Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 [100] |
1981. [Request] Quickplay matchmaking implementation idea. - in Feedback/Requests [original thread]
There should be the option for quickplay matchmaking. In this mode, each player is given a score based on SP, K/D, Win/Loss, average rank in match etc. The matchmaking system will pair up people of any score, but will balance each side so that bot...
- by Vell0cet - at 2013.09.03 17:23:00
|
1982. Add Skill Sheets - in Feedback/Requests [original thread]
I think there are 1000s of other things CCP needs to sort out first. Also not everyone wants other people to see their skill tree so it would have to be optional. If you want to help new players out, why not write a blog post about skills?
- by Vell0cet - at 2013.09.03 14:53:00
|
1983. More Merc Battles - in Feedback/Requests [original thread]
PC needs to produce a resource that EVE players will care about. They need to REALLY care about it. Something like goo EVE players drink that gives them a 10% increase to SP gain for a week, or a resource required to keep Null-Sec jump bridges ope...
- by Vell0cet - at 2013.09.03 08:18:00
|
1984. Suggestion: Planetary Interaction between Dust 514 and EVE - in Feedback/Requests [original thread]
The problem with this is that there's not that much ISK in PI at the moment for EVE players. I have 2 EVE characters with PI skills but I often don't even bother to keep things going as it's kind of a pain, and not very lucrative. Now if the wea...
- by Vell0cet - at 2013.09.03 08:10:00
|
1985. So by the looks of it, what's going to be the focus of 1.6? - in General Discussions [original thread]
I want a test-range to try weapons/suits/modules/vehicles/fits before skilling into them. I posted how this could be implemented in a quick/dirty fashion a few months ago. I also agree that filling in all of the racial variant dropsuits should b...
- by Vell0cet - at 2013.09.03 07:32:00
|
1986. Suggestion: Light/Scout Suit Only Modules - in Feedback/Requests [original thread]
Nguruthos IX wrote: Doesn't this go against every philosophy of eve customization? There are a lot of modules in EVE that can only be fit onto certain hulls (covops cloaks, bubbles, Fleet boosters, etc.). We have this concept in Dust already ...
- by Vell0cet - at 2013.09.02 20:23:00
|
1987. Suggestion: Light/Scout Suit Only Modules - in Feedback/Requests [original thread]
I made a thread about scout-centric modules: Ascension cables, Jetpacks, Nano Jump Drives a few months ago. I agree that the scout needs access to sexy modules to balance how squishy they are on the field.
- by Vell0cet - at 2013.09.02 19:48:00
|
1988. [Request] A titan-like vehicle for dust - in Feedback/Requests [original thread]
If CCP was going to implement some crazy-expensive hardcore vehicles, then having a massive ground-vehicle/walker on the scale of an AT-AT would be more fitting to DUST than a ship that takes up the whole skybox.
- by Vell0cet - at 2013.09.01 14:39:00
|
1989. Announcement:Dev blog: No Fighting in the Lab Room: New Outpost Coming in Uprising 1.4 - in Announcement and Events [original thread]
This is exciting, and a welcomed addition! I also echo the concerns that the current pacing for releasing outposts will take half a decade just to finnish the initial line of structures. There's a great thread about using crashed ships for a l...
- by Vell0cet - at 2013.09.01 14:35:00
|
1990. [Request] A titan-like vehicle for dust - in Feedback/Requests [original thread]
They already have these, they're called battleships. Download EVE and give it a try.
- by Vell0cet - at 2013.09.01 12:30:00
|
1991. Tanks are not worth... - in Feedback/Requests [original thread]
Tanks should roll with supporting teammates. If you had logistics repping you, and squadmates taking out the AV infantry, you can pretty much guarantee a win. People who want tanks to be indestructible lone-wolf gods are crazy. They should be grea...
- by Vell0cet - at 2013.09.01 12:25:00
|
1992. [Request] Large socket (Map) based on a crashed EVE ship. - in Feedback/Requests [original thread]
Crashed drones in small sockets would also be great and probably quick/easy to implement. It would also finally give Amarr drones a purpose in New Eden...
- by Vell0cet - at 2013.09.01 11:51:00
|
1993. [Request] Large socket (Map) based on a crashed EVE ship. - in Feedback/Requests [original thread]
Another thought that would come even much later than this is having racial debris that could fall out of the sky (like a meteor) during the match whenever an EVE ship in orbit is popped. I.e. we see the explosion in sky and then have a couple piec...
- by Vell0cet - at 2013.08.31 23:56:00
|
1994. [Request] Large socket (Map) based on a crashed EVE ship. - in Feedback/Requests [original thread]
Really great idea. CCP could even make a bunch of crashed frigs that could fill in medium map sockets. Just adding that kind of variety would help immersion tremendously and be damn cool to boot! Also, they've already got the ship models to work f...
- by Vell0cet - at 2013.08.31 17:41:00
|
1995. A little bird showed me this awesome concept. - in General Discussions [original thread]
I like the verticality. Let's hope there are multiple levels of gangways with checkpoints and hiding spots to facilitate interesting combat.
- by Vell0cet - at 2013.08.31 10:45:00
|
1996. Sticky:What's going on with the Battle Academy? - in General Discussions [original thread]
Has there been any thought to a 2-tiered battle academy? First tier is for people logging in for the first time and is analogous to what we have now. The second tier (post-graduate battle academy) is a "kiddy pool" option that would a gamemode typ...
- by Vell0cet - at 2013.08.31 10:31:00
|
1997. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Didn't read the full thread. First, let me say that I'm happy CCP has posted this information early to get feedback. Increased transparency will only help DUST be balanced better and more efficiently. This is a big step in the right direction! N...
- by Vell0cet - at 2013.08.31 10:07:00
|
1998. What do we want plasma cannons to be like? - in General Discussions [original thread]
I like the charging idea, but I would add the twist that if you charge it all the way it overheats/blows up in your face damaging you in the same way as scrambler/laser rifles where you try to cool down the weapon and can't run/reload. It's a risk...
- by Vell0cet - at 2013.08.27 07:53:00
|
1999. Explosive Module to counter Mass Driver and other explosive weapons - in Feedback/Requests [original thread]
I had a proposal to have player velocity decrease damage if it was greater than the explosive velocity (similar to how it works in EVE). This would encourage some people to speed-fit scouts who could mitigate some damage by sprinting through it....
- by Vell0cet - at 2013.08.24 20:12:00
|
2000. [Request/Feedback/Suggestion] DUST Maps Lack a Great Amount of Creativity and St... - in Feedback/Requests [original thread]
Synbot wrote: In warfare today we have used animals from dogs, horses, and dolphins. Why not be able to use sentient creatures on these maps? Maybe we can ride some kind of slaver hound into battle, or use them to sniff out explosives (which is...
- by Vell0cet - at 2013.08.22 16:22:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 [100] |
First page | Previous page | Next page | Last page |