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141. [VIDEO] New Player Experience ends in Rage Quit - in General Discussions [original thread]
james rains wrote: I started playing dust and knew nothing of what to do. But this kid is no exception to whatever they say. Now I say this because he is messing around, and probably started pressing random buttons in hoping of something good. ...
- by Vell0cet - at 2015.05.08 13:59:00
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142. [VIDEO] New Player Experience ends in Rage Quit - in General Discussions [original thread]
One thing I see lots of new players get hung-up on is calling in vehicles. There should be a tooltip that pops up telling them to press the -> on their d-pad to call in vehicles. This mechanism is different from other similar games in the indus...
- by Vell0cet - at 2015.05.08 13:48:00
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143. So let me get this straight? - in General Discussions [original thread]
Sir Dukey wrote: Vell0cet wrote: Sir Dukey wrote: Do you play a min scout? I do. I also put 3 complex myofibs on it and I'm barley getting ontop of the crates by like 2-3 inches. Working as intended? definitely not. I am on crate. I...
- by Vell0cet - at 2015.05.07 23:39:00
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144. So let me get this straight? - in General Discussions [original thread]
Sir Dukey wrote: Joel II X wrote: Sir Dukey wrote: MINA Longstrike wrote: Assaults have about 500-600 hp base. 2 complex shield extenders puts them up to almost 800, 2 complex armor plates put them up almost to 900 ehp. That's not 'sco...
- by Vell0cet - at 2015.05.07 22:48:00
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145. Announcement:Hotfix Warlords 1.1 - in General Discussions [original thread]
I have major concerns about the APEX changes. I've got a bunch of them, and excellent fitting skills so it's a huge buff to me, but I don't think it's healthy for the game. It really cuts into the risk/reward mechanics of the game. Is the KrinGÇÖ...
- by Vell0cet - at 2015.05.07 21:18:00
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146. So let me get this straight? - in General Discussions [original thread]
It was literally the only module in the entire new eden universe that had a reverse stacking penalty. It looked absurd and destroyed the balance of weapons that were designed around bullet drop--when you're shooting straight down, bullet drop beco...
- by Vell0cet - at 2015.05.07 21:04:00
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147. [Petition] Buff Shields - in General Discussions [original thread]
I think a shield rep tool should be part of the equation. Shields have many advantages such as not slowing you down as much and the high regen, but I agree they need a buff. If shields were buffed, this could help with the ScR and AScR balance iss...
- by Vell0cet - at 2015.05.07 05:31:00
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148. What Dust 514 will look like on ps4 - in General Discussions [original thread]
xxwhitedevilxx M wrote: Vell0cet wrote: If they do port it, I hope they keep the graphics pretty close to what we have, with modest texture improvements. I want that extra memory going to support large battles with 100+ players, large variet...
- by Vell0cet - at 2015.05.06 23:00:00
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149. What Dust 514 will look like on ps4 - in General Discussions [original thread]
If they do port it, I hope they keep the graphics pretty close to what we have, with modest texture improvements. I want that extra memory going to support large battles with 100+ players, large variety of models, rich maps (with deep canyons, wat...
- by Vell0cet - at 2015.05.06 21:57:00
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150. To the Matchmaker complaints - in General Discussions [original thread]
Heracles Porsche wrote: A lot of players are loving the new matchmaking system, but my initial experiences were quite bad. Being a vet, and having a period of time where I played during off-peak hours probably contributed to the system generati...
- by Vell0cet - at 2015.05.05 22:21:00
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151. To the Matchmaker complaints - in General Discussions [original thread]
Regis Blackbird wrote: Vell0cet wrote: It does add me to the match though. It just waits several minutes to do it, that's what I don't get. Let's say a match starts and it's 10 v 8 and it's been going for a few minutes. Now I queue up and i...
- by Vell0cet - at 2015.05.05 21:12:00
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152. Change the laser colours please. - in General Discussions [original thread]
Happy Violentime wrote: Vell0cet wrote: NO! Lasers colors should be for range. Different wavelengths = different colors = different range. It provides tactical information about the weapon's ability and shouldn't be used to "make things pre...
- by Vell0cet - at 2015.05.05 20:53:00
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153. Change the laser colours please. - in General Discussions [original thread]
NO! Lasers colors should be for range. Different wavelengths = different colors = different range. It provides tactical information about the weapon's ability and shouldn't be used to "make things pretty."
- by Vell0cet - at 2015.05.05 20:10:00
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154. To the Matchmaker complaints - in General Discussions [original thread]
Regis Blackbird wrote: Vell0cet wrote: CCP Rattati wrote: If you ever go above 5 minutes waiting for pubs, you should either exit and try again... Just trying to understand this. Is this due to a bug? It seems like the system should be ...
- by Vell0cet - at 2015.05.05 20:06:00
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155. To the Matchmaker complaints - in General Discussions [original thread]
Knightshade Belladonna wrote: Talos Vagheitan wrote: It's definitely better, but two things I think will help even more. 1.) As suggested before, remove Skirmish from pubs. Consolidate the player base for even better balance and faster sear...
- by Vell0cet - at 2015.05.05 19:08:00
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156. To the Matchmaker complaints - in General Discussions [original thread]
CCP Rattati wrote: If you ever go above 5 minutes waiting for pubs, you should either exit and try again... Just trying to understand this. Is this due to a bug? It seems like the system should be designed to auto-refresh itself server side w...
- by Vell0cet - at 2015.05.05 18:30:00
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157. raise payouts - in General Discussions [original thread]
CeeJ Mantis wrote: Vell0cet wrote: The system was designed around the following concept: STD: cheap, wear these to make ISK ADV: Break even, solid performance PRO: Unaffordable to run 24/7. The fact that PRO gear has become affordable to ru...
- by Vell0cet - at 2015.05.05 18:20:00
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158. raise payouts - in General Discussions [original thread]
Slave of MORTE wrote: Vell0cet wrote: The system was designed around the following concept: STD: cheap, wear these to make ISK ADV: Break even, solid performance PRO: Unaffordable to run 24/7. The fact that PRO gear has become affordable to...
- by Vell0cet - at 2015.05.05 16:45:00
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159. raise payouts - in General Discussions [original thread]
The system was designed around the following concept: STD: cheap, wear these to make ISK ADV: Break even, solid performance PRO: Unaffordable to run 24/7. The fact that PRO gear has become affordable to run constantly means we need to solve THAT ...
- by Vell0cet - at 2015.05.05 16:32:00
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160. Duvolle Assault Rifle - in General Discussions [original thread]
Iron Wolf Saber wrote: jerrmy12 kahoalii wrote: Iron Wolf Saber wrote: jerrmy12 kahoalii wrote: CCP Rattati wrote: there will never be range increasing modules >tfw you will never have a range extension module >you will neve...
- by Vell0cet - at 2015.05.04 01:08:00
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