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1. Nova client features for testers: - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: Vrain Matari wrote: In-client bug reporting Mesh location capture Screenshot Video clip? One separate button specifically for lag reports All built into one handy little HUD button. What did i miss? ...
- by Vrain Matari - at 2017.01.28 17:56:00
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2. Nova client features for testers: - in Feedback/Requests [original thread]
In-client bug reporting Mesh location capture Screenshot Video clip? All built into one handy little HUD button. What did i miss?
- by Vrain Matari - at 2017.01.28 16:02:00
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3. CCP doesn't realize their own potential - in Feedback/Requests [original thread]
I think CCP does realize the potential of the virtual world they've created and, more importantly, curated over the past 13+ years. It's that 13+ years of single-shard curation that has provided CCP with a singularly unique asset in all of gaming...
- by Vrain Matari - at 2017.01.24 16:36:00
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4. Is an Inexpensive Collaborative/crowdsourced NPE possible? - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: I don't think passive trainer is going to work. It never did in EvE; it just has too much meta game going for new players to quickly and easily digest. The same applies for Dust; as OP has already noted, between Core Me...
- by Vrain Matari - at 2015.08.09 00:12:00
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5. Is an Inexpensive Collaborative/crowdsourced NPE possible? - in Feedback/Requests [original thread]
Many agree that Dust is in dire need of a better NPE. Many also agree that the purpose of an NPE tutorial/walkthrough is not to teach noobs 'how to shoot a gun', but rather to give New Eden immigrants a handle on the several non-trivial and inter...
- by Vrain Matari - at 2015.08.08 23:11:00
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6. forward facing shiled on LAV's - in Feedback/Requests [original thread]
CCP Rattati wrote: there needs to be a protective shield bubble around the gunner, maybe granting 50% damage reduction. a little like the personal shield in the flawed Kyle Maclachlachlan movie, Dune, not in Frank Herberts best scifi book of ...
- by Vrain Matari - at 2015.07.04 05:45:00
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7. Kill Reports - Isk killed - in Feedback/Requests [original thread]
The greatest merc in Dust is the one who maximizes (w/l)*(isk efficiency). That merc is almost certainly a team player. The greatest slayer in Dust is the one who maximizes sqrt((kills)*(k/d))*(isk efficiency). Prolly also a team player. The...
- by Vrain Matari - at 2015.07.01 08:55:00
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8. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
To maximize player freedom and reward/encourage logis to be logis: Make the Logi equipment efficacy bonus(e.g. Cross's) scale with # of equipment slots filled. 1 eq = 20%, 2 eq = 40%, 3 eq = 60%, 4 eq = 100% of efficacy bonus. Furthermore make t...
- by Vrain Matari - at 2015.05.30 01:13:00
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9. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
The consensus in this thread is that speed > ehp. That's not a theorycrafting delusion, it's a conclusion drawn from the considerable experience of many players. That little inequality above is a rock solid indication that the speed-ehp curve ...
- by Vrain Matari - at 2015.05.29 05:01:00
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10. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Vell0cet wrote: When you talk about adjusting movement speeds in this game, I still think the long-term solution is to create a mass stat. Speed, strafe speed, sprint speed, stamina depletion rates and jump height would be derived from formulas...
- by Vrain Matari - at 2015.05.28 15:19:00
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11. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: Vrain Matari wrote: CCP Rattati wrote: Vrain Matari wrote: Nocturnal Soul wrote: So does the dropsuit still cost isk or not? This is CCP Z's fanfest proposal for 'you are your dropsuit' with the skill progressio...
- by Vrain Matari - at 2015.05.26 15:57:00
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12. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: Vrain Matari wrote: In terms of my personal playstyle, power cores are a net gain. In terms of my investment in New Eden, magic bpo dropsuits are a net loss. In terms of the player experience in Dust, power cores are va...
- by Vrain Matari - at 2015.05.26 15:52:00
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13. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: Vrain Matari wrote: Nocturnal Soul wrote: So does the dropsuit still cost isk or not? This is CCP Z's fanfest proposal for 'you are your dropsuit' with the skill progression removed. no If it walks like a duck and...
- by Vrain Matari - at 2015.05.26 15:42:00
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14. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
As stated before, this proposal is good for the game insofar as it gives us improved performance or allows the devs to bring in other assets/mechanics. Will it improve the NPE? Perhaps yes and definitely no. It might be a little easier for pe...
- by Vrain Matari - at 2015.05.26 15:35:00
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15. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Nocturnal Soul wrote: So does the dropsuit still cost isk or not? This is CCP Z's fanfest proposal for 'you are your dropsuit' with the skill progression removed.
- by Vrain Matari - at 2015.05.26 14:42:00
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16. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Archduke Ferd1nand wrote: One question/comment/concern: So you stated that DK (which as I see it determines your ISK reward from sale of clones, and is a lot like "stock" in a corporation, in a way) is received from doing corporate missions for...
- by Vrain Matari - at 2015.05.26 14:04:00
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17. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Nice work. It's a good enough design, with enough thought put into it, that at this point we pretty much need to playtest the hell out of it. A bit of feedback: Currency/Stores bloat is awkward and immersion breaking. But given current resource...
- by Vrain Matari - at 2015.05.26 14:03:00
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18. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Breakin Stuff wrote: Fox Gaden wrote: . So for the most part, only good players run expensive suits Crap statement. Replace "good" with "Rich" Players with over half a bil (plenty left over from PC exploits) run proto all the time. Y...
- by Vrain Matari - at 2015.05.12 13:44:00
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19. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Kain Spero wrote: When I look at these statistics to me it shows the increasing need for tieracide or at least a soft tieracide like flattening slot progression. The disparity between basic, advanced, and proto tier suits seems far too great. ...
- by Vrain Matari - at 2015.05.12 13:39:00
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20. Dust's new model: Pay to Exploit - in Feedback/Requests [original thread]
This is one of the reasons i use the word 'cheezy' so much. It's cart-before-the-horse reactionism and band-aid fixes all round.
- by Vrain Matari - at 2015.05.06 15:01:00
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