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1181. Change Scout cloak fitting bonus from 15 to 10 % - in General Discussions [original thread]
I have thought about this, and maybe you are right that there should be a little more penalty for scouts to fit cloaks. I think it's too early to tell though. Cloaks really aren't as good as people think. It would be very easy to make them not wor...
- by Varoth Drac - at 2014.03.31 13:22:00
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1182. Changing Scout bonus to benefit lower SP players - in General Discussions [original thread]
I agree, cloaks should be available to new scouts. I brought this issue up when the new scout skills were first announced. I understand that new scouts need to learn to be stealthy but having a cloak won't change that, you still die if you aren't ...
- by Varoth Drac - at 2014.03.31 13:03:00
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1183. There's No Denying It: Scouts Are OP - in General Discussions [original thread]
Yes, because a logi never gunned down 6 people in 20 seconds with a combat rifle.
- by Varoth Drac - at 2014.03.30 21:17:00
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1184. CPM cloak discussion - in General Discussions [original thread]
I quite like the idea of flux grenades disabling cloaks. Can't imagine it having much real effect on the game but it's a nice idea and would be great if it appeases some of the QQ. In general I think it's probably best to wait and see what chang...
- by Varoth Drac - at 2014.03.28 14:41:00
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1185. CPM cloak discussion - in General Discussions [original thread]
Cloaks are nowhere near as powerful as I thought they would be and as a result I think they are quite balanced. Initially I used one assuming I would be able to move past people's field of vision without being spotted, but it doesn't work like tha...
- by Varoth Drac - at 2014.03.28 14:33:00
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1186. Scout Registry / Killboard - in General Discussions [original thread]
Sounds like good advice. It's just a shame you can't use a cloak without level 4/5 in a scout suit. Not to mention the fact it's very harsh on new players wanting to be a scout.
- by Varoth Drac - at 2014.03.24 22:17:00
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1187. Scout Registry / Killboard - in General Discussions [original thread]
Ok I'm running out of time. Still can't decide whether to stay minmatar or go caldari scout. For minmatar: - Loyalty to my current suit - Love the speed - Hacking bonus would be great - Knives are fun, even though I usually use a shotgun instead ...
- by Varoth Drac - at 2014.03.24 21:59:00
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1188. [Video] Answer to "true scout" challenge. - in General Discussions [original thread]
Thank you King Barbar, to clarify a couple of points: What I meant by "scanning change" wasn't a change to the active scanner itself but the change to shared team vision brought in in 1.4. Not sure what you would call it but you will remember tha...
- by Varoth Drac - at 2014.03.24 15:43:00
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1189. [Video] Answer to "true scout" challenge. - in General Discussions [original thread]
I was inspired by the last thread to try the Gallente scout. Now, I have been using the Minmatar scout suit since release with a focus on shotguns, though I also use the combat rifle a fair amount, also nova knives for fun and I always pure shield...
- by Varoth Drac - at 2014.03.24 13:42:00
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1190. A little late but can dedicated scouts please explain? - in General Discussions [original thread]
So I did as I said, I skilled into galente scout, stuck 3 enhanced plates and a repper on it and combat rifled people. Went 25-8. Not bad for me, though not amazing considering it was a proto suit against mostly std and adv. Was a close game thoug...
- by Varoth Drac - at 2014.03.22 14:45:00
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1191. Cal. or Min Scout cannot decide - in General Discussions [original thread]
I can't decide either. I like radar, speed and hacking. Cal scout does have an awesome look. If scouts become really popular I would love to be a counter scout calscout. Trouble is I have a feeling everyone will be Gallente and trying to scan them...
- by Varoth Drac - at 2014.03.22 11:12:00
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1192. A little late but can dedicated scouts please explain? - in General Discussions [original thread]
You don't seem to have acknowledged the points about alternative play styles. But anyway, I think the only thing to do is to get a proto Gal scout, armor up, get a rifle and see how I get on. I suspect the results will be underwhelming. At least ...
- by Varoth Drac - at 2014.03.21 15:05:00
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1193. Balancing Mediums and Scouts. CCP Read this please. - in General Discussions [original thread]
I don't think armor tanked scouts will be much better than assaults come 1.8 but I agree it would be a shame if these assault-scouts became FOTM. Looking at Protofits there isn't much difference really. Assaults always get more hp and can fit weap...
- by Varoth Drac - at 2014.03.21 13:13:00
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1194. A little late but can dedicated scouts please explain? - in General Discussions [original thread]
I can see the OP's point of view but there are a few reasons why I believe he's incorrect. As you have stated you are using a more assault-scout style. There is nothing wrong with that. However, firstly it shouldn't be the only way to play as a s...
- by Varoth Drac - at 2014.03.21 12:35:00
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1195. Does anyone else feel like complex armor plates are meh..... - in General Discussions [original thread]
I think plate speed penalty should be 3% 4% 5%. That should be the only tweak needed. Though i'm generally against nerfing basic gear, the huge advantage of a basic plate with very little downside and hardly any fitting cost is partly why we see s...
- by Varoth Drac - at 2014.03.20 18:39:00
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1196. Scouts and builds advice 1.8 - in General Discussions [original thread]
Gallente scout shotgun Should be fast with good regen. A flank attack with a shotgun is devastating. This is a hit and run suit. Get round, attack from rear, escape, disappear, repeat. Also remotes. It's a combat style the requires practice but...
- by Varoth Drac - at 2014.03.20 16:27:00
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1197. I'm not a scout, would some scout educate me? - in General Discussions [original thread]
It's a difficult one. The stamina bonus is good, even though it's only one basic module it's as much stamina as you need so that's not really an issue, it still saves you a slot if you were going to use a regulator. However, it feels like only on...
- by Varoth Drac - at 2014.03.20 14:15:00
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1198. SDE confirms shotgun proficiency change - in General Discussions [original thread]
Time to practice my knife skills I guess. I only went scout for the shotgun. Oh chromosome, how I miss you sometimes. P.S. QQ is so liberating. Shotguning will still be possible, it just will stay kind of bad.
- by Varoth Drac - at 2014.03.18 18:25:00
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1199. SDE confirms shotgun proficiency change - in General Discussions [original thread]
Basically the issue is this. Beyond low tier encounters you cannot 1 shot someone with a shotgun. The damage increase is unlikely to affect the weapon's ttk. Therefore the change amounts to a 15% dps nerf to the shotgun. I know the rifles needed ...
- by Varoth Drac - at 2014.03.18 18:11:00
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1200. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
In terms of fittings, logis are meant to be more versatile, that's why they have more slots. I like that idea. The trade off is that logis shouldn't be able to be fitted to be as good at assaulting as assault suits. Attributes that are helpful for...
- by Varoth Drac - at 2014.03.18 10:05:00
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