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21. CCP: Let's improve controller sensitivity. - in Feedback/Requests [original thread]
Tebu Gan wrote: Vell0cet wrote: The solution is to implement control settings like in other FPS games. Destiny has a fantastic feel to the aiming and I think the sensitivity curve for DUST should be reverse-engineered from it. This could b...
- by Vell0cet - at 2015.08.31 21:59:00
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22. Acquisition Gamemode Needs a little Change [IDEA] - in Feedback/Requests [original thread]
I think 2 minutes may be too short (it could also be just right). I'd rather them reduce it down to 3 minutes so we can have more capture spawns per match, but it's long enough for a counter-push to be worth while after an initial skirmish for the...
- by Vell0cet - at 2015.08.31 20:43:00
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23. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
Breakin Stuff wrote: I'm not talking about using the laser rifle on a minmatar suit. I'm talking about the amarr scout, commando and logi. The fact that none of THEM can use the laser rifle particularly well is a problem in mine eyes. The L...
- by Vell0cet - at 2015.08.31 18:07:00
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24. CCP: Let's improve controller sensitivity. - in Feedback/Requests [original thread]
abdullah muzaffar wrote: Pretty sure you're talking about aim acceleration/sticky hitboxes. Let's say it takes that at 100% stick moment to the left you turn at a rate of 100 units per second. In DUST I believe at 50% of stick moment will rot...
- by Vell0cet - at 2015.08.31 16:04:00
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25. Can we just remove Dom? - in General Discussions [original thread]
If CCP would give us mission credit for hacking objectives in acquisition, acquisition would beat dom in every meaningful aspect. It's not just redundant, it's less fun and straight-up inferior to acquisition. As a result of this and the low concu...
- by Vell0cet - at 2015.08.30 20:49:00
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26. Pokey's Conceptual Design - Assault Active Equipment: Overcharge... - in Feedback/Requests [original thread]
Pokey Dravon wrote: Again it's only a temporary increase to stats, we're not talking like a minute long of double armor repair...more like 15 seconds. Besides if there ever was a Commando suit, you end up with a situation where two parts of a u...
- by Vell0cet - at 2015.08.30 20:19:00
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27. CCP: Let's improve controller sensitivity. - in Feedback/Requests [original thread]
I was recently watching a video about a dude customizing his joystick for Elite Dangerous. He was using a 3rd party program that altered the sensitivity. CCP should spend some time/energy in improving the sensitivity settings on the controller. ...
- by Vell0cet - at 2015.08.30 20:16:00
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28. Pokey's Conceptual Design - Assault Active Equipment: Overcharge... - in Feedback/Requests [original thread]
Raven Tarmiskis wrote: Vell0cet wrote: I'd prefer to see this kind of thing implemented on a "command suit" via warfare links. They would activate the module and it would provide a bonus to squadmates in x radius. I picture the command suit ...
- by Vell0cet - at 2015.08.30 19:10:00
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29. To Rattati/CPM: Amarr grenade. - in Feedback/Requests [original thread]
Toobar Zoobar wrote: Just add a capacitor for rep tools and that would be an easier fix. I agree. Capacitor for active equipment. Amarr grenade would be a neut grenade that would nuke capacitors.
- by Vell0cet - at 2015.08.30 15:35:00
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30. Pokey's Conceptual Design - Assault Active Equipment: Overcharge... - in Feedback/Requests [original thread]
I'd prefer to see this kind of thing implemented on a "command suit" via warfare links. They would activate the module and it would provide a bonus to squamates in x radius. I picture the command suit on a heavy frame that is very tanky but is eit...
- by Vell0cet - at 2015.08.30 14:56:00
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31. Let Chevrons Identify Suit Class and Tier - in Feedback/Requests [original thread]
I think this should be solved with a combination of icons and color. Chevrons would remain red, but if you linger your reticule over a suit for 0.5 secs or whatever an icon appears next to it. The icon represents the suit type/role, and the color ...
- by Vell0cet - at 2015.08.30 14:04:00
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32. Radical Tank Idea - in Feedback/Requests [original thread]
Talos Vagheitan wrote: ...better lore adherence. In EVE you can mix/match racial turrets and hulls. I don't see how this adheres to lore. If anything it severely gimps one of the best aspects of DUST: having near unlimited freedom to fit thi...
- by Vell0cet - at 2015.08.30 07:46:00
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33. CPM Feedback request: Mass Driver variants - in Feedback/Requests [original thread]
I pretty much agree with Pokey. Breach is the one that needs attention. Giving it AV functionality seems reasonable. My biggest beef with mass drivers is that it's hard to see the blast radius. You see an explosion, but it's hard to appreciate ex...
- by Vell0cet - at 2015.08.30 06:50:00
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34. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
Talos Vagheitan wrote: For new players, I feel the beam visuals should b changed as per this thread: https://forums.dust514.com/default.aspx?g=posts&m=2905686#post2905686 As for how I use it: Pretty much only on a commando frame, as t...
- by Vell0cet - at 2015.08.30 05:00:00
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35. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
The LR is my favorite weapon in DUST (actually it's probably my favorite weapon in any FPS I've ever played). The mechanics are unique and really fun. There are severe drawbacks: 1. The biggest drawback of the weapon by far is that everyone can s...
- by Vell0cet - at 2015.08.30 04:40:00
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36. Another shot at changing turrets - in Feedback/Requests [original thread]
What do you guys think about giving the large missile turret the blast radius of a mass driver, but reduce it's splash damage to something small like 60-70ish damage? This would allow it to clear equipment, and be more effective vs. infantry witho...
- by Vell0cet - at 2015.08.29 19:53:00
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37. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
Sicerly Yaw wrote: Vell0cet wrote: My preference is to fill the scout hunter role. The largest impediment to this was the nerf of the range amps. You can get high precision passive scans, but the range is so poor that enemy scouts are practi...
- by Vell0cet - at 2015.08.29 08:35:00
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38. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
My preference is to fill the scout hunter role. The largest impediment to this was the nerf of the range amps. You can get high precision passive scans, but the range is so poor that enemy scouts are practically ontop of you before you can detect ...
- by Vell0cet - at 2015.08.28 23:36:00
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39. Rebuilding Dust 514 For The Future - in General Discussions [original thread]
CCP Rattati wrote: If I had the chance to reset the DUST 514 progression and economy, many of these would be my choices. Dropsuit and weapon BPO's with powercores, skins and modules in particular. I obviously have no idea how much CCP earns ...
- by Vell0cet - at 2015.08.24 13:53:00
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40. So I've been gone - in General Discussions [original thread]
The game's worth checking out. Things are fairly decently balanced right now for infantry (most fits/roles are viable and you see a lot of variety). Vehicles still need more work. The server's been acting up lately.
- by Vell0cet - at 2015.08.23 19:13:00
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