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1381. I think we need to hold off on PvE: (A rambling discourse) - in General Discussions [original thread]
Reav Hannari wrote: DUST needs to appeal to a broader player base to grow. Without growth I have no idea how long CCP will continue to fund it. Quoted for truth.
- by Vell0cet - at 2013.09.06 21:51:00
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1382. How can we save scouts? - in General Discussions [original thread]
Speed increase. Also scout-centric equipment will really help: Ascension Cables, Jetpacks, and Nano Jump Drives .
- by Vell0cet - at 2013.09.06 18:27:00
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1383. LogicLoop shares another outpost (am I late?) - in General Discussions [original thread]
Zero Harpuia wrote: Bittersteel the Bastard wrote: Reav Hannari wrote: SERPENT-Adamapple wrote: So their saving the best for last(Amarr structures). We don't even have our racial grenade yet BTW... The Holy Hand Grenade of Antioch?...
- by Vell0cet - at 2013.09.06 17:19:00
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1384. How The EVE/DUST connection could thrive - in General Discussions [original thread]
IceShifter Childhaspawn wrote: The current bonuses to the logistics network are not being overlooked are they? Fueling POS's is still a logistics event and cumbersome, especially in war time. I am all for buffing bonuses to the goo babies, but ...
- by Vell0cet - at 2013.09.06 17:12:00
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1385. Petition: To bring back health bars when using reppers - in General Discussions [original thread]
I almost never run logi, but this suggestion makes a lot of sense to me.
- by Vell0cet - at 2013.09.06 16:03:00
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1386. How The EVE/DUST connection could thrive - in General Discussions [original thread]
Planets need to produce a resource that is highly motivational to EVE pilots, this will cause it to have a high price tag. Anything with a high price tag in EVE will get people's attention and motivate them. One idea is to have planets produce a g...
- by Vell0cet - at 2013.09.06 15:58:00
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1387. Vote if you like 1.4 - in General Discussions [original thread]
It's going in the right direction for sure.
- by Vell0cet - at 2013.09.05 17:35:00
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1388. Too much, Too fast. 1.4 and first impressions from outside the box - in General Discussions [original thread]
You're going to see matches with a lot more variety of weapons being used in different situations. People using cover, teamwork and tactics instead of dancing around to to beat hit detection. You're going to have some pretty awesome new maps to pl...
- by Vell0cet - at 2013.09.04 20:30:00
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1389. Nova Knives Still Need Fixed Hit Detection - in General Discussions [original thread]
Aeon Amadi wrote: Should give us Nova Katanas... Only if they give us Amarr Nova Pikes, for killing mercs... And giving our slaves a beat-down when they mouth off.
- by Vell0cet - at 2013.09.04 19:25:00
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1390. Get rid of Aim-Assist - in General Discussions [original thread]
Funkmaster Whale wrote: Most people had absolutely no problem.. Except the thousands who left in frustration because they couldn't hit anything.
- by Vell0cet - at 2013.09.04 15:18:00
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1391. Get rid of Aim-Assist - in General Discussions [original thread]
It's necessary to keep keyboard/mouse users and controllers in balance. Perhaps it needs slight tweaking, but ultimately this game is about teamwork and strategy, using the right weapons against the right opponents at the right ranges using the ri...
- by Vell0cet - at 2013.09.04 15:07:00
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1392. Thank you CCP 1.4 <3 - in General Discussions [original thread]
Slaytanical wrote: i do not enjoy other fps games.. Neither do I. DUST has something other FPS games don't offer, which is real depth, and choices having permanent consequences. It has the potential to carve out a niche for being a team-based...
- by Vell0cet - at 2013.09.04 12:11:00
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1393. Some words about the new maps. - in General Discussions [original thread]
TheAmazing FlyingPig wrote: ... Could this be a setup for some increased player counts in matches for the winter expansion? /me puts on tin foil hat I was thinking the same thing, but at the current pace of development, I'm thinking it's goi...
- by Vell0cet - at 2013.09.04 09:48:00
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1394. So by the looks of it, what's going to be the focus of 1.6? - in General Discussions [original thread]
I want a test-range to try weapons/suits/modules/vehicles/fits before skilling into them. I posted how this could be implemented in a quick/dirty fashion a few months ago. I also agree that filling in all of the racial variant dropsuits should b...
- by Vell0cet - at 2013.09.03 07:32:00
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1395. A little bird showed me this awesome concept. - in General Discussions [original thread]
I like the verticality. Let's hope there are multiple levels of gangways with checkpoints and hiding spots to facilitate interesting combat.
- by Vell0cet - at 2013.08.31 10:45:00
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1396. Sticky:What's going on with the Battle Academy? - in General Discussions [original thread]
Has there been any thought to a 2-tiered battle academy? First tier is for people logging in for the first time and is analogous to what we have now. The second tier (post-graduate battle academy) is a "kiddy pool" option that would a gamemode typ...
- by Vell0cet - at 2013.08.31 10:31:00
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1397. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Didn't read the full thread. First, let me say that I'm happy CCP has posted this information early to get feedback. Increased transparency will only help DUST be balanced better and more efficiently. This is a big step in the right direction! N...
- by Vell0cet - at 2013.08.31 10:07:00
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1398. What do we want plasma cannons to be like? - in General Discussions [original thread]
I like the charging idea, but I would add the twist that if you charge it all the way it overheats/blows up in your face damaging you in the same way as scrambler/laser rifles where you try to cool down the weapon and can't run/reload. It's a risk...
- by Vell0cet - at 2013.08.27 07:53:00
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1399. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
I've been playing my FG on my alt and having a lot of fun with it. It's great for taking out Pubstompers who like to stand still. My tactic was to use the ADV version, hold the charge and sweep across until it lights up red and then release. It's ...
- by Vell0cet - at 2013.07.10 18:50:00
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1400. Lowering the price of tanks, leaving AV strong - in General Discussions [original thread]
Dr Allopathy wrote: Aside from that, I don't think we need a price cut. We're driving a god damn tank, of course it's expensive. What needs to be fixed is the isk rewarded from what we destroy/damage. Here's one way to solve this. Whenever y...
- by Vell0cet - at 2013.07.08 19:15:00
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