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1581. NPE idea. Proto "starter" fits in the academy only - in Feedback/Requests [original thread]
So I had an idea that new players could play the academy with an unlimited number of a few dozen free "starter" fits and vehicles that were all proto with max skills. These would have a mix of hives, uplinks, scanners, weapons etc. They would only...
- by Vell0cet - at 2013.11.21 02:11:00
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1582. Dust 514 on the PS3 is Finished. Forget About It. All Focus Should be in PS4 Dev... - in General Discussions [original thread]
Moejoe Omnipotent wrote: Player count has flat-lined because mostly Eve players are left. Dust has failed to appeal to its target audience. I think a lot of you have completely forgotten or have completely ignored what CCP's intentions were an...
- by Vell0cet - at 2013.11.21 01:54:00
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1583. Agree / disagree: "high TTK should be one of the things that sets Dust apar... - in General Discussions [original thread]
Yes! TTK was too long in 1.3, slightly too short in 1.4/1.5 (but close), and game-breaking too short in 1.6.
- by Vell0cet - at 2013.11.21 00:12:00
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1584. Why the 80 million PS3's argument is not valid - in General Discussions [original thread]
Zahle Undt wrote: I don't understand why it has to be a choice of PS3 or PS4, it should be on both right now with a slow phase out of the PS3. I'm sure that is what Sony is going to do with DCUO I'm guessing you've never coded anything before...
- by Vell0cet - at 2013.11.20 23:11:00
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1585. Why the 80 million PS3's argument is not valid - in General Discussions [original thread]
CCP knew it was a bullshit line when they said the "80 million PS3" line, but the reality is that launching DUST on the PS4 in its current state would be an unmitigated disaster of epic proportions. Once we have the missing suits/vehicles/weapons ...
- by Vell0cet - at 2013.11.20 21:24:00
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1586. [Feedback) Supply depots positions for vehicles in 1.7 - in Feedback/Requests [original thread]
I'd like to see a new class of nanohives (make them a separate skill) that can resupply vehicle ammo with big price tags and hefty fitting requirements. I also like the idea of orbitally deployed supply depots.
- by Vell0cet - at 2013.11.20 18:28:00
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1587. Old Beta Player, looking for pointers of returning to Dust. - in General Discussions [original thread]
We should be getting massive changes in the next few patches. Expect all racial dropsuits to be available before Febuary (likely sooner). New rifles, really powerful vehicles, are what we currently know about 1.7. Changes to Faction Warfare, PC as...
- by Vell0cet - at 2013.11.20 17:41:00
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1588. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
Spkr4theDead wrote: [complaining] Translation .
- by Vell0cet - at 2013.11.20 10:47:00
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1589. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
The SP sinks make sense to me. This game is designed to be around for many years. At the current pace, people would exhaust their options too quickly. The idea is that you can't ever have everything (by design). Completely maxing out the vehicle t...
- by Vell0cet - at 2013.11.20 01:22:00
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1590. Something (still) missing from the vehicle updates. - in General Discussions [original thread]
Vehicle capacitors.
- by Vell0cet - at 2013.11.19 23:49:00
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1591. Announcement:Dev Blog: Vehicle Changes in Uprising 1.7 - in Announcement and Events [original thread]
The SP sinks aren't a problem for me, since we're going to need them as SP keeps coming in every week. I'm very happy the ADS is sticking around, and the full list of racial vehicle skills looks promising. I hope to see Amarr vehicles sooner-than-...
- by Vell0cet - at 2013.11.19 21:54:00
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1592. The Rhadamanthus Fund - in General Discussions [original thread]
Judge is a gentleman and a scholar. Let's make the funding target.
- by Vell0cet - at 2013.11.19 21:26:00
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1593. I hate the idea of.. - in General Discussions [original thread]
I would have liked to see the vehicle tree mirror the dropsuit tree. The deeper the trees the more diversity we will have and less FotM.
- by Vell0cet - at 2013.11.19 21:20:00
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1594. Assault dropships being kept in 1.7 - in General Discussions [original thread]
I'm waiting for Amarr vehicles before specking into dropships, but I'm really happy with this decision even though it won't directly affect me. Things like assault dropships keep the game interesting, and mix up combat.
- by Vell0cet - at 2013.11.19 19:34:00
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1595. Breaking point come 1.7 ? - in General Discussions [original thread]
Not for me. I expect plenty of balance issues that need to be ironed out following the update. I'm hoping by fanfest we'll have a pretty solid core foundation to build from.
- by Vell0cet - at 2013.11.19 16:21:00
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1596. [Suggestion] Base splash damage on signature radius - in Feedback/Requests [original thread]
+1. I posted this idea a few months ago. What I like about it (especially the speed aspect) is that it forces stationary players to move when in cover being shelled with AoE rounds. It creates new and interesting tactics, and parallels EVE.
- by Vell0cet - at 2013.11.19 05:57:00
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1597. I feel like one of the few that misses the warbarge in pub matches due to... - in General Discussions [original thread]
I miss it as well. Looking forward to when the table shows us the map we're playing on, so we can squad up and make an initial battle plan.
- by Vell0cet - at 2013.11.19 04:31:00
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1598. A Respec could save this game... - in Feedback/Requests [original thread]
Talos Alomar wrote: I would be in favor of a respec when racial symmetry is achieved. Call it a grand re-launch as a way to try to lure as many people as possible back into this game. This. A one-time respec when all racial suits, and vehic...
- by Vell0cet - at 2013.11.18 22:22:00
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1599. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
So I finished reading everything and I have some concerns about some of the proposals: Cap is based on highest playerGÇÖs cap . The problem with is is we essentially have 2 groups: (a)those who are pushing the cap forward every week and (b)ev...
- by Vell0cet - at 2013.11.18 21:52:00
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1600. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
I apologize for not reading the full thread, I suspect this idea may have been mentioned, but I wanted to post it here for consideration in case it wasnGÇÖt brought up. First I agree with new players having 0 cap until some level is established (...
- by Vell0cet - at 2013.11.16 20:41:00
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