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21. Remove Leave Battle from User Interface - in Feedback/Requests [original thread]
el OPERATOR wrote: Luther Mandrix wrote: el OPERATOR wrote: Leaving a battle should result in no rewards paid stat or isk wise, all losses accrued remain and a "Clone Warbarge Transport Fee" applied of some menial yet worthwhile number, l...
- by Vrain Matari - at 2015.05.05 05:41:00
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22. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
Fox Gaden wrote: How about we try introducing Team Deploy in FW first and see if that increases FW popularity? It would also be less painful to fight for Caldari if you can build a decent team before you que up. Small, logical non-catastrop...
- by Vrain Matari - at 2015.05.01 22:07:00
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23. Bring back the old MCC clone bay doors - in Feedback/Requests [original thread]
JL3Eleven wrote: Worst idea ever. Yea, I was around back then. Who gives a flying **** about the first 10 seconds of a 20 min match (Skirm)? So no, please don't add more useless crap to bog the game down. Please and Thank you. How does mak...
- by Vrain Matari - at 2015.04.29 09:40:00
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24. Bring back the old MCC clone bay doors - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: Was this in closed beta? I never saw any clone bay doors, only static things that looked like doors in the MCC that gave you a temporary jumping glitch if you moved too close. Those are the ones - they weren't always t...
- by Vrain Matari - at 2015.04.29 05:00:00
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25. Bring back the old MCC clone bay doors - in Feedback/Requests [original thread]
tander09 wrote: WHAT CLONE BAY DOOR!? Sorry, my bad wording. The MCC jumpbay exit 'doors' are what peeps are getting hung up on.
- by Vrain Matari - at 2015.04.28 15:11:00
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26. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I-Shayz-I wrote: Vrain Matari wrote: Also....now that we're swapping Logi and Assault suit speeds, Assaults should get a short-duration sprint buff, maybe 5 seconds, for cover-to-cover movement. I'm in favor of either reducing logi stamin...
- by Vrain Matari - at 2015.04.28 04:21:00
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27. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Listened to the recent Biomassed. Sounds like Rattati favours fitting advantages for Logis. That's a good thing, helps Logis be Logis and also addresses the Assault Logi issue. But it's only half the story imo. Logis need an equipment efficacy...
- by Vrain Matari - at 2015.04.28 00:30:00
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28. Bring back the old MCC clone bay doors - in Feedback/Requests [original thread]
36 views and no supporters? I can't be the only one who hates getting hung up on the MCC jumpbay doors in the first few seconds of the match. Not a good way to introduce peeps to your game, CCP.
- by Vrain Matari - at 2015.04.28 00:21:00
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29. [IDEA]------------Team Kill Penalty Should Be Colored RED - in Feedback/Requests [original thread]
Good Idea. Maybe make it flash angrily, as if the Faction Contract Manager watching the battle from orbit was sending a message....something like 'If you wanna make one red ISK from this match you will cease and desist teamkilling right now, kitte...
- by Vrain Matari - at 2015.04.27 16:40:00
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30. Bring back the old MCC clone bay doors - in Feedback/Requests [original thread]
Was hella fun and lots more 'kinetic'.......merc could sprint and use the tangential velocity to cover more ground before impact. Tailor made for our suicide scouts. It's a small thing overall but a big fun-factor addition to the early seconds of...
- by Vrain Matari - at 2015.04.27 16:34:00
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31. CPM Feedback Requestion - Myofibril Stimulant - in Feedback/Requests [original thread]
I use 1 myo on an uplink scout for accessibility/mobility, as well as 3 on a minsault trolling fit. Banjo Robertson covered all the points on my list, with a few minor differences: 1) Scouts should be primary beneficiaries for mobility modules....
- by Vrain Matari - at 2015.04.18 15:04:00
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32. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
CCP Rattati wrote: Aeon Amadi wrote: Lost me at "WP Threshold". Decline until that bit is taken out. so you like fighting 8 MCC campers with no wp, no kills, no deaths A threshold is fine as an interim measure. In the longer term we n...
- by Vrain Matari - at 2015.04.14 15:11:00
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33. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
Not a good idea, imo. Different players have different tastes and to put a battle mode behind a non-matchmaker game mode is forcing peeps to do something they may not enjoy in order to access something they do - not a good player experience.
- by Vrain Matari - at 2015.04.14 06:55:00
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34. [Idea] Penalty for people leaving battle / Updated Pub Contracts - in Feedback/Requests [original thread]
Mad Syringe wrote: Proposed it already, they should introduce a contract violation ratio. This ratio would consist of your left early to finished ratio, and should influence your battle payout. So if you leave constantly, you will get lower pay...
- by Vrain Matari - at 2015.04.03 19:09:00
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35. [Idea] Penalty for people leaving battle / Updated Pub Contracts - in Feedback/Requests [original thread]
TheEnd762 wrote: Not until I can see the terms of a contract, who's on the opposing team, what stage the battle is occurring in, and choose whether to accept the job before it starts or not. ^ This is important. As it stands in pubs i have ma...
- by Vrain Matari - at 2015.04.03 19:02:00
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36. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Rattati wrote: Henchmen21 wrote: The redline should be a concord sanctioned boundary, everything within is an active battlefield anything outside is protected by concord to prevent the deaths of lets say civilians. Y...
- by Vrain Matari - at 2015.03.31 21:13:00
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37. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Kalante Schiffer wrote: I just love how all of the scrambler rifle brigade is here defending their weapon yet again after countless times now giving their ideas to rattati how to fix it on a way that does not hinder their ridiculous damage outp...
- by Vrain Matari - at 2015.03.30 09:52:00
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38. Please Rattati consider Driver Seat Lock - in Feedback/Requests [original thread]
shaman oga wrote: I don't want to lock my vehicles completely, but people should not be able to steal my assets. You may ask, why do you get out? There are a plenty of reasons: Recall
Change suit at the depot
Switch to little turret
...
- by Vrain Matari - at 2015.03.29 17:04:00
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39. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
GENERAL FCF wrote: 1. Take away the red line and make it a yellow line for a warning GÜá sign. 2. Equip the MCC with more turrets (the same ones that deal ludicrous amounts of damage to damage other MCC's) specifically for trespassers whether t...
- by Vrain Matari - at 2015.03.29 16:48:00
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40. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
CCP Rattati wrote: quite perfectly actually. Now to buff Burst AR and TACAR more, and nerf scrambler a bit. More numbers later. Music to my alt's ears. When Regnum starts calling my investment of sp in BuAR stupid it makes me feel like a bad ...
- by Vrain Matari - at 2015.03.28 15:50:00
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