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1501. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
It's been incredibly frustrating that CCP has been so quiet on this problem. It's a game-breaking issue that they appear to not be taking as seriously as they should. Every week since 1.6 has been a real struggle to motivate myself to log in and c...
- by Vell0cet - at 2013.12.05 07:02:00
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1502. 1.8 time (1.7 is old news) - in General Discussions [original thread]
Iron Wolf Saber wrote: There is a forge gun change, CCP Logibro is trying to get it posted now, it seemed to been a late change and didn't make the presses in time. As for 1.8 what would you like to see in it? Racial symmetry should be a MA...
- by Vell0cet - at 2013.12.05 01:07:00
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1503. Can we please get the rest of the content?? - in General Discussions [original thread]
You forgot laser turrets for vehicles. I'm looking forward to racial symmetry too. I do understand the need to fix the basic game engine though. I suspect now that most things are working fairly well (TTK aside), I'd like to think we will see an ...
- by Vell0cet - at 2013.12.04 06:57:00
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1504. The "Thank You" For the Fac-War changes thread! - in General Discussions [original thread]
These changes are awesome and a good step forward. I expect there will be significant tweaking around the friendly fire issues that are guaranteed to arise, but should gradually be ironed out over the next several months. I'd really like to see th...
- by Vell0cet - at 2013.12.04 01:15:00
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1505. dust 514 & ps4 - in General Discussions [original thread]
If DUST went to 2 different platforms (of 2 different generations) simultaneously using presumably 2 different engines (unreal 3 & 4) development will grind to a halt. When there are balance issues, they will have to figure out if it's the PS3...
- by Vell0cet - at 2013.12.04 00:27:00
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1506. Be Careful what you wish for. - in General Discussions [original thread]
I posted this here in a previous thread: Vell0cet wrote: ...First I agree with new players having 0 cap until some level is established (somewhere around 2-5 million SP). Next I would like to see a decay mechanism implemented for the SP rol...
- by Vell0cet - at 2013.12.03 21:53:00
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1507. Unpopular opinion on PvE - in General Discussions [original thread]
I agree that PvP should be the priority right now. We need to get the core PvP experience up-to-snuff before branching off in different directions. I do disagree that PvE would have to be stale however. I posted a thread on how CCP could integrate...
- by Vell0cet - at 2013.12.03 21:26:00
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1508. The Solution To Prototype Stomping - Final - in General Discussions [original thread]
CHICAGOCUBS4EVER wrote: Imo the most effective way to balance matchmaking would be twofold. First, expand the academy so players arent kicked out of it til much later, like 1m wp or 5m sp or something. Also, make all players uncapped til they h...
- by Vell0cet - at 2013.12.02 22:15:00
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1509. DUST 514 OFFLINE??? - in General Discussions [original thread]
I'd like to think the massive dev blog they've been working on was so awesome the servers just couldn't handle it.
- by Vell0cet - at 2013.12.02 16:40:00
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1510. Announcement:New Dev Blog: A Revealing Look at In-game Events for DUST 514 - in Announcement and Events [original thread]
Link still works but is no longer appearing in dev blog section of the main site.
- by Vell0cet - at 2013.12.02 16:36:00
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1511. Remove Weapon Proficiency Skills - in General Discussions [original thread]
Cosgar wrote: EternalRMG wrote: Just reduce dmg by 15% to all weapons and leave prof. Alone That is the only skill that makes low tier weapons powerfuller thsn they normally are without making them op With this skill, sp gives you an edge ov...
- by Vell0cet - at 2013.12.02 04:48:00
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1512. What's your take on the heavy laser? - in General Discussions [original thread]
This could be a stupid idea, but what if it fired a wide and flat beam that would be about 2 meters wide. It would work much like the current laser rifle, except objects would only take damage proportional to the amount of the beam's width they ar...
- by Vell0cet - at 2013.12.02 02:53:00
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1513. Rules Question re: player run isk exchange between Dust and Eve - in Feedback/Requests [original thread]
Flint Beastgood III wrote: Fox Gaden wrote: I thought about suggesting a similar arrangement, but it is nice to see someone else had the same thought. I donGÇÖt have enough ISK on DUST side to run something like this myself anyway. No on...
- by Vell0cet - at 2013.12.01 17:23:00
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1514. what if the sentinels side arm was changed to a personel drone platform. - in General Discussions [original thread]
Zekain K wrote: Cat Merc wrote: Zekain K wrote: Cat Merc wrote: CCP said drones will take as much computing power as actual players in the game. They rather have more players than drones. That's the issue right now. Also, a drone repa...
- by Vell0cet - at 2013.12.01 13:00:00
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1515. So I squadded up in DUST514 with a guy on PS4 yesterday.. !!!!!!! yes I just sai... - in General Discussions [original thread]
I heard from a reliable source that they were removing the word "gullible" from the dictionary.
- by Vell0cet - at 2013.12.01 05:54:00
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1516. what if the sentinels side arm was changed to a personel drone platform. - in General Discussions [original thread]
I can't wait for drones in this game, but were going to have to wait until it's on better hardware to handle all of those extra objects, because @Cat Merc is right about the resource constraints. Also this is the wrong way to handle drones. Some s...
- by Vell0cet - at 2013.11.30 22:17:00
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1517. Let's talk dust: Scout role and DEV action. - in General Discussions [original thread]
Cloaks will be a game-changer for scouts. I wish CCP would communicate better regarding their timeline.
- by Vell0cet - at 2013.11.30 17:47:00
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1518. THE USE OF A SCOUT CLOAK - in General Discussions [original thread]
Cloaking should work similar to EVE. Cloaks should take up an equipment slot. There should be 2 varieties, the basic variety which any suit can fit and will cloak you indefinitely as long as you donGÇÖt move your feet (you can still look in 360 d...
- by Vell0cet - at 2013.11.30 17:24:00
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1519. Bring Bounty's to DUST? - in General Discussions [original thread]
Hecarim Van Hohen wrote: Vell0cet wrote: Hecarim Van Hohen wrote: Vell0cet wrote: +1 The only question I have is if teamkills should count for bounties. When friendly-fire is activated in FW 2.0 should teamkills pay out bounties? W...
- by Vell0cet - at 2013.11.30 16:27:00
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1520. Bring Bounty's to DUST? - in General Discussions [original thread]
Hecarim Van Hohen wrote: Vell0cet wrote: +1 The only question I have is if teamkills should count for bounties. When friendly-fire is activated in FW 2.0 should teamkills pay out bounties? Why not? Merc A has bounty on him and his buddy ...
- by Vell0cet - at 2013.11.30 16:02:00
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