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121. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of bullets more difficult, and Sentinels lack of...
- by Vrain Matari - at 2014.11.20 06:40:00
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122. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
This discussion is honestly reminding me of the multi-thread multi-page battles we had back in the Mordu's forums. I think one of the punchlines from those bone-crushing forum battles was realistic physics is nice but it messes with what many pee...
- by Vrain Matari - at 2014.11.20 06:34:00
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123. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Kensai Dragon wrote: Shields should carry some kind of balancing penalty, not sure it should be speed though. The increased sig radius in eve, is that the equivalent to hit box or profile in Dust? Both since it factors into the tracking equa...
- by Vrain Matari - at 2014.11.20 06:04:00
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124. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Piercing Serenity wrote: I still have five more pages of this thread to get through, but I wanted to reiterate a point that I noticed was getting looked over multiple times. Many people have incorrectly assumed that this proposal will shoe-horn...
- by Vrain Matari - at 2014.11.19 03:05:00
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125. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Firstly, +1 on this proposal, looks well thought out and it is a relief to see equipment spam finally addressed. Secondly, ARRRGHHHH!!!! Rattati you have too many balls in the air. I want to give this topic the long thinking, but...... Scout ro...
- by Vrain Matari - at 2014.11.18 23:37:00
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126. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Zaria Min Deir wrote: I-Shayz-I wrote: I love this game, and I have been running complex dampeners on my logi/assault...heck even my sentinel sometimes even if it is a waste of a module when you do the math. I want this idea to work, but th...
- by Vrain Matari - at 2014.11.18 03:38:00
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127. Dust on the Ps4 eventually petition - in Feedback/Requests [original thread]
In support of an eventual move to PS4. Provided, ofc, CCP + we players can make DUST into a game that peeps want to play. Significant numbers of peeps. We've still got a long way to go on that, imo. The biggest advantage of this to CCP in the lo...
- by Vrain Matari - at 2014.11.15 12:45:00
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128. Jump height and plates - in Feedback/Requests [original thread]
Sgt Kirk wrote: CCP Rattati wrote: maybe myofibs should increase jump speed height I've been saying this since forever Rattati. I have I dont know how many statuses and post about it. I haven't said this for over a year....but it's s...
- by Vrain Matari - at 2014.11.10 23:09:00
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129. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Vell0cet wrote: CCP Rattati wrote: Vell0cet wrote: CCP Rattati wrote: I'm going to throw one final design that I have had evaluated. It is possible to penalize one class over the other. So we can do if scout then worse plate penalty f...
- by Vrain Matari - at 2014.11.08 15:47:00
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130. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: ... A new players worst experience is to get insta-popped during spawn-ins. Adding a CRU passive scan is a good way to help players decide whether this will be suicidal or not. Precision catches all non-damped and non-damp sk...
- by Vrain Matari - at 2014.11.06 16:20:00
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131. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
Juno Tristan wrote: Remove the direction indicator, sure you can see everyone but you don't know exactly what they're doing +1 Absolutely this. The secret of a good scanner mechanic that results in richer gameplay: Give partial information t...
- by Vrain Matari - at 2014.11.05 04:24:00
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132. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
And another thing..... Way back when the idea was to 'pay' for vehicle deployments with warpoints. Imo this is still a good idea - the cost doesn't need to be steep(maybe 50 WP for lav, 75 for DS, 100 for HAV, etc.), but giving the player broad...
- by Vrain Matari - at 2014.11.03 19:27:00
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133. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
Cat Merc wrote: Aero Yassavi wrote: Cat Merc wrote: Aero Yassavi wrote: CCP Rattati wrote: Until we get that "one per equipment category" setting I want So if I want to carry a Wirykomi Triage Hive but also something for ammo I ...
- by Vrain Matari - at 2014.11.03 17:10:00
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134. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
+1 for the title, OP +++ for the content. To analogize as awkwardly as possible, i want to call this the 'CCP/CSM Dust Tactiacal Ewar Strike Stew'. So many ovelapping systems and game mechanics. To separate it all and analyze it rationally would...
- by Vrain Matari - at 2014.11.03 16:58:00
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135. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
Aero Yassavi wrote: Will the flux strike hit stuff under surfaces? Because let's not pretend that major positions of uplink spam aren't under a roof. How well this work in FW? Different times for higher tier strikes maybe? Lastly, I love th...
- by Vrain Matari - at 2014.11.03 15:43:00
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136. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Booby Tuesdays wrote: My Spidey "Logi" senses already get overwhelmed with the revive icon at times. I can only imagine the chaos when downed mercs and revive requested icons start popping up. I envision a PC from 2001 running IE with pop ups ...
- by Vrain Matari - at 2014.10.30 02:50:00
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137. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Meisterjager Jagermeister wrote: KDR is a meta stat. Revive is in game lore. The two are wholey separate. Strongly agree with this. KDR reports on user skill , and if you got beat then all of New Eden needs to know that. Revives is a comple...
- by Vrain Matari - at 2014.10.29 22:17:00
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138. Data Question for Rattati - in Feedback/Requests [original thread]
Alena Ventrallis wrote: 5m. A lot can happen in 10m, and 5m is a more manageable chunk. Plus, you can add them to make 10 when needed. Agree - there is meaning in 5m.
- by Vrain Matari - at 2014.10.27 15:18:00
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139. Need Ammo symbol - in Feedback/Requests [original thread]
CCP Rattati wrote: Already on our list, thanks! If you want to experiment with designs, such as does it only use the primary weapon as the measure, or also sidearms and grenades? What is the threshold, 25% or less of ammo? Would a similar s...
- by Vrain Matari - at 2014.10.27 14:57:00
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140. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
+1 OP. Good changes and puts the ARR in a sensible place wrt the base weapon as well as the other race's damage/range.
- by Vrain Matari - at 2014.10.27 14:35:00
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