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1041. If CCP told you that they were only going to release one piece of racial gear in... - in General Discussions [original thread]
They should release them simultaneously and give a partial suit respec (refund heavy and scout SP) to bring more balance and even distribution to the suits. If I had to pick only one the obvious choice is the Caldari heavy, because it's the only ...
- by Vell0cet - at 2013.12.21 16:57:00
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1042. CCP is being too quiet about 1.8... - in General Discussions [original thread]
I don't think it's an unreasonable for CCP to post a rough/tentative roadmap for the next 3 patches at this point. It would help manage expectations and aid players in planning how they spend/save their SPs.
- by Vell0cet - at 2013.12.21 16:37:00
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1043. CCP is being too quiet about 1.8... - in General Discussions [original thread]
It's been nearly 2 weeks since 1.7 launched. I think they're past the code-freeze (or will be very soon), and we still haven't really heard much at all about 1.8. I assume the new large socket should be done by then. I know CCP plans on getting th...
- by Vell0cet - at 2013.12.21 14:31:00
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1044. Solution to the Vehicle Balancing Issue: Vehicle Capacitors - in General Discussions [original thread]
Any other thoughts on this?
- by Vell0cet - at 2013.12.20 02:15:00
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1045. tiericide - in General Discussions [original thread]
I hate the idea of tiericide. It destroys the risk vs. ISK mechanic of this game, which is its most compelling feature. In EVE there was never a reason to fly certain ships because they were stepping stones. Tiericide addressed this by making al...
- by Vell0cet - at 2013.12.19 17:05:00
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1046. Solution to the Vehicle Balancing Issue: Vehicle Capacitors - in General Discussions [original thread]
Takahiro Kashuken wrote: Mobius Wyvern wrote: Takahiro Kashuken wrote: AV would be mad if i can permacycle at least 1 30% hardeners since that would allow me to whack on other goodies I expected vehicles to always have capacitors, copy ...
- by Vell0cet - at 2013.12.19 16:44:00
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1047. New Blog: Why the Weapons Lab & Trainer are Critical - in General Discussions [original thread]
I agree this is critical. My sig has a link to a thread on how to accomplish this. It could also be used for testing beta versions of weapons before they're released.
- by Vell0cet - at 2013.12.19 16:23:00
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1048. Solution to the Vehicle Balancing Issue: Vehicle Capacitors - in General Discussions [original thread]
Skihids wrote: For some reason CCP doesn't think we are capable of handling it. I've heard people say this before, but never seen the actual dev post where they state this. In many ways capacitors are EASIER than the current system.
- by Vell0cet - at 2013.12.19 15:20:00
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1049. Solution to the Vehicle Balancing Issue: Vehicle Capacitors - in General Discussions [original thread]
Back to the top.
- by Vell0cet - at 2013.12.19 05:00:00
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1050. Solution to the Vehicle Balancing Issue: Vehicle Capacitors - in General Discussions [original thread]
.
- by Vell0cet - at 2013.12.16 03:35:00
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1051. Solution to the Vehicle Balancing Issue: Vehicle Capacitors - in General Discussions [original thread]
Thanks for the reply. I have the same fears about CCP avoiding an additional rebalance around capacitors. Having said that, the existing rebalance is going to need a lot more work (and I question how it can even be accomplished without capacitors)...
- by Vell0cet - at 2013.12.15 23:27:00
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1052. Solution to the Vehicle Balancing Issue: Vehicle Capacitors - in General Discussions [original thread]
We desperately need vehicle capacitors in DUST. Modules like the active hardeners would have short cycle times that would cycle continuously unless turned off, or run until they burn through all cap (in roughly the same amount of time--maybe a bit...
- by Vell0cet - at 2013.12.15 22:46:00
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1053. Swarm Launchers Are Not Meant To Be The Answer To Tanks - in General Discussions [original thread]
Let's just assume the OP's premise is correct for the moment and swarms are working as intended. OP: would you ever want to dump massive amounts of SP into them? Would you want a dedicated swarmed specialist in your squad over other options? Wou...
- by Vell0cet - at 2013.12.15 21:45:00
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1054. FW is not ment to be sustainable - in General Discussions [original thread]
When we get the P2P market I expect FW to be fairly sustainable by selling the high-end LP gear. Who knows when that'll be, but CCP knows this is a priority. The supply/demand for LP gear should make it sell for excellent ISK on the market. It wil...
- by Vell0cet - at 2013.12.14 22:26:00
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1055. Dust Test Server - in General Discussions [original thread]
Doesn't exist. See my sig for a possible way to implement this within the limitations of Sony.
- by Vell0cet - at 2013.12.14 06:33:00
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1056. Leadership Skills in Dust - in General Discussions [original thread]
Yep, this isn't a new idea. I think it might make sense to make a command vehicle that does this. Have it be slow, expensive, weak DPS (Maybe light turrets only) and have a gigantic tank. I think it would be cool if these took the form of walkers....
- by Vell0cet - at 2013.12.14 05:28:00
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1057. Dust Sux its official - in General Discussions [original thread]
Cosgar wrote: Imp Smash wrote: I don't find TTK all that bad myself. If I pull out proto and the guy I'm fighting is in adv I usually win by a big margin. The only difference is we are missing less. TTK dropped because people are better than...
- by Vell0cet - at 2013.12.13 15:38:00
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1058. wonder when we can trade isk from EvE. - in General Discussions [original thread]
There are players who are offering this service right now. It's definitely not a 1:1 ratio though.
- by Vell0cet - at 2013.12.13 15:11:00
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1059. I'm quitting, here's why - in General Discussions [original thread]
Give it a few months. Come back, spend your passive SP, and reevaluate. The passive SP accrual means its possible to grow your character and still have a life which helps with the grind.
- by Vell0cet - at 2013.12.13 14:25:00
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1060. let's talk dust: Good outweighs the bad? - in General Discussions [original thread]
TTK is still a major issue for me. 1.4-1.5 was close to the TTK sweet spot (maybe slightly too short), 1.3 was terrible, and 1.6+ is bad. I'm digging the new rifles. CCP did a good job giving them all a unique feel/style and should be praised for...
- by Vell0cet - at 2013.12.12 23:56:00
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