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981. Prediction: Scouts are going to become FOTM (It feels weird as **** to type it) - in General Discussions [original thread]
I expect a ton of scouts in 1.8, mostly to play with the new cloaks and to change up what has been fairly stale gameplay. Even if this is the case, I think it will make fights a lot more tactical and fun. I love the direction of the Sentinal racia...
- by Vell0cet - at 2014.01.20 05:45:00
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982. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Vell0cet wrote: Gavr1lo Pr1nc1p wrote: The logi uplink bonus increases the efficiency of uplinks, which is good for allowing a force to assault from the front lines, but the scouts bonus would allow for a multi man ...
- by Vell0cet - at 2014.01.19 22:57:00
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983. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: The logi uplink bonus increases the efficiency of uplinks, which is good for allowing a force to assault from the front lines, but the scouts bonus would allow for a multi man flanking attack for which no one knows where ...
- by Vell0cet - at 2014.01.19 22:22:00
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984. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Reav Hannari wrote: I applaud all contributors to this thread for a good debate and constructive comments. If this doesn't kick off some discussion between the CPM and CCP I'll be very disappointed. Only CCP knows where this will end but I'm ho...
- by Vell0cet - at 2014.01.19 21:13:00
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985. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Ghost Kaisar wrote: Minmatar Scout here. I approve of this. In my head, the Amarr is supposed to be tough and inevitable. I will sprint at almost 10.38m/s, but I have very little stamina. The Amarr scout will have MUCH more eHP and will a...
- by Vell0cet - at 2014.01.19 21:08:00
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986. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Nocturnal Soul wrote: Vell0cet wrote: Reav Hannari wrote: Carrying as much ammo as possible without dropping supply hives that reveal your position is a good idea. There will be enough slots for armor repair but some innate armor repair w...
- by Vell0cet - at 2014.01.19 19:49:00
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987. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Reav Hannari wrote: Carrying as much ammo as possible without dropping supply hives that reveal your position is a good idea. There will be enough slots for armor repair but some innate armor repair would not be overpowered. Give them +20% sta...
- by Vell0cet - at 2014.01.19 19:00:00
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988. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Nocturnal Soul wrote: What you fail to see is that every amarr suit in the game has something to make it lean towards a more combative role on the field. The logi gets a side-arm The assaults heat reduction bonus The heavy's two high slot tha...
- by Vell0cet - at 2014.01.19 18:00:00
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989. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Nocturnal Soul wrote: Reav Hannari wrote: I'm trying to think of bonuses that can be added as an attribute in the database and doesn't require changing game code. It seems to expedite things dramatically. I'd have to dig through the SDE but ...
- by Vell0cet - at 2014.01.19 16:45:00
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990. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Stefan Stahl wrote: Cyrius Li-Moody wrote: Remember guys absolutely NO cloak bonuses. One noisy part of this community argued and fought about scouts having no specific cloak bonuses. Corrected. You're welcome. Not that I demand a cloa...
- by Vell0cet - at 2014.01.18 18:06:00
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991. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Stefan Stahl wrote: Suggestions I'd like: - ~10-15 hp armor bonus per level. OR: - 5% bonus to the efficacy of armor plates per level. OR: - A bonus to cloaking. Can't say in which way because I have no idea how cloaking is going to work. Alte...
- by Vell0cet - at 2014.01.18 14:38:00
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992. CCP, 100% of the Community Wants This - in General Discussions [original thread]
They could release the ones they know are ready even if some still need some polish and are released a bit later. Also I really want to see a video of the cloaking effect. I think it's important to inform the discussion of how they should be bala...
- by Vell0cet - at 2014.01.18 04:54:00
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993. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Reav Hannari wrote: Vell0cet wrote: Reav Hannari wrote: Vell0cet wrote: Make them sabotage specialists: 5%/level to stamina and 10%/level to vehicles damage on remote explosives/proxi mines. Edit: uplinks should be a Logi bonus. It's ...
- by Vell0cet - at 2014.01.18 04:19:00
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994. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Reav Hannari wrote: Vell0cet wrote: Make them sabotage specialists: 5%/level to stamina and 10%/level to vehicles damage on remote explosives/proxi mines. Edit: uplinks should be a Logi bonus. It's stupid to have 2 types of suits with the s...
- by Vell0cet - at 2014.01.18 04:03:00
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995. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Make them sabotage specialists: 5%/level to stamina and 10%/level to vehicles damage on remote explosives/proxi mines. Edit: uplinks should be a Logi bonus. It's stupid to have 2 types of suits with the same bonus.
- by Vell0cet - at 2014.01.18 03:49:00
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996. Dropship is too weak - in General Discussions [original thread]
I could see boosting their agility a touch, but that would be the only change I would support.
- by Vell0cet - at 2014.01.17 17:29:00
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997. I support 1.8 being the last Uprising update - in General Discussions [original thread]
I'd like to see all racial vehicles and turrets (projectile, laser), as well as the missing heavy weapons, and pilot suits. At that point I think we will be ready to declare uprising finished and the "beta" over. From that point forward I agree wi...
- by Vell0cet - at 2014.01.17 17:13:00
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998. Strengthening the EVE/DUST Link - PC and PVE - in General Discussions [original thread]
This is how DUST should do PvE .
- by Vell0cet - at 2014.01.15 22:03:00
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999. 1.8 Pushed Back: Mid Feb - Mid March. - in General Discussions [original thread]
This update is too important for CCP to get things wrong. It sucks waiting, but I would much rather they get this one right than push something unfinished out too quickly because of some arbitrary and artificial deadline.
- by Vell0cet - at 2014.01.15 16:57:00
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1000. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
Garrett Blacknova wrote: Dusters Blog wrote: ur making our argument however, u support low TTK for new players but not for u? is killing them 1shoturdead skill based? all suits should have hp totals reasonably close to other suits of the sam...
- by Vell0cet - at 2014.01.13 17:03:00
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