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1481. Fast TTK is working as intended and here to stay according to ccp - in General Discussions [original thread]
Cosgar wrote: Fox Gaden wrote: HowDidThatTaste wrote: Really? Who ever wanted a faster TTK! Here is the link https://forums.dust514.com/default.aspx?g=posts&m=1586138#post1586138 You misinterpreted what he said. As Spectral Clon...
- by Vell0cet - at 2013.12.10 16:49:00
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1482. Fast TTK is working as intended and here to stay according to ccp - in General Discussions [original thread]
TTK was too long in 1.3. I hope that's what he was referring to. I think 1.4 - 1.5 was pretty close to the sweet spot, but still a little too short. 1.6+ has been miserably broken IMO. Short TTK is the wrong way to balance noobs vs. vets (improved...
- by Vell0cet - at 2013.12.10 16:13:00
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1483. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
The-Errorist wrote: Also why do you think that ISK efficiency should be used in matchmaking? For one thing, it's a measure of what kinds of gear you're able to kill too. So if you're able to slay many proto fits using cheap ones, that would i...
- by Vell0cet - at 2013.12.10 07:01:00
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1484. Day 897, No PVE - in General Discussions [original thread]
TcuBe3 wrote: KING CHECKMATE wrote: I Want ToDie wrote: KING CHECKMATE wrote: [quote=Guildo Crow] There is still much taht we need CCP to do before they even START working on PVE, since it will most likely take months... i heard a w...
- by Vell0cet - at 2013.12.10 04:26:00
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1485. Day 897, No PVE - in General Discussions [original thread]
They need to nail down the PvP experience before going off on a major PvE tangent. There is so much still left to be done. I want PvE badly, but I want it done right and that means waiting for a bit. Here's a link to how I would like to see a coo...
- by Vell0cet - at 2013.12.10 03:32:00
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1486. balance vs content - in General Discussions [original thread]
Both. We desperately need to address the TTK issues (it's horribly game-breaking and unbalanced), but after that most weapons will be fairly balanced. We need to get the cloaks ASAP, because we can't balance scouts until they're here (if we buff t...
- by Vell0cet - at 2013.12.10 02:09:00
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1487. 1.7 AV range change from both sides - in General Discussions [original thread]
I love your content Judge. I do wonder if vehicles should have an even playing field against AV though. Shouldn't every other infantry be the primary counter to AV, the AV is the primary counter to vehicles and vehicles the primary counter to all ...
- by Vell0cet - at 2013.12.10 01:22:00
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1488. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
I agree that each player should have some matchmaking metric based on their skill. I have no idea if your formula is the way to do it, but it should definitely take into account K/D, W/L, ISK efficiency, average rank at the end of match, and weigh...
- by Vell0cet - at 2013.12.09 07:18:00
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1489. CCP - stop milking your playing players too much! - in Feedback/Requests [original thread]
The F2P model is important for this game. Many people signed up early and haven't logged in since. They are acruing passive SP and are much more likely to come back and try DUST again when it's "out of beta." The system encourages long-term loyalt...
- by Vell0cet - at 2013.12.07 19:25:00
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1490. The One Thing I Don't Get About Dust 514 Performance - in General Discussions [original thread]
I think a huge part of this is the team and budget for this game is small. I'm pretty sure they are pushing the UR3 engine to its limits. I also wonder if the voice coms are using a higher percentage of the resource budget than other games.
- by Vell0cet - at 2013.12.07 19:10:00
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1491. Spider tanks, make them happen CCP - in General Discussions [original thread]
I think walkers would make really cool command vehicles. These would have warfare links like in EVE that could provide a bonus (e.g. increased shields, armor, speed, weapon range, profile enhancement, or profile dampening etc.) to all friendlies i...
- by Vell0cet - at 2013.12.07 17:14:00
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1492. Don't Go Outside CCP Shanghai! - in General Discussions [original thread]
They should lock the devs in the building and not let them out until we're "out of beta." Give them conjugal visit privileges when certain milestones are hit (getting racial suits in, racial vehicles/turrets, fixing TTK, making a decent NPE, scout...
- by Vell0cet - at 2013.12.06 17:04:00
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1493. [Suggestion] Allow team killing victims to take revenge - in Feedback/Requests [original thread]
I proposed this in the first FW 2.0 thread. My solution was when you do X damage, or kill a friendly, you will be flagged as a criminal for 30 seconds. Continuing aggression towards a teammate will renew the 30 second timer Your dot on the minimap...
- by Vell0cet - at 2013.12.06 04:42:00
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1494. So we getting lava planets soon? New Planets for PC? - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Temperate planets have volcanoes (Earth is a prime example). Adding a volcano mood for temperate planet no way implies lava planets are any closer. This. I'm really excited for lava planets, ocean planets, cloud ...
- by Vell0cet - at 2013.12.06 02:00:00
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1495. YO CPM - in General Discussions [original thread]
CCP needs to fix TTK, complete the missing racial suits/vehicles, and get the cloaks in ASAP. They can't balance scouts until cloaks are in the game and we have the Caldari and Amarr versions. It would be like trying to balance stealth bombers in ...
- by Vell0cet - at 2013.12.06 01:12:00
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1496. What makes scouts broken? - in General Discussions [original thread]
More needs to be done with signature profiles. I like the idea of the suit modifying the active scanner's resolution. More CPU/PG makes sense. Im not sure about 2 equipment slots though; turning the scout into a Logi-nano seems like the wrong dire...
- by Vell0cet - at 2013.12.05 21:35:00
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1497. Did 1.7 convince you to take a break from Dust 514?? - in General Discussions [original thread]
I'll still be here, though I'm very disappointed the TTK situation won't be addressed (or even mentioned for f*cks sake), and likely made much worse with the new weapons. It needs to be priority #1 for 1.8, along with working towards racial symmet...
- by Vell0cet - at 2013.12.05 21:18:00
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1498. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
taxi bastard wrote: I am 50/50 lower TTK is the only thing which new players have going for them atm. it may work both ways admittedly, but if the new player attacks first under the right situation they can win. increasing TTK without gear ba...
- by Vell0cet - at 2013.12.05 18:16:00
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1499. Idea to make LR viable and equalize the SCR - in General Discussions [original thread]
I think the LR mechanics are actually really solid. The problem is that its primary advantage (accuracy at range) is being beaten by other weapons (especially so after 1.7 and Rail Rifles) at the same range without all of the drawbacks the LR has ...
- by Vell0cet - at 2013.12.05 15:12:00
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1500. Test range - in Feedback/Requests [original thread]
FraggerMike wrote: Sounds not entirely unlike this: https://forums.dust514.com/default.aspx?g=posts&t=93506&find=unread It is very similar, although I think my proposal would include the benefits of your proposal (and goals) in a...
- by Vell0cet - at 2013.12.05 14:53:00
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