Pages: 1 [2] 3 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Haerr
Clone Manque
1767
|
Posted - 2014.11.03 13:31:00 -
[31] - Quote
Can the Flux OB deplete the charge, or put a ~10sec delay before equipment and modules started working again? Would make it really cool to use against Heavy+Logi combos / Cloaky Scouts / 3x Rep Tanks and so on...
Maybe make it a variant and call it something like: Void OB (Like the capacitor bomb in Eve...) |
Ripley Riley
Incorruptibles
4408
|
Posted - 2014.11.03 13:33:00 -
[32] - Quote
I like everything proposed except for one thing: solo warbarge strikes.
CCP Rattati, please reconsider this part of the proposal. The idea of dozens of solo players calling down warbarge strikes every match just makes me cringe so hard. Warbarge strikes are a reward for joining a squad and following squad orders... or at least that is what I thought.
My advice to you, playa...
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4364
|
Posted - 2014.11.03 13:50:00 -
[33] - Quote
Make
This
Happen
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1347
|
Posted - 2014.11.03 13:55:00 -
[34] - Quote
Thank you for the attention to the " solo experience " , so many want to force players to squad and or join a corp that this game looses a big " fun factor " element when people are forced to do things to achieve a certain effect or get a certain result .
Everyone who plays this games doesn't want to squad , everyone who plays doesn't want to join a corp ( that's what they have alliances for ) and you loose a big aspect of game play when you regulate or eliminate the " choice " factor during gameplay .
I could go on about what's wrong with this type of thinking but I don't feel like having to respond to those who encourage joining squads and such and frown on the solo experience , so I won't but thank you Rattati for not forgetting about the " lone wolves " who play this game , now we need numbers as to know what needs to be achieved WP's wise .
Bottom line , if your not playing FW or PC .. it shouldn't matter how the game is approached because your still on a team and team comes first , if you can't win ... team win , then how effective is your squad to begin with . It shouldn't matter how you play the game , as long as the result is victory on the end and most can't even achieve that without two or three combined squad help in a pub match .
I'm not knocking squad play but I do see a majority of players knocking solo play and even trying to eliminate it all together , Rattati , do you agree with this frame of thinking or do you encourage one to and who plays the way that they like ?
It seems by this post that you care about choice and your not forgetting about or trying to regulate and eliminate the solo player and I appreciate you for such .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
|
SponkSponkSponk
WarRavens Capital Punishment.
1088
|
Posted - 2014.11.03 13:57:00 -
[35] - Quote
Cat Merc wrote: So is the solo precision strike more powerful than the strike we have right now? Because the current Precision strike cannot really blap a tank. Even if the tank isn't moving and you aim the strike right on it, it can get off it fairly easily without taking too much damage.
This is what orbital missiles in Eve should have been: a pinpoint accuracy weapon that tracks a single target (selected as the target by squad leader as usual)
Dust/Eve transfers
|
Lazer Fo Cused
Shining Flame Amarr Empire
59
|
Posted - 2014.11.03 14:08:00 -
[36] - Quote
1. I consider jihad jeeps as less enjoyable gameplay and frankly broken but im told 'sandbox' by those who use it 1a. I do spam uplinks on roofs and generally contribute to less enjoyable gameplay for the enemy but now im told 'thats not fair so here is some more strikes to stop that' where as the proper answer should be 'sandbox and HTFU' 1b. Jihad jeeps should be fixed by not allowing friendly RE on friendly vehicles if im not allowed to play the way i want which includes uplink spam and annoying on roofs
2. Can all these strikes be deployed at once? 2a. If a 6man squad instead went solo in a squad each would all the solo strikes used at once be better/stronger than the big one? 2b. How strong is each strike? 2c. How much WP will each strike be?
3. Does this promote solo play? 3a. Does this promote a squad splitting up into 1man squads? so they can send down 10+ strikes as and when they need it
4. Does this kill ground vehicles? Low WP strikes which are easy to use and spammable aswell as having to deal with constant AV 4a. The gunlogi will be worse off as a result, infact all shield vehicles will be worse off because if any of the strike do stop the shield passive rep then it can be good as dead due to in DUST passive shield regen is not constant unlike in EVE where it is and extenders add to the amount of passive shield regen 4b. Madrugar will be the go to vehicle due to constant armor reps, incubus the same |
Spkr4theDead
Red Star. EoN.
2314
|
Posted - 2014.11.03 14:37:00 -
[37] - Quote
CCP Rattati wrote:Dear Players, rooftop camping, equipment spam, and skirmish game modes are widely reported as less enjoyable gameplay than it could be. We have been discussing internally and with the CPM, and before we start nerfing gameplay, we want to create "play - counterplay" situations. We also want to reuse existing game mechanics and we also want to create more "action packed" gameplay for solo and new players. These are our ideas, not yet fully technically evaluated but in the realm of possibility: New Orbital StrikesSolo Flux - Very low WP, low impact, pre-hit that Objective you are going after, or rooftop camper Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Flux - Medium WP, Huge radius, resetbutton, eliminate all rooftop uplinks and deter spam. Logis will have to spawn in instead of slaying in Sentinels after deploying the early batch Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds. Now we also have a fun strategic element, do you progress up to the harder WP Strikes, or "spam" the lower ones. Not having only one choice will provide massive changes in gameplay. On top of that, lower signature profiles of equipment based on tier. Want to hide that Uplink, use a proto type as normal passive scans won't see it. EWAR will be much more about intel than cloaked scout slayers. What about spy uplinks, that you can't spawn on, but give a passive scan of various precision and radius? Combined with improved scanners, the predictability of the battlefield will be much less, much more focus on quality, not quantity. That uplink farm won't survive. Thoughts welcome, none of this is set in stone, but shaking up the meta is absolutely necessary every once in a while Sounds pretty nice.
So as far as all those new strikes go, say I have a squad of 5 on Wednesday. We want to go for that last, massive strike, but we also see that there's opportunities to use those smaller ones as well. Not that the WP we have will actually go away, but do the WP we have go into a sort of pool, that even if we decide to use two smaller strikes, will it still build up to that last massive strike? Or would we have to forgo those smaller strikes in favor of that tactical nuke (sorry for the crappy CoD lingo, it best fits what the strike is).
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2314
|
Posted - 2014.11.03 14:40:00 -
[38] - Quote
Jadek Menaheim wrote:Oooohhh, those flux strike animations are really pretty. This sounds cool, but Caldari and Amarr logi players are not going to like their stuff always being blapped with solo flux strikes. Kept reading...ok those signature profile changes help address that. And this strikes me as particularly interesting. Would 8000 WP be a good value for that. CCP Rattati wrote:Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds. With the rate vehicle damage WP and Logistics Rep WP, this would encourage FW and PC teams to fight in particular offensive and defensive ways in order to limit how much the opposition squads earn in order to mitigate the opportunities they have to lance their MCC. I could see this being a valuable addition to the meta, but it has to be introduced very very carefully. Soraya Xel, may like that the MCC lance options deters the use of vehicles in matches because of their liability to teams in earning damage WP for enemies. Competitive teams would always think twice about bringing in LAVs or Tanks. It would only be ADS and dropships with mCRUs, particularly now that they provide safe spawn points which award WPs. He said it targets the MCC, which may or may not mean that it only targets the MCC. If it DOES target only the MCC, then you won't be able to take my tank off me with that strike.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1348
|
Posted - 2014.11.03 14:49:00 -
[39] - Quote
Lazer Fo Cused wrote:1. I consider jihad jeeps as less enjoyable gameplay and frankly broken but im told 'sandbox' by those who use it 1a. I do spam uplinks on roofs and generally contribute to less enjoyable gameplay for the enemy but now im told 'thats not fair so here is some more strikes to stop that' where as the proper answer should be 'sandbox and HTFU' 1b. Jihad jeeps should be fixed by not allowing friendly RE on friendly vehicles if im not allowed to play the way i want which includes uplink spam and annoying on roofs
2. Can all these strikes be deployed at once? 2a. If a 6man squad instead went solo in a squad each would all the solo strikes used at once be better/stronger than the big one? 2b. How strong is each strike? 2c. How much WP will each strike be?
3. Does this promote solo play? 3a. Does this promote a squad splitting up into 1man squads? so they can send down 10+ strikes as and when they need it
4. Does this kill ground vehicles? Low WP strikes which are easy to use and spammable aswell as having to deal with constant AV 4a. The gunlogi will be worse off as a result, infact all shield vehicles will be worse off because if any of the strike do stop the shield passive rep then it can be good as dead due to in DUST passive shield regen is not constant unlike in EVE where it is and extenders add to the amount of passive shield regen 4b. Madrugar will be the go to vehicle due to constant armor reps, incubus the same These are viable questions because in some instances , some changes open up a can of worms that the community will latter on complain about . I had similar thoughts as well but I didn't even want to start , glad that you were and are thinking about the after effects because I used spawns as well and considered it a viable tactic because the thought was to put as much pressure on the opponent as possible and to force them to do things like , get into a DS which shouldn't be hard for those that harp on squad play and clear some of these rooftops , I know I play solo and I do it by my self with my HMG , not caring if I die or not but just trying to address the threat .
A lot of people complain about things that aren't even " issues " because they don't want to risk or address it themselves so they come to the forum and complain about it in an attempt to change that aspect instead of addressing the " issue " themselves . It seems to work for them by the changes in this post and other changes that result in a vanilla game with no tactical game play and then people complain about being bored and saying that this game doesn't have a tactical element .
I'm done talking about this because it's sad and seems to keep happening but when you speak like we do LFC , we're considered the ones with the problem and are attacked in responses .
This and the fact that you have some that are trying to kill the solo aspect of this game are problems , real problems ... I mean , what is considered a " viable " tactic anymore and this is a game where people swindle people out of ISK , they steal your vehicles , team mates kill you and destroy your equipment and vehicles by driving into or flying into them , sniping they give away your position by placing a nano in the spot your in as to draw attention or team kill you when you snipe , they stand around during a match and do nothing while your team is getting slaughtered , I can go on and on but I guess these things are not problems or " issues " that need to be addressed because they are " viable tactics " and they don't truly hinder gameplay .
I'm done because I really don't feel like I have to respond to those who think otherwise .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
|
Ku Shala
The Generals
1006
|
Posted - 2014.11.03 14:51:00 -
[40] - Quote
Blueberries with killing potential .......... Good luck in fw when you get teamed by a friendly 10 times a match
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
|
|
Spkr4theDead
Red Star. EoN.
2314
|
Posted - 2014.11.03 14:56:00 -
[41] - Quote
This
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2314
|
Posted - 2014.11.03 15:02:00 -
[42] - Quote
Cat Merc wrote:CCP Rattati wrote: Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius
So is the solo precision strike more powerful than the strike we have right now? Because the current Precision strike cannot really blap a tank. Even if the tank isn't moving and you aim the strike right on it, it can get off it fairly easily without taking too much damage. If you nerf the radius even further, it will really only kill tankers that intentionally sit still in the strike or are stuck on terrain. I would recommend upping the damage on the strike if you're going to lower the radius. You need even more to destroy someone that has their head screwed on straight? Grab a pair of tanks and go destroy that enemy tank. It's not hard.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
manboar thunder fist
Dead Man's Game RUST415
198
|
Posted - 2014.11.03 15:11:00 -
[43] - Quote
can't wait for 5-6 solo strikes a match.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
|
Brush Master
Onslaught Inc RISE of LEGION
1314
|
Posted - 2014.11.03 15:16:00 -
[44] - Quote
As far as strikes go, I like
- Squad Focused Strike - I think this would be great for teams, winning at the last second with a massive strike.
- I like the increase variety with flux strikes and solo but one concern is the menu system, right now, waiting for a menu to load, map to load, it can take a while. Would like to see line of sight strikes be an option so your just use the quick commands to call it in.
Intel or iLinks? sounds like a nice variety as long as they are limited and do not fall under the same scenario as nanohives/uplinks where you can spam several at each tier.
While you are thinking Link types, how about an E-War type link/hive that disables or prevents any enemy nanohive/uplink within a large radius, think 2-3 time radius of a flux. It would not destroy enemy equipment, just prevent it from working, so enemy has to find it and destroy it before their equipment works.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9084
|
Posted - 2014.11.03 15:22:00 -
[45] - Quote
Will the flux strike hit stuff under surfaces? Because let's not pretend that major positions of uplink spam aren't under a roof.
How well this work in FW? Different times for higher tier strikes maybe?
Lastly, I love this don't get me wrong, but Caldari and Amarr logis will hate you. They get a bonus to consumable equipment and now it's easier to destroy? Maybe new bonuses, but what if instead deployable equipment regenerated over time? Use something like the active scanner timer. You drop an uplink, then you wait for the red ring to go around the circle before you can drop another? Two positives here: 1) Caldari and Amarr logis now will never run out of their specialized equipment and 2) You can't go to a supply depot and spam all the equipment on your fits because after each drop you have to wait to drop another. Of course keep the same max active limit and higher tiers/specific variants can have a shorter cooldown.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
|
Iskandar Zul Karnain
Hellstorm Inc General Tso's Alliance
2709
|
Posted - 2014.11.03 15:26:00 -
[46] - Quote
All my yes! I've been hoping to see ideas like this that shake the same old tired game play. The 'Squad Focused Strike' is really going to make the tears flow for those close games.
Question: How will solo orbitals work while in squad?
If in squad, will any member of the squad be able to drop their own solo orbital (detracting from the WP needed to drop a squad OB)?
Quafe Army
|
Cat Merc
Onslaught Inc RISE of LEGION
12942
|
Posted - 2014.11.03 15:39:00 -
[47] - Quote
Ripley Riley wrote:I like everything proposed except for one thing: solo warbarge strikes.
CCP Rattati, please reconsider this part of the proposal. The idea of dozens of solo players calling down warbarge strikes every match just makes me cringe so hard. Warbarge strikes are a reward for joining a squad and following squad orders... or at least that is what I thought. If the blast radius is as tiny as I think it is, I expect it wouldn't be a problem at all.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
12942
|
Posted - 2014.11.03 15:42:00 -
[48] - Quote
Spkr4theDead wrote:Cat Merc wrote:CCP Rattati wrote: Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius
So is the solo precision strike more powerful than the strike we have right now? Because the current Precision strike cannot really blap a tank. Even if the tank isn't moving and you aim the strike right on it, it can get off it fairly easily without taking too much damage. If you nerf the radius even further, it will really only kill tankers that intentionally sit still in the strike or are stuck on terrain. I would recommend upping the damage on the strike if you're going to lower the radius. You need even more to destroy someone that has their head screwed on straight? Grab a pair of tanks and go destroy that enemy tank. It's not hard. Gee, I guess me wasting a valuable tactical resource that could be used to clear equipment from an area, or soften enemy positions, or getting rid of that annoying sniper back in the redline shouldn't do anything to your tank. Good to know.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
|
CCP Rattati
C C P C C P Alliance
10063
|
Posted - 2014.11.03 15:42:00 -
[49] - Quote
Cat Merc wrote:Ripley Riley wrote:I like everything proposed except for one thing: solo warbarge strikes.
CCP Rattati, please reconsider this part of the proposal. The idea of dozens of solo players calling down warbarge strikes every match just makes me cringe so hard. Warbarge strikes are a reward for joining a squad and following squad orders... or at least that is what I thought. If the blast radius is as tiny as I think it is, I expect it wouldn't be a problem at all. just to get the taste
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2281
|
Posted - 2014.11.03 15:43:00 -
[50] - Quote
Aero Yassavi wrote:Will the flux strike hit stuff under surfaces? Because let's not pretend that major positions of uplink spam aren't under a roof.
How well this work in FW? Different times for higher tier strikes maybe?
Lastly, I love this don't get me wrong, but Caldari and Amarr logis will hate you. They get a bonus to consumable equipment and now it's easier to destroy? Maybe new bonuses, but what if instead deployable equipment regenerated over time? Use something like the active scanner timer. You drop an uplink, then you wait for the red ring to go around the circle before you can drop another? Two positives here: 1) Caldari and Amarr logis now will never run out of their specialized equipment and 2) You can't go to a supply depot and spam all the equipment on your fits because after each drop you have to wait to drop another. Of course keep the same max active limit and higher tiers/specific variants can have a shorter cooldown. Like this a lot. +1 Aero.
Just some ideas to try and flesh it out:
1) ONLY LOGIS get regenerating equipment. This could be a central role advantage.
2) Deploying equipment still costs ISK. Basically, what the Logi is paying for is nanites - thinking bigger, nanites really should be a primary resource in DUST and would be a good candidate for PC geopolitics.
3) Logis should have the ability to destroy their own equipment. Remotely.
4) Logi role bonuses for equipment efficacy should be better than and non-logi class suit. <-- Just throwing this in, it's really an old point from other conversations
PSN: RationalSpark
|
|
Cat Merc
Onslaught Inc RISE of LEGION
12942
|
Posted - 2014.11.03 15:48:00 -
[51] - Quote
CCP Rattati wrote:Cat Merc wrote:Ripley Riley wrote:I like everything proposed except for one thing: solo warbarge strikes.
CCP Rattati, please reconsider this part of the proposal. The idea of dozens of solo players calling down warbarge strikes every match just makes me cringe so hard. Warbarge strikes are a reward for joining a squad and following squad orders... or at least that is what I thought. If the blast radius is as tiny as I think it is, I expect it wouldn't be a problem at all. just to get the taste For some reason I feel like this sentence was expected to link a picture or a video of some sort displaying something small in size.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
12943
|
Posted - 2014.11.03 15:49:00 -
[52] - Quote
Aero Yassavi wrote:Lastly, I love this don't get me wrong, but Caldari and Amarr logis will hate you. They get a bonus to consumable equipment and now it's easier to destroy? Maybe new bonuses, but what if instead deployable equipment regenerated over time? Use something like the active scanner timer. You drop an uplink, then you wait for the red ring to go around the circle before you can drop another? Two positives here: 1) Caldari and Amarr logis now will never run out of their specialized equipment and 2) You can't go to a supply depot and spam all the equipment on your fits because after each drop you have to wait to drop another. Of course keep the same max active limit and higher tiers/specific variants can have a shorter cooldown. Same answer I gave to Spkr, it's a valuable tactical resource that should hurt the enemy when used right.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
|
CCP Rattati
C C P C C P Alliance
10066
|
Posted - 2014.11.03 15:51:00 -
[53] - Quote
Aero Yassavi wrote:Will the flux strike hit stuff under surfaces? Because let's not pretend that major positions of uplink spam aren't under a roof.
How well this work in FW? Different times for higher tier strikes maybe?
Lastly, I love this don't get me wrong, but Caldari and Amarr logis will hate you. They get a bonus to consumable equipment and now it's easier to destroy? Maybe new bonuses, but what if instead deployable equipment regenerated over time? Use something like the active scanner timer. You drop an uplink, then you wait for the red ring to go around the circle before you can drop another? Two positives here: 1) Caldari and Amarr logis now will never run out of their specialized equipment and 2) You can't go to a supply depot and spam all the equipment on your fits because after each drop you have to wait to drop another. Of course keep the same max active limit and higher tiers/specific variants can have a shorter cooldown.
How about they deploy far apart, under roofs or inside buildings?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Cat Merc
Onslaught Inc RISE of LEGION
12943
|
Posted - 2014.11.03 15:52:00 -
[54] - Quote
CCP Rattati wrote:Aero Yassavi wrote:Will the flux strike hit stuff under surfaces? Because let's not pretend that major positions of uplink spam aren't under a roof.
How well this work in FW? Different times for higher tier strikes maybe?
Lastly, I love this don't get me wrong, but Caldari and Amarr logis will hate you. They get a bonus to consumable equipment and now it's easier to destroy? Maybe new bonuses, but what if instead deployable equipment regenerated over time? Use something like the active scanner timer. You drop an uplink, then you wait for the red ring to go around the circle before you can drop another? Two positives here: 1) Caldari and Amarr logis now will never run out of their specialized equipment and 2) You can't go to a supply depot and spam all the equipment on your fits because after each drop you have to wait to drop another. Of course keep the same max active limit and higher tiers/specific variants can have a shorter cooldown. How about they deploy far apart, under roofs or inside buildings? Well then, guess that supply depot room in the Gallente research facility is still going to be annoying.
Guess that's why I'm carrying flux nades.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
|
CCP Rattati
C C P C C P Alliance
10066
|
Posted - 2014.11.03 15:54:00 -
[55] - Quote
Spkr4theDead wrote:Jadek Menaheim wrote:Oooohhh, those flux strike animations are really pretty. This sounds cool, but Caldari and Amarr logi players are not going to like their stuff always being blapped with solo flux strikes. Kept reading...ok those signature profile changes help address that. And this strikes me as particularly interesting. Would 8000 WP be a good value for that. CCP Rattati wrote:Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds. With the rate vehicle damage WP and Logistics Rep WP, this would encourage FW and PC teams to fight in particular offensive and defensive ways in order to limit how much the opposition squads earn in order to mitigate the opportunities they have to lance their MCC. I could see this being a valuable addition to the meta, but it has to be introduced very very carefully. Soraya Xel, may like that the MCC lance options deters the use of vehicles in matches because of their liability to teams in earning damage WP for enemies. Competitive teams would always think twice about bringing in LAVs or Tanks. It would only be ADS and dropships with mCRUs, particularly now that they provide safe spawn points which award WPs. He said it targets the MCC, which may or may not mean that it only targets the MCC. If it DOES target only the MCC, then you won't be able to take my tank off me with that strike.
It would be a pinpoint strike, anywhere, not only MCC. Waste it on a single tank if you want, probably miss him if you do, rather than do obscene MCC damage and potentially win the match.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Cat Merc
Onslaught Inc RISE of LEGION
12943
|
Posted - 2014.11.03 15:54:00 -
[56] - Quote
I'm wondering, how much damage does the MCC precision strike do?
Will it remove 1/4th armor?
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
|
CCP Rattati
C C P C C P Alliance
10066
|
Posted - 2014.11.03 15:55:00 -
[57] - Quote
Cat Merc wrote:CCP Rattati wrote:Aero Yassavi wrote:Will the flux strike hit stuff under surfaces? Because let's not pretend that major positions of uplink spam aren't under a roof.
How well this work in FW? Different times for higher tier strikes maybe?
Lastly, I love this don't get me wrong, but Caldari and Amarr logis will hate you. They get a bonus to consumable equipment and now it's easier to destroy? Maybe new bonuses, but what if instead deployable equipment regenerated over time? Use something like the active scanner timer. You drop an uplink, then you wait for the red ring to go around the circle before you can drop another? Two positives here: 1) Caldari and Amarr logis now will never run out of their specialized equipment and 2) You can't go to a supply depot and spam all the equipment on your fits because after each drop you have to wait to drop another. Of course keep the same max active limit and higher tiers/specific variants can have a shorter cooldown. How about they deploy far apart, under roofs or inside buildings? Well then, guess that supply depot room in the Gallente research facility is still going to be annoying. Guess that's why I'm carrying flux nades.
Until we get that "one per equipment category" setting I want
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
10066
|
Posted - 2014.11.03 15:56:00 -
[58] - Quote
Cat Merc wrote:I'm wondering, how much damage does the MCC precision strike do?
Will it remove 1/4th armor?
I have no idea, these are just preliminary designs. Now that I see that the community is pretty excited, we can explore and evaluate our options further.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Cat Merc
Onslaught Inc RISE of LEGION
12943
|
Posted - 2014.11.03 15:57:00 -
[59] - Quote
CCP Rattati wrote:Cat Merc wrote:CCP Rattati wrote:Aero Yassavi wrote:Will the flux strike hit stuff under surfaces? Because let's not pretend that major positions of uplink spam aren't under a roof.
How well this work in FW? Different times for higher tier strikes maybe?
Lastly, I love this don't get me wrong, but Caldari and Amarr logis will hate you. They get a bonus to consumable equipment and now it's easier to destroy? Maybe new bonuses, but what if instead deployable equipment regenerated over time? Use something like the active scanner timer. You drop an uplink, then you wait for the red ring to go around the circle before you can drop another? Two positives here: 1) Caldari and Amarr logis now will never run out of their specialized equipment and 2) You can't go to a supply depot and spam all the equipment on your fits because after each drop you have to wait to drop another. Of course keep the same max active limit and higher tiers/specific variants can have a shorter cooldown. How about they deploy far apart, under roofs or inside buildings? Well then, guess that supply depot room in the Gallente research facility is still going to be annoying. Guess that's why I'm carrying flux nades. Until we get that "one per equipment category" setting I want ...Terrific.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
12943
|
Posted - 2014.11.03 15:59:00 -
[60] - Quote
CCP Rattati wrote:Cat Merc wrote:I'm wondering, how much damage does the MCC precision strike do?
Will it remove 1/4th armor? I have no idea, these are just preliminary designs. Now that I see that the community is pretty excited, we can explore and evaluate our options further. Gotchya, I was wondering how far along this was.
I got so used to devs discussing ideas only when the general thing is set in stone and only numbers can change. Guess I still didn't shake that off.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
|
|
|
|
Pages: 1 [2] 3 4 5 6 :: one page |
First page | Previous page | Next page | Last page |