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121. Anybody else think disabling AA and bullet magnatisim would balance - in General Discussions [original thread]
There isn't bullet magnetism, I'm pretty sure that's lag. The bullet went in a straight line on the other guy's screen, and it's curving on your screen to catch up to you because of lag. AA is fine. It's very weak compared to other FPS games and ...
- by Vell0cet - at 2015.05.27 14:44:00
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122. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
When you talk about adjusting movement speeds in this game, I still think the long-term solution is to create a mass stat. Speed, strafe speed, sprint speed, stamina depletion rates and jump height would be derived from formulas based on mass (the...
- by Vell0cet - at 2015.05.27 14:35:00
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123. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
I really like this design. One area I think could use a tweak is trying to incentivize a corp to field many of their members instead of just the top players over and over (the changes to ringing strikes a nice balance of keeping that option avail...
- by Vell0cet - at 2015.05.25 16:41:00
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124. Is it too late to sway the public over to the Blaster rifle instead? - in General Discussions [original thread]
Blaster rifle is more consistent and for that reason is my preference, but plasma rifle does have a nicer ring to it. IMO consistent naming (and thus easier for new players to grasp) trumps how cool the name sounds. I'm pretty sure I"m in the mino...
- by Vell0cet - at 2015.05.24 19:39:00
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125. Pirate suits and how to implement them. - in General Discussions [original thread]
I'd rather wait until we're on a new platform before we start adding stuff like pirate dropsuits. The pirate stuff is often bonuses for EVE-style ewar (webs, neuts, etc) that doesn't exist yet. Let's wait untill we have more stuff in the game so w...
- by Vell0cet - at 2015.05.21 01:20:00
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126. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Another way of reducing assets would be to: 1. Add a mechanism to easily, prominently and conveniently convert AUR to ISK through a system like Guild Wars 2 where supply/demand determines the price, but CCP has all of the control on their end. 2. ...
- by Vell0cet - at 2015.05.15 02:45:00
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127. what of we could attach Res to people - in General Discussions [original thread]
You used to be able to put REs on dead enemies, when they got revived and ran back to their friends, you could detonate it and get a bunch of kills.
- by Vell0cet - at 2015.05.14 23:32:00
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128. So what is the best APEX suit? - in General Discussions [original thread]
The Minmatar commando APEX is a ton of fun to use. Although you don't have much room for changing stuff around like you do on an assault. You would need to put SP into it of course though.
- by Vell0cet - at 2015.05.14 02:18:00
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129. What if we removed slot tier progression - in General Discussions [original thread]
This would radically compress the power curve between the tiers. The downside is the cost-to-power ratio would increase dramatically and would really affect the economy. I'm not saying this shouldn't happen, just pointing out that there is a signi...
- by Vell0cet - at 2015.05.13 22:41:00
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130. Anybody else feel like running pure passive scanning on scouts is ba... - in General Discussions [original thread]
MINA Longstrike wrote: Vell0cet wrote: MINA Longstrike wrote: An amarr scout will pick up almost every other dropsuit at 15m or less. How long does it take to detect a scout behind you, turn, aim, fire and kill your target? How long doe...
- by Vell0cet - at 2015.05.13 19:01:00
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131. Anybody else feel like running pure passive scanning on scouts is ba... - in General Discussions [original thread]
Adipem Nothi wrote: Vell0cet wrote: MINA Longstrike wrote: An amarr scout will pick up almost every other dropsuit at 15m or less. How long does it take to detect a scout behind you, turn, aim, fire and kill your target? How long does i...
- by Vell0cet - at 2015.05.13 16:40:00
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132. Do not attempt to trade with grifgrif 94102/grifgrif9410! - in General Discussions [original thread]
You broke multiple trade rules on this one: 1. You did a trade with someone on their alt account 2. You did a trade for one large amount instead of lots of small transactions. Not smart.
- by Vell0cet - at 2015.05.13 16:07:00
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133. Anybody else feel like running pure passive scanning on scouts is ba... - in General Discussions [original thread]
MINA Longstrike wrote: An amarr scout will pick up almost every other dropsuit at 15m or less. How long does it take to detect a scout behind you, turn, aim, fire and kill your target? How long does it take that scout to close from 15m to sho...
- by Vell0cet - at 2015.05.13 16:01:00
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134. Anybody else feel like running pure passive scanning on scouts is ba... - in General Discussions [original thread]
I agree with this. The Amarr Scout is particularly terrible in it's role. Range amps were nerfed way too hard. Putting a complex range amp on my suit only gets an extra few meters of scan range. It's really not worth it. I'd be curios to see the u...
- by Vell0cet - at 2015.05.13 14:16:00
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135. FW SKINs have the same cost as an APEX dropsuit - in General Discussions [original thread]
Ripley Riley wrote: Vell0cet wrote: The cheaper you make skins, the less special you get to feel when you wear it. It would still be a challenge to earn 50k LP and 5mil ISK, making FW SKINs a rarer sight that one of the AUR SKINs. Like I...
- by Vell0cet - at 2015.05.12 17:36:00
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136. FW SKINs have the same cost as an APEX dropsuit - in General Discussions [original thread]
While I agree that the prices of skins in general are probably too high. In the case of FW LP skins, you're buying a trophy. It's to show off to other players how committed you are to your faction. It gives no other bonus other than demonstrating ...
- by Vell0cet - at 2015.05.12 17:21:00
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137. Should I spend $50 more on this game ? - in General Discussions [original thread]
Boosters?
- by Vell0cet - at 2015.05.11 06:24:00
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138. [VIDEO] New Player Experience ends in Rage Quit - in General Discussions [original thread]
castba wrote: DeathwindRising wrote: Vell0cet wrote: james rains wrote: I started playing dust and knew nothing of what to do. But this kid is no exception to whatever they say. Now I say this because he is messing around, and probably...
- by Vell0cet - at 2015.05.09 01:32:00
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139. [VIDEO] New Player Experience ends in Rage Quit - in General Discussions [original thread]
Summa Militum wrote: The kid in the video...his negative experience is his fault. He had a one-track mind that had nothing to do with the objective of that match. Also, he raged quit after 2 matches of a game he had never played before. He clea...
- by Vell0cet - at 2015.05.08 17:06:00
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140. PC Port would be great - in General Discussions [original thread]
CCP Rattati wrote: Who wouldn't want to see DUST on another platform, with multi-threaded processors, 10x memory, GPU's that exceed CPU performance, fast HDs? I just wish you guys (royal "you" -- this is probably above your pay grade) would s...
- by Vell0cet - at 2015.05.08 14:32:00
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