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Thread Statistics | Show CCP posts - 2 post(s) |
One Eyed King
Land of the BIind
2108
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Posted - 2014.06.24 00:08:00 -
[121] - Quote
Eko Sol wrote: Yes, it is a specialized fit. But that fit Solo'd two tanks (destroyed both) post 1.8 but pre A-Hotfix.
Is the rest of your accomplishments based upon pre alpha 1.8? I was fine pre alpha, it was the cloak dampening nerf that hit us hardest. And all to fix a tanking problem that still exists.
I know I have found the suit unplayable since alpha, and in the worst state I have seen it in my 1.25 years in the suit. That could be because it was in the best place it had been just prior to alpha, but given the current state of play, it is definitely UP.
It is especially UP at the std and adv levels, which also need to factor in. We can't just say that all those who can't afford proto should not play minjas, that is unreasonable.
This is how a minja feels
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Gavr1Io Pr1nc1p
601
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Posted - 2014.06.24 00:10:00 -
[122] - Quote
Greasepalms wrote:@OP:
Maybe you might remember me from earlier today with my basic templar assault and standard templar scrambler pistol against your boundless cr and proto scout.
...
maybe it's not the suit that's bad? Ya lol i was trying to NK on manus peak....and evey time id see you id run up close and pull out my NKs and you would backpedal...so lol
EDIT: I generally only run SG, so don't bring up the whole "your bad" thing. well see what happens when i run my shotty fit lol. Also, my 290 hp fit can get one shot by a ScrP headshot, so congrats bro
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Eko Sol
Strange Playings
487
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Posted - 2014.06.24 00:12:00 -
[123] - Quote
One Eyed King wrote:Eko Sol wrote: Yes, it is a specialized fit. But that fit Solo'd two tanks (destroyed both) post 1.8 but pre A-Hotfix.
Is the rest of your accomplishments based upon pre alpha 1.8? I was fine pre alpha, it was the cloak dampening nerf that hit us hardest. And all to fix a tanking problem that still exists. I know I have found the suit unplayable since alpha, and in the worst state I have seen it in my 1.25 years in the suit. That could be because it was in the best place it had been just prior to alpha, but given the current state of play, it is definitely UP. It is especially UP at the std and adv levels, which also need to factor in. We can't just say that all those who can't afford proto should not play minjas, that is unreasonable.
Hmmm, I'll agree that I had to make a change on that fit deal with the fact I went from 60 seconds cloaked to 30 seconds cloaked.
I will say that I when 1.8 happened I was ADV min Scout for about 3 weeks and pulled off a lot of great stuff IMO. I only run it occasionally since I dabble in other things when I am saving ISK.
I think I might have to look at it again. I never put a kinkat on it though. Always 2x complex dampeners. I always run that except for 2 speed fits. one of which is the one I described.
Although I was cloaked less I was less detectable by Cal scouts so, for me and my style, I saw no difference with the cloak nerf in that the cal nerf was just enough to help me go undetected with 2x complex dampeners.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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superjoe360x
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
359
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Posted - 2014.06.24 00:45:00 -
[124] - Quote
CCP Rattati wrote:Same for Amarr Scout obviously Cloak recharge rate 5 percent per level and time to stay cloaked by 5 percent per level for the Amarr
Commander, Director of DL and Leader of The SS Elite Squad
*Defender of Broman
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Greasepalms
Ahrendee Mercenaries
596
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Posted - 2014.06.24 01:33:00 -
[125] - Quote
Gavr1Io Pr1nc1p wrote:Greasepalms wrote:@OP:
Maybe you might remember me from earlier today with my basic templar assault and standard templar scrambler pistol against your boundless cr and proto scout.
...
maybe it's not the suit that's bad? Ya lol i was trying to NK on manus peak....and evey time id see you id run up close and pull out my NKs and you would backpedal...so lol EDIT: I generally only run SG, so don't bring up the whole "your bad" thing. well see what happens when i run my shotty fit lol. Also, my 290 hp fit can get one shot by a ScrP headshot, so congrats bro.
not trying to chest thump, just pointing out that a scout strafing that fast and with a proto cr ,nonetheless, should never lose in the situations we fought under. |
Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
109
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Posted - 2014.06.24 02:37:00 -
[126] - Quote
Minor tweaks are needed, here are a few suggestions: Min: Increase Min Scout PG by 5 - because there is no PG reduction on NK and since you said you can't change or add skills; reduce from 5 to 4 once a NK PG reduction skill is added (if ever).
It wouldn't hurt to not have a cloaking sound as to fit their silent cqc assassin role. Plus a noise cancelling effect when jumping down/landing would be great. Just slight tweaks would push its melee role further.
Amarr: Increase Amarr bonus on stamina and stamina regeneration to equal that of a complex cardiac must be considered, at minimum.
I really like the idea of allowing Amarr scouts a huge scan radius for equipment and a bonus hacking speed to enemy controlled installations/turrets/depots etc.. It will fit their role as a saboteur. If you wanted to push saboteur role to the extreme, allowing Amarr scouts to hack enemy equipment would be something unique.
I personally do not like the blanket scout role skill as a cloak reduction, make the cloak the cost it is as level 5 and change the bonus. Right now the bonus kills lower SP players making it impossible to use a cloak effectively. Make cloaks scouts only equipment, solves two problems. Like you said, you can't change it but it doesn't mean it should not be addressed at a later point/hot fix.
Also, if you wanted to add a faster climbing for scouts that would be helpful for assassin and saboteur type roles. |
Gavr1Io Pr1nc1p
602
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Posted - 2014.06.24 03:16:00 -
[127] - Quote
Greasepalms wrote:Gavr1Io Pr1nc1p wrote:Greasepalms wrote:@OP:
Maybe you might remember me from earlier today with my basic templar assault and standard templar scrambler pistol against your boundless cr and proto scout.
...
maybe it's not the suit that's bad? Ya lol i was trying to NK on manus peak....and evey time id see you id run up close and pull out my NKs and you would backpedal...so lol EDIT: I generally only run SG, so don't bring up the whole "your bad" thing. well see what happens when i run my shotty fit lol. Also, my 290 hp fit can get one shot by a ScrP headshot, so congrats bro. not trying to chest thump, just pointing out that a scout strafing that fast and with a proto cr ,nonetheless, should never lose in the situations we fought under. In the time it takes me to switch to my CR from my nova knives after you start jump backpedaling, you should have killed me with a ScrP....which didn't really happen....(note: I also am a mega scrub)
But enough of this, this is a stupid thing to argue about, esp. in this thread.
Right now the topic is what can make the min scout more viable for competitive play.
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Gavr1Io Pr1nc1p
602
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Posted - 2014.06.24 03:22:00 -
[128] - Quote
Possible solutions compilation from what people have posted so far:
Conservative: -Raise the PG on the suit to accommodate the PG intensive modules it must fit -Change one of the bonuses to PG reduction on biotic modules -Boost hacking bonus to 10%+
Moderate: -Change a bonus to biotic module efficacy -Increase base sprint speed
Liberal: -Change a bonus to movement metrics (i.e. movement speed) bonus -Change a bonus to sprint speed bonus
Will add more when i find them/when they are added by ppl
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Right-wing Extremist
Nos Nothi
180
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Posted - 2014.06.24 04:41:00 -
[129] - Quote
Varoth Drac wrote:(I am ignoring the knife bonus as it is more of a fun addition than a real worthwhile bonus). I ignored the rest of your post after this line. You're bad and you should feel bad. Eat a ****.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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fragmentedhackslash
Last VenDetta.
302
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Posted - 2014.06.24 05:14:00 -
[130] - Quote
Gavr1Io Pr1nc1p wrote:Possible solutions compilation from what people have posted so far:
Conservative: -Raise the PG on the suit to accommodate the PG intensive modules it must fit -Change one of the bonuses to PG reduction on biotic modules -Boost hacking bonus to 10%+
Moderate: -Change a bonus to biotic module efficacy -Increase base sprint speed
Liberal: -Change a bonus to movement metrics (i.e. movement speed) bonus -Change a bonus to sprint speed bonus
Will add more when i find them/when they are added by ppl
After careful read, and general assessment of my own views and field experience using the ADV Minmatar Scout, these above seem to be a good rounding of blanacing. Now I come from a place where I have a complete full Minmatar build. I have lived with the suits for the last year, and by lived, I mean to say, died alot. I have all suits in Minmatar. ADV Scout, ADV Assault, PROTO Logistics, ADV Commando, ADV Sentinal, and in doing so, I have completely filled the 28 fitting slots and need about 10 more because I am fitting locked without even all suits in proto, yet, but working on a full Prototype (all suits) Minmatar Build. =]
One thing that I have found that is a restriction to most of the fitting / risk vs reward issues (and yes there are issues, but several different ones depending on the fitting or role type) is that from my Skill set in SP that is invested only to LVL 3 ADV Minmatar Scout, is that the equipment bonus at LVL 3 ADV Minmatar Scout restricts the suit, in away I agree with this however; in comparison to the EHP requied in sheild ie: ADV Min Scout with 3 x Complex Sheild Extension units, is the only way to stay alive long enough to know where you are being shot from let alone have a split second to react and take cover.
This is a high value point; fit an ADV Min Scout (with only ADV Min Scout Skill) with 3 x Complex Sheild Extension, compromise everything else, including your lows, equipment (as you haven't skilled to proto Min Scout to get the full equipment bonus) and also your weapons.
Fit and ADV Min Scout (with only ADV Min Scout Skill) with 3 x Enhanced Sheild Extension, just so you can have advanced low, equipment and weapons, and die alot due to the lack of EHP incomparison to every other scout frame.
Why is this an issue? A) All assault slayers are now using ADV to PRO Cal Scout due to high EHP, and high straife speed. B) see A. Why is this occuring? because assault suits them selves need to be looked at in Charlie Hotfix, and by looked at, I mean bring all the assault suits up to the medium ground between scouts and heavys, they are not there currently, and get ready for all the slayers scouts, that don't actually use the suits for Scout role to scream RESPEC.
But it is what is needed. Slight increases to the Minmatar scout, and arguably Amarr scout as above mentioned. Full overhaul of all assault suits.
1 futher thing; in terms of weapon parity which is slowly comming to par. Minmatar Precision Rifle. As a primary marksman and I say this as not to attract the attention of the sniper hate, I am in dire need of the Minmatar Precision Rifle. See here: https://forums.dust514.com/default.aspx?g=posts&m=2186737#post2186737
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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Cogadh Draco
WarRavens Final Resolution.
55
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Posted - 2014.06.24 05:46:00 -
[131] - Quote
CCP Rattati wrote:Same for Amarr Scout obviously
Err, Amarr scouts are... Ok I guess Ratti.
Anyway why is this yet again another Minja complain thread? Ask Mr. Mustard for advice, he is 'THE Minja' of New Eden. I've seen bricked up minjas kick my butt, minjas outstrafe my speed heavy, minjas just go *slash, slash* outta nowhere and I go down in an instant... Hell, one guy I'll never forget ran nova knives and the freedom assault massdriver, and could bring the best heavy down without being noticed... And this was before cloak...
Honestly if you wanna beef up minja suit, BE SPECIFIC!!! Don't just say 'it needs a jump'... |
Gelhad Thremyr
Quebec United
316
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Posted - 2014.06.24 06:56:00 -
[132] - Quote
Ydubbs81 RND wrote:it has the fastest move speed in the game.....I tried it on one of my alts and I like it cause of the strafe speed. Not sure what's so horrible about the suit
Let me guess, keyboard and mouse user ? |
Llast 326
An Arkhos
3771
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Posted - 2014.06.24 07:11:00 -
[133] - Quote
Cogadh Draco wrote:CCP Rattati wrote:Same for Amarr Scout obviously Err, Amarr scouts are... Ok I guess Ratti. Anyway why is this yet again another Minja complain thread? Ask Mr. Mustard for advice, he is 'THE Minja' of New Eden. I've seen bricked up minjas kick my butt, minjas outstrafe my speed heavy, minjas just go *slash, slash* outta nowhere and I go down in an instant... Hell, one guy I'll never forget ran nova knives and the freedom assault massdriver, and could bring the best heavy down without being noticed... And this was before cloak...
mr musturd wrote:CCP Rattati wrote:Come up with smart, simple ways to "fix" it, we'll listen. No complete overhaul of skills, or slots. What does it already have, that would make it competitive if it only had a little bit more of. Give the suit more PG! Its insane the amount of PG required for 3 complex shields and a kincat plus that stupid cloak. You gave the suit an extra low but yet we have to fill it with a PG upgrade? We're pretty much in the same boat as before the scout buff
KRRROOOOOOM
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
138
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Posted - 2014.06.24 08:50:00 -
[134] - Quote
Right-wing Extremist wrote:Varoth Drac wrote:(I am ignoring the knife bonus as it is more of a fun addition than a real worthwhile bonus). I ignored the rest of your post after this line. You're bad and you should feel bad. Eat a ****. Ok, so maybe I exaggerated. It is a very specialised weapon though, of questionable competitive value.
I do use knives, I just prefer to use a shotgun or rifle for more competitive play. I don't think many people would blame me for that.
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knight guard fury
Carbon 7 Iron Oxide.
1060
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Posted - 2014.06.24 20:53:00 -
[135] - Quote
if the min scout is so terrible than how did i go 27/3 with an adv min scout... the min scout isnt terrible, you just have to use it right. stay away from powerful targets unless you have the lelement of surprise, stay out of the open if you can allow it, dont be caught in big groups, and use your speed to your advantage.
i only use combat rifles and nova knives and 3 setups i have and i am one hell of a min scout to be messed with. its only problem would be it being squishy but even still if your good at it it wont matter.
its not a terrible suit it just has more weakness due to its strenghs speed > hp shield = armor (proto has can get both to 300+) hacking+NK dmg bonus
In Rust We Trust
Vherokior Warrior
My Honor is for the Republic
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Ydubbs81 RND
Ahrendee Mercenaries
3161
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Posted - 2014.06.24 23:57:00 -
[136] - Quote
Brokerib wrote:CCP Rattati wrote:Come up with smart, simple ways to "fix" it, we'll listen. No complete overhaul of skills, or slots. What does it already have, that would make it competitive if it only had a little bit more of. Change the hack bonus to an inherent suit bonus (remove 5% to hacking a level, make base hack speed 1.3) Add a 5% a level increase to kin cat module efficiency Retain the nova knife bonus Add 10 PG Maths for movement: First module = 15.75% Total = +15.75% Speed = 9.6m/s Second module = 13.69% Total = +31.59% Speed = 10.9m/s Third module = 8.99% Total = +43.42% Speed = 11.9m/s ignore these._will not make min scout more competitive We're still screwed when it comes to Cal hyper-scanners, but at least we can be definitively the fastest suit, can actually fit kin cats, and retain the ability to speed hack.
Removed all hope with this post
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knight guard fury
Carbon 7 Iron Oxide.
1061
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Posted - 2014.06.25 01:17:00 -
[137] - Quote
CCP Rattati wrote:Come up with smart, simple ways to "fix" it, we'll listen. No complete overhaul of skills, or slots. What does it already have, that would make it competitive if it only had a little bit more of. TBH CCP Rattati, besides a sight pg/cpu buff i would like a slight increase in base shields or armor
either buff armor to 80-90 or buff shields to 110-120
In Rust We Trust
Vherokior Warrior
My Honor is for the Republic
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knight guard fury
Carbon 7 Iron Oxide.
1061
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Posted - 2014.06.25 01:26:00 -
[138] - Quote
Ydubbs81 RND wrote:Brokerib wrote:CCP Rattati wrote:Come up with smart, simple ways to "fix" it, we'll listen. No complete overhaul of skills, or slots. What does it already have, that would make it competitive if it only had a little bit more of. Change the hack bonus to an inherent suit bonus (remove 5% to hacking a level, make base hack speed 1.3) Add a 5% a level increase to kin cat module efficiency Retain the nova knife bonus Add 10 PG Maths for movement: First module = 15.75% Total = +15.75% Speed = 9.6m/s Second module = 13.69% Total = +31.59% Speed = 10.9m/s Third module = 8.99% Total = +43.42% Speed = 11.9m/s ignore these._will not make min scout more competitive We're still screwed when it comes to Cal hyper-scanners, but at least we can be definitively the fastest suit, can actually fit kin cats, and retain the ability to speed hack.
that IMO is a bad idea to remove the hacking bonus, but i agree with the pg buff. if you think about it the min scout need that bonus because it is the first to get in and the first to get out so hacking is very essentil to the min scouts survival.
as a minmatar scout you depend on: movement hacking speed isolated or small groups of targets traveling on foot for less attention depending on his/her weapons for being engaged by a target
In Rust We Trust
Vherokior Warrior
My Honor is for the Republic
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Brokerib
Lone Wolves Club
1446
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Posted - 2014.06.25 01:40:00 -
[139] - Quote
knight guard fury wrote:Ydubbs81 RND wrote:Brokerib wrote:CCP Rattati wrote:Come up with smart, simple ways to "fix" it, we'll listen. No complete overhaul of skills, or slots. What does it already have, that would make it competitive if it only had a little bit more of. Change the hack bonus to an inherent suit bonus (remove 5% to hacking a level, make base hack speed 1.3) Add a 5% a level increase to kin cat module efficiency Retain the nova knife bonus Add 10 PG Maths for movement: First module = 15.75% Total = +15.75% Speed = 9.6m/s Second module = 13.69% Total = +31.59% Speed = 10.9m/s Third module = 8.99% Total = +43.42% Speed = 11.9m/s ignore these._will not make min scout more competitive We're still screwed when it comes to Cal hyper-scanners, but at least we can be definitively the fastest suit, can actually fit kin cats, and retain the ability to speed hack. that IMO is a bad idea to remove the hacking bonus, but i agree with the pg buff. if you think about it the min scout need that bonus because it is the first to get in and the first to get out so hacking is very essentil to the min scouts survival. as a minmatar scout you depend on: movement hacking speed isolated or small groups of targets traveling on foot for less attention depending on his/her weapons for being engaged by a target The increase in base hacking speed to 1.3 is a slight reduction over the 5% a level bonus to hack, but only very slight. With level 5 minmatar scout, your base hack speed is 1.375 (from memory). So they will still clearly be the fastest hackers (level 5 hacking with a complex codebreaker will put you at just over 2 for hacking speed).
Knowledge is power
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Thaddeus Reynolds
Facepunch Security
37
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Posted - 2014.06.25 02:16:00 -
[140] - Quote
CCP Rattati wrote:Come up with smart, simple ways to "fix" it, we'll listen. No complete overhaul of skills, or slots. What does it already have, that would make it competitive if it only had a little bit more of.
What qualifies as a complete overhaul of skills?
Is changing the efficacy of the bonus considered an overhaul (such as increasing the Amarr Scouts by 2x or 4x), or would you only consider us wanting the bonus to effect different things as an overhaul? |
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
399
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Posted - 2014.06.26 01:57:00 -
[141] - Quote
I-Shayz-I wrote:Amarr should get a bonus to scrambler pistols (or just pistols in general?). The light assault idea is a great idea, but it needs to have a unique thing about it that makes you want to skill into it (want to be the best gunslinger? play amarr scout type of thing) Idk, I don't play the amarr scout...but the stamina bonus is just silly. It's like giving the Minmatar logistics suit a hacking speed bonus on top of the inherent 20% bonus it already gets from being a logi (and minmatar)
Minmatar should be all about speed. Slots are fine, but maybe give it a pg reduction to kin cats? :O I think that any sort of fitting bonuses should be towards actually using the items. I don't like just basic increases in stats that allow the suit to potentially be abused by another playstyle that wasn't possible before (like HP tanking). A cool option would be to give it a bonus to nova knives that reduces their fitting cost to 0 at level 5. I mean these are KNIVES we're talking about.
Leave the dampening and precision to the gal/cal scouts and make the Amarr/Minmatar all about being a beast with sidearms. Just make sure to give bonuses that are only applied if the item is actually being equipped to the suit.
Amarr scout should have 100(+40 hp bonus)shield and 170 armor and +5 % bonus to stamina regen rate and max, Stamina per level. |
Gavr1Io Pr1nc1p
647
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Posted - 2014.06.26 14:55:00 -
[142] - Quote
knight guard fury wrote:Ydubbs81 RND wrote:Brokerib wrote:CCP Rattati wrote:Come up with smart, simple ways to "fix" it, we'll listen. No complete overhaul of skills, or slots. What does it already have, that would make it competitive if it only had a little bit more of. Change the hack bonus to an inherent suit bonus (remove 5% to hacking a level, make base hack speed 1.3) Add a 5% a level increase to kin cat module efficiency Retain the nova knife bonus Add 10 PG Maths for movement: First module = 15.75% Total = +15.75% Speed = 9.6m/s Second module = 13.69% Total = +31.59% Speed = 10.9m/s Third module = 8.99% Total = +43.42% Speed = 11.9m/s ignore these._will not make min scout more competitive We're still screwed when it comes to Cal hyper-scanners, but at least we can be definitively the fastest suit, can actually fit kin cats, and retain the ability to speed hack. that IMO is a bad idea to remove the hacking bonus, but i agree with the pg buff. if you think about it the min scout need that bonus because it is the first to get in and the first to get out so hacking is very essentil to the min scouts survival. as a minmatar scout you depend on: movement hacking speed isolated or small groups of targets traveling on foot for less attention depending on his/her weapons for being engaged by a target Its not removing the bonus, its making the bonus part of the suit (so you hack at max level on all suits), and then buffing the suit bonus by making it a biotic module effectiveness
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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