Pages: 1 2 3 4 5 6 7 8 9 10 20 30 [40] 50 60 70 80 90 100 |
781. [Feedback] Hotfix Charlie Assaults - in Feedback/Requests [original thread]
CCP Rattati wrote: SponkSponkSponk wrote: CCP Rattati wrote: I think the number of modded SCR's is probably being overstated a tad, I haven't really noticed being killed extravagantly nor unfairly by SCR's. I get more killed by CR's and R...
- by Vell0cet - at 2014.08.21 07:38:00
|
782. Holy crap. The LAZ0R R1FLE!!! - in General Discussions [original thread]
The LR is probably my favorite weapon in any FPS I've ever played. It has such an interesting and unique mechanic to it. It's incredibly situational, but a ton of fun in the right circumstances. You WILL get shotgunned & sniped while using it ...
- by Vell0cet - at 2014.08.21 07:19:00
|
783. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks for the feedback, and ISKdestroyed/ISKlost is something I need to calculate as well, it's not as accessible but I should be able to dig it up and correlate with these. It's just the problem that that is such a slayer c...
- by Vell0cet - at 2014.08.21 04:57:00
|
784. BONUS SP - in General Discussions [original thread]
Rollover with decay. Introduce a rollover booster for AUR. Any SP remaining in the cap at the end of the week is added to the rollover pool. Every week this pool is decreased by some percentage. You won't use up your pool, until your active for th...
- by Vell0cet - at 2014.08.21 02:41:00
|
785. The Scrambler Rifle - A fair assessment - in General Discussions [original thread]
You're assuming that a player can consistently stop firing exactly one shot before overheating, which is ridiculous and unrealistic. Most players will stop well short of overheat. And most won't get that consistent RoF everytime. That's a he'll of...
- by Vell0cet - at 2014.08.21 01:52:00
|
786. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: Vell0cet wrote: CCP Rattati wrote: iliel wrote: Just thought of a question (not sure if it's been answered): what are you going to do about stat padders - - that is, players who join current battles and quit if the o...
- by Vell0cet - at 2014.08.21 00:54:00
|
787. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: iliel wrote: Just thought of a question (not sure if it's been answered): what are you going to do about stat padders - - that is, players who join current battles and quit if the opposing team is stacked? I'm hoping peopl...
- by Vell0cet - at 2014.08.21 00:35:00
|
788. Being new is a very bad thing. - in General Discussions [original thread]
PoP SoTa wrote: Curious about this knowledge, if i may: i just joined, looking to become a scout player, and noticed my style seems more on the aggressive side, but at obtaining advantage points and holding them. So I tend to lean towards more...
- by Vell0cet - at 2014.08.20 23:21:00
|
789. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: So my question is what could be factored in to prevent really high scoring players from lowering their Mu without isk loss? (Afking as a squad in an MCC to help their team lose for 0 warppoints?) Player behavior in past ...
- by Vell0cet - at 2014.08.20 20:04:00
|
790. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Gear based, everyone on same level, SP has a say but skill is needed more, cant break out the proto suit if a noob wipes the floor with you The entire point of having different tiers of gear is to give you an edge. I...
- by Vell0cet - at 2014.08.20 19:00:00
|
791. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Vell0cet wrote: Takahiro Kashuken wrote: But you also have lobbies for adv/proto or you could go to FW/PC and also it would be squads vs squads so it would be better than what it currently would be Also academy...
- by Vell0cet - at 2014.08.20 17:46:00
|
792. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: But you also have lobbies for adv/proto or you could go to FW/PC and also it would be squads vs squads so it would be better than what it currently would be Also academy would be extended by a large amount of WP like...
- by Vell0cet - at 2014.08.20 16:58:00
|
793. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: Your other point, the distribution around 25, is just the fact that relatively new players outnumber the old players, that's just how the online business is, we have a very long tail, just like EVE, but only a small part of a...
- by Vell0cet - at 2014.08.20 15:50:00
|
794. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Regis Blackbird wrote: CCP Rattati wrote: Currently lifetime, but as Sponk says, a more complex system could have a decay methodology. Your Mu is persistent and updated every time you complete a battle. It is only set at 25 upon your very f...
- by Vell0cet - at 2014.08.20 08:24:00
|
795. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
I'm very excited about this. I wish we could have had this on 5/14/13. I think things would have gone very differently for DUST if we had. Much love Rattati, for working on this and for the way you're openly engaging the community like you've been...
- by Vell0cet - at 2014.08.20 08:17:00
|
796. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
iliel wrote: Vell0cet wrote: CCP Rattati wrote: Vell0cet wrote: This is awesome. Thanks for sharing this! How is each team made up? In other words, say you have 32 players with similar Mu scores, how does it determine which 16 players...
- by Vell0cet - at 2014.08.20 05:18:00
|
797. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: Vell0cet wrote: This is awesome. Thanks for sharing this! How is each team made up? In other words, say you have 32 players with similar Mu scores, how does it determine which 16 players are on which sides. I always scrat...
- by Vell0cet - at 2014.08.20 03:55:00
|
798. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
This is awesome. Thanks for sharing this! How is each team made up? In other words, say you have 32 players with similar Mu scores, how does it determine which 16 players are on which side? I always scratch my head when Scotty puts 2 full squads ...
- by Vell0cet - at 2014.08.20 03:43:00
|
799. [Feater Request] Different approach to player stats - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks for the reminder, I am currently doing some in-depth analysis on player stats and how to measure "quality" or "skill" of a player, for the matchmaking logic. I will keep you posted. Inb4 Onesimus This is awesome ne...
- by Vell0cet - at 2014.08.20 03:13:00
|
800. Being new is a very bad thing. - in General Discussions [original thread]
J4yne C0bb wrote: Viziam1 wrote: Honestly I like the game but how are you going to keep someone interested in a game when they don't stand a chance at being useful other than being cannon fodder. You don't. That's why this game's playerba...
- by Vell0cet - at 2014.08.20 01:10:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 [40] 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |