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101. What if we gave Logis the same slot count across tiers - in Feedback/Requests [original thread]
I've been suggesting a change like this for a long time. It could be a good compromise between tiercide and what we have now. Weapons have about a 10% increase in power per level, and I think most of use consider that generally balanced and engag...
- by ZDub 303 - at 2014.07.10 16:45:00
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102. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: I am actually considering your proposal of adding a sidearm to Caldari logis, changing one of the high/low slots to sidearm. The only point I wanted to get across is to make sure that the roles are defined. Hopefully I don...
- by ZDub 303 - at 2014.07.10 15:23:00
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103. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: The A-logi is the only one that has this unique layout. Where is the call for a grenade commando, or a sidearm heavy. Being unique is not reason enough, nor is a swarm - sidearm logi a necessity for intricate game balance. T...
- by ZDub 303 - at 2014.07.10 12:58:00
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104. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Remove the sidearm from the only proto suit i've been able to afford and that pretty much seals the deal for me to never return to Dust. I understand the idea of normalizing the slot layouts but I feel its the wrong way to go personally. The side...
- by ZDub 303 - at 2014.07.09 23:28:00
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105. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
CCP Logibro wrote: The Assault name on the Swarms is flexible. Main point is we're taking away the current assault swarms and replacing them with something else (Tactical I'm partial to, Breach I would prefer to leave for a single shot version...
- by ZDub 303 - at 2014.06.11 00:44:00
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106. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Assault swarms should be fast, short range missiles. ADS only counter to swarms is to outrun them. That's the thing people don't understand about fire and forget weapons. The less effort needed to use, the less reward. S...
- by ZDub 303 - at 2014.06.10 18:32:00
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107. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
The answer is yes, remove slayer-focused vehicles from ambush. I can still see a use for transport vehicles, so maybe leave in basic dropships and LAVs and just remove HAVs and ADSs. If that's not possible server side. Easy fix would be to set veh...
- by ZDub 303 - at 2014.06.09 21:50:00
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108. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
So I haven't read this whole thread but.. Please Rattati think about fixing the variants across the board. Specifically, fix the assault and breach variants. Assault - Shorter range, higher RoF - CQC oriented Tactical - Semi-Auto, High Range, ...
- by ZDub 303 - at 2014.06.09 19:37:00
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109. [suggestion] Assault suit changes/medium balance - in Feedback/Requests [original thread]
I assume these proposed changes come with a base hp equalizer between all medium suits? If assaults get more base hp and more slots, this may very well drive logis to extinction... If logi is gonna have less module slots, it might be worth consid...
- by ZDub 303 - at 2014.06.05 18:20:00
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110. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
CCP Rattati wrote: I think the inherent strength of DUST 514 is the fitting freedom and I don't like hardcoding these choices. However, because it is hard to create weapons for classes like the Assault, without making them equally good for Scou...
- by ZDub 303 - at 2014.06.05 00:25:00
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111. Gal scout and cloak nerf was pointless - in Feedback/Requests [original thread]
CCP Logibro wrote: I literally just stood up and said to myself "Why didn't I think of that?!" /facepalm (Apologies to anyone that actually did suggest it earlier that we may have missed.) I'll have a chat with CCP Ratatti and we can some num...
- by ZDub 303 - at 2014.06.04 23:30:00
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112. Gal scout and cloak nerf was pointless - in Feedback/Requests [original thread]
It should always have been a module efficacy bonus. Same for the cal scout imo. These passive suit bonuses just don't work.
- by ZDub 303 - at 2014.06.04 22:15:00
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113. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Booby Tuesdays wrote: Nothing Certain wrote: Booby Tuesdays wrote: While we're waxing philosophical on the topic of Militia Plates, I want to stress that it's not like I'm stacking them. I use one, on SOME of my fits (not all), because I ...
- by ZDub 303 - at 2014.05.30 21:57:00
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114. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
Its not like pubs have any continuity of isk either. This also doesnt include the losses incurred in the use of any decent gear. Being profitable with a clone pack will require a top PC corp smashing some small corp that doesn't have the skill to...
- by ZDub 303 - at 2014.05.27 00:58:00
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115. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
If clones are essentially worth nothing, then that is fine. With a system like this though, there is no reason clone packs shouldn't be 100% free. If an established corp wants to use clone packs to lock their own districts and farm the clones th...
- by ZDub 303 - at 2014.05.26 22:34:00
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116. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
Blaster damage against tanks does seem okay to me as well. Too precise against infantry though I agree... when you ADS on a large blaster its like shooting an AR with twice the damage and range... zero recoil and zero dispersion. Large Railgun ra...
- by ZDub 303 - at 2014.05.16 13:45:00
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117. Rules Question re: player run isk exchange between Dust and Eve - in Feedback/Requests [original thread]
I would probably hold out and pause the exchange for now until we know more. Most of the over reaction comes from a complete lack of information. Depending on your eve wallet though, now would be a good time to buy dust isk if you want to gamble ...
- by ZDub 303 - at 2014.05.03 02:19:00
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118. Possible stealth buff to Mk.0 Assault - in Feedback/Requests [original thread]
Just a thought... What about high slot profile dampeners? Honestly just makes sense to me to have that... as well as a viable alternative to damage mods for armor tankers. Would give you, as a min assault, the ability to sacrifice EHP for howeve...
- by ZDub 303 - at 2014.03.25 23:01:00
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119. Rules Question re: player run isk exchange between Dust and Eve - in Feedback/Requests [original thread]
Gyn Wallace wrote: ZDub 303 wrote: Sent Dust ISK and an eve mail. Hi ZDub, Please confirm the identity of your Eve Character to receive the exchanged isk, either here or via evemail. Only the character who pays me can name their alt, who...
- by ZDub 303 - at 2014.03.24 18:51:00
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120. Rules Question re: player run isk exchange between Dust and Eve - in Feedback/Requests [original thread]
Sent Dust ISK and an eve mail.
- by ZDub 303 - at 2014.03.24 15:26:00
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