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181. Hotfix Charlie - Update - in Feedback/Requests [original thread]
@ Rattati re: Assaults There's a short but fecund archived thread Assault: What does the word mean to you? , notable for Beld Ermon's charming contribution, amongst other things. I'm copypatsafarianing my contribution below, but wanted to say t...
- by Vrain Matari - at 2014.07.10 02:32:00
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182. Matchmaking by cumulative KDR/WPDR - in Feedback/Requests [original thread]
CCP Rattati wrote: It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team mak...
- by Vrain Matari - at 2014.06.28 04:04:00
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183. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
CCP Logibro wrote: ............ Lastly to fully cross into mad science territory, what would you think of a swarm variant that does half the damage but applies a very strong slowing effect to it's target? We need to approach vehicles and fi...
- by Vrain Matari - at 2014.06.10 14:38:00
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184. Pssst. CCP Logibro - in Feedback/Requests [original thread]
Appia Vibbia wrote: Appia Nappia wrote: CCP Logibro wrote: I literally just stood up and said to myself "Why didn't I think of that?!" /facepalm (Apologies to anyone that actually did suggest it earlier that we may have missed.) I'll ha...
- by Vrain Matari - at 2014.06.08 21:43:00
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185. Pssst. CCP Logibro - in Feedback/Requests [original thread]
Appia Nappia wrote: CCP Logibro wrote: I literally just stood up and said to myself "Why didn't I think of that?!" /facepalm (Apologies to anyone that actually did suggest it earlier that we may have missed.) I'll have a chat with CCP Rata...
- by Vrain Matari - at 2014.06.08 21:37:00
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186. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
CCP Logibro wrote: Oh, and I forgot to mention. If I were to make some officer Nova Knives, I would need a name to put on them. Well, I'd be a sad minja if i couldn't slide my 'Makenrazr' into Aisha Ctarl someday ;)
- by Vrain Matari - at 2014.06.08 19:05:00
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187. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: Soraya Xel wrote: Kain Spero wrote: I think CCP understands that there are complex issues regarding Planetary Conquest with some potentially straight forward changes. The most important of these issues being passive ISK ...
- by Vrain Matari - at 2014.04.16 17:22:00
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188. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Spartacus Dust wrote: Kain Spero wrote: In terms of what can be done for Planetary Conquest 2.0 I get really excited. I get the feeling that the potential in Dust that drew us to this game can actually be realized and the Dust 514 can become...
- by Vrain Matari - at 2014.04.14 00:08:00
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189. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Thinking about how this game will be in the future: Planets/districts from which landholding corps extract resources for use in EVE/DUST & clone mercenaries that can instantaneously jump their consciousness across all of colonized space. If w...
- by Vrain Matari - at 2014.04.13 18:15:00
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190. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: I think folks are underestimating the value of effective clone packs. I'm also curious now if a raiding mechanic can be implemented. What if instead of auto sale on the reinforce timer it spawns a match that you have to go int...
- by Vrain Matari - at 2014.04.11 20:11:00
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191. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: The system still needs to be balanced and adding mechanics that will add long term problems isn't the best course. I don't think the mechanics should go out of their way to punish players for being good. I put out some pokes ...
- by Vrain Matari - at 2014.04.11 20:06:00
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192. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Thinking about incentivising activity/conflict it almost seems like we have to break rewards up into scenarios. For example, in those cases where one side wins through clone attrition, we would expect(perhaps someday) the subsequent capture of th...
- by Vrain Matari - at 2014.04.11 13:06:00
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193. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
How to address the passive income clone mechanic in a hot fix? A Simple Risk/Reward Mechanic 1. Once your district hits its clone capacity(300 or 450 depending on SI, iirc) clone production is cut down to 1/10 of the current rate. 2. But for t...
- by Vrain Matari - at 2014.04.10 01:03:00
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194. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Tallen Ellecon wrote: No passive ISK No passive ISK No passive ISK Incentivize conflict over complacency, at this point the incentive to make ISK instead of fight is not only detrimental to PC now in terms of fair fights (if any) but also to an...
- by Vrain Matari - at 2014.04.09 18:07:00
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195. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Eugene Killmore wrote: The only thing that will save PC is increasing clone pack size or adding the ability to buy up to 450 clones at a set price per clone. At this point every other PC change is inconsequential in my mind other than adding a ...
- by Vrain Matari - at 2014.04.09 18:06:00
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196. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Don't have much to contribute here, because everything i think of keeps on bumping into the altcorp 'problem'. I don't neccesarily think it's a problem, kinda neutral on the topic atm. Feeling like the Genolution pack is the culprit here, though....
- by Vrain Matari - at 2014.04.09 13:24:00
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197. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
CCP Logibro wrote: Due to the excesive spamming of topics related to the possibility of a respec, all discussion about respecs must take place in this thread. This includes any posts in support or against a respec. Any other topics anywhere els...
- by Vrain Matari - at 2014.03.01 17:49:00
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198. Important HUD stuff for CCP Saberwing - in Feedback/Requests [original thread]
In the squad status HUD element incapacitated mercs should have a bleedout timer indicator, prolly a semi-transparent indicator bar overlaying over that merc's Squad List entry.
- by Vrain Matari - at 2014.02.26 13:12:00
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199. Streamlining login - in Feedback/Requests [original thread]
The DUST login process takes some time - to be fair it's much better than it used to be. But having to sit through those loading screen because buttons need pushing is annoying and tedious. We can make the login process considerably more convenie...
- by Vrain Matari - at 2014.02.19 06:44:00
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200. Email Newsletters in 2014 - in Feedback/Requests [original thread]
CCP Blowout wrote: Good day DUST 514 newsletter readers, First off - a happy 2014 to all of you! Now, I'm opening this up to the community: What would you like to see in the newsletters this year? Every month the DUST 514 big dogs lock me...
- by Vrain Matari - at 2014.01.23 14:42:00
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