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101. Announcement:Uprising 1.10 Feedback - in Feedback/Requests [original thread]
Daily rewards are a good addition, i suspect DUST will see more hours logged. Would be tempted to bonus wins over WP a bit more in the payout structure, just enough to educate/remind new & vet mercs what they're getting paid for.
- by Vrain Matari - at 2014.12.09 16:18:00
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102. Announcement:Uprising 1.10 Feedback - in Feedback/Requests [original thread]
Luther Mandrix wrote: CCP Frame wrote: DUST 514 Uprising 1.10 has been successfully deployed! Please provide general feedback in this thread once you update your DUST 514 client. For issues on the Uprising 1.10 update, please use this...
- by Vrain Matari - at 2014.12.09 15:42:00
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103. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Breakin Stuff wrote: Funkmaster Whale wrote: There's honestly nothing OP about Sentinels right now. the fact that you can type this and come off sincerely is amazing and frightening. teach me this secret so I can troll better. I agree w...
- by Vrain Matari - at 2014.12.02 15:39:00
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104. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Cat Merc wrote: I would also like to point out that once scanned, there is a significant delay before targets show up. That means that the 8m to 11m short range scan that you get with maxed out Range amplifiers is quite useless. It would be li...
- by Vrain Matari - at 2014.12.02 06:09:00
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105. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
CCP Rattati wrote: Here is the final proposal. It is heavily based off of the community feedback, but Cat Merc's combination of Planetary Conquest meta review and thoughtful spreadsheet was exceptional. Thanks everyone, especially those that p...
- by Vrain Matari - at 2014.12.01 23:38:00
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106. strafe penalties on HP mods - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: Breakin Stuff wrote: Gavr1lo Pr1nc1p wrote: CCP Rattati wrote: Gameplay over lore really, I just want Sentinels to have a weakness so that an Assault can stand a chance by headshotting. Right now, the Sentinel wi...
- by Vrain Matari - at 2014.11.26 06:23:00
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107. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Vrain Matari wrote: Alaika Arbosa wrote: Vrain Matari wrote: KA24DERT wrote: Let's just nail everyone's feet to the ground and get this over with. That might be a bit extreme. I think what these anti-fps peeps...
- by Vrain Matari - at 2014.11.23 21:16:00
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108. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Vrain Matari wrote: KA24DERT wrote: Let's just nail everyone's feet to the ground and get this over with. That might be a bit extreme. I think what these anti-fps peeps are looking for is something like tab targetin...
- by Vrain Matari - at 2014.11.23 18:47:00
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109. STOP FIGHTING OVER THE EQ BANDWIDTH IDEA (Proposal with spreadsheet) - in Feedback/Requests [original thread]
+1 Shayz. One thing i'd like to see complementing your plan is a Logi efficacy bonus that increased(moderately) the longevity(i.e. nanites/spawns) of deployed equipment. Nothing crazy, just enough so that an old dog logi who was fully skilled up ...
- by Vrain Matari - at 2014.11.23 18:07:00
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110. If Extenders give strafe penalties: - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Leadfoot10 wrote: If it is, I think we'll find HP stacking to become even more prevalent than [...] a lower TTK [...] the first person to leave cover generally dies. These statements together are at odds with one ano...
- by Vrain Matari - at 2014.11.23 17:49:00
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111. CCP Rattati - Thukker contact grenades, the black sheep of Dust - in Feedback/Requests [original thread]
@ OP. I agree with your analysis and the posted history, nice work on the presentation. But on the other hand, it still feels like DUST has an overabundance of AOE explosive weapons - the fps cheez factor is already alarmingly high for this game:...
- by Vrain Matari - at 2014.11.23 17:29:00
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112. 0 WP -> 0 SP & 0 ISK/LP - in Feedback/Requests [original thread]
This is why i like asymmetrical WP payouts for struggling(measured by meta or sp spent if the player is too new to have a statistically reliable meta). In cases where players got Scottied right up the kittenhole, the meta differential would compe...
- by Vrain Matari - at 2014.11.23 17:10:00
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113. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
KA24DERT wrote: Let's just nail everyone's feet to the ground and get this over with. That might be a bit extreme. I think what these anti-fps peeps are looking for is something like tab targeting - you know, like WOW has.
- by Vrain Matari - at 2014.11.23 16:33:00
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114. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Rattati wrote: I personally think it sucks to go out of your way to place an uplink, and virtually anybody sees it by passing by, even if you hid it in a corner on the second floor. Still going to happen just because...
- by Vrain Matari - at 2014.11.21 04:34:00
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115. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Rattati all the ideas you've had so far have been pretty on point, but I really think messing with the already severely clunky movement DUST 514 has is going to only make things worse for everyone. Back when we had the ...
- by Vrain Matari - at 2014.11.21 04:22:00
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116. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Breakin Stuff wrote: It's something that breaks hit detection. That's not skill that's a mechanical exploit dependent upon poor base mechanics and lag. Lag/hit detection are completely separate technical issues. Whether one likes skill-based...
- by Vrain Matari - at 2014.11.20 16:17:00
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117. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Vrain Matari wrote: Are we trying to evolve DUST into a game where personal skill with a controller or kb/m really isn't that important? I've always hoped for Dust to be a Sci-Fi Military Sim/MMOFPS not a Sci-Fi Arcad...
- by Vrain Matari - at 2014.11.20 15:58:00
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118. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Breakin Stuff wrote: And let's be fair to shield tanks. Make ferroscale and reactives carry the same penalty as extenders. After all they add similar EHP values. Giving 66 HP shield extenders a strafe penalty but exempting 70 HP plates seems...
- by Vrain Matari - at 2014.11.20 15:23:00
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119. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, we want to make skilling into and using high tier Equipment more rewarding. All that said and done, what do you think base values should be for Equipment, I would prefer keeping it simple at first and all of t...
- by Vrain Matari - at 2014.11.20 15:06:00
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120. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
OMFG. Does everybody who plays this game hate strafing? I had no idea. Maybe all the strafers already left.
- by Vrain Matari - at 2014.11.20 14:40:00
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