Pages: 1 2 3 4 5 6 7 8 [9] 10 |
161. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Well done Rattati! As important as matchmaking is to DUST, the act of uncovering old and festering wounds that have been killing the game from the beginning is far more important. Sometimes an old merc(or developer) has just gotta take the field...
- by Vrain Matari - at 2014.08.20 16:00:00
|
162. [Feedback/Request] Flaylock & Ion pistol fixes (some SCP stuff a... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Mobius Kaethis wrote: I built this spreadsheet a couple of weeks ago and was looking for someone to get in and criticize. KAGEHOSHI Horned Wolf and others look this sucker over and be critical. I haven't had a ...
- by Vrain Matari - at 2014.08.18 00:39:00
|
163. joining matches that might as well be decided. - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Kallas Hallytyr wrote: Reduce payouts if player quits early...and fix the stupidity of joining an in progress battle and getting pittance. Oh, and let us ******* sell our damn salvage or get ******* rid of it and inc...
- by Vrain Matari - at 2014.08.09 13:20:00
|
164. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Dust User wrote: If you're not running proto then you're not doing it right. Such a credit to the community you are...[/sarcasmincaseyoudidntrealise] But he has a point. I don't run proto in any other weapon, norma...
- by Vrain Matari - at 2014.08.09 13:13:00
|
165. Ey yo Rattati - in Feedback/Requests [original thread]
headbust wrote: CCP Rattati wrote: Regis Blackbird wrote: While I agree with the OP that one sided matches that continues forever is boring for both sides, wouldn't it be better to introduce mechanics that help a "under-dog team" to pull ...
- by Vrain Matari - at 2014.08.01 14:26:00
|
166. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Logibro wrote: Alright, so after a little testing I'm going to reduce the knife hit time from 0.3 and 0.55 to 0.2 and 0.45. The animation however is fixed, so it will seem a bit quicker, but the hit markers will indicat...
- by Vrain Matari - at 2014.07.18 03:07:00
|
167. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: 501st Headstrong wrote: My answer is buff by 2-3%/lvl of assault suit operation all the skill/abilities that allow an assault to apply damage: sprint speed, range, dispersion, reload, shield/armor recovery rate & d...
- by Vrain Matari - at 2014.07.18 02:22:00
|
168. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
Aero Yassavi wrote: I am not in favor of assaults gaining a second equipment slot at all, as it may have the side effect of making them a little too self-sufficient (or at least a lot more self-sufficient than other roles). Have to agree with...
- by Vrain Matari - at 2014.07.18 01:47:00
|
169. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
Pokey Dravon wrote: Vrain Matari wrote: Lastly, the assault suit needs to be a generalist's suit, so some of it's bonuses have to be generic and apply broadly to all races and many playstyles. These soft buffs do that, and they do it in a h...
- by Vrain Matari - at 2014.07.17 02:53:00
|
170. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
Pokey Dravon wrote: 501st Headstrong wrote: Vrain Matari wrote: Imagine facing your mirror image opponent, but with them basically 10 to 15 percent better at everything. How is that fight going to go? So other suits like the sentinels get...
- by Vrain Matari - at 2014.07.16 14:41:00
|
171. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
Varoth Drac wrote: I think you could do that stuff with modules. With more base hp you could make a viable suit without stacking loads of hp mods. Increasing base hp and speed is much more new player friendly than a load of additional suit ski...
- by Vrain Matari - at 2014.07.16 14:20:00
|
172. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
Regarding the Flaylok, damage, clip size & blast radius are pretty close to what they should be. Might buff clip size by 1 or 2. Blast radius feels small for the STD, but it's a high damage weapon, so that seems reasonable. The two changes t...
- by Vrain Matari - at 2014.07.16 13:29:00
|
173. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
I'd say these proposed changes are close enough to balanced that we'll need to play it for a while before changing anything based on theorycrafting. For the average pub grunt, these changes will make no difference at all. For the pub scouts there...
- by Vrain Matari - at 2014.07.15 14:48:00
|
174. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Aeon Amadi wrote: aaaasdff ertgfdd wrote: Aeon Amadi wrote: Go ahead and give the Caldari/Amarr Logistics their sidearms. If there's a resurgence of Slayer Logis and players aren't utilizing Logistics for the support role they're intended...
- by Vrain Matari - at 2014.07.11 02:15:00
|
175. Hotfix Charlie - Update - in Feedback/Requests [original thread]
aaaasdff ertgfdd wrote: Aeon Amadi wrote: aaaasdff ertgfdd wrote: In the past I would have agreed completely. But think about it, Logis are not the slayers they were back in the day, not by half. And even back then it was mostly Cal and ...
- by Vrain Matari - at 2014.07.11 02:10:00
|
176. Hotfix Charlie - Update - in Feedback/Requests [original thread]
David Spd wrote: I'm confused as to why this patch is primarily aimed at changing Assault suits, yet nobody seems to be talking about anything other than Logistics. Could we please get back to discussing Assault suits so that the suit with ve...
- by Vrain Matari - at 2014.07.10 17:33:00
|
177. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Cat Merc wrote: Vrain Matari wrote: Cat Merc wrote: ...stuff... ...counter stuff... The last how many builds? Have proven that this approach is necessary. -What approach? I know of only two fitting restrictions on infantry: Heavy we...
- by Vrain Matari - at 2014.07.10 17:28:00
|
178. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Cat Merc wrote: A small idea I had. How about increasing light weapon fitting requirements by 35%, and giving Assaults/Commandos a corresponding fitting reduction? Sidearms become a low CPU/PG option for non slayer suits, Heavies will be less...
- by Vrain Matari - at 2014.07.10 16:14:00
|
179. Hotfix Charlie - Update - in Feedback/Requests [original thread]
The dark cloud wrote: How about you just give assaults a rate of fire bonus instead of the silly reload/dispersion etc? Like +5% rate of fire for each lvl that you got on a assault suit? I got that idea mainly from assault dropships cause they ...
- by Vrain Matari - at 2014.07.10 15:51:00
|
180. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: The speed changes are to differentiate better between Assault and Logis. The slowest Logis would still of course move faster than the fastest heavy, something like +0.05 on the Assault or -0.05 on the Logi. So if that's the b...
- by Vrain Matari - at 2014.07.10 14:43:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 |
First page | Previous page | Next page | Last page |