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![John Demonsbane John Demonsbane](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
540
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Posted - 2013.12.02 21:25:00 -
[31] - Quote
The OP's idea is a good one but the low playerbase probably would make it hard to implement, making it better in theory than in practice. Plus, scotty is a tard so who knows what he might start doing, lol.
I think the high/lowsec solution is probably easier to quickly put in place, the noobs would still get beat down due to both passive skills and player 'skillz' but would at least have a sporting chance if everyone was in STD gear.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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![Tch Tch Tch Tch](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Tch Tch
Red Shirts Away Team
22
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Posted - 2013.12.02 21:32:00 -
[32] - Quote
Malkai Inos wrote:Tch Tch wrote:Well they could use KDR and/or SP as mixed pools.
Just make sure both teams get an even mix of vets, noobs and squatters. Don't separate them off just get the mix a bit more even. Snipers and Tankers have vastly increased k/d compared to most other roles. Now you'll end up seperating players by class and age. Not actual ability.
Would it really hurt to put the tankers vs each other and the snipers too. Not all the time but more evenly spread between teams.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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![CrotchGrab 360 CrotchGrab 360](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CrotchGrab 360
Commando Perkone Caldari State
392
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Posted - 2013.12.02 21:33:00 -
[33] - Quote
as i've stated a few times, this needed to be implemented in the first place.
it's a good idea, it's one i agree with and i believe IS the solution but there simply isn't the player-base to necessitate such a thing.
like my previous coffee comparison people say they like a rich, dark roast but really they prefer some milky, creamy ***** coffee.
what i mean by that is people in proto don't want to fight people in proto, they want to stomp n00bs to inflate their e-peen and feel like they're good at the game even though they dealt 200% damage with 3-4x the amount of HP the other guy that....
It will be a bad decision for CCP and has been a bad decision for many games, to give the players what they DON'T want. |
![Kane Fyea Kane Fyea](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Kane Fyea
2303
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Posted - 2013.12.02 21:35:00 -
[34] - Quote
Tch Tch wrote:Malkai Inos wrote:Tch Tch wrote:Well they could use KDR and/or SP as mixed pools.
Just make sure both teams get an even mix of vets, noobs and squatters. Don't separate them off just get the mix a bit more even. Snipers and Tankers have vastly increased k/d compared to most other roles. Now you'll end up seperating players by class and age. Not actual ability. Would it really hurt to put the tankers vs each other and the snipers too. Not all the time but more evenly spread between teams. What would be the point of AV if we can only use it in very few matches. Why would I want to do that? |
![ER-Bullitt ER-Bullitt](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
ER-Bullitt
Molon Labe. RISE of LEGION
620
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Posted - 2013.12.02 21:37:00 -
[35] - Quote
New players need to stop being lazy and get with the program, learn to squad up.. learn to join a ******* corp.. learn teamwork and communication. The day I join a match and DONT see a long list of unsquadded players is the day I consider something else is wrong and needs addressing with this "protostomp" issue.
Matchmaking, limiting players to MIL/STD gear only, battle academy, blah blah blah... all bandaids to a problem that lies on the shoulders of bad/lazy players. |
![Assert Dominance Assert Dominance](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Assert Dominance
0bamacare
513
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Posted - 2013.12.02 21:38:00 -
[36] - Quote
this wouldn't work, i have 30 million sp and dont use proto in pubs, as for many people. plus 4k players with this system means playing the same people every game.
http://www.youtube.com/watch?v=BROWqjuTM0g < 1.7 leak!
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![Malkai Inos Malkai Inos](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Malkai Inos
Onikanabo Brigade Caldari State
1030
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Posted - 2013.12.02 21:41:00 -
[37] - Quote
Tch Tch wrote:Malkai Inos wrote:Tch Tch wrote:Well they could use KDR and/or SP as mixed pools.
Just make sure both teams get an even mix of vets, noobs and squatters. Don't separate them off just get the mix a bit more even. Snipers and Tankers have vastly increased k/d compared to most other roles. Now you'll end up seperating players by class and age. Not actual ability. Would it really hurt to put the tankers vs each other and the snipers too. Not all the time but more evenly spread between teams. Yes it would. More than half of the vehicle tree is anti Infantry, or even infantry support, focused for a reason and snipers belong to the same battlefield as all the others aswell.
This is ARDust514, not Tank514 or Sniping514 after all.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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![Draco Cerberus Draco Cerberus](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Draco Cerberus
Brutor Vanguard Minmatar Republic
556
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Posted - 2013.12.02 21:44:00 -
[38] - Quote
Vinsarrow wrote:For the very last time people stop with your going on about proto stomping & your insane nonesense ways to fix it. This is the 1 easy, fast, & clear solution so support it if you want proto stomping to finally be fixed....
All CCP has to do is this, those with higher Lifetime SP wiil be facing only people with the same high range of Lifetime SP. Example a person with 15 million Lifetime SP will only be facing people with 17 million & 13 million Lifetime SP range. People with low lifetime SP will only be facing people with low Lifetime SP. Example a person has 5 million Lifetime SP then they'll only be facing people with the range of 7 million & 3 million Lifetime SP.
Veterans with Veterans - Newbies with Newbies
With the exception of squads & PC matches, then the system can match varying similiar people with similiar Lifetime SP range, in other words the more squads that are full the more the Lifetime SP will change to fit a general Lifetime SP range for all those playing.
Example Amarr side has 2 Squads, Squad A is full proto & they're lifetime SP is generally around 10 million, Squad B has 1 proto user, 3 moderate people running adavanced gear like GEK's lifetime SP ranging 5 - 2 million, with 2 newbies in it's squad - The Minmitar side has 1 full squad & 1 half full squad, Squad A is all moderate people running Advanced gear, Squad B (the half filled squad) has 1 proto & 2 newbies.
Scotty The AI will be encripted with mathmatical calculation gathering each & everyone's SP coming to a general Lifetime SP range of say 6 million+ (for the example above) be around the general range then Scotty will only allow "The randoms or Extra" people entering the match only to be within the priamaters of 6 million. There only people with 8 - 6 - 4 million Lifetime SP range can get in on that match.
This will mean a little longer match loading & if CCP brings back The War Room to matches besides Factional & PC then Scotty can do his calculations while "Waiting for deployment" & at The War Room.... With only around 4-6000 players active at once on average I think this would be fairly hard to do. Not to mention the people in the extremely high range of SP would likely be limited to only a few hundred and having all of them on at one time would most likely not happen. I've said it before but the problem with matchmaking is that there is no good solution. Eve Online solved this by doing something that was rather unique at the time it was done. They made an open universe to explore and blow things and players up in. This allowed for all skill levels to compete in a fluid rather than structured environment. Opening the planets up for exploration, PVE and PVP would solve the matchmaking QQ and give vets somewhere to go that the benefit from having good gear would be balanced by the challenge of the NPC targets or the group of individuals that catches the Proto Bears while out on a mission.
Logi God in the Flesh
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![Karl Marx II Karl Marx II](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Karl Marx II
Holdfast Syndicate Amarr Empire
209
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Posted - 2013.12.02 21:46:00 -
[39] - Quote
daishi mk03 wrote:Karl Marx II wrote:Vinsarrow wrote:You obviously did not read anything since you replied in under 10 seconds to my post 1st coming up You always have morons replying to your ideas in that way .. his BLACK Guard corp are notorious for protostomping in pubgames because without it they suck Ignore him .. when matchmaking gets fixed and they are up against people with the same amount of SP as them they;ll be on the forums crying about how unfair it is that they are going up against people at their level and not new players they can kill easily again xD I don't even have proto, lol.
I said your corp is notorious for protostomping in pubgames, I didn't specifically say you .. not everyone is Ancient Exiles or Outer.Heaven has full proto but they are both corps notorious for protostomping
My Theme
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![CHICAGOCUBS4EVER CHICAGOCUBS4EVER](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
CHICAGOCUBS4EVER
TeamPlayers
2282
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Posted - 2013.12.02 22:00:00 -
[40] - Quote
Such balancing in matchmaking makes perfect sense, with 1 exception. There simply isnt a large enough playerbase to support the separation of players by ANY methods.
further limiting selection of players in matches will do more harm than good at this time. Just an unfortunate fact of the state of the game
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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![THUNDERGROOVE THUNDERGROOVE](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
THUNDERGROOVE
ZionTCD Public Disorder.
350
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Posted - 2013.12.02 22:01:00 -
[41] - Quote
Quick question:
How does this compensate for players with high SP and doesn't use proto gear? It doesn't.
Quick question:
How does this compensate for players who are generally better than others regardless of SP? It doesn't
Quick question:
How does this compensate for players who run vehicles? It takes about the same SP to get a good STD tank as it does to get a proto suit + all modules + three proto weapons one of which is maxed out. It doesn't, thus the vehicle user is going to be against one or more people with proto AV.
Quick question:
How does this compensate for people just getting back into the game, having tons of SP and not remembering the mechanics of the game? It doesn't.
All your reasoning is flawed and on top of that you seem to think that gear > actual skill. All matchmaking should be SKILL and SKILL only.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
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![Eris Ernaga Eris Ernaga](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Eris Ernaga
State Patriots
854
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Posted - 2013.12.02 22:02:00 -
[42] - Quote
I wont read this thread I will just let you know that the Devs are incompetent at making anything work. They'll never be able to make a balanced matchmaking because they don't know how.
For Caldari and Amarr faction warfare join State Patriots and help us on the front.
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![CHICAGOCUBS4EVER CHICAGOCUBS4EVER](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
CHICAGOCUBS4EVER
TeamPlayers
2282
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Posted - 2013.12.02 22:04:00 -
[43] - Quote
Imo the most effective way to balance matchmaking would be twofold. First, expand the academy so players arent kicked out of it til much later, like 1m wp or 5m sp or something. Also, make all players uncapped til they hit like 10m sp. This will provide everyone a fighting chance against people like me with a metric ton of sp ![Pirate](https://forums.dust514.com/Images/Emoticons/ccp_pirate.png)
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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![Luna Angelo Luna Angelo](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Luna Angelo
We Who Walk Alone
252
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Posted - 2013.12.02 22:08:00 -
[44] - Quote
While PVP is inherently unbalanced, Public Contracts should not be considered that.
Names of playstyles
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![Malkai Inos Malkai Inos](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Malkai Inos
Onikanabo Brigade Caldari State
1031
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Posted - 2013.12.02 22:13:00 -
[45] - Quote
CHICAGOCUBS4EVER wrote:Such balancing in matchmaking makes perfect sense, with 1 exception. There simply isnt a large enough playerbase to support the separation of players by ANY methods.
further limiting selection of players in matches will do more harm than good at this time. Just an unfortunate fact of the state of the game This doesn't have to be an issue at all. The system can be made so that it "tries" to match players by whatever metric(s) deemed appropriate and, if it can't within "optimal" ranges, just take the next "closest" player.
Even a non-perfect system is better than no system as long as the distribution of whatever metric(s) deemed appropriate is even enough. It's the useless metric(s) OP proposes that would make this kind of match making useless itself.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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![Cosgar Cosgar](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Cosgar
ParagonX
8206
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Posted - 2013.12.02 22:14:00 -
[46] - Quote
CHICAGOCUBS4EVER wrote:Imo the most effective way to balance matchmaking would be twofold. First, expand the academy so players arent kicked out of it til much later, like 1m wp or 5m sp or something. Also, make all players uncapped til they hit like 10m sp. This will provide everyone a fighting chance against people like me with a metric ton of sp ![Pirate](https://forums.dust514.com/Images/Emoticons/ccp_pirate.png) The academy was really a bandaid to matchmaking but I like the idea of building on it to further enhance new player experience. Raising the WP cap to 250k with the option to participate in pub/FW matches while still enrolled after 50k would help a lot. Uncapped SP until 10 would be good too as long as they get unlimited respecs while still enrolled to try out fittings and academy matches are limited to militia/standard gear. While enrolled, they get little side missions that teach them about the game from basic menu navigation to using all the different dropsuit frames and vehicles to give them an idea of what Dust 514 offers. Add in starter fits for all frame sizes, highsec, lowsec, and nullsec pub matches that restrict average meta level fittings by 5, 10, and no limit respectively and this would go a long way to make Dust a bit more forgiving for new players.
This in no way would permanently fix the issue but it'd be a step in the right direction. One of the biggest problems is that new players don't have a place in Dust aside from being cannon fodder for vets. We need something like EWAR with tackling and debuffs to give newberries a chance to be competitive without overall nerfing ourselves.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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![Vell0cet Vell0cet](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Vell0cet
SVER True Blood Public Disorder.
657
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Posted - 2013.12.02 22:15:00 -
[47] - Quote
CHICAGOCUBS4EVER wrote:Imo the most effective way to balance matchmaking would be twofold. First, expand the academy so players arent kicked out of it til much later, like 1m wp or 5m sp or something. Also, make all players uncapped til they hit like 10m sp. This will provide everyone a fighting chance against people like me with a metric ton of sp ![Pirate](https://forums.dust514.com/Images/Emoticons/ccp_pirate.png) You don't want to throw players loading the game for their first match (learning what buttons do what) with players who have 4.9 mill SP. a better solution is to keep the academy as is, and create an optional 2nd tier academy game mode that goes up to something like 5 mill sp and/or x number of WPs.
Quick/Dirty Test Range Idea
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![Karl Marx II Karl Marx II](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Karl Marx II
Holdfast Syndicate Amarr Empire
209
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Posted - 2013.12.02 22:23:00 -
[48] - Quote
ER-Bullitt wrote:New players need to stop being lazy and get with the program, learn to squad up.. learn to join a ******* corp.. learn teamwork and communication. The day I join a match and DONT see a long list of unsquadded players is the day I consider something else is wrong and needs addressing with this "protostomp" issue.
Matchmaking, limiting players to MIL/STD gear only, battle academy, blah blah blah... all bandaids to a problem that lies on the shoulders of bad/lazy players.
1. The Tutorial Doesn't tell new players to join a squad or a Corp, the only way they learn about it is via other players 2. Calling new players bad/lazy is ignorant and extremely arrogant, it's extremely difficult to be a master at something when you first start doing it and it takes time and experience to improve. 3. Throwing new players against organised squads of the most experienced players in the game straight out of the academy is ridiculous as they are just cannon fodder to pad the stats of the vets and ends up just demoralising the new players who then in turn quit the game.
The true problems are an awful tutorial,poor matchmaking and no PVE -A better tutorial would mean better educated new players who have a better understanding of the game mechanics and the gamemodes as well as some tried and tested strategies to use in certain gamemodes -A better matchmaking system would balance teams and lead to closer more fun games .. whilst there may be issues doing this completely we currently have 2 veteran squads being put up against 16 randoms .. why can't the matchmaking split the 2 squads up 1 on each team ? -PVE would give the more casual players somewhere to go and something to do if they didn't feel like doing PVP as well as giving solo players something else to do and would also present an opportunity for new players to improve various skills which would make them better in the PVP games
Protostomping or whatever you want to call it is a serious issue and needs to be fixed and if the 3 things i mentioned above were implemented I feel that a majority of the problem would be alleviated !!
My Theme
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![Malkai Inos Malkai Inos](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Malkai Inos
Onikanabo Brigade Caldari State
1034
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Posted - 2013.12.02 22:39:00 -
[49] - Quote
Cosgar wrote:CHICAGOCUBS4EVER wrote:Imo the most effective way to balance matchmaking would be twofold. First, expand the academy so players arent kicked out of it til much later, like 1m wp or 5m sp or something. Also, make all players uncapped til they hit like 10m sp. This will provide everyone a fighting chance against people like me with a metric ton of sp ![Pirate](https://forums.dust514.com/Images/Emoticons/ccp_pirate.png) The academy was really a bandaid to matchmaking but I like the idea of building on it to further enhance new player experience. Raising the WP cap to 250k with the option to participate in pub/FW matches while still enrolled after 50k would help a lot. Uncapped SP until 10 would be good too as long as they get unlimited respecs while still enrolled to try out fittings and academy matches are limited to militia/standard gear. While enrolled, they get little side missions that teach them about the game from basic menu navigation to using all the different dropsuit frames and vehicles to give them an idea of what Dust 514 offers. Add in starter fits for all frame sizes, highsec, lowsec, and nullsec pub matches that restrict average meta level fittings by 5, 10, and no limit respectively and this would go a long way to make Dust a bit more forgiving for new players. This in no way would permanently fix the issue but it'd be a step in the right direction. One of the biggest problems is that new players don't have a place in Dust aside from being cannon fodder for vets. We need something like EWAR with tackling and debuffs to give newberries a chance to be competitive without overall nerfing ourselves. A WP cap this high would definitely have to include all modes or players will simply get bored very soon. Even then giving players that much time in the academy will widen the SP/gear gap within the academy itself and thus create a lesser version of the protostomping it tries to get rid of in the first place.
Handing out unlimited respecs has the massive problem of teaching them things that are simply and utterly not true for the rest of their entire career ("Go ahead. Waste your SP, it doesn't even matter") and promotes "bad habits" that have to be unlearned again. This would cause frustration and, I believe, hurt retention even more than unfair matches do.
Uncapped SP has some of the above issues but to such a lesser degree that i tend to agree with this idea.
More interactive tutorials are always good, but it should not be overdone. Players can and should be trusted to figure out trivial things like "throw grenades", "take cover" and "that one is the bad guy" on their own.
Lastly. Adding MLT versions of everything in the game should have been done months ago.
CCP:
- Copy standard gear from DB
- Lower cost by 60%
- Increase fitting reqs by 10-20%
- Release the damn stuff!
It's not like the existing MLT stuff is any different.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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![Wolfica Wolfica](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Wolfica
Fatal Absolution
367
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Posted - 2013.12.02 22:42:00 -
[50] - Quote
8mill sp is all you need to make a very capable proto assault. it will be made for 2 purposes. 1 to kill 2 to **** people off because your using proto
I reject you reality and substitute my own.
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![ER-Bullitt ER-Bullitt](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
ER-Bullitt
Molon Labe. RISE of LEGION
622
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Posted - 2013.12.02 22:45:00 -
[51] - Quote
Karl Marx II wrote:ER-Bullitt wrote:New players need to stop being lazy and get with the program, learn to squad up.. learn to join a ******* corp.. learn teamwork and communication. The day I join a match and DONT see a long list of unsquadded players is the day I consider something else is wrong and needs addressing with this "protostomp" issue.
Matchmaking, limiting players to MIL/STD gear only, battle academy, blah blah blah... all bandaids to a problem that lies on the shoulders of bad/lazy players. 1. The Tutorial Doesn't tell new players to join a squad or a Corp, the only way they learn about it is via other players 2. Calling new players bad/lazy is ignorant and extremely arrogant, it's extremely difficult to be a master at something when you first start doing it and it takes time and experience to improve. 3. Throwing new players against organised squads of the most experienced players in the game straight out of the academy is ridiculous as they are just cannon fodder to pad the stats of the vets and ends up just demoralising the new players who then in turn quit the game. The true problems are an awful tutorial,poor matchmaking and no PVE -A better tutorial would mean better educated new players who have a better understanding of the game mechanics and the gamemodes as well as some tried and tested strategies to use in certain gamemodes -A better matchmaking system would balance teams and lead to closer more fun games .. whilst there may be issues doing this completely we currently have 2 veteran squads being put up against 16 randoms .. why can't the matchmaking split the 2 squads up 1 on each team ? -PVE would give the more casual players somewhere to go and something to do if they didn't feel like doing PVP as well as giving solo players something else to do and would also present an opportunity for new players to improve various skills which would make them better in the PVP games Protostomping or whatever you want to call it is a serious issue and needs to be fixed and if the 3 things i mentioned above were implemented I feel that a majority of the problem would be alleviated !!
Have we been playing the same game? You expect CCP to fix this **** storm? Did you see the last time they tried to implement a matchmaking system "scotty hates you, scotty hates you, for days" lol. good luck with that.
Next match you are in, everyone you see who isn't in a squad... send them a message that if they don't want to get protostomped to consider joining a squad or even better, an established corp.
That will at least be an attempt to fix the problem which is probably very far down on the list of things to fix with what, the 3-4 people CCP has still working on this broken ass game.
Or you can continue to post suggestions for the umteenthousandth time which will continue to fall on def ears.
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![Spectre-M Spectre-M](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Spectre-M
The Generals General Tso's Alliance
127
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Posted - 2013.12.02 22:46:00 -
[52] - Quote
Supernus Gigas wrote:I don't understand the problem with proto-stomping. You can play the game however you want to, proto-stomping is just as valid as any other play-style. If a proto-stomping squad is ruining your enjoyment of the game then just leave the match.
Sorry but proto stomping is not a play style. The issue newbros are having is that they have no where to go to avoid it. In eve this problem doesn't exist in such a high volume as they have different security areas for different level players so not everyone undocking is immediately ganked. They would never get new subscriptions for long if that we're the case. |
![knight of 6 knight of 6](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
knight of 6
SVER True Blood Public Disorder.
747
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Posted - 2013.12.02 22:51:00 -
[53] - Quote
your system would indeed stop proto stomping but it would also cluster-kitten any attempt at matchmaking
what do you want? "I want to not be proto stomped, nothing extra, just that." well your plan will work, so good luck.
"I want every match to test my abilities as a player by pitting me against equally skilled players" you're looking for match making then.
sp does not equal skill.
players with a large quantity of sp may still suck or have their sp spread out across many weapons and suits. and they would consistently be put matches above their skill level.
things that must be considered in proper match making: WP/match payout/Death equipment
lets start with WP/match. war points are the aggregate total of how good you are at what you do. it makes sense that they would weigh heavily on matchmaking. WP/match is also the simplest purest match making component. what is the average WP you want players to earn a match? as players face more skilled opponents their WP will fall. so we set an average we'll call it "Paul" so Paul is the number of war points the average player should earn per match. players consistently higher than Paul need to be placed in tougher matches. players consistently lower than Paul need to be put in easier matches.
next is payout/death though a player may be consistently higher than Paul, it's no good if they die to often to make a profit. this could be a sign that the player needs to be put in easier matches. this perameter must be carefully balanced however because we can't be sending tankers back to academy for losing a vehicle. profit is everything in dust and it's a fools game to glorify any other statistic.
equipment: Oh knows teh proto stompers! they will be put on their level and you will be "safe" on yours this doesn't mean that you will never see proto gear though, it simply means that it's wearer is about as good as you are.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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![ER-Bullitt ER-Bullitt](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
ER-Bullitt
Molon Labe. RISE of LEGION
622
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Posted - 2013.12.02 22:53:00 -
[54] - Quote
The only thing any of us can actually do besides make new forum posts is to embrace the new philosophy of "adopt-a-newb"
That's right, say it with me now
"adopt-a-newb"
The day CCP implements ANY of your suggestions, which by the way have been suggested countless times already, will be a warm day in your moms ice cold vagina.
Anyway, "adopt-a-newb"
The next time you squad up with your bros... leave 1-2 spots open, go into a game.. and scroll down the list of players. When you come across the 1/2 dozen or more unsquadded players, invite them all.. make a message in team chat, start spreading education to all of these people who for some god awful reason don't realize this game is harder to win playing solo, without comms, or any semblance of strategy.
Try that... see how it goes.
Because the rest of this jibberish flooding 1/2 the new posts about protostomping and unfairness blah blah blah is pointless.
Go out there and make a difference! I have faith in you all even if you don't have faith in yourselves.
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![Mobius Wyvern Mobius Wyvern](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3952
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Posted - 2013.12.02 22:55:00 -
[55] - Quote
Vinsarrow wrote:For the very last time people stop with your going on about proto stomping & your insane nonesense ways to fix it. This is the 1 easy, fast, & clear solution so support it if you want proto stomping to finally be fixed....
All CCP has to do is this, those with higher Lifetime SP wiil be facing only people with the same high range of Lifetime SP. Example a person with 15 million Lifetime SP will only be facing people with 17 million & 13 million Lifetime SP range. People with low lifetime SP will only be facing people with low Lifetime SP. Example a person has 5 million Lifetime SP then they'll only be facing people with the range of 7 million & 3 million Lifetime SP.
Veterans with Veterans - Newbies with Newbies
With the exception of squads & PC matches, then the system can match varying similiar people with similiar Lifetime SP range, in other words the more squads that are full the more the Lifetime SP will change to fit a general Lifetime SP range for all those playing.
Example Amarr side has 2 Squads, Squad A is full proto & they're lifetime SP is generally around 10 million, Squad B has 1 proto user, 3 moderate people running adavanced gear like GEK's lifetime SP ranging 5 - 2 million, with 2 newbies in it's squad - The Minmitar side has 1 full squad & 1 half full squad, Squad A is all moderate people running Advanced gear, Squad B (the half filled squad) has 1 proto & 2 newbies.
Scotty The AI will be encripted with mathmatical calculation gathering each & everyone's SP coming to a general Lifetime SP range of say 6 million+ (for the example above) be around the general range then Scotty will only allow "The randoms or Extra" people entering the match only to be within the priamaters of 6 million. There only people with 8 - 6 - 4 million Lifetime SP range can get in on that match.
This will mean a little longer match loading & if CCP brings back The War Room to matches besides Factional & PC then Scotty can do his calculations while "Waiting for deployment" & at The War Room.... Yeah, and what happens if you have 15 million SP and you suck?
You will now permanently be put into matches with people far better than you and thrashed over and over due to factors outside your control.
So basically, it would be an even more guaranteed means of what only happens most of the time right now.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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![Karl Marx II Karl Marx II](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Karl Marx II
Holdfast Syndicate Amarr Empire
209
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Posted - 2013.12.02 23:01:00 -
[56] - Quote
ER-Bullitt wrote:Karl Marx II wrote:ER-Bullitt wrote:New players need to stop being lazy and get with the program, learn to squad up.. learn to join a ******* corp.. learn teamwork and communication. The day I join a match and DONT see a long list of unsquadded players is the day I consider something else is wrong and needs addressing with this "protostomp" issue.
Matchmaking, limiting players to MIL/STD gear only, battle academy, blah blah blah... all bandaids to a problem that lies on the shoulders of bad/lazy players. 1. The Tutorial Doesn't tell new players to join a squad or a Corp, the only way they learn about it is via other players 2. Calling new players bad/lazy is ignorant and extremely arrogant, it's extremely difficult to be a master at something when you first start doing it and it takes time and experience to improve. 3. Throwing new players against organised squads of the most experienced players in the game straight out of the academy is ridiculous as they are just cannon fodder to pad the stats of the vets and ends up just demoralising the new players who then in turn quit the game. The true problems are an awful tutorial,poor matchmaking and no PVE -A better tutorial would mean better educated new players who have a better understanding of the game mechanics and the gamemodes as well as some tried and tested strategies to use in certain gamemodes -A better matchmaking system would balance teams and lead to closer more fun games .. whilst there may be issues doing this completely we currently have 2 veteran squads being put up against 16 randoms .. why can't the matchmaking split the 2 squads up 1 on each team ? -PVE would give the more casual players somewhere to go and something to do if they didn't feel like doing PVP as well as giving solo players something else to do and would also present an opportunity for new players to improve various skills which would make them better in the PVP games Protostomping or whatever you want to call it is a serious issue and needs to be fixed and if the 3 things i mentioned above were implemented I feel that a majority of the problem would be alleviated !! Have we been playing the same game? You expect CCP to fix this **** storm? Did you see the last time they tried to implement a matchmaking system "scotty hates you, scotty hates you, for days" lol. good luck with that. Next match you are in, everyone you see who isn't in a squad... send them a message that if they don't want to get protostomped to consider joining a squad or even better, an established corp. That will at least be an attempt to fix the problem which is probably very far down on the list of things to fix with what, the 3-4 people CCP has still working on this broken ass game. Or you can continue to post suggestions for the umteenthousandth time which will continue to fall on def ears.
Yes I do expect CCP to fix the problem, it is nothing to do with wishing me luck, it's CCP you need to wish luck to for it is them with the most to lose if this game goes down the pan .. all the playerbase can do is tell them where they are going wrong and if they continue to ignore us then we'll just end up leaving and going to play something else
I do what I can in game, I invite randoms into my squad if there's any space, I write 'Squad up' in team chat, I invite those players who do squad up into our corp channel ... there's only so much you can do as a player the only people who can actually make a true difference are CCP themselves
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![Karl Marx II Karl Marx II](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Karl Marx II
Holdfast Syndicate Amarr Empire
209
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Posted - 2013.12.02 23:07:00 -
[57] - Quote
Mobius Wyvern wrote:Vinsarrow wrote:For the very last time people stop with your going on about proto stomping & your insane nonesense ways to fix it. This is the 1 easy, fast, & clear solution so support it if you want proto stomping to finally be fixed....
All CCP has to do is this, those with higher Lifetime SP wiil be facing only people with the same high range of Lifetime SP. Example a person with 15 million Lifetime SP will only be facing people with 17 million & 13 million Lifetime SP range. People with low lifetime SP will only be facing people with low Lifetime SP. Example a person has 5 million Lifetime SP then they'll only be facing people with the range of 7 million & 3 million Lifetime SP.
Veterans with Veterans - Newbies with Newbies
With the exception of squads & PC matches, then the system can match varying similiar people with similiar Lifetime SP range, in other words the more squads that are full the more the Lifetime SP will change to fit a general Lifetime SP range for all those playing.
Example Amarr side has 2 Squads, Squad A is full proto & they're lifetime SP is generally around 10 million, Squad B has 1 proto user, 3 moderate people running adavanced gear like GEK's lifetime SP ranging 5 - 2 million, with 2 newbies in it's squad - The Minmitar side has 1 full squad & 1 half full squad, Squad A is all moderate people running Advanced gear, Squad B (the half filled squad) has 1 proto & 2 newbies.
Scotty The AI will be encripted with mathmatical calculation gathering each & everyone's SP coming to a general Lifetime SP range of say 6 million+ (for the example above) be around the general range then Scotty will only allow "The randoms or Extra" people entering the match only to be within the priamaters of 6 million. There only people with 8 - 6 - 4 million Lifetime SP range can get in on that match.
This will mean a little longer match loading & if CCP brings back The War Room to matches besides Factional & PC then Scotty can do his calculations while "Waiting for deployment" & at The War Room.... Yeah, and what happens if you have 15 million SP and you suck? You will now permanently be put into matches with people far better than you and thrashed over and over due to factors outside your control. So basically, it would be an even more guaranteed means of what only happens most of the time right now.
You will be dying due to your opponents having more skill than you at the game and not an SP / gear advantage ... what exactly is wrong with that ? You are trying to say that because you suck at the game you should go up against players with 1/10th of your SP using militia gear so you can kill them ?
How exactly is sucking at the game being a factor outside of your control .. your the one playing the game if you suck then you have complete control over that factor .. at least you are fighting people at a similar level of SP and gear access .. imagine being in your position and sucking at the game but then being put up against a squad of people with 20m SP when you only have 600k SP .. what chance does the player in this scenario have ? To think your complaining about going up v people with the same SP as you .. LMAO most new players would love to be up against people with the same SP as them
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![Malkai Inos Malkai Inos](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Malkai Inos
Onikanabo Brigade Caldari State
1035
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Posted - 2013.12.02 23:29:00 -
[58] - Quote
Karl Marx II wrote:Mobius Wyvern wrote: Yeah, and what happens if you have 15 million SP and you suck?
You will now permanently be put into matches with people far better than you and thrashed over and over due to factors outside your control.
So basically, it would be an even more guaranteed means of what only happens most of the time right now.
You will be dying due to your opponents having more skill than you at the game and not an SP / gear advantage ... what exactly is wrong with that ? You are trying to say that because you suck at the game you should go up against players with 1/10th of your SP using militia gear so you can kill them ? How exactly is sucking at the game being a factor outside of your control .. your the one playing the game if you suck then you have complete control over that factor .. at least you are fighting people at a similar level of SP and gear access .. imagine being in your position and sucking at the game but then being put up against a squad of people with 20m SP when you only have 600k SP .. what chance does the player in this scenario have ? To think your complaining about going up v people with the same SP as you .. LMAO most new players would love to be up against people with the same SP as them So it's an issue when people are constantly put up against players that are vastly superior to them, get obliterated in the process and throw in the towel in frustration unless they just so happen to have an unusually high amount of SP, regardless of how they got it in the first place, regardles of whether it's invested in skills that are actually useful to them and regardless of whether the player is actually able to use and sustain the equipment you expect him to wield on a daily basis from that point on, which leads to the exact same dynamics, experience and effect?
Is the glaring hypocrisy in this post actually intended or would you like to revisit above statement?
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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![Tch Tch Tch Tch](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Tch Tch
Red Shirts Away Team
22
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Posted - 2013.12.02 23:38:00 -
[59] - Quote
Malkai Inos wrote:Tch Tch wrote:Malkai Inos wrote:Tch Tch wrote:Well they could use KDR and/or SP as mixed pools.
Just make sure both teams get an even mix of vets, noobs and squatters. Don't separate them off just get the mix a bit more even. Snipers and Tankers have vastly increased k/d compared to most other roles. Now you'll end up seperating players by class and age. Not actual ability. Would it really hurt to put the tankers vs each other and the snipers too. Not all the time but more evenly spread between teams. Yes it would. More than half of the vehicle tree is anti Infantry, or even inofantry support, focused for a reason and snipers belong to the same battlefield as all the others aswell. This is ARDust514, not Tank514 or Sniping514 after all.
Read my post again particularly the last line: "more evenly spread between teams"
In other words even amounts of squads, derpships, tanks and snipers on each side. More tank vs tank (not exclusively but less on the same side).
I've literally been in a 6 vs 6 ambush with 3 tanks on my side. Probably can't fix it as the three tanks were a squad. But another 6 vs 6 and only 2 of us were active and fighting hard and losing. Fine, 6 man proto squad joins the other team (thanks Scotty for making matches so close) fine, dieing but biting back with flanking. Then you've not / been scanned combo starts flaring across the screen. So 2 vs 8 and no chance of pulling off a thing as all tactics die with bright glowing chevrons on ones head.
More compelling closer matches with a tactical depth to match the skill tree not the Xmas tree bauble version that no noob can avoid. Yes young one you cannot hide.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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![Karl Marx II Karl Marx II](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Karl Marx II
Holdfast Syndicate Amarr Empire
210
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Posted - 2013.12.03 03:03:00 -
[60] - Quote
Malkai Inos wrote:Karl Marx II wrote:Mobius Wyvern wrote: Yeah, and what happens if you have 15 million SP and you suck?
You will now permanently be put into matches with people far better than you and thrashed over and over due to factors outside your control.
So basically, it would be an even more guaranteed means of what only happens most of the time right now.
You will be dying due to your opponents having more skill than you at the game and not an SP / gear advantage ... what exactly is wrong with that ? You are trying to say that because you suck at the game you should go up against players with 1/10th of your SP using militia gear so you can kill them ? How exactly is sucking at the game being a factor outside of your control .. your the one playing the game if you suck then you have complete control over that factor .. at least you are fighting people at a similar level of SP and gear access .. imagine being in your position and sucking at the game but then being put up against a squad of people with 20m SP when you only have 600k SP .. what chance does the player in this scenario have ? To think your complaining about going up v people with the same SP as you .. LMAO most new players would love to be up against people with the same SP as them So it's an issue when people are constantly put up against players that are vastly superior to them, get obliterated in the process and throw in the towel in frustration unless they just so happen to have an unusually high amount of SP, regardless of how they got it in the first place, regardles of whether it's invested in skills that are actually useful to them and regardless of whether the player is actually able to use and sustain the equipment you expect him to wield on a daily basis from that point on, which leads to the exact same dynamics, experience and outcome? Is the glaring hypocrisy in this post actually intended or would you like to revisit above statement?
1. You are missing the essence of why players want the matchmaking system fixed, it isn't so players who are bad at the game can have an easier time all the time they play the game.. it is so new players aren't going up against the best and most experienced players at the game as soon as they leave the academy.
2.If you have 15m SP and get slaughtered by other people with 15m SP why should you get put against players who have less SP ? You're basically saying that because you suck you need to be put up against people in Militia Gear when your using Proto/ADV gear so you can get kills and do well ! That is exactly why people want the matchmaking system fixed in the first place lol .. WE WANT PLAYER SKILL AND TEAMWORK TO BE THE DETERMINING FACTOR how exactly is giving you an advantage over players with less SP beneficial ? It may benefit you but it doesn't benefit the people you get put up against !
3.If you have used your 15m SP sporadically and put it in a wide variety of skills then you will obviously be weaker than someone who specialised ther skills into 1 role .. although you will have a more diverse selection of fits .. but don;t forget that YOU are solely responsible for where you invested your SP and are therefore again responsible for having weaker fittings
4.As I have posted in an earlier comment .. it isn't just matchmaking that needs fixing, PVE needs adding as well therefore if you were losing alot in PVP and wanted to do something different to maybe earn ISK and SP or just improve your game then you could do PVE instead !
TL;DR Point 4 is more relevant as a solution to your issue with SP based matchmaking
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