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1021. Re: Cloaks - in General Discussions [original thread]
Iron Wolf Saber wrote: Vell0cet wrote: Also, could you poke CCP to see if they can release a short clip of the cloaking effects, stationary, in motion, sprinting, etc? They could make it clear that the footage is not final, still in developm...
- by Vell0cet - at 2014.01.09 23:23:00
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1022. Re: Cloaks - in General Discussions [original thread]
Also, could you poke CCP to see if they can release a short clip of the cloaking effects, stationary, in motion, sprinting, etc? They could make it clear that the footage is not final, still in development, etc.
- by Vell0cet - at 2014.01.09 21:35:00
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1023. Re: Cloaks - in General Discussions [original thread]
How do you see cloaks and sniper rifles interacting? If you have to use the equipment radial menu before firing, then you'll always have the scope sway to deal with. This would make cloaks only useful for getting into position, but still make you ...
- by Vell0cet - at 2014.01.09 21:28:00
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1024. Has anyone actually seen the shimmer effect? - in General Discussions [original thread]
CCP should post a short video with the "in development" watermark on it.
- by Vell0cet - at 2014.01.09 21:14:00
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1025. All this hate towards cloaks.... - in General Discussions [original thread]
The most important factor will be if CCP addressees TTK. If it's the same, the cloak will be godly, but if it's as it should be (slightly longer TTK than 1.4-1.5, shorter than 1.3) having the advantage of shooting first won't always be the decid...
- by Vell0cet - at 2014.01.09 20:25:00
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1026. what should I do with 115 mil isk? - in General Discussions [original thread]
Learn to fly dropships. You'll be broke before you figure it out.
- by Vell0cet - at 2014.01.09 19:23:00
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1027. 1.8 devblogs - in General Discussions [original thread]
If we absolutely HAD to decloak before firing, you should be able to do so by pulling the trigger. It wouldn't fire the first round but would decloak you, allowing you to fire after you've finished decloaking. This way you won't have to fumble wit...
- by Vell0cet - at 2014.01.09 18:04:00
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1028. 1.8 devblogs - in General Discussions [original thread]
Regarding decloaking before shooting, this would make sniping with a cloak effectively useless since you'll have the scope sway to deal with. I was hoping cloaked snipers would bring them out of the redline and into more strategic locations on the...
- by Vell0cet - at 2014.01.09 16:50:00
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1029. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Ripley Riley wrote: Krom Ganesh wrote: What do the Amarr specialize in? Tracking Disruptors. They reduce the optimal, fallout, and tracking speed of turrets that they target. It's a situational EWAR; if you are up against a missile or dro...
- by Vell0cet - at 2014.01.08 18:21:00
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1030. So Scouts will never be able to hide from scanners? - in General Discussions [original thread]
If CCP was smart they would wait to release these changes until all of the scout suits and the cloak were finished. From a coding standpoint, cloaks aren't that complicated to do. Cloaks will be a MAJOR game-changer for scouts, and would make most...
- by Vell0cet - at 2014.01.08 18:05:00
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1031. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Tesfa Alem wrote: Vell0cet wrote: Tesfa Alem wrote: CCP Logibro wrote: I was wondering how long it would take for you guys to find these on Sisi. Just remember to have patience, and keep your magic crystal ball close by at all times. ...
- by Vell0cet - at 2014.01.08 08:45:00
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1032. no No NO NOOO CCP! Reconsider these new assault bonuses - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Vell0cet wrote: KAGEHOSHI Horned Wolf wrote: Vell0cet wrote: I agree with everything except the bonus to damage mods. The bonus should be tied to the racial weapons similar to how the commando bonuses will ...
- by Vell0cet - at 2014.01.07 22:22:00
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1033. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Tesfa Alem wrote: CCP Logibro wrote: I was wondering how long it would take for you guys to find these on Sisi. Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final....
- by Vell0cet - at 2014.01.07 22:07:00
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1034. no No NO NOOO CCP! Reconsider these new assault bonuses - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Vell0cet wrote: I agree with everything except the bonus to damage mods. The bonus should be tied to the racial weapons similar to how the commando bonuses will be, but affecting different stats. The current Amar...
- by Vell0cet - at 2014.01.07 21:57:00
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1035. no No NO NOOO CCP! Reconsider these new assault bonuses - in General Discussions [original thread]
I agree with everything except the bonus to damage mods. The bonus should be tied to the racial weapons similar to how the commando bonuses will be, but affecting different stats. The current Amarr assault should be the TEMPLATE for the other assa...
- by Vell0cet - at 2014.01.07 21:23:00
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1036. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
I really like the direction of the heavy and logi changes. I like how resistance bonuses are specific to the opposing faction's weapons, and how the commandos bonuses are to its racial weapons. I like how logis are now more support-centric. The as...
- by Vell0cet - at 2014.01.07 20:17:00
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1037. I want to help recruit for Dust, but Dust isn't good enough yet - in General Discussions [original thread]
If DUST can hang on for another 18 months of development I think it has a very bright future. Hopefully we'll see it on the PS4 by then with the Unreal 4 engine. We should have racial symmetry across all suits, vehicles and turrets by then, hopefu...
- by Vell0cet - at 2014.01.06 22:39:00
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1038. VIDEO: Planetside 2 for PS4 is just WOW - in General Discussions [original thread]
I hated PS2. Character development is shallow; you unlock the upgrade and you never play with the weaker version. There is no trade-offs to fitting things out. Blob, kill, die, respawn.... There is no real cost to death, vehicles are free, and onl...
- by Vell0cet - at 2014.01.04 21:23:00
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1039. dev blogs, and patch notes - in General Discussions [original thread]
CCP Saberwing wrote: Dimitri Rascolovitch wrote: i really get the feeling that we should be seeing them sometime soon, not SOON(TM) if memory serves right, the patch is usually on the first or second tuesday of the month, and its usually o...
- by Vell0cet - at 2014.01.03 10:09:00
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1040. How should we fix the laser rifle? - in General Discussions [original thread]
I'm reading a lot of pretty radical proposals that want to fundamentally alter the LR's core mechanics. I think this is a terrible idea. The LR is a phenomenally fun weapon (especially in 1.4-1.5) that no other game has, let's not get rid of that....
- by Vell0cet - at 2013.12.29 16:07:00
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