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Meeko Fent
Commando Perkone Caldari State
1526
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Posted - 2013.11.14 14:38:00 -
[211] - Quote
Bump.
Can't let this get drowned to the back page without a Dev response.
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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PEW JACKSON
s i n g u l a r i t y
98
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Posted - 2013.11.14 17:25:00 -
[212] - Quote
If CCP made it to where I could strafe as a scout again, that'd be great....... |
Eskel Bondfree
DUST University Ivy League
168
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Posted - 2013.11.14 17:40:00 -
[213] - Quote
Zeylon Rho wrote:Not to "defend" AA, but wasn't there a Dev post about latency inherent in their server-side hit-detection, etc? It was something to the effect of needing a certain degree of AA server-side to compensate for the issues of players' client not always giving an accurate view of things.
Interesting. That could be a possible explanation for why aiming with a mouse feels some how bad at the moment. Most of the time I feel like other poeples bullets hit two times as often as my own. Then sometimes, when I start to strafe for aiming instead of using the mouse (which feels weird for me as PC gamer), bullets tend to hit much better and people go down really fast. |
Pisidon Gmen
Ivory Vanguard
5
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Posted - 2013.11.15 03:21:00 -
[214] - Quote
i so agree the dps is to high on meany weapons making shield mods pointless but the AR seems to b the worst with high fire rate take the malita assalt rifle 750rps with 34 damage thats like 400 dps with no skills no damage mods. drop damage onAR they shoot too far and too fast to b that high or make sheald and armor mods that help protect us adding like 100 toto 150 to sheid extenders would make them worth using as it is they add all most nothing to the ttk and recharges dont have any use do to i am dead in 1 to 2 sec and they don't start recharging b4 iam dead lets talk skills what good dose it do to add 5% armor most suits even on a heavy thats only 20 to30 armor so 5 levals adds 100 to 150 armor so u last fore 3 to 5 more AR rounds |
Cosgar
ParagonX
7781
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Posted - 2013.11.15 03:34:00 -
[215] - Quote
Relevant
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3053
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Posted - 2013.11.15 13:28:00 -
[216] - Quote
Ahh... 1.6 has definitely not improved things.
Join my cult.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3053
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Posted - 2013.11.17 15:52:00 -
[217] - Quote
I like to keep checking in here, but I heard that the word on the street is that it won't be addressed in anyway in 1.7. So, I suppose I'll be looking to see if anything gets changed in 1.8 later. As for now, I've sort of dropped playing because the game is just... not the sort of game I'd want to play - it's something else entirely.
I was playing Borderlands 2, ME3 multiplayer, and EVE recently. I was struck a bit I suppose by how encounters change based on the relative strength of the target. In EVE, it's sort of expected that lighter craft don't do the damage to take down heavier craft. Battles between ships can be "relatively" time-consuming. ME3 has shooting grunts mostly, but the more dangerous enemies and mooks on higher difficulty can still take over a clip easily to down. Borderlands 2 kinda sticks you with a lot of strafing, firing, and reloading to take down individual targets. A character built in a certain way might be able to take a lot of punishment.
I guess this all goes to say that I think I find those games (with longer TTK, to put it in other terms) more interesting combat-wise. Dust I think had more of this "protracted encounter" dynamic previously, especially on the higher end of player skill and gear. It now has more in common with a game like CoD where tanking is never a concern. It's very much about twitch sort of play. With AA, I think speed/reflexes aren't a big factor, it's mostly finding someone first and having the gear.
If the devs would prefer that Dust be that kind of game, "Like CoD" where it's basically about quick bursts of fire killing pretty much anything with shorter encounters - I guess that's a design decision on their end? The audiences for the two types of games are often quite different though. It's a different type of game. CoD has a certain instant-gratification and very fast gameplay aspect: you fire, you kill, you die, you're back, repeat. It's not a thoughtful game. I think Dust and games that it might've been associated with previously (EVE, other MMOs, etc.) are meant to be based on more strategic gameplay that has longer encounters and incorporates things like "tanking", "healing", "supply", and "scouting". Those things are ultimately rendered irrelevant by gameplay analogous to CoD in Dust.
Either design decision is valid I guess, though I frankly wouldn't see the point in training skills for marginal fraction-of-a-second gains over the course of months for a CoD style game. If Dust is moving in that direction as it seems to have been in the past few months, I know I don't want to play it. That said, I imagine there are a lot of people that prefer not to think about mechanics in the same way you might consider taking down a raid boss in an MMO (tanking, healing, support, builds, resists, etc.) as opposed to the more frantic/mindless process of a CoD-type game.
So, failing actually addressing this topic in a meaningful way, here's what I'd ask:
What is the ideal vision (after adjusting everything) for the gameplay in Dust? Is it meant to be a twitch-sort of game? Do you see it having more common with something like EVE/WoW/Everquest with respect to group dynamics and length/type of encounters, or something more like a Battlefield/Battlefront/CoD? If you'd call it a "hybrid" of MMO and Team-shooter, which do you intend to have it leaning towards more?
What you intend the game to ultimately be would make the decision about whether or not I should care about the game much easier.
Join my cult.
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Draco Cerberus
Hell's Gate Inc
507
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Posted - 2013.11.17 18:19:00 -
[218] - Quote
I suggest a AA removal hot fix. Let the guy shooting at the stars shoot at the stars and let the guy shooting near to my head miss!
One Universe...with friendly fire and Open World Game Play for all!
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3062
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Posted - 2013.11.19 13:15:00 -
[219] - Quote
Bleeeaaaaarggghhhhh
Join my cult.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3066
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Posted - 2013.11.21 12:41:00 -
[220] - Quote
You know as a certain sort of tactical/etc. gets tired of logging in, I can't help but wonder if the average player opinion on forums and so on becomes skewed towards the demographic that prefers the twitch style.
Join my cult.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3071
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Posted - 2013.11.22 12:46:00 -
[221] - Quote
And so it goes.
Join my cult.
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Fremder V1
Armed And Aimless
5
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Posted - 2013.11.22 14:29:00 -
[222] - Quote
From someone who played Dust regularly since the beta, and now only visits game and forum sporadically, mostly because of the drastically reduced TTK: I too would appreciate some sort of fix.
Or at least a statement if the devs see it as an issue. Is more feedback helpfull? Does it make sense to keep lurking the forums in hope for related news? If not, those things do waste a lot of time for a lot of people right now...
Come on community-staff-person, whose job it is to read this: Time to shine!
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Draco Cerberus
Hell's Gate Inc
526
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Posted - 2013.11.22 14:32:00 -
[223] - Quote
I had a chat with Hans about this. He indicated that devs are looking at the issue. I'm not entirely sure why they haven't responded yet.
One Universe...with friendly fire and Open World Game Play for all!
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Fremder V1
Armed And Aimless
5
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Posted - 2013.11.23 20:06:00 -
[224] - Quote
Sounds about as vague as it can get, but by now i'm happy about any info. Thanks for the effort, Draco. |
Orca Amsel
Subdreddit Test Alliance Please Ignore
635
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Posted - 2013.11.24 02:56:00 -
[225] - Quote
Nov 12 21:20:30 Orca_Amsel[CCP]Saberwing; any update on the low TTK? Nov 12 21:21:39 [CCP]SaberwingOrca_Amsel: No, and Wolfman is off sick I believe. The low TTK probably won't get tweaked in the immediate immediate future as we're gearing up for 1.7 release, but is definitely something being monitored, so don't worry. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3074
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Posted - 2013.11.24 03:21:00 -
[226] - Quote
Orca Amsel wrote:Nov 12 21:20:30 Orca_Amsel[CCP]Saberwing; any update on the low TTK? Nov 12 21:21:39 [CCP]SaberwingOrca_Amsel: No, and Wolfman is off sick I believe. The low TTK probably won't get tweaked in the immediate immediate future as we're gearing up for 1.7 release, but is definitely something being monitored, so don't worry.
So, if you wanted to wait till next year to play Dust again...
Join my cult.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3076
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Posted - 2013.11.25 18:05:00 -
[227] - Quote
It would be nice to see some sort of indication that this is going to be addressed on some sort of timetable.
Join my cult.
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Orca Amsel
Subdreddit Test Alliance Please Ignore
639
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Posted - 2013.11.25 23:29:00 -
[228] - Quote
I think if they got rid of wolfman this game would instantly improve. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3080
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Posted - 2013.11.25 23:45:00 -
[229] - Quote
Orca Amsel wrote:I think if they got rid of wolfman this game would instantly improve.
I saw he was apparently sick from your IRC-paste. Did he do something else recently?
Join my cult.
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Orca Amsel
Subdreddit Test Alliance Please Ignore
639
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Posted - 2013.11.26 01:06:00 -
[230] - Quote
Zeylon Rho wrote:Orca Amsel wrote:I think if they got rid of wolfman this game would instantly improve. I saw he was apparently sick from your IRC-paste. Did he do something else recently?
Well it is what he is not doing. TTK has been a problem for over a month and they have not said anything about it. |
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Arc-08
Knights Of Ender Public Disorder.
134
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Posted - 2013.11.26 02:35:00 -
[231] - Quote
i'm just tired of this crap, i might leave and come back next summer. I respect CCP and i know that they are really trying their hardest but right now it's at a point that i can't play the game
I'm betting everything on 1.7 if i can't play my Dropship, (the reason i started this game) then i'll be back later next summer.
Advanced Recon Commando's (A.R.C's) --- The most Elite fighting force in the galaxy
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3082
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Posted - 2013.11.27 19:42:00 -
[232] - Quote
TTK got called out for some sort of indeterminate review in the weekly feedback thread, though they linked to the IWS thread in General as opposed to this Feedback thread (not a huge deal, it just makes it seem like they pay less attention to Feedback since this thread has been here over a month longer than the one he made).
I guess that makes it a waiting game, and it doesn't seem to imply any particular speed on getting a fix out.
Join my cult.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3085
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Posted - 2013.12.04 20:35:00 -
[233] - Quote
Not addressed in 1.7, obviously. However, it bears repeating, and it's likely there'll be some adjustment to the new rifles and adjusted ranges and other changes. Also, I would think the shield extender penalty would be a step in the other direction (though balancing shields and armor is an important goal).
Join my cult.
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Cosgar
ParagonX
8311
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Posted - 2013.12.04 20:39:00 -
[234] - Quote
Thanks for the shield nerf. I was contemplating selling my PS3 to get a PS4 whether Dust is on PS4 or not. This just seals the deal. I'd like to graciously thank you for making the decision so much easier after grinding to get my Assault Mk.0.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Vell0cet
SVER True Blood Public Disorder.
660
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Posted - 2013.12.05 07:02:00 -
[235] - Quote
It's been incredibly frustrating that CCP has been so quiet on this problem. It's a game-breaking issue that they appear to not be taking as seriously as they should. Every week since 1.6 has been a real struggle to motivate myself to log in and cap. CCP should have implemented a hot fix within the first week of 1.6, and now it's looking like we won't see any improvements until 1.8 if at all.
Quick/Dirty Test Range Idea
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Cosgar
ParagonX
8362
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Posted - 2013.12.05 07:06:00 -
[236] - Quote
Vell0cet wrote:It's been incredibly frustrating that CCP has been so quiet on this problem. It's a game-breaking issue that they appear to not be taking as seriously as they should. Every week since 1.6 has been a real struggle to motivate myself to log in and cap. CCP should have implemented a hot fix within the first week of 1.6, and now it's looking like we won't see any improvements until 1.8 if at all. Simply having Dev opening a topic about it like Foxfour did with PC would go a long way right about now. This silence serves no purpose.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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taxi bastard
Minor Trueblood
34
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Posted - 2013.12.05 12:55:00 -
[237] - Quote
I am 50/50
lower TTK is the only thing which new players have going for them atm. it may work both ways admittedly, but if the new player attacks first under the right situation they can win. increasing TTK without gear based battles will just make things worse for them.
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Vell0cet
SVER True Blood Public Disorder.
663
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Posted - 2013.12.05 18:16:00 -
[238] - Quote
taxi bastard wrote:I am 50/50
lower TTK is the only thing which new players have going for them atm. it may work both ways admittedly, but if the new player attacks first under the right situation they can win. increasing TTK without gear based battles will just make things worse for them.
There needs to be an optional 2nd tier academy for new players under 2-5 millionish SP. This would fix the protostomping problem. Breaking the game by making the diversity of fits irrelevant, with the only viable builds being ARs, ScRs, SMGs (and likely the new rifles) with max tank & possibly damage mods is so much worse. Breaking gameplay for everyone is the wrong way to balance the problems with the NPE.
Quick/Dirty Test Range Idea
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KA24DERT
TeamPlayers Negative-Feedback
269
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Posted - 2013.12.06 06:25:00 -
[239] - Quote
Vell0cet wrote:taxi bastard wrote:I am 50/50
lower TTK is the only thing which new players have going for them atm. it may work both ways admittedly, but if the new player attacks first under the right situation they can win. increasing TTK without gear based battles will just make things worse for them.
There needs to be an optional 2nd tier academy for new players under 2-5 millionish SP. This would fix the protostomping problem. Breaking the game by making the diversity of fits irrelevant, with the only viable builds being ARs, ScRs, SMGs (and likely the new rifles) with max tank & possibly damage mods is so much worse. Breaking gameplay for everyone is the wrong way to balance the problems with the NPE.
You are correct.
You're also hitting closer to the reality of the situation.
Just a friendly reminder that the problems are that ARs, ScRs, and SMGs need a 30% damage nerf in their current state. Adding some recoil and removing aim assist is another (better) solution, but good luck ripping that pacifier out from the mouths of the skill-less. |
Cosgar
ParagonX
8440
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Posted - 2013.12.07 02:55:00 -
[240] - Quote
(Pauses Kingdoms of Amalur)
Here's an idea I had on weapon balancing that could help with TTK issues. Not something that's going to magically fix everything, but could be a piece of the puzzle. If anyone good with crunching numbers wants to put in their 0.02 ISK, I'd greatly appreciate it.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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