the semester starting back up now. Here is an idea for the commun...
- by ZDub 303 - at 2014.08.22 22:31:00
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56. Complex Shield Rechargers / Enigizers - in Feedback/Requests [original thread]
John Demonsbane wrote: ZDub 303 wrote: DeathwindRising wrote: first of all... i cannot for the life of me understand why in eve online, damage mods are low slots items and speed mods are basically mid slot items, but then in dust we flip ...
- by ZDub 303 - at 2014.08.22 19:53:00
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57. Complex Shield Rechargers / Enigizers - in Feedback/Requests [original thread]
DeathwindRising wrote: first of all... i cannot for the life of me understand why in eve online, damage mods are low slots items and speed mods are basically mid slot items, but then in dust we flip it around. the whole point was for having lo...
- by ZDub 303 - at 2014.08.22 19:23:00
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58. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: Don't worry about the A/B thing too much, I was just wondering. Maybe I should have put it differently. If you want to win a battle, would you prefer the squads of A or B on your team what I am trying to see is when does re...
- by ZDub 303 - at 2014.08.22 13:34:00
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59. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Gear and SP are going to be a strong bias in this 'A vs B' debate as well. Is the A player always using proto? Are the B players always in STD gear? How much average SP would each type of character have? I'm not sure you can made an absolute qu...
- by ZDub 303 - at 2014.08.22 01:58:00
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60. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: ZDub 303 wrote: Vell0cet wrote: [Fair point. If -¦ becomes a point of pride, then it could actually reduce the number of players trying to sabotage matches. It's hard-to-say. I still think WPs/death is the way to go for...
- by ZDub 303 - at 2014.08.21 16:03:00
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