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One Eyed King
Land of the BIind
2146
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Posted - 2014.06.26 18:58:00 -
[31] - Quote
Anmol Singh wrote:One Eyed King wrote:Anmol Singh wrote:Cody Sietz wrote:Seeing everything and having your squad see everything>not being seen and having to gimp yourself to do it. I didn't say don't nerf squad vision. Im just saying don't nerf the caldari scout directly. Sigh. What don't you get about shared scanning not being able to be taken out? Its not an option. Most people agree its a problem, and yet Rattati has explicitly stated its not happening anytime soon. Therefore the only recourse is to adjust the Cal scout. saying it cannot be done is like saying man will never step on the moon. If CCP can make DUST, why can they not take out this out????????????????????????????????????????????????????? Because everything has to do with server side (hotfix) vs client side (patch) fixes.
Hotfixes don't require CCP to jump through sony hoops for one. From what I have heard, and I have not seen this from Rattati myself, is that client side fixes would now require a full reinstall of Dust.
Shared scanning appears to be a client side issue. There may be a client side update in the future, but it won't be for many months, and there is no guarantee it will happen at all.
You are just spinning your wheels asking for shared scanning to be taken out. It has addressed, and it is no longer helpful to repeat the refrain.
If you want something better, find a way to work within the constraints, or else risk getting nerfed to impotence.
Cody Sietz wrote:Yes, at least the features board had a amazing idea.
Tie scout bonuses to the module so they at least have to equip eWar mods to get the full usage. I actually linked a proposal of the same idea in my first post in this thread, so I whole heartedly agree.
This is how a minja feels
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Cody Sietz
SVER True Blood Dirt Nap Squad.
3420
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Posted - 2014.06.26 19:13:00 -
[32] - Quote
Anmol Singh wrote:Cody Sietz wrote:One Eyed King wrote:Anmol Singh wrote:Cody Sietz wrote:Seeing everything and having your squad see everything>not being seen and having to gimp yourself to do it. I didn't say don't nerf squad vision. Im just saying don't nerf the caldari scout directly. Sigh. What don't you get about shared scanning not being able to be taken out? Its not an option. Most people agree its a problem, and yet Rattati has explicitly stated its not happening anytime soon. Therefore the only recourse is to adjust the Cal scout. Yes, at least the features board had a amazing idea. Tie scout bonuses to the module so they at least have to equip eWar mods to get the full usage. reducing ewar bonuses encourages brick tanking. I noticed no one cared when they did it to the Gal Scout.
Can't defend the Cal without doing it for the Gal.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
731
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Posted - 2014.06.26 19:14:00 -
[33] - Quote
]Cody Sietz wrote:
Can't defend the Cal without doing it for the Gal.
dampening modules are more powerful than scanning. So is the base scan DB. It starts at 35 unlike scanning that starts at 40.
Sagaris lover!!!
Commando <3
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Zohar Colichemarde
Goonfeet Special Planetary Emergency Response Group
60
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Posted - 2014.06.26 19:14:00 -
[34] - Quote
Keep all racial bonuses for Scouts. Just reduce their overall HP to 2.
I <3 Laser Rocks.
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
731
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Posted - 2014.06.26 19:16:00 -
[35] - Quote
Cody Sietz wrote:Yes, at least the features board had a amazing idea.
Tie scout bonuses to the module so they at least have to equip eWar mods to get the full usage. I actually linked a proposal of the same idea in my first post in this thread, so I whole heartedly agree.[/quote]
That Idea is awful. It makes it so that a cal scout with 1 complex dam can scan 26 DB instead of the normal 28 on anyother scout. Like wtf??
Sagaris lover!!!
Commando <3
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
145
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Posted - 2014.06.26 19:19:00 -
[36] - Quote
David Mustane wrote: Scouts should have at top tier 1 high and 2 low slot, and half the CPU/PG. You are a light suit why should you get more slots and PG/CPU than a medium?
Scouts get less modules slots than all mediums at proto, and equal at advanced and standard with the exception of some logis that either have more or less.
Anmol Singh wrote: A Minmatar scout is made to be the best at using Knives and hacking (it is) A Caldari scout is made to be best scanner (It is) A Gallante scout is made to be the best hider (it is)
You can't knife if you are scanned. |
Cody Sietz
SVER True Blood Dirt Nap Squad.
3420
|
Posted - 2014.06.26 19:23:00 -
[37] - Quote
Anmol Singh wrote:Cody Sietz wrote:Yes, at least the features board had a amazing idea.
Tie scout bonuses to the module so they at least have to equip eWar mods to get the full usage. I actually linked a proposal of the same idea in my first post in this thread, so I whole heartedly agree.
That Idea is awful. It makes it so that a cal scout with 1 complex dam can scan 26 DB instead of the normal 28 on anyother scout. Like wtf?? [/quote] Isn't that what they do now anyway?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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pegasis prime
PROTO WOLVES
1770
|
Posted - 2014.06.26 19:53:00 -
[38] - Quote
My cal scout fit has 160 ish shields and 80ish armour .
I run mostly a c1 series scout with 3 complex precision enhancers and 2 complex range amps combined with a sb rail rifle cloak field and compact nano hive . I have to give up all my tank for my go to fit and it depends on skill and patience to pay off . Some games i go 15+/2 or 3 deaths some games i go 20 odd to no deaths but ill tell you id rather see everything than stack tank mods and if folks get but hurt because of it, its because of their lack of skill not the opness of my fit.
Proud Gunlogi pilot and forge gunner since August 2012.
I fought and bled for the State on Caldari prime.
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The dark cloud
The Rainbow Effect
3338
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Posted - 2014.06.26 21:05:00 -
[39] - Quote
The thing that annoys me is that they can dodge bullets like neo. While every minmatarr scout falls over dead instantly when you start to fart in his general direction. Something is really off with caldari scouts and dont tell me that they strafe faster then minmatarr. |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
207
|
Posted - 2014.06.26 21:11:00 -
[40] - Quote
I could care less that the cal scout has the best scans... my issue is to much ehp...
the downside of running any scout suit should be extremely low ehp.
basically if you are seen you should die.
even a proto scout should die to a few bullets from a std weapon.... the flip side is, if fitted right seeing you or hitting you at proto should be much more difficult.
as it is I can put two shotgun blasts into a cal scout or 1/2 a clip of AR and they survive.... this is the problem.
scouts are not supposed to be frontline troops. |
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Tectonic Fusion
1781
|
Posted - 2014.06.26 21:13:00 -
[41] - Quote
Lorhak Gannarsein wrote:Gavr1Io Pr1nc1p wrote:The cal scout does need a nerf, and this is coming from a very scout-ward leaning scout
the nerf would be to fix its hit box, or whatever is wrong with it so that it only takes 40 damage from a shotgun blast at 5m, and make its max (4 prec enhancers) scanning potential only able to pick up a scout if they didn't have 2x damps and a cloak (unless its a gal scout, in which case they only need 2 damps)
That'll fix the spam without ruining the suit, and keeping it very OP I got one shotted earlier today in my proto CalScout from 8m. Not sure what you're talking about. Maybe you missed? I do think it needs a nerf, though, but the nerf I think it needs is the removal of shared passive scans. This guys knows things. Kill him before he poisons us with logic! But seriously...buff the assault suit and remove shared squad vision (which was suppose to be removed months ago I guess they added them back?).
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Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2378
|
Posted - 2014.06.26 22:42:00 -
[42] - Quote
David Mustane wrote:ALL Scouts have too many high and low slots. Plus way too much CPU and PG.
For a light suit they can equip every slot...... that is kinda BS.
Scouts should have at top tier 1 high and 2 low slot, and half the CPU/PG. You are a light suit why should you get more slots and PG/CPU than a medium?
No I do not care. You scouts are way to OP. Slot Layout PRO Min Assault 5/2 (7) PRO Min Scout 3/3 (6)
And the extra CPU/PG is needed for the cloak.
Tanker/Logi
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11241
|
Posted - 2014.06.26 22:44:00 -
[43] - Quote
Anmol Singh wrote:Just because a cal scout with 3 complex precision modules can scan you while you are using two only tells me 1 thing. You are too lazy to fight electronically.
If a Cal scout has to give up multiple slots where it could have fitted shield extenders just to scan you, you should have to do the same to stay unscanned.
Also- just because a scout made to scan enemies can scan you in your freking Minmatar or Amarr scout doesn't mean it needs a nerf (it's suppose to scan you).
FYI- Dampening is much stronger than scanning. A Enhanced dampening module is = to a complex Precision module (they both do 20%). Also- base scanning for scouts starts at 40 while dampening starts at 35. Also, cloaks give you passive dampening (except for STD)
Random, off topic, stuff....
1.) buff minmatar scouts PG- KinCats take a ridiculous amount of PG, 3 complex KinCats take up over 50% of a proto Minmatar scouts PG!!! that doesn't even include the Shield extenders which take up 11pg a pop of the available 35 pg...
2.) Amarr scout- Rof bonus to Scrambler pistol and longer duration of cloaks per level.
10% Rof bonus to ScP per level 15% Duration bonus to cloaks per level.
Proto-45> 78.75 seconds ADV-30> 52.52 seconds STD-15> 26.25 seconds
EDIT: Cloak dampening is too low. Needs to be raised
STD-0%->5% ADV-5%->10% PRO-10%->15%
Amol Singh in a nutshell:
Rails against Heavy Frames cause annihilated in seconds as scout.
Protects crutch with a passion!
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Thokk Nightshade
KNIGHTZ OF THE ROUND
407
|
Posted - 2014.06.26 22:51:00 -
[44] - Quote
The dark cloud wrote:The thing that annoys me is that they can dodge bullets like neo. While every minmatarr scout falls over dead instantly when you start to fart in his general direction. Something is really off with caldari scouts and dont tell me that they strafe faster then minmatarr.
It's not even dodging. It's the hit detection. I had one stand 10M away, STANDING STILL, while I unloaded a half a drum of HMG rounds into him. He didn't lose a single hit point and shotgunned me 3 times and killed me. Fix the hit detection so bullets actually HIT them, and Ieverything will balance out.
Thokk Kill. Thokk Crush. Thokk Smash.
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
737
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Posted - 2014.06.26 23:26:00 -
[45] - Quote
True Adamance wrote:Anmol Singh wrote:Just because a cal scout with 3 complex precision modules can scan you while you are using two only tells me 1 thing. You are too lazy to fight electronically.
If a Cal scout has to give up multiple slots where it could have fitted shield extenders just to scan you, you should have to do the same to stay unscanned.
Also- just because a scout made to scan enemies can scan you in your freking Minmatar or Amarr scout doesn't mean it needs a nerf (it's suppose to scan you).
FYI- Dampening is much stronger than scanning. A Enhanced dampening module is = to a complex Precision module (they both do 20%). Also- base scanning for scouts starts at 40 while dampening starts at 35. Also, cloaks give you passive dampening (except for STD)
Random, off topic, stuff....
1.) buff minmatar scouts PG- KinCats take a ridiculous amount of PG, 3 complex KinCats take up over 50% of a proto Minmatar scouts PG!!! that doesn't even include the Shield extenders which take up 11pg a pop of the available 35 pg...
2.) Amarr scout- Rof bonus to Scrambler pistol and longer duration of cloaks per level.
10% Rof bonus to ScP per level 15% Duration bonus to cloaks per level.
Proto-45> 78.75 seconds ADV-30> 52.52 seconds STD-15> 26.25 seconds
EDIT: Cloak dampening is too low. Needs to be raised
STD-0%->5% ADV-5%->10% PRO-10%->15% Amol Singh in a nutshell: Rails against Heavy Frames cause annihilated in seconds as scout. Protects crutch with a passion!
Anmol Singh- Skilled into proto amarr assault, amarr proto heavy, proto minmatar scout, proto caldari scout, Proto Gallante logi, ADV Minmatar heavy, proto HMG, Shield Assault dropships, Shield tanks, All turretes ect.
my point- I have no crutch. I annihilate no matter the situation. All I want is balance.
BTW if you think I use Cal scout frequently- no I don't. I stick to the good ol' minmatar scout with Nova Knives.
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
737
|
Posted - 2014.06.26 23:28:00 -
[46] - Quote
Thokk Nightshade wrote:The dark cloud wrote:The thing that annoys me is that they can dodge bullets like neo. While every minmatarr scout falls over dead instantly when you start to fart in his general direction. Something is really off with caldari scouts and dont tell me that they strafe faster then minmatarr. It's not even dodging. It's the hit detection. I had one stand 10M away, STANDING STILL, while I unloaded a half a drum of HMG rounds into him. He didn't lose a single hit point and shotgunned me 3 times and killed me. Fix the hit detection so bullets actually HIT them, and Ieverything will balance out.
Did you by any chance happen to be aiming at nothing? The Hit detection seems to be a bit off with HMG but maybe it's just that HMG's do more damage to armor than shields. I kill them fine with CR. And they get annihilated by ScR, ScP, and Assault rifle.
Sagaris lover!!!
Commando <3
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11246
|
Posted - 2014.06.26 23:28:00 -
[47] - Quote
Anmol Singh wrote:True Adamance wrote:Anmol Singh wrote:Just because a cal scout with 3 complex precision modules can scan you while you are using two only tells me 1 thing. You are too lazy to fight electronically.
If a Cal scout has to give up multiple slots where it could have fitted shield extenders just to scan you, you should have to do the same to stay unscanned.
Also- just because a scout made to scan enemies can scan you in your freking Minmatar or Amarr scout doesn't mean it needs a nerf (it's suppose to scan you).
FYI- Dampening is much stronger than scanning. A Enhanced dampening module is = to a complex Precision module (they both do 20%). Also- base scanning for scouts starts at 40 while dampening starts at 35. Also, cloaks give you passive dampening (except for STD)
Random, off topic, stuff....
1.) buff minmatar scouts PG- KinCats take a ridiculous amount of PG, 3 complex KinCats take up over 50% of a proto Minmatar scouts PG!!! that doesn't even include the Shield extenders which take up 11pg a pop of the available 35 pg...
2.) Amarr scout- Rof bonus to Scrambler pistol and longer duration of cloaks per level.
10% Rof bonus to ScP per level 15% Duration bonus to cloaks per level.
Proto-45> 78.75 seconds ADV-30> 52.52 seconds STD-15> 26.25 seconds
EDIT: Cloak dampening is too low. Needs to be raised
STD-0%->5% ADV-5%->10% PRO-10%->15% Amol Singh in a nutshell: Rails against Heavy Frames cause annihilated in seconds as scout. Protects crutch with a passion! Anmol Singh- Skilled into proto amarr assault, amarr proto heavy, proto minmatar scout, proto caldari scout, Proto Gallante logi, ADV Minmatar heavy, proto HMG, Shield Assault dropships, Shield tanks, All turretes ect. my point- I have no crutch. I annihilate no matter the situation. All I want is balance. BTW if you think I use Cal scout frequently- no I don't. I stick to the good ol' minmatar scout with Nova Knives.
Translation: I am a bloody heathen and have nothing of value to say to the handsome Templar.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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jerrmy12 kahoalii
New Age Empire.
1563
|
Posted - 2014.06.26 23:31:00 -
[48] - Quote
Gavr1Io Pr1nc1p wrote:The cal scout does need a nerf, and this is coming from a very scout-ward leaning scout
the nerf would be to fix its hit box, or whatever is wrong with it so that it only takes 40 damage from a shotgun blast at 5m, and make its max (4 prec enhancers) scanning potential only able to pick up a scout if they didn't have 2x damps and a cloak (unless its a gal scout, in which case they only need 2 damps)
That'll fix the spam without ruining the suit, and keeping it very OP
http://imgur.com/pu40zNw
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
739
|
Posted - 2014.06.26 23:32:00 -
[49] - Quote
True Adamance wrote:Anmol Singh wrote:True Adamance wrote:Anmol Singh wrote:Just because a cal scout with 3 complex precision modules can scan you while you are using two only tells me 1 thing. You are too lazy to fight electronically.
If a Cal scout has to give up multiple slots where it could have fitted shield extenders just to scan you, you should have to do the same to stay unscanned.
Also- just because a scout made to scan enemies can scan you in your freking Minmatar or Amarr scout doesn't mean it needs a nerf (it's suppose to scan you).
FYI- Dampening is much stronger than scanning. A Enhanced dampening module is = to a complex Precision module (they both do 20%). Also- base scanning for scouts starts at 40 while dampening starts at 35. Also, cloaks give you passive dampening (except for STD)
Random, off topic, stuff....
1.) buff minmatar scouts PG- KinCats take a ridiculous amount of PG, 3 complex KinCats take up over 50% of a proto Minmatar scouts PG!!! that doesn't even include the Shield extenders which take up 11pg a pop of the available 35 pg...
2.) Amarr scout- Rof bonus to Scrambler pistol and longer duration of cloaks per level.
10% Rof bonus to ScP per level 15% Duration bonus to cloaks per level.
Proto-45> 78.75 seconds ADV-30> 52.52 seconds STD-15> 26.25 seconds
EDIT: Cloak dampening is too low. Needs to be raised
STD-0%->5% ADV-5%->10% PRO-10%->15% Amol Singh in a nutshell: Rails against Heavy Frames cause annihilated in seconds as scout. Protects crutch with a passion! Anmol Singh- Skilled into proto amarr assault, amarr proto heavy, proto minmatar scout, proto caldari scout, Proto Gallante logi, ADV Minmatar heavy, proto HMG, Shield Assault dropships, Shield tanks, All turretes ect. my point- I have no crutch. I annihilate no matter the situation. All I want is balance. BTW if you think I use Cal scout frequently- no I don't. I stick to the good ol' minmatar scout with Nova Knives. Translation: I am a bloody heathen and have nothing of value to say to the handsome Templar.
Says the fool that sits in Gallante vehicles. You should be ashamed of yourself.
I say- Fu*k the empress
Sagaris lover!!!
Commando <3
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Vitharr Foebane
Terminal Courtesy
1529
|
Posted - 2014.06.26 23:32:00 -
[50] - Quote
jerrmy12 kahoalii wrote:Gavr1Io Pr1nc1p wrote:The cal scout does need a nerf, and this is coming from a very scout-ward leaning scout
the nerf would be to fix its hit box, or whatever is wrong with it so that it only takes 40 damage from a shotgun blast at 5m, and make its max (4 prec enhancers) scanning potential only able to pick up a scout if they didn't have 2x damps and a cloak (unless its a gal scout, in which case they only need 2 damps)
That'll fix the spam without ruining the suit, and keeping it very OP http://imgur.com/pu40zNw ^ BRONY DETECTED...
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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jerrmy12 kahoalii
New Age Empire.
1563
|
Posted - 2014.06.26 23:39:00 -
[51] - Quote
Vitharr Foebane wrote:jerrmy12 kahoalii wrote:Gavr1Io Pr1nc1p wrote:The cal scout does need a nerf, and this is coming from a very scout-ward leaning scout
the nerf would be to fix its hit box, or whatever is wrong with it so that it only takes 40 damage from a shotgun blast at 5m, and make its max (4 prec enhancers) scanning potential only able to pick up a scout if they didn't have 2x damps and a cloak (unless its a gal scout, in which case they only need 2 damps)
That'll fix the spam without ruining the suit, and keeping it very OP http://imgur.com/pu40zNw ^ BRONY DETECTED... Hater detected, error.
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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Venerable Phage
Red Shirts Away Team
137
|
Posted - 2014.06.26 23:43:00 -
[52] - Quote
Before nerf hammer make sure that the hit box is fixed.
Of course hard data proving it is broken would work.
Min scouts (what I run) seem to die much quicker... Seem to.
So we should be able to trial HMG/Rifle vs Caldari Scout and Min (similar eHP) and see what happens.
If the hit box is broken. Fix that before messing with the rest of it.
Also the more eWar gets nerfed the more brick tanking will occur and if eWar is nerfed and there is an error in hit box sizing then the solution will in fact make the situation work |
Vitharr Foebane
Terminal Courtesy
1529
|
Posted - 2014.06.27 00:05:00 -
[53] - Quote
jerrmy12 kahoalii wrote:Vitharr Foebane wrote:jerrmy12 kahoalii wrote:Gavr1Io Pr1nc1p wrote:The cal scout does need a nerf, and this is coming from a very scout-ward leaning scout
the nerf would be to fix its hit box, or whatever is wrong with it so that it only takes 40 damage from a shotgun blast at 5m, and make its max (4 prec enhancers) scanning potential only able to pick up a scout if they didn't have 2x damps and a cloak (unless its a gal scout, in which case they only need 2 damps)
That'll fix the spam without ruining the suit, and keeping it very OP http://imgur.com/pu40zNw ^ BRONY DETECTED... Hater detected, error. I call em like I see em no prejudice intended merely fact.
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11252
|
Posted - 2014.06.27 00:08:00 -
[54] - Quote
Anmol Singh wrote:True Adamance wrote:Anmol Singh wrote:True Adamance wrote:Anmol Singh wrote:Just because a cal scout with 3 complex precision modules can scan you while you are using two only tells me 1 thing. You are too lazy to fight electronically.
If a Cal scout has to give up multiple slots where it could have fitted shield extenders just to scan you, you should have to do the same to stay unscanned.
Also- just because a scout made to scan enemies can scan you in your freking Minmatar or Amarr scout doesn't mean it needs a nerf (it's suppose to scan you).
FYI- Dampening is much stronger than scanning. A Enhanced dampening module is = to a complex Precision module (they both do 20%). Also- base scanning for scouts starts at 40 while dampening starts at 35. Also, cloaks give you passive dampening (except for STD)
Random, off topic, stuff....
1.) buff minmatar scouts PG- KinCats take a ridiculous amount of PG, 3 complex KinCats take up over 50% of a proto Minmatar scouts PG!!! that doesn't even include the Shield extenders which take up 11pg a pop of the available 35 pg...
2.) Amarr scout- Rof bonus to Scrambler pistol and longer duration of cloaks per level.
10% Rof bonus to ScP per level 15% Duration bonus to cloaks per level.
Proto-45> 78.75 seconds ADV-30> 52.52 seconds STD-15> 26.25 seconds
EDIT: Cloak dampening is too low. Needs to be raised
STD-0%->5% ADV-5%->10% PRO-10%->15% Amol Singh in a nutshell: Rails against Heavy Frames cause annihilated in seconds as scout. Protects crutch with a passion! Anmol Singh- Skilled into proto amarr assault, amarr proto heavy, proto minmatar scout, proto caldari scout, Proto Gallante logi, ADV Minmatar heavy, proto HMG, Shield Assault dropships, Shield tanks, All turretes ect. my point- I have no crutch. I annihilate no matter the situation. All I want is balance. BTW if you think I use Cal scout frequently- no I don't. I stick to the good ol' minmatar scout with Nova Knives. Translation: I am a bloody heathen and have nothing of value to say to the handsome Templar. Says the fool that sits in Gallante vehicles. You should be ashamed of yourself. I say- Fu*k the empress
I know and I crai myself to sleep every night as I clutch as my collection of Imperial Plushies, a line which includes Jamyl Sarum, St Wolfman (where are my AMARR HAV?!), Catiz Tash-Murkon, and a cuddly little rendition of Yonis Ardishapur.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Lynn Beck
NoGameNoLife
1943
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Posted - 2014.06.27 00:19:00 -
[55] - Quote
Ever used Protofits?
My Minja MK.0 with 3 damps and a Ishy cloak(ehich isn't even possible at max skills die to my absolute lack of PG) your 3 PE Calscout finds me.
Who cares you have 1 high for a shield extender? You recharge shields 25% faster, 1s sooner, share my position while cloaked with upwards of 4 HMG heavies, meanwhile lil ol me has no fkin clue you're even around, and those 4 HMG havies are so close in speed (potentially) to a Assault or Brickscout, that i have NO clue.
Now, when i go to actually use my bonus and Knife your sqaud or anyone around you, i'm scanned and killed without warning.
Also, you have enough PG to run full prototype(save a K-2 Nanohive, boohoo, i fit twin Compacts and still run out) and have a potential 2 lows to fit kincats, and run faster than my dampened fit, scan me, and THEN, dodge 95% of my fire as i feebly try to Combat Rifle you. And no, i'm not a protostomping FOTM, IT'S an Rs-90 on a PROTO scout.
So yeah. Your very existence, as usual with EVERY OTHER FRAME, nullifies my existence in every possible way except 'lolRunningFast' which i don't even have the PG to utilize.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Cody Sietz
SVER True Blood Dirt Nap Squad.
3420
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Posted - 2014.06.27 00:32:00 -
[56] - Quote
Anmol Singh wrote:] Cody Sietz wrote:
Can't defend the Cal without doing it for the Gal.
dampening modules are more powerful than scanning. So is the base scan DB. It starts at 35 unlike scanning that starts at 40. Doesn't matter.
Seeing all>hiding
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
741
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Posted - 2014.06.27 02:21:00 -
[57] - Quote
Cody Sietz wrote:Anmol Singh wrote:] Cody Sietz wrote:
Can't defend the Cal without doing it for the Gal.
dampening modules are more powerful than scanning. So is the base scan DB. It starts at 35 unlike scanning that starts at 40. Doesn't matter. Seeing all>hiding
But when you think you see all, you get fuked in the ass by my shotgun/ Nova Knives
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
741
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Posted - 2014.06.27 02:23:00 -
[58] - Quote
Lynn Beck wrote:Ever used Protofits?
My Minja MK.0 with 3 damps and a Ishy cloak(ehich isn't even possible at max skills die to my absolute lack of PG) your 3 PE Calscout finds me.
Who cares you have 1 high for a shield extender? You recharge shields 25% faster, 1s sooner, share my position while cloaked with upwards of 4 HMG heavies, meanwhile lil ol me has no fkin clue you're even around, and those 4 HMG havies are so close in speed (potentially) to a Assault or Brickscout, that i have NO clue.
Now, when i go to actually use my bonus and Knife your sqaud or anyone around you, i'm scanned and killed without warning.
Also, you have enough PG to run full prototype(save a K-2 Nanohive, boohoo, i fit twin Compacts and still run out) and have a potential 2 lows to fit kincats, and run faster than my dampened fit, scan me, and THEN, dodge 95% of my fire as i feebly try to Combat Rifle you. And no, i'm not a protostomping FOTM, IT'S an Rs-90 on a PROTO scout.
So yeah. Your very existence, as usual with EVERY OTHER FRAME, nullifies my existence in every possible way except 'lolRunningFast' which i don't even have the PG to utilize.
Yes minmitar scout is PG deprived but still you can get up to 343 shields if CCP would buff the darn thing. Also, a cal scout with 3 Complex precision mods cannot scan you. He would need 4.
Sagaris lover!!!
Commando <3
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Lynn Beck
NoGameNoLife
1949
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Posted - 2014.06.27 02:38:00 -
[59] - Quote
Protofits told me mt profile is 15.5, while 3 precision CalScout is 15.84, they both round up.
Unless, and this is very likely, the Cloak bonus is set to 0% for some reason. Or it doesnmt apply it.
Even then, i can't fit the damned things, and i'm sacrificing every damned low i have AND a equip along with a pretty darned sizable portion of my precious PG(not anymore... No low slots to use it with!)
So yes. I hide from that Calscout and 3 precisions, but i sacrifice 3 slots, and 1 equipment, so now i'm: Slow, slower to activate regen, blind, unable to rep 25% of my health, completely incapable of hacking a point under 5 seconds, and am unable to be self sufficient, unless i sacrifice my entire shield tank to be able to fit a K-2 nano.
Even then, an Adv Gallogi with Duvolle Focused scans me.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Gavr1Io Pr1nc1p
655
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Posted - 2014.06.27 02:43:00 -
[60] - Quote
Lorhak Gannarsein wrote:Gavr1Io Pr1nc1p wrote:The cal scout does need a nerf, and this is coming from a very scout-ward leaning scout
the nerf would be to fix its hit box, or whatever is wrong with it so that it only takes 40 damage from a shotgun blast at 5m, and make its max (4 prec enhancers) scanning potential only able to pick up a scout if they didn't have 2x damps and a cloak (unless its a gal scout, in which case they only need 2 damps)
That'll fix the spam without ruining the suit, and keeping it very OP I got one shotted earlier today in my proto CalScout from 8m. Not sure what you're talking about. Maybe you missed? I do think it needs a nerf, though, but the nerf I think it needs is the removal of shared passive scans. I know i didn't miss; I got red hit markers on all three shells i put into him, and had to SMG him to finish him off, but he had 212 shield remaining, which is ridiculous for 3 SG shots at <10 meters. The first one at 5 meters should have killed him. IDR who, but someone made a youtube video illustrating the SG hit detection versus cal scouts being very wonky at times. While sometimes its fine and theres no problem, sometimes its horrific.
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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