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Rogue Saint
Science For Death
567
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Posted - 2013.12.03 20:26:00 -
[31] - Quote
Ninjanomyx wrote: Moot point..... If a Player hops on an MMORPG & sees the T5 Gear & goes "Well....no point in trying to play this SH*T!!!", then they were not meant to play MMOs in the 1st place.
QFT. +1
GôêGÆ+GÆ+GƦ - Bringing the dakka
[The whiny Scout]
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DUST Fiend
OSG Planetary Operations Covert Intervention
8256
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Posted - 2013.12.03 20:26:00 -
[32] - Quote
Kristoff Atruin wrote:The idea makes sense to me. People want the rollover system because they feel that what we have now is too grindy. So we implement rollover and suddenly those people are going to have a giant pool of bonus SP that they'll never be able to use up. Now they feel that the game is more grindy than ever. Just hiding the stat isn't going to change that. That's why you have rested SP to help speed along the process of getting back missed points. The pool would also only grow massive if they weren't playing regularly. If they play regularly, they're using up that SP, the pool barely fills. The pool is just there for your convenience, allowing you to draw from it when it's best for you.
You could even introduce boosters that don't raise your SP cap like normal boosters do, but they greatly accelerate how quickly you get them, for people who don't want to work through a huge pool of SP on an alt or something.
ISK / Vids / Stream
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Poonmunch
Sanguis Defense Syndicate
601
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Posted - 2013.12.03 20:28:00 -
[33] - Quote
Maybe the unused SP would only partly carry over or would have an expiry date?
Munch
What if the hokey pokey really is what it's all about?
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Iron Wolf Saber
Den of Swords
10995
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Posted - 2013.12.03 20:30:00 -
[34] - Quote
DUST Fiend wrote:Kristoff Atruin wrote:The idea makes sense to me. People want the rollover system because they feel that what we have now is too grindy. So we implement rollover and suddenly those people are going to have a giant pool of bonus SP that they'll never be able to use up. Now they feel that the game is more grindy than ever. Just hiding the stat isn't going to change that. That's why you have rested SP to help speed along the process of getting back missed points. The pool would also only grow massive if they weren't playing regularly. If they play regularly, they're using up that SP, the pool barely fills. The pool is just there for your convenience, allowing you to draw from it when it's best for you. You could even introduce boosters that don't raise your SP cap like normal boosters do, but they greatly accelerate how quickly you get them, for people who don't want to work through a huge pool of SP on an alt or something.
Before it was called rest EXP in world of warcraft, the bonus system was just that a bonus system, it heavily set into the notion that once this EXP bonus ran out that playing any further was greatly hampered and discourage play after two or so hours and was the most absolutely hated feature in the game.
Blizzard then aptly renamed it as Rest Exp, and changed nothing of the numbers and became a loved thing.
Dust 514 doesn't have this opportunity because the bonus sp and post bonus sp amounts are very far apart in terms of progression. Thus doing simple psychology trick is not going to work with roll over because soon as you eat up all of the roll over you're left with the slap on the wrist again that is dust 514's special way of saying 'you been playing too much you should stop now'.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Infantry Armoring =// Unlocked
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Skihids
Unkn0wn Killers Renegade Alliance
2471
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Posted - 2013.12.03 20:30:00 -
[35] - Quote
Poonmunch wrote:Maybe the unused SP would only partly carry over or would have an expiry date?
Munch
Why?
Expiring the bonus pool doesn't remove the feeling of loss that the rollover system is meant to fix. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1398
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Posted - 2013.12.03 20:33:00 -
[36] - Quote
That's the point of the discussion though. Depending on how it is implemented it could have the opposite effect from what people really wanted, not that rollover SP is inherently bad. ie: be careful what you wish for
Talking about this kind of thing now keeps us from pushing for something we might wind up regretting later.
I kind of stopped caring about the weekly cap once I broke 20 million SP and most of the things I wanted to train cost hundreds of thousands of SP :p |
God Hates Lags
Red Star. EoN.
516
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Posted - 2013.12.03 20:34:00 -
[37] - Quote
The bigger problem to my mind is that this will give zero incentive to log on each week. Lots of players currently playing will just quit since they can always come back once the game gets better and get a full amount of SP. Also passive SP will matter less, so it will be easy enough for a payer to just start infinite alts, grind out the minimum for a spec and unlock every skill in the game over multiple accounts. In a matter of weeks.
Personally I support a daily SP cap instead of a weekly one. More flexible and still gives an incentive to play.
Doubles ISK
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Sigberct Amni
Goonfeet Top Men.
248
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Posted - 2013.12.03 20:34:00 -
[38] - Quote
Iron Wolf Saber wrote:Before it was called rest EXP in world of warcraft, the bonus system was just that a bonus system, it heavily set into the notion that once this EXP bonus ran out that playing any further was greatly hampered and discourage play after two or so hours and was the most absolutely hated feature in the game.
Blizzard then aptly renamed it as Rest Exp, and changed nothing of the numbers and became a loved thing. You've got that wrong, IPS. Originally, it was a penalty system. If you played over what is now known as the 'rest' period, you took a percentage loss to exp gained.
Have a look at this article. |
Heavenly Daughter
the Aurum Grinder and Company
215
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Posted - 2013.12.03 20:34:00 -
[39] - Quote
I think it nonsense, you will be free to play to your hears content OR not.
1. If your the type of person that feels like things are daunting, you won't grind. lol, your choice 2. On the other hand, those who don't really care, can play a lot or a little as they see fit. 3. Lastly those who do like the challenge of grinding are then free to do so too.
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/.)\ Nade | Scan Attempt Prevented | 31 mill SP
\__/ 514 | NFP Prime League Winner| Longest Kill 588 Mtr
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Gorra Snell
The Unholy Legion Of DarkStar DARKSTAR ARMY
290
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Posted - 2013.12.03 20:35:00 -
[40] - Quote
The more I think about it, the more I think the OP is a weak premise. When people started playing World of Warcraft they knew it was going to take a loooonnnnng time to reach max level. While that game has (had? haven't played in years) a 'rested' bonus that gave you increases xp gain for a while after not playing, it has nothing like a cap, and peaked at over 10 million players.
RDVs are a failed experiment - can't we just remove them from the game?
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
106
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Posted - 2013.12.03 20:35:00 -
[41] - Quote
Iron Wolf Saber wrote:Before it was called rest EXP in world of warcraft, the bonus system was just that a bonus system, it heavily set into the notion that once this EXP bonus ran out that playing any further was greatly hampered and discourage play after two or so hours and was the most absolutely hated feature in the game.
Blizzard then aptly renamed it as Rest Exp, and changed nothing of the numbers and became a loved thing.
Dust 514 doesn't have this opportunity because the bonus sp and post bonus sp amounts are very far apart in terms of progression. Thus doing simple psychology trick is not going to work with roll over because soon as you eat up all of the roll over you're left with the slap on the wrist again that is dust 514's special way of saying 'you been playing too much you should stop now'.
They also had the problem of too many players competing for the same rare drops from the same quests and wanted to create a system to encourage players to be "offline".
We don't have the luxury of excess players. Until we do, I do not like this idea. Once we have a problem with "too many players" then I like this idea.
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Iron Wolf Saber
Den of Swords
10995
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Posted - 2013.12.03 20:39:00 -
[42] - Quote
God Hates Lags wrote:The bigger problem to my mind is that this will give zero incentive to log on each week. Lots of players currently playing will just quit since they can always come back once the game gets better and get a full amount of SP. Also passive SP will matter less, so it will be easy enough for a payer to just start infinite alts, grind out the minimum for a spec and unlock every skill in the game over multiple accounts. In a matter of weeks.
Personally I support a daily SP cap instead of a weekly one. More flexible and still gives an incentive to play.
This in itself is a bad thing from players point of view, the sake of logging to get the exp is a bad trend, but making the gaining of exp itself an enjoyable experience is a whole nother subject.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Infantry Armoring =// Unlocked
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DUST Fiend
OSG Planetary Operations Covert Intervention
8258
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Posted - 2013.12.03 20:40:00 -
[43] - Quote
Iron Wolf Saber wrote:Dust 514 doesn't have this opportunity because the bonus sp and post bonus sp amounts are very far apart in terms of progression. Thus doing simple psychology trick is not going to work with roll over because soon as you eat up all of the roll over you're left with the slap on the wrist again that is dust 514's special way of saying 'you been playing too much you should stop now'. Some games straight up don't let you play after a while, or totally cut you off from rewards. Having the rollover system has nothing to do with the players who grind away the days. Those players will NEVER be satisfied, even if you gave them unlimited SP they still wouldn't be satisfied because they'd max out and get bored in no time.
The rollover system is about the average people who only have so much time to spare. It's allowing THEM to dictate when THEY want to play, without CCP going, too damn bad bro, that SP is gone for forever, sucks for you.
Rollover system is about helping, not hurting. You could also show the bonus pool as a % or a pie chart, where 100% is equal to or greater than the number of bonus SP at login. This way if you work out, say, 50% of it, then leave long enough to accumulate an additional 25%, they would come back to a 75% full bonus pool, that does not say the actual amount of SP in that pool. If they log out long enough to accumulate another 100%, it will still only show as 100%.
Once all bonus SP has been used up, this system "resets" itself, showing 100% the next time you log in.
ISK / Vids / Stream
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Poonmunch
Sanguis Defense Syndicate
603
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Posted - 2013.12.03 20:41:00 -
[44] - Quote
Skihids wrote:Poonmunch wrote:Maybe the unused SP would only partly carry over or would have an expiry date?
Munch Why? Expiring the bonus pool doesn't remove the feeling of loss that the rollover system is meant to fix.
You raise a fair point but there is a counter-arguement that is just as valid: The expiring excess bonus pool removes the feeling of loss caused by the current weekly SP cap. The expiration date would be a week or two so as to give people a chance to catch up if they miss a day or two of play.
If there is full rollover with no expiry, players with little activity will sign on and have massively increased caps and feel helpless if they can only chip away at it 2,000 or 3,000 points per game.
Also, allowing a partial carryover might be a potential solution.
Munch
What if the hokey pokey really is what it's all about?
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Skihids
Unkn0wn Killers Renegade Alliance
2471
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Posted - 2013.12.03 20:47:00 -
[45] - Quote
A rollover system will remove the pressure to play constantly.
That's EXACTLY what it is designed to do.
If you value login numbers more than the feelings of your players you won't implement a rollover system.
Of course you risk driving your players away with the continuous pressure.
You are using a stick rather than a carrot to get people to play your game by expiring your bonus pool. Beating your customers with a stick is not a good for the long term health of your game. |
Crash Monster
Snipers Anonymous
1818
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Posted - 2013.12.03 20:49:00 -
[46] - Quote
We don't need no stinking rollover. If we have to get it then it needs serious accumulation limits. |
Skihids
Unkn0wn Killers Renegade Alliance
2471
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Posted - 2013.12.03 20:50:00 -
[47] - Quote
Poonmunch wrote:Skihids wrote:Poonmunch wrote:Maybe the unused SP would only partly carry over or would have an expiry date?
Munch Why? Expiring the bonus pool doesn't remove the feeling of loss that the rollover system is meant to fix. You raise a fair point but there is a counter-arguement that is just as valid: The expiring excess bonus pool removes the feeling of loss caused by the current weekly SP cap. The expiration date would be a week or two so as to give people a chance to catch up if they miss a day or two of play. If there is full rollover with no expiry, players with little activity will sign on and have massively increased caps and feel helpless if they can only chip away at it 2,000 or 3,000 points per game. Also, allowing a partial carryover might be a potential solution. Munch
I don't understand this feeling of helplessness you speak of.
Would you feel helpless if you had no cap? Would you quit the game if CCP removed the cap entirely? |
Skihids
Unkn0wn Killers Renegade Alliance
2471
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Posted - 2013.12.03 21:00:00 -
[48] - Quote
I think the key here is that people shouldn't feel pressure to drain their bonus pool.
Rather they should be encouraged to see it as a limit that is best kept off in the distance.
After all, it's CCP's way of saying "Stop playing!" |
Ninjanomyx
Imperfects Negative-Feedback
471
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Posted - 2013.12.03 21:05:00 -
[49] - Quote
God Hates Lags wrote:The bigger problem to my mind is that this will give zero incentive to log on each week. Lots of players currently playing will just quit since they can always come back once the game gets better and get a full amount of SP. Also passive SP will matter less, so it will be easy enough for a payer to just start infinite alts, grind out the minimum for a spec and unlock every skill in the game over multiple accounts. In a matter of weeks.
Personally I support a daily SP cap instead of a weekly one. More flexible and still gives an incentive to play.
We had a Daily SP Cap......it was bad. You are bad & should feel bad about it. |
Skihids
Unkn0wn Killers Renegade Alliance
2471
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Posted - 2013.12.03 21:12:00 -
[50] - Quote
God Hates Lags wrote:The bigger problem to my mind is that this will give zero incentive to log on each week. Lots of players currently playing will just quit since they can always come back once the game gets better and get a full amount of SP. Also passive SP will matter less, so it will be easy enough for a payer to just start infinite alts, grind out the minimum for a spec and unlock every skill in the game over multiple accounts. In a matter of weeks.
Personally I support a daily SP cap instead of a weekly one. More flexible and still gives an incentive to play.
Are you proposing that the main incentive to play this game should be the fear of loss?
Honestly?
All stick and no carrot? |
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Ninjanomyx
Imperfects Negative-Feedback
471
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Posted - 2013.12.03 21:16:00 -
[51] - Quote
Sigberct Amni wrote:Iron Wolf Saber wrote:Before it was called rest EXP in world of warcraft, the bonus system was just that a bonus system, it heavily set into the notion that once this EXP bonus ran out that playing any further was greatly hampered and discourage play after two or so hours and was the most absolutely hated feature in the game.
Blizzard then aptly renamed it as Rest Exp, and changed nothing of the numbers and became a loved thing. You've got that wrong, IPS. Originally, it was a penalty system. If you played over what is now known as the 'rest' period, you took a percentage loss to exp gained. Have a look at this article.
IWS spewing misinformations about another Game he, as usual, knows nothing about. Then proven wrong by an actual Gamer....nothing new to see here, moving right along |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
229
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Posted - 2013.12.03 21:19:00 -
[52] - Quote
Iron Wolf Saber wrote:Quote:'Grass is green on the other side of the fence before you hopped over and realized it was all spray painted.' -Some Random Person Okay onto the bones of the subject Rollover SP system. I know we all want it but do we 'really' want it? The fantasy that we could grind away that extra SP whenever we want instead of being leashed by the neck from week to week is a wonderful idea indeed. However, there are down sides to such system while a hard core cap week to week player may not notice this a semi casual might feel as if he's been further burdened that he may never catch up? End of match screen pops up and declares he has 2 million bonus SP to claim that he can only seemingly claim 2k at a time? The notion of grind sets in and in the end becomes a disheartening thing. A wall, a contributor to the http://farm4.staticflickr.com/3088/2335016192_44938cf481_o.jpg syndrome and something that may just drive casual players away. With this in mind would still want the roll over system? How would you address the potential backfire? Can we reasonably introduce the system safely? Discuss. Side Note: The 'design' of the roll over system in question is left ambiguous on purpose, so feel free to introduce your solutions or a design of it for the discussion.
Maybe increase the amount of SP earnt with a percentage in proportion to how much you have left.
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
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trollface dot jpg
The Bacon Corporation
113
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Posted - 2013.12.03 21:42:00 -
[53] - Quote
Solution: Catch up booster. The more SP you have rolled over, the faster you gain SP. As you earn it, the SP you gain per match drops until you are within a weeks worth of SP left at which point it reverts to the normal 1.5%. As to how you scale it, I leave that to people less sleepy than I, but that's the best way to solve the issue. Either grind it out the hard way or pay to make it take less time.
My other Alt is your mom.
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Dimmu Borgir II
The New Age Outlaws WINMATAR.
180
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Posted - 2013.12.03 21:46:00 -
[54] - Quote
Iron Wolf Saber wrote:Quote:'Grass is green on the other side of the fence before you hopped over and realized it was all spray painted.' -Some Random Person Okay onto the bones of the subject Rollover SP system. I know we all want it but do we 'really' want it? The fantasy that we could grind away that extra SP whenever we want instead of being leashed by the neck from week to week is a wonderful idea indeed. However, there are down sides to such system while a hard core cap week to week player may not notice this a semi casual might feel as if he's been further burdened that he may never catch up? End of match screen pops up and declares he has 2 million bonus SP to claim that he can only seemingly claim 2k at a time? The notion of grind sets in and in the end becomes a disheartening thing. A wall, a contributor to the http://farm4.staticflickr.com/3088/2335016192_44938cf481_o.jpg syndrome and something that may just drive casual players away. With this in mind would still want the roll over system? How would you address the potential backfire? Can we reasonably introduce the system safely? Discuss. Side Note: The 'design' of the roll over system in question is left ambiguous on purpose, so feel free to introduce your solutions or a design of it for the discussion.
Why would it matter how much untapped SP a person has? If I saw 2 million available bonus SP I'd be happy as a clam! All this would mean is that when he/she has the time to play a lot of dust, it's not gonna only earn him/her SP for two days... That's the benefit of the rollover, for people that don't get to play all day, every day.
Blue is good, red is bad, orange you glad you're not red?
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Vell0cet
SVER True Blood Public Disorder.
659
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Posted - 2013.12.03 21:53:00 -
[55] - Quote
I posted this here in a previous thread:
Vell0cet wrote:...First I agree with new players having 0 cap until some level is established (somewhere around 2-5 million SP).
Next I would like to see a decay mechanism implemented for the SP rollover. You have your weekly SP pool that can benefit from boosters as well as a bank that (a. either canGÇÖt be boosted, or b. can be boosted with a different booster that has a reduced maybe 1.3x active SP). Every week the unused weekly SP is dumped into the bank and all SP in the bank is reduced by some percent (say -20%). Your weekly pool will be drained first, and only until you cap out will you start to burn through your banked SP. Events would only affect the weekly SP and not any banked SP.
This system has the benefit of rewarding/incentivizing regular gameplay, but giving people who have taken a break an increased incentive to return and play to help catch up. The following is an example of someone who takes a 8 week vacation from DUST with a 20% decay rate:
Week 1: 190,000 Weekly SP not used Week 2: 190,000 Weekly SP not used 190,000 banked, 0 SP destroyed Week 3: 190,000 Weekly SP not used 342,000 banked, 38,000 SP destroyed Week 4: 190,000 Weekly SP not used 463,600 banked, 68,400 SP destroyed Week 5: 190,000 Weekly SP not used 560,880 banked, 92,720 SP destroyed Week 6: 190,000 Weekly SP not used 638,704 banked, 112,176 SP destroyed Week 7: 190,000 Weekly SP not used 700,963 banked, 127,741 SP destroyed Week 8: 190,000 Weekly SP not used 750,771 banked, 146,193 SP destroyed Week 9: 190,000 Weekly SP IS USED, 790,616 in bank, 150,154 SP will be destroyed if bank isnGÇÖt depleted
LetGÇÖs assume the player takes a week off work and grinds up her weekly SP plus her full banked SP. She will have 980,616 SP from the weekly SP + the banked SP. If she had capped out every week she would have 1,710,000 SP over those same 9 weeks (excluding boosters). I think this is a reasonable gap that is enough to incentivize play without punishing people who miss a week or two very harshly, but still allow for players to catch up a significant amount of SP when they come back. If the player ran a "Banked SP Booster" (assuming a boost rate of 1.3X), she could have closed that gap, receiving 1,217,801 SP on week 9. The key to the new booster is that it must never be advantageous (i.e. cheaper) to bank up SP over keeping up with the regular Cap, but could provide additional revenue for CCP that would otherwise not be there.
Decaying weekly pool is the way to go for many reasons.
Quick/Dirty Test Range Idea
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Kahn Zo
Turalyon 514 Turalyon Alliance
130
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Posted - 2013.12.03 22:06:00 -
[56] - Quote
Iron Wolf Saber, I believe it your OP comes down to who is the target audience for this. If "I" am your target, then I will respond to. As you have already opened the discussion of, I think there are other factors to consider to "blend" with the idea of.
I am a new guy to the game. Been playing since early September. The "grind" to actually be equipped enough to compete and contribute to vets is gruesome. At only 5mil sp in 7 weeks has been daunting. I am just getting to a point that I feel some what confident going into battle with out my ass getting handed to me. I am just starting to close in, break even in my KDR. I am a Scout hacker uplink sniper / counter sniper 99.7% of the time.
In regards to SP, SP bonus. My pattern has been Wednesday morning to Friday (usually) grind it all down to zero when I get to play in that time frame of days. But it is usually exhausted by Friday evening. After the bonus is depleted, I just casually jump on when I "feel" like it. No more incentive to meat grind till next Wednesday.
As a new guy, an SP bonus roll over would allow me to spread it out. Not worry about capping it out in due time. But I will always grind it down, because i want to be equipped just as good as the other guy.
I think, (and just seeing what is offered in promotions), SP boosters of different levels, %, that players can purchase to accelerate, add to SP would certainly benefit a target like me. I plan on purchasing the omega SP booster just to get more SP than I can already get.
I understand that seasoned players, Vets, etc. want the grind be the grind for the new people. I would too if I had 20mil SP and can do whatever I want to spec into. I understand. I understand the Vets want me to earn it, just like they did. I get it. But, that is also a double edge sword. Vets with the haves , newberries with the havenots, and expect to play together on the same playing field.
On top of that, CCP needs coin to run this game. It is a business. A business to make money. There will be tit for tat implemented to retain players, attract new players, appease the vet players. That is a tough balance. I see it all the time here on the forum and in game.
So, I am CCP's focus and current target audience. I have expendable cash. I will gladly spend it, in return I will be entertained in my own spare, free time as I see fit. I would gladly pay for~ A respec Omega type SP boosters at various % tiers weapons ( I do already) weapons parts (scopes, barrels, triggers, bipods, etc.) gadgets (I do already) Personalized suit gadgets (cloaks, jump boots, deflectors, etc.) Personalized suits that level up as I do. (camo, slots, gadgets)
sorry, just rambling... off the cuff. I am not good at this kind of thing. But, at this point of me in this game, I am starting to feel passionate about it as my investment in time, currency, enjoyment continues to enthrall in this game.
SP roll over? For me, a new guy, that can use a lil help in regards of? sure. I'll take all the help I can get. I like this game. I'm in. :)
blah, rant over. o7
Pure Gallente
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Taeryn Frost
Zumari Force Projection Caldari State
133
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Posted - 2013.12.03 22:22:00 -
[57] - Quote
I have to agree with IWS. I've been playing since launched and capped every week and every event. Not because I wanted to grind or felt I had to, but because I liked playing.
Then the 3x SP event from a few weeks back occurred. I'm not a top player, so I couldn't manage to play enough pubstomp matches to reach the cap. I didn't need the SP, but it was a bit disheartening. Since then I haven't hit cap once and my playtime has steadily declined.
I can't even attribute not making the 3x cap for playing less; however, there was so much grind I guess I lost some of the enjoyment I used to feel. |
Skihids
Unkn0wn Killers Renegade Alliance
2471
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Posted - 2013.12.03 22:31:00 -
[58] - Quote
We don't need to earn our bonus SP at a higher rate just because we have a larger pool. That would open up any number of negative behaviors such as not playing for days or weeks so you can play less for the same SP total or running many alts to do the same thing.
Simply have a growing bonus pool that has to be earned the same way everyone else has earned it, by playing.
At this point the only function of cap is to pace the individual's progress. If you want to take five years to completely max out the skill tree, then it will be a minimum of five years from character creation to that point, and it will also be the same in game play time to earn it.
Boosters won't be affected if you simply alter "Active" boosters to affect a certain number of points. In one stroke you make the booster worth a fixed amount, not altered by the density of your playing. Nobody can then grind 10M SP on a three day booster and someone with a 30 day booster who has to go away for a week won't feel they are wasting it. |
Skihids
Unkn0wn Killers Renegade Alliance
2471
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Posted - 2013.12.03 22:35:00 -
[59] - Quote
Taeryn Frost wrote:I have to agree with IWS. I've been playing since launched and capped every week and every event. Not because I wanted to grind or felt I had to, but because I liked playing.
Then the 3x SP event from a few weeks back occurred. I'm not a top player, so I couldn't manage to play enough pubstomp matches to reach the cap. I didn't need the SP, but it was a bit disheartening. Since then I haven't hit cap once and my playtime has steadily declined.
I can't even attribute not making the 3x cap for playing less; however, there was so much grind I guess I lost some of the enjoyment I used to feel.
That burnout is a result of long term pressure to cap out or lose some valuable commodity.
You wouldn't have felt that way if it weren't for months of constant pressure. When you finally broke did you feel a sense of relief?
That's what using a short term cap does to people over the long term. It wears them down. |
Miokai Zahou
Film Actors Guilds
62
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Posted - 2013.12.03 23:06:00 -
[60] - Quote
Why not just implement the SP rollover system and those that cap out as normal per week get an extra bonus at the end of the match in FW points included with the SP earnt? Think outside the box people!
Currently as it is once I cap out I have no incentive to log on as every match I finish is always going to be 1500sp but if FW points where added too... |
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