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1081. Scout Registry / Killboard - in General Discussions [original thread]
Unfortunately I don't have time right now to read all the posts since the Charlie announcement. I just wanted to say that I support trying out some knife adhesion, assuming it's not ridiculously good and takes the skill out. I agree with reducin...
- by Varoth Drac - at 2014.07.10 07:21:00
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1082. Scout Registry / Killboard - in General Discussions [original thread]
voidfaction wrote: Varoth Drac wrote: I find it hard to believe the Cal scout would be poor without the range bonus. The base scan range is pretty good and they could still augment it with range mods so long as they are willing to sacrifice ...
- by Varoth Drac - at 2014.07.08 21:17:00
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1083. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: King of Ghosts wrote: I don't know why I felt the need to post this https://www.youtube.com/watch?v=EfxdbXb8GZo That's not a knife fight. This is a barbershop knife fight. This is amazing. It's actually rekindled my...
- by Varoth Drac - at 2014.07.08 20:42:00
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1084. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Varoth Drac wrote: I find it hard to believe the Cal scout would be poor without the range bonus. You could be right. There's also a chance it'll crash-and-burn. If we can solve the problem without taking the risk, wh...
- by Varoth Drac - at 2014.07.08 19:42:00
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1085. Scout Registry / Killboard - in General Discussions [original thread]
I find it hard to believe the Cal scout would be poor without the range bonus. The base scan range is pretty good and they could still augment it with range mods so long as they are willing to sacrifice damps. It will still be a powerful bonus, ju...
- by Varoth Drac - at 2014.07.08 18:43:00
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1086. Scout Registry / Killboard - in General Discussions [original thread]
CCP Rattati wrote: What do you feel about Amarr having the range, Gallente having dampeners, CA having precision and MM get better at hacking and running. I am not too comfortable with giving the CA both range and precision supremacy, I believ...
- by Varoth Drac - at 2014.07.06 20:56:00
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1087. Ye gods, we've broken Ambush again - in General Discussions [original thread]
Ok but don't nerf repair tools and ffs don't give assaults damage bonuses. I just hate that idea. Give them an extra weapon bonus if you like but not damage. (I know you didn't specify what bonus, just saying before people start spouting off about...
- by Varoth Drac - at 2014.07.04 18:09:00
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1088. Elephant in the Room - in General Discussions [original thread]
There are no suit v suit natural counters and neither should there be. In many ways heavies counter scouts, despite people saying it's the other way round. Yes scouts can combat heavies, that is balance. In my opinion the whole Rock Paper Scissors...
- by Varoth Drac - at 2014.07.03 07:10:00
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1089. good counters to caldari scouts. - in General Discussions [original thread]
I reckon heavys and Gallente scouts are the best counters, other than Caldari scouts fitted with 2 or 3 precision mods. Also anti shield weapons. CCP fixing the hit detection would be the best counter.
- by Varoth Drac - at 2014.07.02 12:02:00
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1090. The HP difference between assaults and scouts need to increase - in General Discussions [original thread]
I agree that assaults need buffs to hp and regen. Keep the bonuses and slots as they are (ok, maybe a slight bonus buff). I just wish we could have these threads without a load of misleading anti-scout propaganda or false statements (that I gener...
- by Varoth Drac - at 2014.07.01 21:11:00
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1091. Scout Registry / Killboard - in General Discussions [original thread]
Appia Nappia wrote: Adipem Nothi wrote: Master Smurf wrote: IMO Assaults need the better regen - they should always be the quickest to get back into fighting. Assault Regen Bonuses make sense. As do Assault DPS Bonuses. The probl...
- by Varoth Drac - at 2014.06.30 18:37:00
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1092. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: I would support buffing Assault HP over Buffing Assault Regen. Buffing HP would also work. I just feel it would start to overlap with commandos (more than they already do). Also it doesn't quite feel as interesting as ...
- by Varoth Drac - at 2014.06.29 17:58:00
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1093. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: 3.) Buffing Assaults. All you have to do to give assaults a place is to give people a REASON to run them. Right now, nobody runs them because anything an assault can do, a scout can do better (With more scans, cloakin...
- by Varoth Drac - at 2014.06.29 13:59:00
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1094. ccp and assaults - in General Discussions [original thread]
Couple of things, Amarr assaults now have 3/4 slot layout at proto, not 3/3, (2/3 at adv). Amarr assaults have 200hp more than Gal scouts, plus an additional module slot at proto. Not sure I would describe the hp difference as "tiny".
- by Varoth Drac - at 2014.06.29 09:25:00
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1095. so what's your 'Kill Suit' for the event ? - in General Discussions [original thread]
Cpl Foster USMC wrote: ??? My Medium mk.0 suit has 5 high slots....and i'm sure that there is a scout suit w/ 5 highs as well.... There are no scouts with 5 highs. So many misconceptions about scouts on the forums.
- by Varoth Drac - at 2014.06.27 14:53:00
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1096. Don't nerf cal scout... - in General Discussions [original thread]
David Mustane wrote: Scouts should have at top tier 1 high and 2 low slot, and half the CPU/PG. You are a light suit why should you get more slots and PG/CPU than a medium? Scouts get less modules slots than all mediums at proto, and equal at...
- by Varoth Drac - at 2014.06.26 19:19:00
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1097. Scout Registry / Killboard - in General Discussions [original thread]
Reducing kincat pg is not really a buff to Gal or Cal scouts as they are CPU limited, not PG limited.
- by Varoth Drac - at 2014.06.25 14:07:00
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1098. Discussion: How to Fit a Minmatar Scout - in General Discussions [original thread]
I said many times not to mess with the scanning balance before alpha, look what happened. Just sayin' (Lots of others did too). Buffing hack speed for Min would be good (I'm talking making it similar to min logis in 1.7). At least you could fit ...
- by Varoth Drac - at 2014.06.24 18:40:00
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1099. If we aren't gonna get a fix for the min scout... - in General Discussions [original thread]
Right-wing Extremist wrote: Varoth Drac wrote: (I am ignoring the knife bonus as it is more of a fun addition than a real worthwhile bonus). I ignored the rest of your post after this line. You're bad and you should feel bad. Eat a ****. ...
- by Varoth Drac - at 2014.06.24 08:50:00
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1100. If we aren't gonna get a fix for the min scout... - in General Discussions [original thread]
mr musturd wrote: I'm saying before 1.8 we had 2 lows now we have 3 but its gotta be filled with a PG upgrade just to fit 2 kincats 3 shields and knives. I know, I'm saying we only had 1 low in 1.7 because we had to fit a CPU upgrade. Not sa...
- by Varoth Drac - at 2014.06.23 21:11:00
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