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Dust User
KILL-EM-QUICK RISE of LEGION
415
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Posted - 2014.08.08 17:03:00 -
[211] - Quote
DozersMouse XIII wrote:Dust User wrote:Kallas Hallytyr wrote:John Demonsbane wrote: Overall solid, but I'm not sure that the damage mod buff (to lower than original levels, meaning still worse than brick tankng for most builds) is really an adequate justification or compensation for yet another nerf to swarms. It makes no sense to make them worse than they already are. STD/ADV Swarms are getting buffed. I'm sick of people only thinking about PRO stuff, especially when so may complain about the cost of their PRO AV fits, now ADV, which is much cheaper, is going to be much more effective, comparably. Now shut up trying to say that Swarms are nerfed. PRO got reduced, but the others got buffed and the damage mods went up. It's a wash fro PRO and a buff for the others. If you're not running proto then you're not doing it right. actually pro swarms are good but if you ask me the cbr7's lock on faster after every volly is fired
Swarms are for noobs anyways.
Get good and grab a forge gun. |
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Jadd Hatchen
Kinda New here
640
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Posted - 2014.08.08 19:15:00 -
[212] - Quote
CCP Rattati wrote:Dear players, the final numbers have gone into QA testing and eventual deployment. As per usual, a Devblog will be posted after the hotfix has been successfully deployed. You can find them here: Hotfix Charlie - Final NumbersFor those that have been following the Hotfix Charlie discussions and thread, there should be no surprises. Thanks everyone for your feedback and your enthusiasm Feel free to discuss Hotfix Charlie here, in a constructive and polite manner What happened to removing the sidearm slot from the Amarr Logi Dropsuit?
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I-Shayz-I
I----------I
4500
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Posted - 2014.08.08 20:23:00 -
[213] - Quote
In support of Minmatar Sentinel HP buff.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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DozersMouse XIII
Opus Arcana Covert Intervention
867
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Posted - 2014.08.08 20:26:00 -
[214] - Quote
Dust User wrote:DozersMouse XIII wrote:Dust User wrote:Kallas Hallytyr wrote:John Demonsbane wrote: Overall solid, but I'm not sure that the damage mod buff (to lower than original levels, meaning still worse than brick tankng for most builds) is really an adequate justification or compensation for yet another nerf to swarms. It makes no sense to make them worse than they already are. STD/ADV Swarms are getting buffed. I'm sick of people only thinking about PRO stuff, especially when so may complain about the cost of their PRO AV fits, now ADV, which is much cheaper, is going to be much more effective, comparably. Now shut up trying to say that Swarms are nerfed. PRO got reduced, but the others got buffed and the damage mods went up. It's a wash fro PRO and a buff for the others. If you're not running proto then you're not doing it right. actually pro swarms are good but if you ask me the cbr7's lock on faster after every volly is fired Swarms are for noobs anyways. Get good and grab a forge gun. not my type of gameplay
as a matter of fact I have over 55 million sp and not one point is spec'd into heavy suits or weapons.
i'd much rather use proxy mines, packed AV grenades, gauged nanos, m512 smg, and swarms on my amarr logi
NERF THE TAMSEN!
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PLAYSTTION
GamersForChrist
196
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Posted - 2014.08.08 21:16:00 -
[215] - Quote
Deleted: Im stupid forget I ever posted.
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
Open Beta Vet 26mil sp
R.I.P Dust 514
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Dalton Smithe
OSG Planetary Operations Covert Intervention
104
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Posted - 2014.08.09 01:17:00 -
[216] - Quote
CCP Rattati wrote:Dear players, the final numbers have gone into QA testing and eventual deployment. As per usual, a Devblog will be posted after the hotfix has been successfully deployed. You can find them here: Hotfix Charlie - Final NumbersFor those that have been following the Hotfix Charlie discussions and thread, there should be no surprises. Thanks everyone for your feedback and your enthusiasm Feel free to discuss Hotfix Charlie here, in a constructive and polite manner
Not gonna lie, I was hoping for something along the lines of ADS getting an adjustment. Instead, I see the proto-swarms are getting a damage nerf. If you were going to reduce the number of missiles, then you should have increased the damage accordingly, not stepping it up half assed..... |
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Kallas Hallytyr
Skullbreakers
713
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Posted - 2014.08.09 01:58:00 -
[217] - Quote
Dust User wrote:If you're not running proto then you're not doing it right. Such a credit to the community you are...[/sarcasmincaseyoudidntrealise]
Alt of Halla Murr.
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NextDark Knight
Hellstorm Inc League of Infamy
448
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Posted - 2014.08.09 03:43:00 -
[218] - Quote
Can we get a AUR or limited trial run version of the Caldari 3 2 setup on the heavy. We would only need a proto variant maybe "Charlie" Sentinal CK.0.
Thank you in advance and would be a great test suit!
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Temias Mercurial
Knights Of Ender RISE of LEGION
147
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Posted - 2014.08.09 04:25:00 -
[219] - Quote
Dalton Smithe wrote:CCP Rattati wrote:Dear players, the final numbers have gone into QA testing and eventual deployment. As per usual, a Devblog will be posted after the hotfix has been successfully deployed. You can find them here: Hotfix Charlie - Final NumbersFor those that have been following the Hotfix Charlie discussions and thread, there should be no surprises. Thanks everyone for your feedback and your enthusiasm Feel free to discuss Hotfix Charlie here, in a constructive and polite manner Not gonna lie, I was hoping for something along the lines of ADS getting an adjustment. Instead, I see the proto-swarms are getting a damage nerf. If you were going to reduce the number of missiles, then you should have increased the damage accordingly, not stepping it up half assed.....
The 'nerf' is less than 100 damage (not that big of a deal...), and for proto swarms, they did increase the total damage of 4 missiles to be near equivalent to the current total 6 missiles.
Old damage total: 1,320 New damage total: 1,248
Please read the post before commenting.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Thor Odinson42
Molon Labe. General Tso's Alliance
4157
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Posted - 2014.08.09 09:06:00 -
[220] - Quote
CCP Rattati wrote:Alldin Kan wrote:Rattati please consider increasing the HP for Minmatar Sentinel, there's really not much reason to use it other than chasing Assaults and low EHP Heavies. Giving it 450 Shields with 410 Armor would be fair and it should convince more people to skill into it. Let me take a look tomorrow. It was one of the things that has bothered me, especially that Minmatar ehp reduction is more than the amarr ehp bonus, compared to the other two. For scouts its the same number, but not for the rest of the dropsuits.
I think the Min Heavy might be better with the lower eHP but get a bonus to the Burst HMG or something. Make it a flank/breach suit.
It gets torn up by the other heavies in competitive matches, but it's really fun in pubs with 2x Kin Cats.
I haven't thought about the numbers much, but a heavy suit with that speed shouldn't be a defensive beast IMO.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2176
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Posted - 2014.08.09 13:13:00 -
[221] - Quote
Kallas Hallytyr wrote:Dust User wrote:If you're not running proto then you're not doing it right. Such a credit to the community you are...[/sarcasmincaseyoudidntrealise] But he has a point. I don't run proto in any other weapon, normally stick to STD BPO tbh, but with the Swarm Launcher the proto is the only way to go since the weapon is underpowered against it's targets.
Swarm AV put themselves at a lot of risk and generally take a beating for the sake of the team, and they do it at considerable ISK cost to themselves.
It's an old argument that won't be resolved here, but i will say this: proto swarms are currently very close to the edge of usefulness, and any direct(e.g. damage) or relative(e.g. DS ehp buff) nerf will serve to push a portion of the playerbase away from running swarm AV at all.
PSN: RationalSpark
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Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
62
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Posted - 2014.08.09 14:01:00 -
[222] - Quote
Thor Odinson42 wrote:I think the Min Heavy might be better with the lower eHP but get a bonus to the Burst HMG or something. Make it a flank/breach suit.
It gets torn up by the other heavies in competitive matches, but it's really fun in pubs with 2x Kin Cats.
I haven't thought about the numbers much, but a heavy suit with that speed shouldn't be a defensive beast IMO. Minmatar are supposed to be equal with Amarr in the opposite direction.
Amarr: 960 Gallente/Caldari: 915 Minmatar: 825
It needs 45 more hp.
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zzZaXxx
The Phoenix Federation
419
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Posted - 2014.08.09 15:23:00 -
[223] - Quote
I like these changes. I think this tips the game over to the point where devs should let us all have a fresh start. A total respec of all invested SP would not only bring some players back to the game (even some would make an impact) and would be appropriate considering that everything has been altered by now. Most weapons have been changed; scout, sentinal, assault will have changed significantly since the dropsuit respec; modules have changed; vehicles have changed; installations will change the way the game is played and therefore skill priorities.
It's time for a fresh start. |
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Ironmans Fist
Gummibaerenbande 514
0
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Posted - 2014.08.09 16:17:00 -
[224] - Quote
Are ADS getting cheaper in Charlie? I can-Št find anything about it in the numbers :( |
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NextDark Knight
Hellstorm Inc League of Infamy
448
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Posted - 2014.08.09 16:31:00 -
[225] - Quote
Putting down my drink again :
Would CCP Rattati or the Community be against putting in a AUR/LP variant of the Caldari Heavy Suit with the proposed 3 High and 2 Low Caldari Sentinel CK.0? I know it just got removed a few posts ago, but think about it for community testing purposes. It would be interesting to see something different we could choose to spent AUR or LP. That AUR and LP can be used to test a prototyped design variant. Don't add any new skins or anything just the new prototype item with the 3 / 2 layout.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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GENERAL FCF
Sentinels of New Eden
31
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Posted - 2014.08.09 21:17:00 -
[226] - Quote
No quite sure if i like the changes of hot fix charlie. i liked bravo and 1.8 but i think this is a step backwards. i read the spreadsheet and noticed a change to the light and side-arm damage mods but not the heavy mods. it seems that what all the "cool kids" are doing is getting a caldari Sentinal stacking damage mods and out gunning every other class... I think you should consider giving HIGHER stacking penaltise like 0% efficacy after two heavy damage mods to increase tacticle situations instead of skill-less ones. perhaps giving sentinals greater racial parity in respective suits: Amarr having a moderate edge in armor/shields, gallente having obviously more armor(+200 instead of +50) at the sacrifice of shields, Caldari having significantly more shields than now(+150), and minmitar needs both armor/shields by(+65). the sentinels are unbalanced and not worth spending heavy time with SP into them. this is all my opinion ofcourse,who knows if anyone agrees. Thx for trying anyways CCP! |
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CCP Rattati
C C P C C P Alliance
5330
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Posted - 2014.08.09 21:56:00 -
[227] - Quote
NextDark Knight wrote:Putting down my drink again :
Would CCP Rattati or the Community be against putting in a AUR/LP variant of the Caldari Heavy Suit with the proposed 3 High and 2 Low Caldari Sentinel CK.0? I know it just got removed a few posts ago, but think about it for community testing purposes. It would be interesting to see something different we could choose to spent AUR or LP. That AUR and LP can be used to test a prototyped design variant. Don't add any new skins or anything just the new prototype item with the 3 / 2 layout.
this is a pretty good idea actually. It's now on the list.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Viktor Hadah Jr
Negative-Impact Gentlemen's.Club
4956
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Posted - 2014.08.09 22:03:00 -
[228] - Quote
when we getting officer weapons?
Earn 500Mil
EVE 21 Day Trial
Chat Channel: Vik PC
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NextDark Knight
Hellstorm Inc League of Infamy
448
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Posted - 2014.08.09 22:50:00 -
[229] - Quote
Thank you.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
107
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Posted - 2014.08.09 23:20:00 -
[230] - Quote
Why can't we have different color schemes for weapons at std, adv, and proto. My basic mass driver looks exactly the same as my advance. Give me some badass colors.
The Blazing Intellect Machine
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I-Shayz-I
I----------I
4524
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Posted - 2014.08.09 23:32:00 -
[231] - Quote
CCP Rattati wrote:NextDark Knight wrote:Putting down my drink again :
Would CCP Rattati or the Community be against putting in a AUR/LP variant of the Caldari Heavy Suit with the proposed 3 High and 2 Low Caldari Sentinel CK.0? I know it just got removed a few posts ago, but think about it for community testing purposes. It would be interesting to see something different we could choose to spent AUR or LP. That AUR and LP can be used to test a prototyped design variant. Don't add any new skins or anything just the new prototype item with the 3 / 2 layout. this is a pretty good idea actually. It's now on the list.
Next thing you know, EVERYONE'S going to start wanting Type Bk.1 Series suits 
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Booby Tuesdays
Tuesdays With Boobies
738
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Posted - 2014.08.09 23:35:00 -
[232] - Quote
BlazeXYZ wrote:Why can't we have different color schemes for weapons at std, adv, and proto. My basic mass driver looks exactly the same as my advance. Give me some badass colors. I have no hope of this anytime soon, sadly. They can't even get the proper colors on dropsuits after many, many months. Seriously, 1.8 dropped 5 months ago... 
Melee Weapon of Choice: Nokia-3310 Prof. V
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
110
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Posted - 2014.08.09 23:43:00 -
[233] - Quote
Booby Tuesdays wrote:BlazeXYZ wrote:Why can't we have different color schemes for weapons at std, adv, and proto. My basic mass driver looks exactly the same as my advance. Give me some badass colors. I have no hope of this anytime soon, sadly. They can't even get the proper colors on dropsuits after many, many months. Seriously, 1.8 dropped 5 months ago... 
I know right. Is it that hard to fix the colors and add attractive colors for weapons. If your waiting until legion to fix this then we have a problem. It will make the game more appealing to players. I wish I had a dark red color scheme with black patches on my adv. mass driver. Even though i don't get the kills, i'll still be badass with that color.
The Blazing Intellect Machine
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iliel
0uter.Heaven
87
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Posted - 2014.08.10 00:23:00 -
[234] - Quote
CCP Rattati wrote:NextDark Knight wrote:Putting down my drink again :
Would CCP Rattati or the Community be against putting in a AUR/LP variant of the Caldari Heavy Suit with the proposed 3 High and 2 Low Caldari Sentinel CK.0? I know it just got removed a few posts ago, but think about it for community testing purposes. It would be interesting to see something different we could choose to spent AUR or LP. That AUR and LP can be used to test a prototyped design variant. Don't add any new skins or anything just the new prototype item with the 3 / 2 layout. this is a pretty good idea actually. It's now on the list.
Please also add a Cal Scout with precision rather than range.  |
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Devadander
Woodgrain Atari
64
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Posted - 2014.08.10 01:08:00 -
[235] - Quote
Cal-mando going to get some sexy red trimmings?
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
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The Eristic
Dust 90210
602
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Posted - 2014.08.10 01:35:00 -
[236] - Quote
I-Shayz-I wrote:Next thing you know, EVERYONE'S going to start wanting Type Bk.1 Series suits 
Pseudo-T2 LP (NOT aurum!) variants would be pretty bonerific. It'd get me into FW more regularly for sure.
Reality is the original Rorschach.
Verily! So much for all that.
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OgTheEnigma
The Rainbow Effect Dark Taboo
193
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Posted - 2014.08.10 01:55:00 -
[237] - Quote
Viktor Hadah Jr wrote:when we getting officer weapons? More importantantly, HOW do we get the new officer weapons? I'm only interested in Scrambler Rifles and with the current salvage machanics it's going to take weeks/months and hundreds of matches just to get 3 guns. At this rate I wouldn't be against having them on the marketplace for a million ISK or more a piece, or as a faction wafare LP item with a similar cost. |
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JRleo jr
Xer Cloud Consortium
259
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Posted - 2014.08.10 05:13:00 -
[238] - Quote
CCP Rattati wrote:NextDark Knight wrote:Putting down my drink again :
Would CCP Rattati or the Community be against putting in a AUR/LP variant of the Caldari Heavy Suit with the proposed 3 High and 2 Low Caldari Sentinel CK.0? I know it just got removed a few posts ago, but think about it for community testing purposes. It would be interesting to see something different we could choose to spent AUR or LP. That AUR and LP can be used to test a prototyped design variant. Don't add any new skins or anything just the new prototype item with the 3 / 2 layout. this is a pretty good idea actually. It's now on the list. *grins evily*
So, how about that balic suit you guys were tweaking?
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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Haerr
Legio DXIV
1174
 |
Posted - 2014.08.10 06:53:00 -
[239] - Quote
CCP Rattati wrote:NextDark Knight wrote:Putting down my drink again :
Would CCP Rattati or the Community be against putting in a AUR/LP variant of the Caldari Heavy Suit with the proposed 3 High and 2 Low Caldari Sentinel CK.0? I know it just got removed a few posts ago, but think about it for community testing purposes. It would be interesting to see something different we could choose to spent AUR or LP. That AUR and LP can be used to test a prototyped design variant. Don't add any new skins or anything just the new prototype item with the 3 / 2 layout. this is a pretty good idea actually. It's now on the list.
ermahgerd scout vk.1 with TWO equipment slots!
...
oh wait
...
ermahgerd scout vk.0 with 1 EQ and 5 low slots!
Giv naow, pl0x |
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DeathwindRising
ROGUE RELICS
511
 |
Posted - 2014.08.10 06:57:00 -
[240] - Quote
CCP Rattati wrote:NextDark Knight wrote:Putting down my drink again :
Would CCP Rattati or the Community be against putting in a AUR/LP variant of the Caldari Heavy Suit with the proposed 3 High and 2 Low Caldari Sentinel CK.0? I know it just got removed a few posts ago, but think about it for community testing purposes. It would be interesting to see something different we could choose to spent AUR or LP. That AUR and LP can be used to test a prototyped design variant. Don't add any new skins or anything just the new prototype item with the 3 / 2 layout. this is a pretty good idea actually. It's now on the list.
so now were going back to type - II's again lol? why didnt you do that for all the weapons to give us scoped and non-scoped versions, or more dropsuit variants?
and no you cant add it as a aur variant because you need all items to be obtainable without spending real money. you cant start adding aur stuff with different stats unless you include the isk variant. otherwise you'll start seeing people claiming the game is pay to win |
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