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521. Add shield boosters for infantry - in Feedback/Requests [original thread]
Godin Thekiller wrote: No, it doesn't work for shield HAV's. Boosters are garbage. Old boosters although didn't work well were imo far better. Same for repairers (although they did in fact work). EDIT: As for your idea, it'd probably be kinda ...
- by The-Errorist - at 2014.06.11 08:33:00
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522. Add shield boosters for infantry - in Feedback/Requests [original thread]
Here example stats: STD: 100 HP ADV: 150 HP PRO: 200 HP
- by The-Errorist - at 2014.06.11 08:00:00
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523. Add shield boosters for infantry - in Feedback/Requests [original thread]
There should be an active module that instantly recharges a portion of the dropsuit's shield HP or have rep cycles like old shield boosters. Reasoning: it works for shield tanks and we have a similar situation with passive armor reps vs shields; ...
- by The-Errorist - at 2014.06.11 07:58:00
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524. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
CCP Logibro wrote: As it turns out, I found a bug that means the Forge Gun and Swarm weren't getting their proficiency skill bonuses against vehicle armour on HAVs and Dropships. I think I'll look at fixing that. While your at it, can you als...
- by The-Errorist - at 2014.06.11 07:47:00
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525. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
What about plasma cannons? Sure the buff to direct hit damage is useful, but its only useful if you can land the shot with the very slow moving projectile it shoots out. Can you increase the speed of the plasma cannon? If it becomes too easy to us...
- by The-Errorist - at 2014.06.11 07:40:00
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526. PG upgrades imbalanced vs CPU upgrades - in Feedback/Requests [original thread]
PG modules do need to be improved.
- by The-Errorist - at 2014.06.11 06:58:00
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527. If You Were An Officer Weapon... - in General Discussions [original thread]
Velvet Overkill's Assault Combat Rifle: same stats as proto, but has a 70 round magazine and 5x the max ammo capacity. Agent Overkill's ZT-201 Missile launcher: has same damage as proto, but has a 1.5 second reload speed. The-Errorist's Sidearm ...
- by The-Errorist - at 2014.06.11 06:03:00
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528. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
CCP Rattati wrote: We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything. 1) We want to create militia variants...
- by The-Errorist - at 2014.06.11 05:36:00
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529. [Request] Add Missing Items To Marketplace(s) - in Feedback/Requests [original thread]
Atiim wrote: I've compiled a list of all the items that should be in the marketplace, but aren't; and placed them into these two convenient spreadsheets. I don't believe this will be addressed in Hotfix Bravo, but I hope you consider looking ...
- by The-Errorist - at 2014.06.11 05:25:00
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530. [Feedback/Request] Basic frames & specializations: differentation & cost - in Feedback/Requests [original thread]
Basic frames need to have more HP, same or less speed than logis, and same shield recharge and delay as logis. This would make medium frames like this: Basic - Frontline Tankier and slower frontline mercs that are in-between assaults and logis. ...
- by The-Errorist - at 2014.06.11 05:17:00
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531. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
CCP Logibro wrote: Alright, so I'm going to put some of my early thoughts here. None of this is final and is highly dependent on your feedback * Reduce ADS price to 250,000 ISK * Swarms to 150m, Assault Swarms to 200m * Buff base dropship heal...
- by The-Errorist - at 2014.06.11 05:00:00
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532. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, We are currently in the midst of writing the Narrative of Hotfix Bravo. Please give us your feedback in the [Feedback] stickies and in this thread. The major themes we have identified, internally and with the...
- by The-Errorist - at 2014.06.11 04:30:00
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533. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
CCP Rattati wrote: As announced, we want to tweak all aspects of shield tanking so it becomes viable. I don't foresee any boosting of Extender hp, but their progression is up for discussion. However, we really want regulators and rechargers to...
- by The-Errorist - at 2014.06.10 16:45:00
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534. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Argetlam Thorson wrote: KAGEHOSHI Horned Wolf wrote: Zaria Min Deir wrote: CCP Rattati wrote: Thanks everyone for your input over the last few weeks on this issue. At the heart of every FPS there is the Rifle and it just needs to be fa...
- by The-Errorist - at 2014.06.10 13:26:00
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535. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Adipem Nothi wrote: Adipem Nothi wrote: The-Errorist wrote: Adipem Nothi wrote: Apart from the TAR buff and a range boost to low-end weapons, I see little difference between the Current and Proposed visualizations. Not much is changin...
- by The-Errorist - at 2014.06.10 13:00:00
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536. [Request] 'zealot' variants for energy weapons. - in Feedback/Requests [original thread]
This would go well with risk vs reward model that's in place.
- by The-Errorist - at 2014.06.10 12:44:00
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537. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
duster 35000 wrote: The-Errorist wrote: Afterburners should follow the same format as other vehicle modules: high cooldown times at standard and faster cooldown times at higher tiers. Afterburner modules have a crazy low 10s cooldown at stan...
- by The-Errorist - at 2014.06.10 11:26:00
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538. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Adipem Nothi wrote: Apart from the TAR buff and a range boost to low-end weapons, I see little difference between the Current and Proposed visualizations. Not much is changing. Let's roll it out as-is then finetune as needed. Current has f...
- by The-Errorist - at 2014.06.09 13:46:00
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539. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Beren Hurin wrote: I'm a little confused. Isn't this showing the dps of your optimal range but the listed ranges are effective ranges? The listed DPS corresponds to the distance in CM on the bottom. CCP Rattati wrote: ... What I would l...
- by The-Errorist - at 2014.06.09 13:35:00
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540. Assault dropship costs are insane - in General Discussions [original thread]
a brackers wrote: I lose 1 ship and I lose all profit for the next 3-4 matches In comparison, losing one tank only equates to losing profit for 1-2 matches. Current prices right now seem to have been made up by an ADS hater or someone who wan...
- by The-Errorist - at 2014.06.09 11:06:00
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