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Bethhy
Ancient Exiles.
3094
|
Posted - 2015.01.13 22:01:00 -
[1] - Quote
They are cool.... The Volcanic ash and the Green whatever the hell that is.
But they are glitchy and laggy.
You will frequently get the atmospheric effects glitching in the Warbarge. And even in that limited area... You can feel it draining your Frame rate.
Smoke effects are scalable for graphics in nearly every FPS for a reason... They drop your frame rate for potentially displaying something pretty.
And in a competitive multiplayer match that is the last thing you need... In a single player mode? sure.. Make it all the pretty you want.
Volcanic ash and the green stuff is neat if we didn't already have chronic game performance issues Stemming from the Launch of the Uprising patch.
The only time CCP Should be using Atmospheric effects on DUST is if they actually added Snow effects for the Winter Holdiay season.
I have been here long enough to see entire maps in DUST whited out in snow... Or the Snow map attempt for Uprising.. Where there was less snow then anything else...
A Company Steeped in Icelandic passion where some of the most beautiful winter scenes ever have been captured.. ---> http://www.photographytravels.eu/wp-content/uploads/2012/05/web2_L2A0699-Edit.jpg
And we are stuck in the Dirt and sand?
Grass effects are cool, But trying to render thousands of blades of grass in a game that already has performance issues is a big wtf? If you have to paint the ground green to make it work? what is the point?
Everyone just wants the game to work consistently. Please CCP Shanghai... Don't pull a Matrix game... Where you are to focused on making pretty pictures to actually worry about game performance.
We love your content... We love your concepts... We just need the game to work solid now. |
Kallas Hallytyr
Skullbreakers
1246
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Posted - 2015.01.13 22:04:00 -
[2] - Quote
No.
Alt of Halla Murr. Sentinel.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2377
|
Posted - 2015.01.13 22:12:00 -
[3] - Quote
Kallas Hallytyr wrote:No. Optimize them.
EFY
(Elaborated for you)
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
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Bethhy
Ancient Exiles.
3094
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Posted - 2015.01.13 22:14:00 -
[4] - Quote
Alaika Arbosa wrote:Kallas Hallytyr wrote:No. Optimize them. EFY (Elaborated for you)
FPS games have been trying to optomize Smoke grenade effects for 15 years.... What makes anyone think that it could be optomized to work on a PS3 with the UE3 engine...
Ever?
It will always drop frame rates in this game at no true gain to the actual game. |
shaman oga
Dead Man's Game
3683
|
Posted - 2015.01.13 22:44:00 -
[5] - Quote
Smoke nades in GRFS didn't cause framerate drop.
But i agree, if less graphic quality mean better performance.
Situational awareness also known as passive scan.
Minmatar omni-merc
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Benjamin Ciscko
Fatal Absolution
3616
|
Posted - 2015.01.13 22:55:00 -
[6] - Quote
At least add an off option
Fatal Absolution Director
Shield tanking is hard mode /period.
Proud FA.G http://imgur.com/VwYJUI3
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2184
|
Posted - 2015.01.13 23:14:00 -
[7] - Quote
Benjamin Ciscko wrote:At least add an off option That would be worse than just removing them. No. Optimize them.
They aren't like smoke grenade effects like people are assuming. They take much much less processing power than that. They are more like typical rain effects you see in other games.
Home at Last <3
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Monkey MAC
Rough Riders..
3596
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Posted - 2015.01.13 23:51:00 -
[8] - Quote
Ash, Caustic Fog amd Storm effects are 'pre-production' that means it's applied to your camera, not to the gaming environment. It shouldn't be effecting your frame rate, it's likely to be something else.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Bethhy
Ancient Exiles.
3095
|
Posted - 2015.01.14 01:41:00 -
[9] - Quote
Monkey MAC wrote:Ash, Caustic Fog amd Storm effects are 'pre-production' that means it's applied to your camera, not to the gaming environment. It shouldn't be effecting your frame rate, it's likely to be something else.
So an effect that regardless of what sequence or order... Still uses processing power, is not contributing to the dropping FPS of a game that has FPS issues for the entirety of the Uprising build?
For no real purpose other then to look cool?
It doesn't contribute to low Framerate in the middle of Lag city with 30 pieces of equipment out, 4 logi's, 4 heavies, 1 tanks, 2 dropships... 3 assaults , 2 scouts dropping remotes around and an enemy team of 16 in the middle of it? It wouldn't add to a poor game performance?
Inconsistent frame rates and poor game performance ruins immersion way more then any of these effects would add to it.
Remove them till they are fixed(Optimized? lol) or at least give us the option ourselves to turn it off. |
JIMvc2
The Wanga Empire Strikes Back
507
|
Posted - 2015.01.14 01:55:00 -
[10] - Quote
How does the ash and toxic affect cause Lag ? What world are you living in but I have zero issues with that.
The moods give the maps a more dynamic feeling aka it makes them come alive like a living breathing creature.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2185
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Posted - 2015.01.14 02:01:00 -
[11] - Quote
OP has no idea what they are talking about if they think the map moods affect frame rate even 1/10th of a frame per second. Removing them would have absolutely no noticeable affect on performance.
If you want better performance, ask them to reduce texture sizes or something. And in case you don't know, there is a way to reduce them a little bit in the options menu. Dropping the graphics quality to low will probably get you a few more frames. Also turn off nonessential sound, such as the dialog sounds. And use 720p output instead of 1080p. If you do all that, there will be a noticeable increase in frames.
But really, there should be an extra low option for textures. Like Playstation 2 sized textures. Real **** looking, but you'll get a steady 40FPS if you use them kind of thing.
Removing moods from everyone's experience is not the way to go about increasing your frames.
Home at Last <3
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Bethhy
Ancient Exiles.
3096
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Posted - 2015.01.14 02:20:00 -
[12] - Quote
Fizzer XCIV wrote:OP has no idea what they are talking about if they think the map moods affect frame rate even 1/10th of a frame per second. Removing them would have absolutely no noticeable affect on performance.
If you want better performance, ask them to reduce texture sizes or something. And in case you don't know, there is a way to reduce them a little bit in the options menu. Dropping the graphics quality to low will probably get you a few more frames. Also turn off nonessential sound, such as the dialog sounds. And use 720p output instead of 1080p. If you do all that, there will be a noticeable increase in frames.
But really, there should be an extra low option for textures. Like Playstation 2 sized textures. Real **** looking, but you'll get a steady 40FPS if you use them kind of thing.
Removing moods from everyone's experience is not the way to go about increasing your frames.
I Have 3 different PS3's in the house.
One just recently bought.
2 have SSD's.
Both have been opened and cleaned.
I have run the texture options anyway possible... Have ran them on Low for the last 5 months. No difference what so ever.
I Have been through nearly 3 years of DUST.... I Have been in DUST without these effects.... With nothing but these effects everytime you play in closed beta... When it actually made sense why DUST 514 was named aptly.
Been through Uprising not having them.
Been here day one volcanic effects got added to the maps.
There is a noticeable difference to performance with these effects running. Through the history of DUST. it has been said hundreds of times in squads.
It is not new.
Every DUST player is put in a worse mood because of poor game performance... Not because of crap on a screen the average mercenary has no idea what it even is.... Or that a Volcano is even on the map or exists in DUST.
I Would like to be able to move around with some consistency without frame rates dropping and causing inputs to not register... I Would like to be in the middle of the Most texture intensive map with all 32 mercenaries going all out.... With frame rate sitting at 25-30 FPS.
Matches with these effects on run noticeably worse then a match right after on the same map without them.
We have alot of fluff like these effects that do nothing for accomplishing solid game performance.. FIRST. |
Kallas Hallytyr
Skullbreakers
1247
|
Posted - 2015.01.14 02:51:00 -
[13] - Quote
Bethhy wrote:There is a noticeable difference to performance with these effects running. Through the history of DUST. it has been said hundreds of times in squads. Evidence would be useful, rather than anecdotes: personally, I don't notice performance drops when these effects are in play. Sometimes a Stormy mood game will be laggy; the next it might not be and vice versa.
I disagree with your premise that the moods are to blame for poor performance.
Alt of Halla Murr. Sentinel.
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JIMvc2
The Wanga Empire Strikes Back
508
|
Posted - 2015.01.14 04:07:00 -
[14] - Quote
Bethhy wrote:Fizzer XCIV wrote:OP has no idea what they are talking about if they think the map moods affect frame rate even 1/10th of a frame per second. Removing them would have absolutely no noticeable affect on performance.
If you want better performance, ask them to reduce texture sizes or something. And in case you don't know, there is a way to reduce them a little bit in the options menu. Dropping the graphics quality to low will probably get you a few more frames. Also turn off nonessential sound, such as the dialog sounds. And use 720p output instead of 1080p. If you do all that, there will be a noticeable increase in frames.
But really, there should be an extra low option for textures. Like Playstation 2 sized textures. Real **** looking, but you'll get a steady 40FPS if you use them kind of thing.
Removing moods from everyone's experience is not the way to go about increasing your frames. I Have 3 different PS3's in the house. One just recently bought. 2 have SSD's. Both have been opened and cleaned. I have run the texture options anyway possible... Have ran them on Low for the last 5 months. No difference what so ever. I Have been through nearly 3 years of DUST.... I Have been in DUST without these effects.... With nothing but these effects everytime you play in closed beta... When it actually made sense why DUST 514 was named aptly. Been through Uprising not having them. Been here day one volcanic effects got added to the maps. There is a noticeable difference to performance with these effects running. Through the history of DUST. it has been said hundreds of times in squads. It is not new. Every DUST player is put in a worse mood because of poor game performance... Not because of crap on a screen the average mercenary has no idea what it even is.... Or that a Volcano is even on the map or exists in DUST. I Would like to be able to move around with some consistency without frame rates dropping and causing inputs to not register... I Would like to be in the middle of the Most texture intensive map with all 32 mercenaries going all out.... With frame rate sitting at 25-30 FPS. Matches with these effects on run noticeably worse then a match right after on the same map without them. We have alot of fluff like these effects that do nothing for accomplishing solid game performance.. FIRST.
How can you say "Every DUST player is put in a worse mood because of poor game performance" that is just simply not true. The frame rate being 25-30 FPS = What ? for me its 60+
In my experience Dust has been great and with the Frame rate increase = I've seen a lot of improvement with little to no errors. Event the LAG is no existent for me. My tv has 120 Hz that it just runs smooth as butter.
Right now I wish I could play but with college and my running in the way = just not enough time but hopefully soon I get a brake.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Bethhy
Ancient Exiles.
3100
|
Posted - 2015.01.14 04:41:00 -
[15] - Quote
JIMvc2 wrote:
How can you say "Every DUST player is put in a worse mood because of poor game performance" that is just simply not true. The frame rate being 25-30 FPS = What ? for me its 60+
In my experience Dust has been great and with the Frame rate increase = I've seen a lot of improvement with little to no errors. Event the LAG is no existent for me. My tv has 120 Hz that it just runs smooth as butter.
Right now I wish I could play but with college and my running in the way = just not enough time but hopefully soon I get a brake.
Playstation 3 caps out at 30 FPS.
PLaystation 4 caps out at 60 FPS.
120 hz is part of frame rate... But it is the rate in which frame rate can be displayed... 120hz monitor is a monitor that is capable of displaying 120 FPS.
Frame rate drops are apparent for nearly everyone...
"Lag" has never ever really been a problem in DUST other then the beginnings of PC. CCP Has top notch servers and proxy's... If there is a Latency based Lag more often then not it is client side. or Net code related; The rate in which the servers update your client.
DUST however has suffered from chronic frame rate issues since it's inception.
The Frame rate improvements where based off CCP Lowering the resolution on textures slightly... From a texture resolution that was bumped up on the Launch of Uprising from Chromosome... And Chromosome had frame rate issues as well.. but it at least performed consistently in the 20 FPS range.
Most times Dust is struggling to hit 20 FPS... in a majority of the sockets in this game.
If FPS was just the rate in which pretty pictures flashed on your screen... then I can understand some people don't see full value in it. But it isn't.
FPS or your frame rate directly attributes to the rate the game registers your inputs per second. Lower Frame rate means the same input command you put in under normal circumstances produce completely different results under low frame rate or heavy game load.
This is often the "LAG" people refer to in this game... Where it feels like your drunk trying to move around or the game feels un responsive... This is caused by terribly low frame rates which has plagued DUST since the start.
Here is a University study on how Frame rate Directly ruins game immersion and enjoyability.
http://web.cs.wpi.edu/~claypool/papers/fr/fulltext.pdf
Also there is countless forums threads on nearly any game with atmospheric effects... Complaining about frame rate drops attributed to them... Developers have had to develop entire patches to get rid of it... And these are on hardware specs that are current this year... Not on a 7 year old hardware platform with limited CPU and GPU power. |
Monkey MAC
Rough Riders..
3600
|
Posted - 2015.01.14 11:30:00 -
[16] - Quote
Bethhy wrote:Fizzer XCIV wrote:OP has no idea what they are talking about if they think the map moods affect frame rate even 1/10th of a frame per second. Removing them would have absolutely no noticeable affect on performance.
If you want better performance, ask them to reduce texture sizes or something. And in case you don't know, there is a way to reduce them a little bit in the options menu. Dropping the graphics quality to low will probably get you a few more frames. Also turn off nonessential sound, such as the dialog sounds. And use 720p output instead of 1080p. If you do all that, there will be a noticeable increase in frames.
But really, there should be an extra low option for textures. Like Playstation 2 sized textures. Real **** looking, but you'll get a steady 40FPS if you use them kind of thing.
Removing moods from everyone's experience is not the way to go about increasing your frames. I Have 3 different PS3's in the house. One just recently bought. 2 have SSD's. Both have been opened and cleaned. I have run the texture options anyway possible... Have ran them on Low for the last 5 months. No difference what so ever. I Have been through nearly 3 years of DUST.... I Have been in DUST without these effects.... With nothing but these effects everytime you play in closed beta... When it actually made sense why DUST 514 was named aptly. Been through Uprising not having them. Been here day one volcanic effects got added to the maps. There is a noticeable difference to performance with these effects running. Through the history of DUST. it has been said hundreds of times in squads. It is not new. Every DUST player is put in a worse mood because of poor game performance... Not because of crap on a screen the average mercenary has no idea what it even is.... Or that a Volcano is even on the map or exists in DUST. I Would like to be able to move around with some consistency without frame rates dropping and causing inputs to not register... I Would like to be in the middle of the Most texture intensive map with all 32 mercenaries going all out.... With frame rate sitting at 25-30 FPS. Matches with these effects on run noticeably worse then a match right after on the same map without them. We have alot of fluff like these effects that do nothing for accomplishing solid game performance.. FIRST.
Then maybe it is your internet connection, I have two systems neither of which have SSD's or any enhancements, I run all maps at the highest texture level and at a stable 30FPS, I have encountered lag maybe 5 times in my entire time playing this game.
I have never encountered a drop in frame rate that wasn't associated to the lag. So unless both my systems are somehow all powerful behemoths in comparison to yours, it's likely to be something on your end.
1) Ensure your only playing in your region Do this by either setting your server options to automatic, or which if region best covers your posistion. (I imagine you are north america)
2) Defragment your hard drive, their should be an option to do this on the system, if not use a computer. Even SSD's benifit from a defrag every now and again
3) Check the health/lifespan of your SSD's it's possible that between, patches, DLC amd general game operation your SSD has degraded, especially if it is of poor quality.
As for your insults to my previous post, like I said before the Atmospheric effects are 'Pre-Production' that means theynare applied after the rendering is complete.
Unlike say night vision, dynamic fog, or ambient lighting. These effects are slapped on just behind your HUD, the amount of processing power that your graphics card puts into making this happen will be LESS than the proccessing power required to render your hud.
Furthermore the effect itself isn't even rendered or calculated in anyway, the effect is continous loop, the same sparks always flit across the screen in the same places, the operation of applying it to the screen is as simple as reading the raw data from your drive and adding their RGB values tomthe rendered image.
Once again, it's just a very fancy lens effect, it works fine on my systems with no lag or frame rate drop, chances are it's your internet connection. (Speed doesn't mean squat, but I leave that until you turn roujd like a baby saying you have an 80mb/s connection)
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Jack McReady
DUST University Ivy League
1783
|
Posted - 2015.01.14 11:50:00 -
[17] - Quote
Monkey MAC wrote: 2) Defragment your hard drive, their should be an option to do this on the system, if not use a computer. Even SSD's benifit from a defrag every now and again
ps3 OS is based on linux, if fragmentation does occur, the file system will move the files around to reduce fragmentation in normal use, without the need for a defragmentation utility. |
taxi bastard
Amarr Templars Amarr Empire
304
|
Posted - 2015.01.14 12:15:00 -
[18] - Quote
my only ***** about them is that sometimes i think the ash is a red tag and turn towards it. |
Bethhy
Ancient Exiles.
3106
|
Posted - 2015.01.14 13:21:00 -
[19] - Quote
Monkey MAC wrote:
Then maybe it is your internet connection, I have two systems neither of which have SSD's or any enhancements, I run all maps at the highest texture level and at a stable 30FPS, I have encountered lag maybe 5 times in my entire time playing this game.
I have never encountered a drop in frame rate that wasn't associated to the lag. So unless both my systems are somehow all powerful behemoths in comparison to yours, it's likely to be something on your end.
1) Ensure your only playing in your region Do this by either setting your server options to automatic, or which if region best covers your posistion. (I imagine you are north america)
2) Defragment your hard drive, their should be an option to do this on the system, if not use a computer. Even SSD's benifit from a defrag every now and again
3) Check the health/lifespan of your SSD's it's possible that between, patches, DLC amd general game operation your SSD has degraded, especially if it is of poor quality.
As for your insults to my previous post, like I said before the Atmospheric effects are 'Pre-Production' that means theynare applied after the rendering is complete.
Unlike say night vision, dynamic fog, or ambient lighting. These effects are slapped on just behind your HUD, the amount of processing power that your graphics card puts into making this happen will be LESS than the proccessing power required to render your hud.
Furthermore the effect itself isn't even rendered or calculated in anyway, the effect is continous loop, the same sparks always flit across the screen in the same places, the operation of applying it to the screen is as simple as reading the raw data from your drive and adding their RGB values tomthe rendered image.
Once again, it's just a very fancy lens effect, it works fine on my systems with no lag or frame rate drop, chances are it's your internet connection. (Speed doesn't mean squat, but I leave that until you turn roujd like a baby saying you have an 80mb/s connection)
Monkey... If it was just me? Sure. There are hundreds of DUST video's on youtube.... where comments are stating all over "Does this game have frame rate issues or is it just me?"
From people that are just seeing it for the first time from their favorite You-tuber.
I Have two ISP's in my house...
I Have an ISP at my office downtown.
Speed doesn't matter with the PS3 because it caps out at 10mb/s and all my connections are 25-120....
Of course i defrag my SSD every second week.
Frame rate problems in this game isn't new Monkey. They have plagued it from the very start to just recently where they had to reduce texture resolution to try and squeeze better performance out of.
I Have played FPS games for nearly two decades, i run the PS4 at 60 FPS.. My Computer at over 120 with a 144hz monitor.
It is instantly noticeable when frame rates start chugging in DUST.
To say DUST runs at a constant 30 FPS for you when it never has... ever... makes me wonder about alot of things said.
But then again you have always said that DUST runs like an angel for you and pretend that it never has had a performance issue ever in a majority of these posts.
The atmospheric effects take processing power from an already taxed machine from a game that has had chronic performance issues for an effect that adds very little to the gaming experience for the average mercenary.
There should be an option to remove them at least just like any other game. Where removing them improves game performance. Even on PC's today with 10x the hardware capability. |
Mahal Daj
Mahal Tactical Enterprises
115
|
Posted - 2015.01.14 14:45:00 -
[20] - Quote
If you're having framerate issues I feel bad for you son, slow down your menu inputs and have some fun.
I've got two PS3's (fat and superslim) running Dust514 at the same time on a basic broadband connection flawlessly 99% of the time... my secret: log out, then quit to XMB, then turn off system. If you simply turn off your system from the game, you'll eventually end up with an unplayable game (hard freezes, etc.). Please see my signature-post for more info. Best of luck to everyone!
-daj
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
116
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Posted - 2015.01.14 15:29:00 -
[21] - Quote
Benjamin Ciscko wrote:At least add an off option
^ I agree make it where we can turn them off.
some people like myself are color blind that said green and red to me appear as a grey as the doctor tells me anyways. that means with the moods I can NOT see red berries at 70+ meters. at first I did fight it out and try to help out by playing another role but playing a role I don't like or am not good at compared to my normal battle role just takes fun out of the game. now I just see the moods and leave the battle. it really sucks when doing a factional or the rare pc and surprised mood effect. so an option to turn off some mood effects would be nice.
Monkey MAC wrote:Ash, Caustic Fog and Storm effects are 'pre-production' that means it's applied to your camera, not to the gaming environment.
^ if that is true so giving us the option should be possible since it is applied to the camera not the environment |
Monkey MAC
Rough Riders..
3606
|
Posted - 2015.01.14 18:30:00 -
[22] - Quote
Bethhy wrote:Monkey MAC wrote:
Then maybe it is your internet connection, I have two systems neither of which have SSD's or any enhancements, I run all maps at the highest texture level and at a stable 30FPS, I have encountered lag maybe 5 times in my entire time playing this game.
I have never encountered a drop in frame rate that wasn't associated to the lag. So unless both my systems are somehow all powerful behemoths in comparison to yours, it's likely to be something on your end.
1) Ensure your only playing in your region Do this by either setting your server options to automatic, or which if region best covers your posistion. (I imagine you are north america)
2) Defragment your hard drive, their should be an option to do this on the system, if not use a computer. Even SSD's benifit from a defrag every now and again
3) Check the health/lifespan of your SSD's it's possible that between, patches, DLC amd general game operation your SSD has degraded, especially if it is of poor quality.
As for your insults to my previous post, like I said before the Atmospheric effects are 'Pre-Production' that means theynare applied after the rendering is complete.
Unlike say night vision, dynamic fog, or ambient lighting. These effects are slapped on just behind your HUD, the amount of processing power that your graphics card puts into making this happen will be LESS than the proccessing power required to render your hud.
Furthermore the effect itself isn't even rendered or calculated in anyway, the effect is continous loop, the same sparks always flit across the screen in the same places, the operation of applying it to the screen is as simple as reading the raw data from your drive and adding their RGB values tomthe rendered image.
Once again, it's just a very fancy lens effect, it works fine on my systems with no lag or frame rate drop, chances are it's your internet connection. (Speed doesn't mean squat, but I leave that until you turn roujd like a baby saying you have an 80mb/s connection)
Monkey... If it was just me? Sure. There are hundreds of DUST video's on youtube.... where comments are stating all over "Does this game have frame rate issues or is it just me?" From people that are just seeing it for the first time from their favorite You-tuber. I Have two ISP's in my house... I Have an ISP at my office downtown. Speed doesn't matter with the PS3 because it caps out at 10mb/s and all my connections are 25-120.... Of course i defrag my SSD every second week. Frame rate problems in this game isn't new Monkey. They have plagued it from the very start to just recently where they had to reduce texture resolution to try and squeeze better performance out of. I Have played FPS games for nearly two decades, i run the PS4 at 60 FPS.. My Computer at over 120 with a 144hz monitor. It is instantly noticeable when frame rates start chugging in DUST. To say DUST runs at a constant 30 FPS for you when it never has... ever... makes me wonder about alot of things said. But then again you have always said that DUST runs like an angel for you and pretend that it never has had a performance issue ever in a majority of these posts. The atmospheric effects take processing power from an already taxed machine from a game that has had chronic performance issues for an effect that adds very little to the gaming experience for the average mercenary. There should be an option to remove them at least just like any other game. Where removing them improves game performance. Even on PC's today with 10x the hardware capability.
So your telling me, I'm blessed with two perfect, fautless systems? The reason I state DUST has ran like an angel for me, is because it genuinely has.
Lag-bombing had minimal effect on my system, the supposed lag-city research facility never shows me any problems. Even the new Caldari Facility which was pulled for poor performance, runs like a purring kitten.
As for the noticing a difference, I've been a computer level enthusiast for upwards of 10 years now. My last Firestrike Ultra benchmark fit 89 frames on an EyEfinity setup.
Believe me I can tell when a game drops below 30 frames probably as well if not better than you.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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ZDub 303
Internal Error. Negative-Feedback
3349
|
Posted - 2015.01.14 23:02:00 -
[23] - Quote
The frame rate is awful, its nearly unplayable and has been since Uprising first released. I don't think there is any way to actually test the frame rate in a PS3 game but my prediction would be it runs somewhere in the 15-25 FPS region for pubs and the 5-15 region for PC matches. Its okay for a movie but anyone who actually plays FPS games would consider it unplayable.
The best solution would be to release a better version of Dust on a platform actually capable of processing the environment. In lieu of that, I would say the best thing to do would be to strip the game down of anything possible until a true consistent 45-60 FPS can be achieved.
To start, an option to completely disable allocating any resources to voice would probably help tremendously. |
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