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Thread Statistics | Show CCP posts - 9 post(s) |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9085
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Posted - 2014.11.03 16:01:00 -
[61] - Quote
CCP Rattati wrote:Cat Merc wrote:CCP Rattati wrote:Aero Yassavi wrote:Will the flux strike hit stuff under surfaces? Because let's not pretend that major positions of uplink spam aren't under a roof.
How well this work in FW? Different times for higher tier strikes maybe?
Lastly, I love this don't get me wrong, but Caldari and Amarr logis will hate you. They get a bonus to consumable equipment and now it's easier to destroy? Maybe new bonuses, but what if instead deployable equipment regenerated over time? Use something like the active scanner timer. You drop an uplink, then you wait for the red ring to go around the circle before you can drop another? Two positives here: 1) Caldari and Amarr logis now will never run out of their specialized equipment and 2) You can't go to a supply depot and spam all the equipment on your fits because after each drop you have to wait to drop another. Of course keep the same max active limit and higher tiers/specific variants can have a shorter cooldown. How about they deploy far apart, under roofs or inside buildings? Well then, guess that supply depot room in the Gallente research facility is still going to be annoying. Guess that's why I'm carrying flux nades. Until we get that "one per equipment category" setting I want So if I want to carry a Wirykomi Triage Hive but also something for ammo I won't be able to? I'm just trying to help
A better solution in my opinion would be have the equipment self destruct if you switch suits to one that doesn't have that particular equipment equipped or respawn in a suit that doesn't have that particular equipment equipped.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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One Eyed King
Land of the BIind
5368
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Posted - 2014.11.03 16:01:00 -
[62] - Quote
Yes please.
I have always wanted something of a flux strike given EQ spam and rooftop campers. I think the range and variety of OBs would be impressive and lend themselves to much strategery.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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Cat Merc
Onslaught Inc RISE of LEGION
12943
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Posted - 2014.11.03 16:02:00 -
[63] - Quote
Aero Yassavi wrote:CCP Rattati wrote:Cat Merc wrote:CCP Rattati wrote:Aero Yassavi wrote:Will the flux strike hit stuff under surfaces? Because let's not pretend that major positions of uplink spam aren't under a roof.
How well this work in FW? Different times for higher tier strikes maybe?
Lastly, I love this don't get me wrong, but Caldari and Amarr logis will hate you. They get a bonus to consumable equipment and now it's easier to destroy? Maybe new bonuses, but what if instead deployable equipment regenerated over time? Use something like the active scanner timer. You drop an uplink, then you wait for the red ring to go around the circle before you can drop another? Two positives here: 1) Caldari and Amarr logis now will never run out of their specialized equipment and 2) You can't go to a supply depot and spam all the equipment on your fits because after each drop you have to wait to drop another. Of course keep the same max active limit and higher tiers/specific variants can have a shorter cooldown. How about they deploy far apart, under roofs or inside buildings? Well then, guess that supply depot room in the Gallente research facility is still going to be annoying. Guess that's why I'm carrying flux nades. Until we get that "one per equipment category" setting I want So if I want to carry a Wirykomi Triage Hive but also something for ammo I won't be able to? I'm just trying to help That's what Allotek hives are for :P Specialize in either ammo, reps, or take the middle route that isn't as effective as either.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9085
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Posted - 2014.11.03 16:07:00 -
[64] - Quote
Cat Merc wrote:Aero Yassavi wrote:CCP Rattati wrote:
Until we get that "one per equipment category" setting I want
So if I want to carry a Wirykomi Triage Hive but also something for ammo I won't be able to? I'm just trying to help That's what Allotek hives are for :P Specialize in either ammo, reps, or take the middle route that isn't as effective as either. But why should I not be allowed both for maximum efficiency if I'm willing to use two slots?
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Lazer Fo Cused
Shining Flame Amarr Empire
62
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Posted - 2014.11.03 16:07:00 -
[65] - Quote
1. I consider jihad jeeps as less enjoyable gameplay and frankly broken but im told 'sandbox' by those who use it 1a. I do spam uplinks on roofs and generally contribute to less enjoyable gameplay for the enemy but now im told 'thats not fair so here is some more strikes to stop that' where as the proper answer should be 'sandbox and HTFU' 1b. Jihad jeeps should be fixed by not allowing friendly RE on friendly vehicles if im not allowed to play the way i want which includes uplink spam and annoying on roofs
2. Can all these strikes be deployed at once? 2a. If a 6man squad instead went solo in a squad each would all the solo strikes used at once be better/stronger than the big one? 2b. How strong is each strike? 2c. How much WP will each strike be?
3. Does this promote solo play? 3a. Does this promote a squad splitting up into 1man squads? so they can send down 10+ strikes as and when they need it
4. Does this kill ground vehicles? Low WP strikes which are easy to use and spammable aswell as having to deal with constant AV 4a. The gunlogi will be worse off as a result, infact all shield vehicles will be worse off because if any of the strike do stop the shield passive rep then it can be good as dead due to in DUST passive shield regen is not constant unlike in EVE where it is and extenders add to the amount of passive shield regen 4b. Madrugar will be the go to vehicle due to constant armor reps, incubus the same
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
100
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Posted - 2014.11.03 16:24:00 -
[66] - Quote
I'm impressed. 1.9 will be so much better than ever!!!
Minmatar-assault combat rifle, flaylock pistol, tanked, quick. Before you know it..........your dead.......
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Cat Merc
Onslaught Inc RISE of LEGION
12945
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Posted - 2014.11.03 16:26:00 -
[67] - Quote
Aero Yassavi wrote:Cat Merc wrote:Aero Yassavi wrote:CCP Rattati wrote:
Until we get that "one per equipment category" setting I want
So if I want to carry a Wirykomi Triage Hive but also something for ammo I won't be able to? I'm just trying to help That's what Allotek hives are for :P Specialize in either ammo, reps, or take the middle route that isn't as effective as either. But why should I not be allowed both for maximum efficiency if I'm willing to use two slots? Because the PS3 hardware doesn't care about your maximum efficiency. The poor thing can barely handle itself without you :P
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2281
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Posted - 2014.11.03 16:58:00 -
[68] - Quote
+1 for the title, OP
+++ for the content.
To analogize as awkwardly as possible, i want to call this the 'CCP/CSM Dust Tactiacal Ewar Strike Stew'. So many ovelapping systems and game mechanics. To separate it all and analyze it rationally would be a big job. But it sure smells tasty.
Existing Issues
Uplink/Equipment use will become considerably more tactical and assume more importance, as will countering said gameplay. There's a few thing we might want to take care of first: [list=1] Untouchable equipment. We've all seen uplinks/REs deployed under Null Consoles or in terrain where they become untouchable. This could be a big frustration/waste of resources for 'Tactical Anti-Equipment Hunters'.
Aural location of equipment(especially uplinks, it seems) - this is where you hear an uplink right next to you but in reality it is far above or below you, even though the way the sound changes as you you approach the uplink implies it's very close to you. This was an old discussion that i don't think we resolved. The consensus in the thread, ifrc, was that the z-axis was not playing a role in the aural location of equipment sounds.
The Off-Screen Assets Menu & controls. Too awkward and dangerous for mass consumption. I think it's fair to say that players experience CCP's current implementation as frustrating and dangerous. The idea of having to find a quiet corner in the middle of a pitched firefight to use an orbital asset is anti-gameplay: players are forced to sacrifice one form of entertaining gamplay for another. Death and loss while you're in a menu trying to support your team sucks.
Menu lag. For example, loading map or opposing team roster - can take a long time and that time can be unpredictable - makes players shy away from that functionality.
TACNET lag. Not a deal breaker for what's being proposed, but still annoying in a game where every second counts - when you scan with your active scanner and the results don't resolve on the minimap for 3-4 seconds - this can change risk assessment, decision-making and choice of tactics. Annoying when your scanner tells you 3 seconds into your sprint that yes, there actually was an entire freakin' squad around that corner. Perhaps too difficult to resolve but worth mentioning.
We should prolly address equipment spam through proper game mechanics before implementing solo OBs - much of the attraction of solo OBs is in reaction to equipment spam.
TACNET Gameplay
The entire content of Rattati's proposal is revolving around TACNET gameplay. Imo there is a lot of valuable and entertaining gameplay to be had in thinking about the TACNET as a content-generator. We've been too busy in DUST taking care of old business, but as we look forward to generating new content/gameplay/depth the neglected TACNET is a diamond in the rough. There are some great archive thread discussing possibilities: Prolly worth having A tacnet-only thread sometime soon.
There's a heap o' nitty-gritty details to be worked out but all in all it sounds like hella fun.
PSN: RationalSpark
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Kwartoo
Prima Gallicus
6
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Posted - 2014.11.03 16:59:00 -
[69] - Quote
all stuffs who can prevent rooftop camping and equipment spam are welcome |
Tesfa Alem
Death by Disassociation
291
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Posted - 2014.11.03 17:01:00 -
[70] - Quote
CCP Rattati wrote:
Until we get that "one per equipment category" setting I want
This is very bad news for Logis, sepecifcally the Amarr and Caldari. I specced into them so that I want to focus on multiple points of reps/ressuply and keep firing with my rail rifle or providing various spawn points over the course of a match as battles play out. I'm not going to carry just one, if i were then i'd just stick to my proto minmatar, and i'm wasting the racial bonus and restricting my variety of logi play styles to heavy hugging.
Give them some other bonus if your gonna screw them over with this proposal.
Redline for Thee, but no Redline for Me.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2281
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Posted - 2014.11.03 17:10:00 -
[71] - Quote
Cat Merc wrote:Aero Yassavi wrote:Cat Merc wrote:Aero Yassavi wrote:CCP Rattati wrote:
Until we get that "one per equipment category" setting I want
So if I want to carry a Wirykomi Triage Hive but also something for ammo I won't be able to? I'm just trying to help That's what Allotek hives are for :P Specialize in either ammo, reps, or take the middle route that isn't as effective as either. But why should I not be allowed both for maximum efficiency if I'm willing to use two slots? Because the PS3 hardware doesn't care about your maximum efficiency. The poor thing can barely handle itself without you :P There are less draconian ways of limiting equipment spam than imposing fitting/gameplay restrictions on Logis. I'd rather see a global 'maximum # deployed' limit for a particular equipment category for that Logi together with the logi's ability to destroy or tun off their own equipment.
PSN: RationalSpark
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Iskandar Zul Karnain
Hellstorm Inc General Tso's Alliance
2709
|
Posted - 2014.11.03 17:25:00 -
[72] - Quote
CCP Rattati wrote: Until we get that "one per equipment category" setting I want
....but the sandbox....why would you do such a thing???
Quafe Army
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Mark Crusader
Resheph Interstellar Strategy Gallente Federation
24
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Posted - 2014.11.03 17:56:00 -
[73] - Quote
*Strafing Strike*
Bombardments fall in a line perpendicular to the caller with the strike marker in the center of the line. This can be used to clear off ridges and structures like pipes, or suppress advancing lines of infantry and vehicles.
It can potentially be more effective than other strikes, but requires the caller to correctly position themselves for the strafing strike to line up as desired. |
Ku Shala
The Generals
1008
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Posted - 2014.11.03 17:59:00 -
[74] - Quote
will orbitals still strike through solid objects Ie. tabletops and buildings?
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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Mark Crusader
Resheph Interstellar Strategy Gallente Federation
24
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Posted - 2014.11.03 18:03:00 -
[75] - Quote
Regarding CCP Rattati's idea on Spy Uplinks...
There should be a whole series of EWAR focused place-able equipment:
* Short range Deployable Active Scanners that burn out after a while * Long range Signature Enhancers * Medium range Sensor Dampeners (but the equipment itself is easily detected) * Sensor Decoys that put random reddots on the screen within its range |
Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
137
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Posted - 2014.11.03 18:14:00 -
[76] - Quote
Great ideas !!!
Next: Hackable equipment please !
require use of equivalent tier codebreaker for equipment.
Basic Uplink requires basic codebreaker Enhanced for Enhanced Prototype for Prototype
Min scout utility will go up if it's a long hack, too ! |
Joseph Ridgeson
WarRavens Capital Punishment.
2314
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Posted - 2014.11.03 18:15:00 -
[77] - Quote
The Precision MCC Strike seems to be really "not fun" if you are against a single, dedicated Squad and your team has none. In these games, it is already REALLY unlikely for you to win as the 6 people working together can pretty much hold the point forever. However, I have had games where a pure slapdash team is able to break those players' hold. I am hammering them in my Tank so if they are switching to AV the Infantry is making a grand push for it.
"We did it! We got the point. We just need to hold it for a minute and w-, okay they just nuked our MCC."
Of course, maybe this is more a gripe with matchmaking than the new Orbital.
Otherwise, looks really interesting. I can see the Amarr Logistics people being quite upset that their Equipment bonus is going to be specifically targeted with this change but as a Caldari suit only kind of guy I can only say 'boohoo.'
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Booby Tuesdays
Tuesdays With Boobies
923
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Posted - 2014.11.03 18:17:00 -
[78] - Quote
CCP Rattati wrote: Until we get that "one per equipment category" setting I want
Et Tu, Brute? Then Die Logis!!!
( . )( . )
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11538
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Posted - 2014.11.03 18:36:00 -
[79] - Quote
1.) nice use of Strangelove 2.) I like these ideas a lot.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Iron Wolf Saber
Den of Swords
17574
|
Posted - 2014.11.03 18:46:00 -
[80] - Quote
Mind you current emp strikes from eve starships don't giaf about walls. your only hope is to hope there is a high enough roof over the uplinks.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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John Demonsbane
Unorganized Ninja Infantry Tactics
4411
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Posted - 2014.11.03 19:09:00 -
[81] - Quote
CCP Rattati wrote:Cat Merc wrote:CCP Rattati wrote:Aero Yassavi wrote:Will the flux strike hit stuff under surfaces? Because let's not pretend that major positions of uplink spam aren't under a roof.
How well this work in FW? Different times for higher tier strikes maybe?
Lastly, I love this don't get me wrong, but Caldari and Amarr logis will hate you. They get a bonus to consumable equipment and now it's easier to destroy? Maybe new bonuses, but what if instead deployable equipment regenerated over time? Use something like the active scanner timer. You drop an uplink, then you wait for the red ring to go around the circle before you can drop another? Two positives here: 1) Caldari and Amarr logis now will never run out of their specialized equipment and 2) You can't go to a supply depot and spam all the equipment on your fits because after each drop you have to wait to drop another. Of course keep the same max active limit and higher tiers/specific variants can have a shorter cooldown. How about they deploy far apart, under roofs or inside buildings? Well then, guess that supply depot room in the Gallente research facility is still going to be annoying. Guess that's why I'm carrying flux nades. Until we get that "one per equipment category" setting I want
I don't like this unless you exempt the Caldari and Amarr logi's from it. But, if you do that, then spectacular idea.
Keep the actual logi's in business and get rid of the "spammers" who are the real problem, dropping 18 links at the start of a match and then switching into Sentinel suits, like you mentioned in the OP. Love that concept. Also love the idea of black ops uplinks. I would be all over those.
As for the strikes, they sound good in theory. More variety is better than less. Just gotta get the numbers right.
(The godfather of tactical logistics)
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Cass Caul
1415
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Posted - 2014.11.03 19:25:00 -
[82] - Quote
On rooftop camping: CCP Rattati, you seem to understand that this is a problem based solely on word of mouth rather than personal experience. I make that accusation because the way you said limited EMP radius.
Currently, on Biomass outpost if you place uplinks on both sides of a tower it takes 2 warbarge strikes to clear them all off. On the center building it takes 2 to 3, and the rectangular building above the Domination point takes 2. Similarly on Orbital Artillery the radius of the rings prevents a single Warbarge Strike from wiping out all links. Communications Outpost (my personal favorite) which doesn't seem to pop up anymore is really the only one where the roof tops are small enough for a single strike to clear them. The Gallente Research Facility, assuming the radius of the Warbarge Strike is the same, is also too small to clear up uplinks surrounding the upper level point. And the way you guys have spoken about the Caldari Production Facility, yeah, it sounds like that's going to be a huge problem there.
Solo EMP will need to have a larger radius than current Warbarge Strikes to clear rooftop campers.
Why "spy uplinks?" What part of New Edan would make the Amarr focus on their deployable equipment being used to detect others? Wouldn't it be better suited for Caldari? Or are you just saying "No creation of new assets, so we'll steal the image and use it for this purpose." Because then it would fit as a new equipment in line with the team-shared active scanners as a Gallente tool.
----- other comments forthcoming
On Hiatus.
This is my smartphone alt
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2284
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Posted - 2014.11.03 19:27:00 -
[83] - Quote
And another thing.....
Way back when the idea was to 'pay' for vehicle deployments with warpoints.
Imo this is still a good idea - the cost doesn't need to be steep(maybe 50 WP for lav, 75 for DS, 100 for HAV, etc.), but giving the player broader and deeper decisions to make re: spending WP would be adding another interesting layer to the game.
For solo players the decisions would be fairly easy and would prolly be dictated by tactical need & playstyle choice.
For squads, however, the decision to spam HAVs/DS could impact their ability to invoke large orbital assets later in the game. That tension would be interesting, and may lead to squads supporting their vehicles when vehicles are deemed necessary.
PSN: RationalSpark
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Cross Atu
OSG Planetary Operations Covert Intervention
3694
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Posted - 2014.11.03 19:33:00 -
[84] - Quote
In case anyone cares (not saying you should, just in case you do) I like the new OB ideas. Clearly scale of both WP cost and OB effect will need to be tuned and I for one think community feedback on how they are working once/if deployed will be an important asset in that, but the concepts are great.
As a dedicated Logi I rub my hands together at the idea of having more options to counter the non-Logistics spam play that happens with equipment, EMP OB you say? Yes please!
See a cool idea thread? Mail me the title and I'll take a look =)
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Iron Wolf Saber
Den of Swords
17575
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Posted - 2014.11.03 19:34:00 -
[85] - Quote
Cass Caul wrote:On rooftop camping: CCP Rattati, you seem to understand that this is a problem based solely on word of mouth rather than personal experience. I make that accusation because the way you said limited EMP radius.
Currently, on Biomass outpost if you place uplinks on both sides of a tower it takes 2 warbarge strikes to clear them all off. On the center building it takes 2 to 3, and the rectangular building above the Domination point takes 2. Similarly on Orbital Artillery the radius of the rings prevents a single Warbarge Strike from wiping out all links. Communications Outpost (my personal favorite) which doesn't seem to pop up anymore is really the only one where the roof tops are small enough for a single strike to clear them. The Gallente Research Facility, assuming the radius of the Warbarge Strike is the same, is also too small to clear up uplinks surrounding the upper level point. And the way you guys have spoken about the Caldari Production Facility, yeah, it sounds like that's going to be a huge problem there.
Solo EMP will need to have a larger radius than current Warbarge Strikes to clear rooftop campers.
Why "spy uplinks?" What part of New Edan would make the Amarr focus on their deployable equipment being used to detect others? Wouldn't it be better suited for Caldari? Or are you just saying "No creation of new assets, so we'll steal the image and use it for this purpose." Because then it would fit as a new equipment in line with the team-shared active scanners as a Gallente tool.
----- other comments forthcoming
Remote sensors alert the amarrian slave masters of escaping slaves.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Terry Webber
Molon Labe. General Tso's Alliance
474
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Posted - 2014.11.03 19:36:00 -
[86] - Quote
Mark Crusader wrote:*Strafing Strike*
Bombardments fall in a line perpendicular to the caller with the strike marker in the center of the line. This can be used to clear off ridges and structures like pipes, or suppress advancing lines of infantry and vehicles.
It can potentially be more effective than other strikes, but requires the caller to correctly position themselves for the strafing strike to line up as desired. That's a great idea! A continuous laser should be able to do this. |
zzZaXxx
Vengeance Unbound
621
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Posted - 2014.11.03 19:36:00 -
[87] - Quote
Rattati, OMG this is pure genius! This is much needed and will make matches a lot more dynamic and less predictable. Having lower cost solo and squad flux strikes to go after equipment introduces a completely new tactical element to the game. Bravo! Being able to throw down a low cost precision strike on an annoying forger or sniper is beautiful. The WP cost of normal precision strike did need to be lowered and radius is a good balancer.
But then to be able to save it all up to the very end and sucker punch the enemy FTW at the end? Gorgeous. Another completely new element. And the squad focused strike is a bit of a gamble too, because if you wait for it all match but then don't earn enough WP you'll have missed out on other timely strikes. Orbs will now be a legit mind game, and squadding up--even with randoms--becomes more important, which is timely since more players are soloing these days (because now we can).
I was already blown away, but that not all! Tiered scan profile on equipment? Yes please! Uplink camping is a non-fun aspect of this game, as one side just gets demolished without their ever having been a decent exchange, and it can derail a whole match for that team, especially in ambush. But that's often not through any great negligence on the logi who placed the links. Even well placed ones can be seen by a whole crowd through normal scans or scouts' passives, and once they're tagged that spot is exposed. Tiered profile, while also rewarding specialization, will set the stage for funner, more balanced matches, as both teams will have a better chance to establish a beachhead with a critical mass of infantry to engage the enemy before being overwhelmed.
Of course it also provides another (!!) new strategic element: cloaked scouts will be able to place hidden uplinks in "occupied territory" and those links will survive longer, opening up more opportunities for flanking havoc. For example, on the map with spire and bridge and the point near the Cliffside (Domination) a proto link could be placed on the roof of the (heavily occupied) building across the street. Currently that link would be tagged by the first scout with passives and the rooftop would just as likely turn into a trap. With lower profile only proto scans will detect it, so a stream of infantry could spawn through there and flood in through the backdoor before the enemy is prepared.
Another interesting scenario is a couple cloaked scouts running through a heavily occupied area of a city map and just spamming proto links all over the place so that the enemy never knows where someone might appear. This harasses their flanks and/or forces them to hunt links, which softens up their front.
I would add a new uplink: Viziam Focused Drop Uplink. Only precision enhanced Amarr scouts or a proto focused scanner can detect it. For a downside, it could be either more expensive or have a slower spawn time or spawn count. I vote only nerf its spawn count.
But there's more!!! Spy uplinks is GENIUS!! Another new element!! They would provide a really fun and strategically versatile EWAR tool. I see their most effective use being defensive, tagging enemies as they approach a position through the usual flanking routes, especially in less open maps. Or, in Domination, logis could spam them around the point for awareness of the whole area. Offensively, a cloaked scout could ninja drop them in hard-to-reach places on or near an enemy position, or they could be paired with risky drop uplinks to ensure that the area is clear before using the link.
These changes would add a lot to the game, and none of it seems like it would be OP, at least not after a hotfix, and it's all fun and full of variety and delicious cat and mouse strategy. They would also buff logis and scouts who focus on actual scouting (and give scouty scouts a lot more to do!). The Amarr logi would benefit more than anyone, and he needs some love. (Since Gal logi will be getting love and Min logi is the rep king, this will leave Cal logi in need of some kind of attention. My suggestion is something unique which will make him the go-to slayer logi, but maybe buffed hive HP so at proto it takes two fluxes to take them out? This would also make flux strikes more useful.)
Great ideas!!! I vote a big YES to all! How much of this comes form the CPM? Props to them if any of this is their brain child. |
One Eyed King
Land of the BIind
5389
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Posted - 2014.11.03 20:21:00 -
[88] - Quote
Joseph Ridgeson wrote:The Precision MCC Strike seems to be really "not fun" if you are against a single, dedicated Squad and your team has none. In these games, it is already REALLY unlikely for you to win as the 6 people working together can pretty much hold the point forever. However, I have had games where a pure slapdash team is able to break those players' hold. I am hammering them in my Tank so if they are switching to AV the Infantry is making a grand push for it.
"We did it! We got the point. We just need to hold it for a minute and w-, okay they just nuked our MCC."
Of course, maybe this is more a gripe with matchmaking than the new Orbital.
Otherwise, looks really interesting. I can see the Amarr Logistics people being quite upset that their Equipment bonus is going to be specifically targeted with this change but as a Caldari suit only kind of guy I can only say 'boohoo.' I am finding, particularly in pubs, that if such a squad exists on the other team, and not on mine, we have lost already.
At that point it is almost a mercy.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14093
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Posted - 2014.11.03 20:34:00 -
[89] - Quote
For that Anti Tank Precision Strike you might have to make it a rapidly deploying one as with HAV currently we can accelerate really quickly, especially so when you hear and orbital activate.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9094
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Posted - 2014.11.03 20:55:00 -
[90] - Quote
Cass Caul wrote: Why "spy uplinks?" What part of New Edan would make the Amarr focus on their deployable equipment being used to detect others? Wouldn't it be better suited for Caldari? Or are you just saying "No creation of new assets, so we'll steal the image and use it for this purpose." Because then it would fit as a new equipment in line with the team-shared active scanners as a Gallente tool.
----- other comments forthcoming
Similarly as uplinks are used to transport slaves, spy uplinks are used to make sure no slave escapes.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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