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161. Why You No Explode, Mr. Dropship - in General Discussions [original thread]
DUST Fiend wrote: Vell0cet wrote: I love the visual effect of dropships crashing to the ground in a fiery explosion--It's badass and immersive. I also agree that everyone in the dropship should die when it hits 0 HPs. Solution: 2 explosions....
- by Vell0cet - at 2015.04.22 01:57:00
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162. Why You No Explode, Mr. Dropship - in General Discussions [original thread]
I love the visual effect of dropships crashing to the ground in a fiery explosion--It's badass and immersive. I also agree that everyone in the dropship should die when it hits 0 HPs. Solution: 2 explosions. One that kills occupants at 0HP and a s...
- by Vell0cet - at 2015.04.22 01:48:00
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163. REMOVE THE MASS DRIVER OR THE TRAIN MAP~! - in General Discussions [original thread]
Her Chosen wrote: tal mrak-thanl wrote: Killing people who use MDs on that map is so ridiculously easy that your entire argument is essentially a testament to your lack of experience. Edit: No slight intended, btw. Just trying to give you s...
- by Vell0cet - at 2015.04.22 01:13:00
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164. REMOVE THE MASS DRIVER OR THE TRAIN MAP~! - in General Discussions [original thread]
Better idea: Remove players from the forums who are advocating removing the limited content we have.
- by Vell0cet - at 2015.04.21 21:32:00
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165. Announcement:Dev Blog: Warlords 1.1 Overview & Patch Notes - in General Discussions [original thread]
I-Shayz-I wrote: Vell0cet wrote: Would it be possible to add a "recent channels" button to the "add channel" popup? With this we can still quickly access channels that may have been inactive for a while without typing it all in. This has the...
- by Vell0cet - at 2015.04.21 15:13:00
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166. Announcement:Dev Blog: Warlords 1.1 Overview & Patch Notes - in General Discussions [original thread]
Would it be possible to add a "recent channels" button to the "add channel" popup? With this we can still quickly access channels that may have been inactive for a while without typing it all in. This has the benefit of not taking memory during ma...
- by Vell0cet - at 2015.04.21 14:42:00
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167. Announcement:Dev Blog: Warlords 1.1 Overview & Patch Notes - in General Discussions [original thread]
CCP Rattati wrote: Pokey Dravon wrote: The fitting UI update is sexy as hell. SO much easier to deal with when you have a ton of modules and suits you have to scroll through every time you make a fit. The Dark Cloud wrote: Good job? Excu...
- by Vell0cet - at 2015.04.21 05:07:00
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168. Worst week ever - in General Discussions [original thread]
Mobius Wyvern wrote: As I've said before, no matter what CCP does with matchmaking, it can't make good matches with a tiny playerbase. They could nuke skirmish in Pubs and only have it for PC & FW. That would expand the size of the pools ...
- by Vell0cet - at 2015.04.20 13:36:00
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169. Opinion GÇô The Importance of Player Involvement in Game Design - in General Discussions [original thread]
Pokey Dravon wrote: DiablosMajora wrote: Haven't read the Opinion piece yet, but how would you feel about players contributing to the development process by working pro-bono? Those that can into code, will code. Those that can into art, will...
- by Vell0cet - at 2015.04.20 00:27:00
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170. Opinion GÇô The Importance of Player Involvement in Game Design - in General Discussions [original thread]
Another solid post Pokey. It's time for CCP to talk about what's next though. There are a few big things coming our way over the next ~6 months (player trading, PC Revamp), but this silence on the long-term future is completely unacceptable. It m...
- by Vell0cet - at 2015.04.19 22:41:00
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171. Dust is at capacity....Things we dont need - in General Discussions [original thread]
Arkena Wyrnspire wrote: Vell0cet wrote: I do wonder about removing Play Station Move support though. If that's loaded into memory for everyone (if you're using it or not) then I say delete all of that code. It's worthless, nobody uses it. ...
- by Vell0cet - at 2015.04.19 22:31:00
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172. Dust is at capacity....Things we dont need - in General Discussions [original thread]
I think you're confused about how memory works. When you load into a match, your quarters are unloaded from memory, so it's not going to improve things at all by removing it, nor is removing game modes like FW. Item variants really shouldn't take ...
- by Vell0cet - at 2015.04.19 19:56:00
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173. New Guide - A Fundamental Guide to Weapon Ranges - in General Discussions [original thread]
Pokey Dravon wrote: Vell0cet wrote: So what are the ranges of the flaylock and the mass driver? I don't think it's more than 100m (but I certainly could be wrong). Is it different for different tiers or variants (i.e. assault/breach)? I don'...
- by Vell0cet - at 2015.04.18 01:37:00
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174. Aeon Amadi Hate Thread (that dude is a dumb ***) - in General Discussions [original thread]
It would be funny (and sad) if you managed to get banned for flaming yourself.
- by Vell0cet - at 2015.04.18 01:25:00
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175. New Guide - A Fundamental Guide to Weapon Ranges - in General Discussions [original thread]
So what are the ranges of the flaylock and the mass driver? I don't think it's more than 100m (but I certainly could be wrong). Is it different for different tiers or variants (i.e. assault/breach)? I don't think I've ever seen those numbers befor...
- by Vell0cet - at 2015.04.18 01:22:00
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176. New Guide - A Fundamental Guide to Weapon Ranges - in General Discussions [original thread]
This was a lot of work. Thanks for putting it together. It's really nice having a single, up-to-date reference. Are you sure about flaylocks and mass drivers having infinite range? They appear to detonate in the air if you try to fire them too far...
- by Vell0cet - at 2015.04.18 00:26:00
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177. Announcement:Dev Blog: Introducing New Matchmaking Engine - in General Discussions [original thread]
Overall I'm happy with the changes. This was really critical to get figured out if DUST was ever going to do well on another platform with a large influx of new players. I think it still needs fine-tuning, but when matches are full they tend to be...
- by Vell0cet - at 2015.04.17 04:18:00
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178. LOYALTY RANK 4!?!?!?! - in General Discussions [original thread]
Ripley Riley wrote: Pokey Dravon wrote: I understand the intention of the Loyalty Rank limitation, but I think we need to take a hard look at exactly how long it will take someone to reach that with reasonable play and no AUR spent. This i...
- by Vell0cet - at 2015.04.15 19:48:00
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179. Announcement:Dev Blog: Introducing Player Trading - in General Discussions [original thread]
Nice work CCP. This is a major milestone. The loyalty point requirement is smart. New players probably won't have much of a need for trading. The big concern I have is whether you guys have tested the hell out of this. If we have bugs where items ...
- by Vell0cet - at 2015.04.15 02:37:00
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180. [Discussion] Squad sizes - in General Discussions [original thread]
One issue I have with this is how do you propose the user interface would work for this? How would it work in squad finder? If you have an 8-man FW squad and you queue for a pub match does it boot the bottom 4 guys? Right now squads are independen...
- by Vell0cet - at 2015.04.14 03:51:00
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