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181. New Active SP reward system - in Feedback/Requests [original thread]
What would be even better is a graduated SP/WP mechanics so you reward skill without penalizing lack of it. 0 - 500 WP = 8 SP/WP (4000 SP) 500 - 1000 WP = 4 SP/WP (2000 SP) 1000+ WP = 2 SP/WP all of this + 1 SP/s in battle. So you discourage WP...
- by ZDub 303 - at 2013.08.06 18:10:00
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182. [Request] Double Passive SP Gain from Battles - in Feedback/Requests [original thread]
What they should have done is changed the gain from 5 SP/s to 2 SP/s and 1 SP/WP to 6-8 SP/WP, with a doubled cap. THAT is how you discourage afk farming.
- by ZDub 303 - at 2013.08.06 18:02:00
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183. CCP this i what tanks should be like - in Feedback/Requests [original thread]
Honestly... that didn't look OP at all to me. Proto type tank against militia AV... that was the name of the game back then. In chrome I never found pro tanks to be OP... I remember taking on suryas in my standard assault FG and a standard heavy...
- by ZDub 303 - at 2013.08.06 05:30:00
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184. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
Cat Merc wrote: ZDub 303 wrote: Cat Merc wrote: ZDub 303 wrote: Hopefully they eventually they add weapon module slots for customizing weapons in this manner. It will take much longer to do this system. My idea would be probably much...
- by ZDub 303 - at 2013.08.06 05:11:00
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185. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
Cat Merc wrote: ZDub 303 wrote: Hopefully they eventually they add weapon module slots for customizing weapons in this manner. It will take much longer to do this system. My idea would be probably much easier to do, which means we could ha...
- by ZDub 303 - at 2013.08.06 04:13:00
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186. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
Hopefully they eventually they add weapon module slots for customizing weapons in this manner.
- by ZDub 303 - at 2013.08.06 03:52:00
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187. Logistic Role Bonus Change - in Feedback/Requests [original thread]
Even the planned bonuses fall short? Where have you seen anything about planned bonuses? How would you know if they've fallen short?
- by ZDub 303 - at 2013.07.31 20:10:00
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188. [request] ambush oms - in Feedback/Requests [original thread]
OMS was the only game mode worth playing. I'm not even gonna bother with quitting out of ambush games trying to get into an OMS... I have literally no reason to do anything but afk farm now.
- by ZDub 303 - at 2013.07.30 19:47:00
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189. What 1.4 needs to bring players back. And to keep new ones. - in Feedback/Requests [original thread]
Lol... I look at your list and all i can think is... Prepare to be disappointed. Well get the first, and not perfect, iteration on aiming. 1 map 1 socket 1-2 weapons maybe, combat rifle and rail rifle are all we can hope for. If we're reaaaaaally...
- by ZDub 303 - at 2013.07.28 03:41:00
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190. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
The assault rifle is filling in a bunch of gaps ATM I suspect... But straight nerfing it without filling in the gaps is the wrong way. They are currently testing the RR and CR now... Like all things dust... Well just have to wait.
- by ZDub 303 - at 2013.07.27 17:26:00
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191. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
How about we wait until... You know.. We have all of the variants released? Maybe that's too logical though...
- by ZDub 303 - at 2013.07.27 16:37:00
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192. Maps are obsurdly large for 16 vs 16 - in Feedback/Requests [original thread]
Take the bridge map for example. In that game fights are either in the city or on the bridge... but almost never in both... not enough players. The only people who want absurdly large maps are snipers.
- by ZDub 303 - at 2013.07.26 23:22:00
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193. Grenade Idea: Reduce all grenades damage by 50% - in Feedback/Requests [original thread]
8213 wrote: It takes away a skill element. People are just spamming grenades instead of relying on tactics and knowledge. The players have 100s of HP to add to the teamwork and skill element of the game. One weapon shouldn't be able to wipe al...
- by ZDub 303 - at 2013.07.26 22:45:00
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194. Maps are obsurdly large for 16 vs 16 - in Feedback/Requests [original thread]
For ambush and OMS some of the maps are ridiculously large... with essentially no action happening the entire time. I've had 16v16 matches where I couldn't find a red for 4-5 minutes... that's ridiculous. If we enlarged the maps it would only get...
- by ZDub 303 - at 2013.07.26 22:43:00
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195. [Feedback] Balancing and immersion - in Feedback/Requests [original thread]
Lulz... Buster you're such a troll. You aren't cursading to get anything balanced. You just wanted to keep your FOTM flaylock pistol from getting nerfed.
- by ZDub 303 - at 2013.07.26 22:38:00
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196. 1.4 in the middle of the tourney ... ? - in Feedback/Requests [original thread]
Shouldn't wait until aiming is fixed before holding the tournament? Regyum posted that a while back... but it was probably too much logic.
- by ZDub 303 - at 2013.07.26 22:15:00
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197. Future Request: Corporation Game Mode - in Feedback/Requests [original thread]
Even better... make null cannons destructible. Have a commander decide where he wants the MCCs to fire. On the other MCC or on a null cannon to wipe it out? Gives a little more strategy to the game. Have each PC map start as a 5 pt ambush. It...
- by ZDub 303 - at 2013.07.26 17:20:00
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198. How to fix plasma cannon.... - in Feedback/Requests [original thread]
It could definitely use a little more projectile speed and probably damage. I think it should just have zero splash, we have enough anti personnel noob tubes in the game.
- by ZDub 303 - at 2013.07.25 17:54:00
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199. Scaling of rewards. - in Feedback/Requests [original thread]
Yeah... -1 Terrible idea... sorry dude.
- by ZDub 303 - at 2013.07.25 17:38:00
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200. New sp system - in Feedback/Requests [original thread]
Changing the leveling system would probably require a reset at this point. It would make so much more sense to do it this way though. You could even keep the passive sp and just apply it to a skill like you do in eve... you just get usage based ...
- by ZDub 303 - at 2013.07.25 17:36:00
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