Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 40 50 60 70 |
81. CCP polish the game, lag/fps..then port - in General Discussions [original thread]
Porting would fix most performance issues. What needs to be fixed before a port is the NPE and balance. Those things don't magically get better with beefier hardware. There is no point in porting to new hardware if they can't retain new players.
- by Vell0cet - at 2015.07.19 16:10:00
|
82. The Sniper Rifle is Obsolete - in General Discussions [original thread]
CCP Rattati wrote: I have no objection to increasing Zoom. Give me feedback. If you do mess with the zoom, please be sure to tweak the ADS rotation speed proportionally or else you'll have the same issue that made the LR so difficult to aim a...
- by Vell0cet - at 2015.07.08 21:35:00
|
83. Announcement:Dev Blog: Warlords 1.2 Overview & Patch Notes - in General Discussions [original thread]
I think I like most of the changes (but I need to see how things shake out). The biggest disappointment for me was the progression tab in the loadouts. The intention behind this feature is really important, but the implementation/execution is real...
- by Vell0cet - at 2015.07.08 07:19:00
|
84. Potential solution to match-leaving - in General Discussions [original thread]
Krias Thracian wrote: Vell0cet wrote: The importance of your fun < the importance of the 31 other players' fun When players leave it creates a snowball effect of sh*tty gameplay for everyone else, more people end up leaving and you've g...
- by Vell0cet - at 2015.06.25 05:10:00
|
85. Potential solution to match-leaving - in General Discussions [original thread]
Krias Thracian wrote: Vell0cet wrote: Mina Longstrike wrote: Getting people to stay in matches requires the carrot, not the stick. How much ISK would you have to make to want to stay in a match where you're being severely stomped? It's ...
- by Vell0cet - at 2015.06.24 22:12:00
|
86. Announcement:Dev Blog: Warlords 1.2 Planetary Conquest Revamp - in General Discussions [original thread]
I'd like to see a couple of additions to this in later iterations: Diminishing returns on using the same players for PC over and over. If you're heavily incentivized to use more people from your roster, this would make PC more accessible to the "J...
- by Vell0cet - at 2015.06.24 21:51:00
|
87. Potential solution to match-leaving - in General Discussions [original thread]
Mina Longstrike wrote: Getting people to stay in matches requires the carrot, not the stick. How much ISK would you have to make to want to stay in a match where you're being severely stomped? It's probably so high that it would ruin game bal...
- by Vell0cet - at 2015.06.24 16:27:00
|
88. I just downloaded eve - in General Discussions [original thread]
Maken Tosch wrote: Vell0cet wrote: It's possible to play EVE for free buying PLEX with ISK, but it's not worth the time, and is exceedingly difficult when you're first starting out with low skills. You can mow your neighbor's lawn and make t...
- by Vell0cet - at 2015.06.19 02:28:00
|
89. I just downloaded eve - in General Discussions [original thread]
It's possible to play EVE for free buying PLEX with ISK, but it's not worth the time, and is exceedingly difficult when you're first starting out with low skills. You can mow your neighbor's lawn and make the cost of your subscription a lot faster...
- by Vell0cet - at 2015.06.19 01:09:00
|
90. i want a sword. - in General Discussions [original thread]
Wrong genre.
- by Vell0cet - at 2015.06.07 19:04:00
|
91. Anybody else think disabling AA and bullet magnatisim would balance - in General Discussions [original thread]
Cody Sietz wrote: Vell0cet wrote: Cody Sietz wrote: Vell0cet wrote: There isn't bullet magnetism, I'm pretty sure that's lag. The bullet went in a straight line on the other guy's screen, and it's curving on your screen to catch up to ...
- by Vell0cet - at 2015.05.27 15:48:00
|
92. Anybody else think disabling AA and bullet magnatisim would balance - in General Discussions [original thread]
Cody Sietz wrote: Vell0cet wrote: There isn't bullet magnetism, I'm pretty sure that's lag. The bullet went in a straight line on the other guy's screen, and it's curving on your screen to catch up to you because of lag. AA is fine. It's ve...
- by Vell0cet - at 2015.05.27 15:06:00
|
93. Anybody else think disabling AA and bullet magnatisim would balance - in General Discussions [original thread]
There isn't bullet magnetism, I'm pretty sure that's lag. The bullet went in a straight line on the other guy's screen, and it's curving on your screen to catch up to you because of lag. AA is fine. It's very weak compared to other FPS games and ...
- by Vell0cet - at 2015.05.27 14:44:00
|
94. Is it too late to sway the public over to the Blaster rifle instead? - in General Discussions [original thread]
Blaster rifle is more consistent and for that reason is my preference, but plasma rifle does have a nicer ring to it. IMO consistent naming (and thus easier for new players to grasp) trumps how cool the name sounds. I'm pretty sure I"m in the mino...
- by Vell0cet - at 2015.05.24 19:39:00
|
95. Pirate suits and how to implement them. - in General Discussions [original thread]
I'd rather wait until we're on a new platform before we start adding stuff like pirate dropsuits. The pirate stuff is often bonuses for EVE-style ewar (webs, neuts, etc) that doesn't exist yet. Let's wait untill we have more stuff in the game so w...
- by Vell0cet - at 2015.05.21 01:20:00
|
96. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Another way of reducing assets would be to: 1. Add a mechanism to easily, prominently and conveniently convert AUR to ISK through a system like Guild Wars 2 where supply/demand determines the price, but CCP has all of the control on their end. 2. ...
- by Vell0cet - at 2015.05.15 02:45:00
|
97. what of we could attach Res to people - in General Discussions [original thread]
You used to be able to put REs on dead enemies, when they got revived and ran back to their friends, you could detonate it and get a bunch of kills.
- by Vell0cet - at 2015.05.14 23:32:00
|
98. So what is the best APEX suit? - in General Discussions [original thread]
The Minmatar commando APEX is a ton of fun to use. Although you don't have much room for changing stuff around like you do on an assault. You would need to put SP into it of course though.
- by Vell0cet - at 2015.05.14 02:18:00
|
99. What if we removed slot tier progression - in General Discussions [original thread]
This would radically compress the power curve between the tiers. The downside is the cost-to-power ratio would increase dramatically and would really affect the economy. I'm not saying this shouldn't happen, just pointing out that there is a signi...
- by Vell0cet - at 2015.05.13 22:41:00
|
100. Anybody else feel like running pure passive scanning on scouts is ba... - in General Discussions [original thread]
MINA Longstrike wrote: Vell0cet wrote: MINA Longstrike wrote: An amarr scout will pick up almost every other dropsuit at 15m or less. How long does it take to detect a scout behind you, turn, aim, fire and kill your target? How long doe...
- by Vell0cet - at 2015.05.13 19:01:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |