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141. Acquistion bases need to move more often. Agree/Disagree? - in General Discussions [original thread]
4 minutes with a guaranteed one extra switch per match in order to win would be an excellent place to start. If the timer is too short then you loose the attack/defend mechanic and it degenerates into a circus of running around, with the focus on ...
- by Vell0cet - at 2015.04.29 16:56:00
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142. Acquisition Game Mode: 5 minutes too long? - in General Discussions [original thread]
I haven't played it yet, but I've watched a couple videos. 5 minutes seems a bit long, but I think 3 would be too short. 4 might be the "sweet spot"-- it's long enough to have meaningful attack/defend scenarios, but it's short enough to allow for ...
- by Vell0cet - at 2015.04.28 21:57:00
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143. Thoughts on WL 1.1 - in General Discussions [original thread]
Lightning35 Delta514 wrote: ...can someone who is send me something? I believe you can receive items, just not send them yourself. So you can buy things from other people.
- by Vell0cet - at 2015.04.28 20:48:00
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144. Ouch, that price tag on the SKINs - in General Discussions [original thread]
CCP Rattati wrote: Aeon Amadi wrote: CCP Rattati wrote: I consider the primary utility of my colored bpo's the actual look, which is the only reason I bought multiple bpo's in the first place. Having the ability to confer that look to an...
- by Vell0cet - at 2015.04.28 16:26:00
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145. Honestly, who is ready for proto suits that look like milita suits? - in General Discussions [original thread]
CCP Rattati wrote: Sgt Kirk wrote: True Adamance wrote: That moment when you destroy a "Kador" issue scout and it turns out to be exactly what it looks like, an Ak.0, because the suits are fundamentally identical visually. Or a "Legacy" ...
- by Vell0cet - at 2015.04.28 07:33:00
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146. Warlords 1.2? - in General Discussions [original thread]
I think we should hold off on vehicle skins until we have models for all racial vehicles (almost certainly not possible on the PS3). Since skins would be the only way (short of the tactical info box) of identifying the type of vehicle you're fight...
- by Vell0cet - at 2015.04.27 17:36:00
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147. Help me understand SKINs! - in General Discussions [original thread]
Aero Yassavi wrote: Elpedo Hughes wrote: Aero Yassavi wrote: Elpedo Hughes wrote: Isa Lucifer wrote: When you have your crosshair on a player it will tell you the suit type. I know, that's not enough. Should be able to tell from ...
- by Vell0cet - at 2015.04.27 17:18:00
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148. CCP Rattati has his own private account with lots of stuff... - in General Discussions [original thread]
CCP Rattati wrote: Jadek Menaheim wrote: ChribbaX wrote: Question is if he will whine about it on the forums to cover his ass or not /c I'll repeat what Jaysyn Larrisen said on the Biomassed stream tonight. "I can imagine Rattati doe...
- by Vell0cet - at 2015.04.27 07:46:00
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149. What do you think about cloak? - in General Discussions [original thread]
Cloaks add richness and depth to combat. They're excellent counters to some tactics, and allow players to stealth out of camped redlines to establish a new beachhead with uplinks. There are good counters to them and the firing delay added much-nee...
- by Vell0cet - at 2015.04.27 04:11:00
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150. CCP Rattati will be on #Biomassed tonight! - in General Discussions [original thread]
Soraya Xel wrote: It sucks that these issues coincide with our kinda special episode, but it is what it is. Show will be on iTunes in a matter of hours. Thanks! I appreciate the effort you guys put into the show.
- by Vell0cet - at 2015.04.27 02:56:00
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151. CCP Rattati will be on #Biomassed tonight! - in General Discussions [original thread]
Soraya Xel wrote: The stream is having some issues. We had some server issues earlier, and I also had personal network issues too. LOTS OF ISSUES TODAY. Huge thanks to the Podside crew who got onboard and fixed the server in time for the show...
- by Vell0cet - at 2015.04.27 02:46:00
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152. CCP Rattati will be on #Biomassed tonight! - in General Discussions [original thread]
Ask him how the new MM and improvements to the NPE have affected the retention rates of new players (as a percent--obviously he probably can't give specific numbers, but could probably say things improved by x%).
- by Vell0cet - at 2015.04.27 02:26:00
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153. Proto stomping will be replaced with... - in General Discussions [original thread]
Food for thought: you might want to save some of that ISK to buy boosters. That's supposed to be possible once CCP verifies that the trading system is functioning properly.
- by Vell0cet - at 2015.04.25 04:17:00
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154. The Pros and Cons of PvE in DUST 514/Project Legion - in General Discussions [original thread]
Pros: Improving the NPE. First steps to a real tutorial. The possibility of having a test range. Variety. Having somewhere to go to do carebear stuff when you're not in the mood for a hardcore fight. Cons: If PvE is popular then we could have maj...
- by Vell0cet - at 2015.04.24 21:58:00
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155. What matchmaking has done to this game... - in General Discussions [original thread]
Cross Atu wrote: Joel II X wrote: I had a friend try this game out some time ago, back when not even mu was a thing. He liked it and said it was a fairly decent shooter with fun guns. He especially liked the Ion Pistol (FREEDOOOOOOM). Howeve...
- by Vell0cet - at 2015.04.23 17:44:00
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156. Remove aim assist. - in General Discussions [original thread]
JJ'S wrote: DUST Fiend wrote: Vell0cet wrote: I'm pretty sure we have some of the weakest AA in the industry. Not to mention our control sensitivity is complete garbage. Compare the controls to a game like Destiny (with AA off) and it's n...
- by Vell0cet - at 2015.04.22 23:03:00
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157. SWBF update, we knew Dice would **** it up. - in General Discussions [original thread]
I wish I had the willpower to not buy it in protest of EA, but SW:Battlefront 2 was one of my all-time favorite games. It sounds like it's going to be significantly worse than the 10-year-old version though. Screw visuals, gameplay is what matters.
- by Vell0cet - at 2015.04.22 21:16:00
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158. Remove aim assist. - in General Discussions [original thread]
I'm pretty sure we have some of the weakest AA in the industry. Not to mention our control sensitivity is complete garbage. Compare the controls to a game like Destiny (with AA off) and it's night/day to what we have. In Destiny you have fine prec...
- by Vell0cet - at 2015.04.22 19:52:00
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159. Why You No Explode, Mr. Dropship - in General Discussions [original thread]
DUST Fiend wrote: I'm not getting hung up on the visuals, I'm getting hung up on passengers who can barely see getting killed because of a pilots error. You want free WP, that's understandable, but I see no reason transpo needs to be nerfed b...
- by Vell0cet - at 2015.04.22 02:36:00
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160. Why You No Explode, Mr. Dropship - in General Discussions [original thread]
DUST Fiend wrote: Vell0cet wrote: DUST Fiend wrote: Vell0cet wrote: I love the visual effect of dropships crashing to the ground in a fiery explosion--It's badass and immersive. I also agree that everyone in the dropship should die whe...
- by Vell0cet - at 2015.04.22 02:19:00
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