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41. A response to Rattati's question - in Feedback/Requests [original thread]
Kincate wrote: 1. How can we strengthen the EVE lore connection, without enforcing 1 to 1 relationships. (which essentially means having connections to NEW EDEN as in the universe, without having people whining about the game not being 'gritty'...
- by Vrain Matari - at 2015.03.22 02:43:00
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42. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Fox Gaden wrote: Breakin Stuff wrote: CCP Rattati wrote: shaman oga wrote: Any chance to have a little AoE back (2-3 meters) with large rails? Increased heat build up is a very huge nerf, heat sink are on high slots wich means less HP-...
- by Vrain Matari - at 2015.03.13 14:44:00
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43. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
CCP Rattati wrote: Takahiro Kashuken wrote: CCP Rattati wrote: Because I still worry about balance of the prototype HAVs, and want them to be consciously committed to battle, not thrown around like candy, we are pricing them at STD/ADV/...
- by Vrain Matari - at 2015.03.12 14:18:00
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44. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Baal Omniscient wrote: Harpyja wrote: Kain Spero wrote: CCP Rattati wrote: I think it's going to be great, you will be able to reposition rapidly. Grenade spam is a not a big issue in our game right now, and nanohives were not being u...
- by Vrain Matari - at 2015.03.07 20:26:00
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45. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Zaria Min Deir wrote: Greiv Rabbah wrote: Zaria Min Deir wrote: KEROSIINI-TERO wrote: TLDR; Increasing hives carry amounts will partially undo both nade nerfs (nade carry amount and nanohive resupply cost increase) This is so p...
- by Vrain Matari - at 2015.03.07 19:40:00
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46. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Update, and the spreadsheet is updated as well, and added to the OP. "After making the Starter loadouts much better, we ran into the issue of PG/CPU capacity. The situation was tricky because Militia and Standard Basic Frame...
- by Vrain Matari - at 2015.03.07 18:19:00
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47. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
Imo the teambuilder is doing it's job. I can't be the only one who felt the difference in matches after Rattati's changes went live. There are still redlines to be sure, but my impression is that even in redlined matches if we look at the differen...
- by Vrain Matari - at 2015.03.07 18:01:00
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48. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
A little worried about what the NK Scouts are going to turn into. Last week i was caught in a fight at an objective in my fast uplink/hacking proto minscout. That suit has NK, Exile AR and one shield extender for combat mods - everything else is ...
- by Vrain Matari - at 2015.03.05 16:42:00
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49. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Sigourney Reever wrote: How about you put this idea away for later. Its a good one, you can make it work, keep it under your hat. What we need is map assets (sockets, terrains, and moods) and game modes (at least 4-5 more) and some work on ra...
- by Vrain Matari - at 2015.03.05 05:47:00
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50. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Adipem Nothi wrote: Vrain Matari wrote: Rattati has an unhealthy fondness for using the ehp/dps hammer when finer tools are called for. Was it once or twice that he tried tuning Heat to reign in the HMG? That's a good case in point, heat...
- by Vrain Matari - at 2015.03.04 04:12:00
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51. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Pagl1u M wrote: jade gamester wrote: Pagl1u M wrote: CCP Rattati wrote: well, there is no way in this kind of hyper-competitive and complex end-game could be balanced so that every combination has a place. The best of the best migrate ...
- by Vrain Matari - at 2015.03.04 03:40:00
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52. Proposed: Metalevel limit for Squads in pubs. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Vrain Matari wrote: Breakin Stuff wrote: Don't ask for a metalock then ask for exceptions. If you run solo you get exempt? That's not metalock it's punishing people for running with friends. Who does the power adv...
- by Vrain Matari - at 2015.02.26 13:07:00
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53. Proposed: Metalevel limit for Squads in pubs. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Don't ask for a metalock then ask for exceptions. If you run solo you get exempt? That's not metalock it's punishing people for running with friends. Who does the power advantage go to, the proto-wearing solo or the adv...
- by Vrain Matari - at 2015.02.20 15:55:00
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54. Proposed: Metalevel limit for Squads in pubs. - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: This sounds awful. ...for serial protostomping PC corp squads, yes, it does sound awful. But they'd still do well under a squad meta restriction.
- by Vrain Matari - at 2015.02.20 15:51:00
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55. Proposed: Metalevel limit for Squads in pubs. - in Feedback/Requests [original thread]
Crossposted from GD . Vrain Matari wrote: We've all been thinking about this for a long time. The solution that seems the best compromise for good pub play/keeping friends together is: Allow squads in pubs, but impose a metalevel limit on th...
- by Vrain Matari - at 2015.02.20 15:44:00
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56. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Just an idea: if we're looking for a way to balance shield tanking vs. armor tanking we need to find a way to effectively compensate shield tanks for armor tank's regenerating shield buffer. We could make passive regen rate increase as shield h...
- by Vrain Matari - at 2015.02.18 13:35:00
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57. how to fix matchmaking, protostoming, regain playerbase, and fix FW... - in Feedback/Requests [original thread]
Templar XIII wrote: Commander Noctus wrote: You're going to get torn apart for this. Every time that someone has suggested "Remove squads!" those same people come in and yell "Wtf, no git gud, make ur own squad scrb" and get their way. It w...
- by Vrain Matari - at 2015.02.16 21:48:00
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58. Scouts should take 50% less fall damage. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Or figure out a way to calculate weight of a Dropsuit weight and give fall damage respectively like it. Fall damage should be nerfed globally but scouts should be like ninjacats: practically never take fall damage. 'P...
- by Vrain Matari - at 2015.02.16 18:52:00
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59. CLOAKS - in Feedback/Requests [original thread]
There was always two ways(maybe more if we think about it a little bit) to make the cloak: As a tactical repositioning tool or as a ganking tool. CCP chose to make it a ganking tool. Repositioning Cloak: Hardest to see when moving, easiest to se...
- by Vrain Matari - at 2015.02.16 18:36:00
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60. Improved Gal assault bonuses - in Feedback/Requests [original thread]
The-Errorist wrote: Adipem Nothi wrote: Assault Suits are already the best Suits. Dare we buff them further? http://dust.thang.dk/market_historycategory.php http://dust.thang.dk/market_tryhardinator.php Those graphs are not all that ...
- by Vrain Matari - at 2015.02.16 18:08:00
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