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121. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
Adipem Nothi wrote: Himiko Kuronaga wrote: In a proper competitive match scouts don't need their own radar because they have dedicated active scanners helping them as it is. Damps are where they find their strength. Due to this, gal scouts a...
- by Varoth Drac - at 2015.12.01 15:39:00
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122. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Merge pub game mode queues. Increases game mode variety (no more domination 514). Improves matchmaking by increasing pool of players.
- by Varoth Drac - at 2015.12.01 14:37:00
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123. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
Himiko Kuronaga wrote: In a proper competitive match scouts don't need their own radar because they have dedicated active scanners helping them as it is. Damps are where they find their strength. Due to this, gal scouts are the most viable. Cal...
- by Varoth Drac - at 2015.12.01 11:13:00
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124. Scout Registry / Killboard - in General Discussions [original thread]
On the subject of scout bonuses, may I just repost this. Scout balancing I'm thinking I like suggestion 2 the most.
- by Varoth Drac - at 2015.11.30 10:04:00
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125. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
More frequent objective changes in acquisition. This has been mentioned a lot on the forums since the mode's introduction and pretty much everyone I speak to in game seem to agree.
- by Varoth Drac - at 2015.11.29 20:03:00
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126. assault ck.0 fit - in General Discussions [original thread]
Your fit looks pretty good already. I use: 2 enhanced energisers 3 complex shields 2 shield regulators 1 complex kinetic catalyser (recommended) Ishikone Assault rail rifle TY-5 breach scrambler pistol Core locus grenades Creodron flux active sca...
- by Varoth Drac - at 2015.11.29 11:09:00
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127. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
postapo wastelander wrote: How fast running normal scout 7.6 m/s? That minus usage and put weapon up again cca 3 second with your idea cca 65m, that is plenty of time for scout to be near by scanner person + advantage with invisibility. I want...
- by Varoth Drac - at 2015.11.28 16:18:00
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128. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
postapo wastelander wrote: Helvete NO You want to make scouts more viable and nerf the only contra what assaults and logi have? Scouts have invisible thingy, speed and ewar. Why the scanners should be nerfed? Focussed scanners should be ne...
- by Varoth Drac - at 2015.11.28 15:48:00
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129. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Improve EWAR by: Normalise scout profiles but setting Min and Am profiles equal to Gal and Cal. See suggestions 2 or 3 in this spreadsheet: Normalising scout profiles Buff scan range amplifiers (also shown in spreadsheet). Nerf focussed scann...
- by Varoth Drac - at 2015.11.28 15:27:00
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130. Event Rep tool stats - in General Discussions [original thread]
Echo 1991 wrote: CCP Frame wrote: Use it wisely! And expect its range to be extended up to 12m once the event is over. :) Ooooooh, nice. Just a quick question. The rep rate is per beam right? I mean it doesn't spread across each beam Wit...
- by Varoth Drac - at 2015.11.27 12:20:00
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131. Announcement:New Event: The Logi Ops - in General Discussions [original thread]
Cloak Dog wrote: If this rep tool effects shields in any way, I'm done with this game. I am literally done. I'm going to uninstall it and buy Taken King and just let Bungie take my soul forever. No terminating tho cause I don't want anyone ta...
- by Varoth Drac - at 2015.11.27 11:31:00
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132. Scrambler rifles are horrible. - in General Discussions [original thread]
Personally I think there are two ways to go with this. Either you keep the rifles as they are and extend the assault suit bonuses to all racial suits, maybe with slightly less effect. This would further encourage racial fitting at the cost of fr...
- by Varoth Drac - at 2015.11.25 19:52:00
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133. Increase WP for kills based on Killed players suit. - in General Discussions [original thread]
+1 great idea! Maybe 40 mlt, 50 std, 60 adv, 70 pro. I think 25 std is a bit low and 90 pro is a bit high.
- by Varoth Drac - at 2015.11.25 18:14:00
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134. The problem with racial weapons... - in General Discussions [original thread]
Alena Asakura wrote: This thread was principally about how to deal with shotguns which ARE OP at extreme short range. Rail rifles can't do anything about a shotgun when they're right on you. The only weapon I run that can counter a shotty scou...
- by Varoth Drac - at 2015.11.25 12:31:00
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135. The problem with racial weapons... - in General Discussions [original thread]
Alena Asakura wrote: Lightning35 Delta514 wrote: GM Archduke wrote: Ahoy! Nothing good comes from willingly limiting yourself in any way, not in life and not in any games, not just DUST 514. Having a role-playing outlook on the game is c...
- by Varoth Drac - at 2015.11.25 11:36:00
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136. The problem with racial weapons... - in General Discussions [original thread]
What you're missing is that the shotgun isn't OP. A rail rifle has 19 times the optimal range of a shotgun. What do you think happens when you shoot a shotgun scout with a rail rifle outside of 15m? Either it takes cover immediately (assuming th...
- by Varoth Drac - at 2015.11.25 10:43:00
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137. The problem with racial weapons... - in General Discussions [original thread]
I think a rail rifle scout could work. Use the cloak along with low profile and mobility to perform a wide flank. Hit the enemy in the back from range. If they shoot back, move. You will have distracted them, which is very helpful for your team pu...
- by Varoth Drac - at 2015.11.24 23:41:00
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138. The problem with racial weapons... - in General Discussions [original thread]
Mortedeamor wrote: it does not have to be preheated,,,,its far stronger than rr Laser rifle base dps = 212.5 Rail rifle base dps = 361.5 I'm not saying the laser is bad, but both the rail rifle and the laser rifle are excellent ranged wea...
- by Varoth Drac - at 2015.11.24 17:27:00
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139. The problem with racial weapons... - in General Discussions [original thread]
postapo wastelander wrote: Devadander wrote: A caldari shotgun would be amazing though. Js Something what shooting magnetized slugs XD Yup sadly CCP cannot implement any of racial models :( One minutes for MIA technology :-¦( ...
- by Varoth Drac - at 2015.11.24 17:17:00
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140. Is proto even worth it? - in General Discussions [original thread]
Despite what some people claim, a maxed proto suit gives a significant advantage over a standard suit. Whether it's worth it is another matter. Depends on how much you value isk, winning or stomping. It's rare that you can make isk using proto i...
- by Varoth Drac - at 2015.11.24 16:55:00
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