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1781. Bringing back Marauder HAV and possible bonuses and drawbacks - in Feedback/Requests [original thread]
There are standard and advanced tanks(Enforcers), prototype Anti-Vehicle weapons, but there are not prototype tanks available. For the sake of balance, we need our prototype Marauder tanks back. Here's my plan to balance these prototype Marauder t...
- by The-Errorist - at 2013.07.27 03:54:00
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1782. [Feedback] Burst assault rifle. (CCP i would appreciate it if you read this) - in Feedback/Requests [original thread]
Doshneil Antaro wrote: This ar is designed for cqc. It needs better rof to fulfill it's role. It's bonus is to hip fire, that should have been your guys first clue. The breach is designed for CQC, not the burst. --- I thought the burst has ...
- by The-Errorist - at 2013.07.25 07:33:00
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1783. Scout LAV vs Logi LAV - in General Discussions [original thread]
broonfondle majikthies wrote: I don't own a scout LAV. something that costs that much I would like a little more protection to the investment. That said I stole a scout LAV and WHOA it was so manoeuvrable I couldn't believe it. If they cut the ...
- by The-Errorist - at 2013.07.25 07:26:00
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1784. Scout LAV vs Logi LAV - in General Discussions [original thread]
Raz Warsaw wrote: Posting in a stealth LLAV are op thread Limbus is not op Shield is OP Make flux Av nades(magnetized) LLavs are no longer OP /thread You're going off-topic. This is not the right thread for that discussion.
- by The-Errorist - at 2013.07.25 07:17:00
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1785. Scout LAV vs Logi LAV - in General Discussions [original thread]
I just speced into the Scout LAV on a test acc, It has the SAME speed as a militia LAV. Its has the same stats as a militia LAV, but with a much higher price tag. A standard LAV is an upgrade to a scout LAV and its cheaper.
- by The-Errorist - at 2013.07.25 03:53:00
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1786. Nerf LLAV speed and shield recharge rate- needs sacrifices - in Feedback/Requests [original thread]
Currently, the Logistics Light Attack Vehicle is a complete upgrade to the standard LAV. The LLAV has more base HP, 1 more slot, a built-in module that doesn't take up a slot, higher shield recharge rate, and NO trade-offs for all of those impro...
- by The-Errorist - at 2013.07.25 03:14:00
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1787. Scout LAV vs Logi LAV - in General Discussions [original thread]
Dark Deviser wrote: I would like to discuss LAV's with all of you. As it stands here are the advantages and disavantages that I'm currently aware of... Scout LAV : Pros: speed and turret tracking. Cons: has low armor/shield, and its blue. ...
- by The-Errorist - at 2013.07.25 02:35:00
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1788. [Bug] Can't move while using the equipment wheel with PS Move - in Technical Support/Bugs [original thread]
CCP Hybrid wrote: Hi, Thanks for raising this. I can see how that would be quite inconvenient. We'll take a look at it :) Thanks :D
- by The-Errorist - at 2013.07.23 05:19:00
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1789. [Request] Make the PS Move a viable alternative to DS3 and KB/M - in Feedback/Requests [original thread]
No one has anything to say to this?
- by The-Errorist - at 2013.07.22 23:58:00
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1790. There's a Saga-II but not a Methana-II - in Feedback/Requests [original thread]
C'mon CCP, for the sake of balance, make one already.
- by The-Errorist - at 2013.07.22 23:53:00
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1791. MCC Bug Consolidation. - in Technical Support/Bugs [original thread]
On Line Harvest, I spawned above the Gallente MCC exit hole and started falling.
- by The-Errorist - at 2013.07.22 22:31:00
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1792. [Bug] Can't move while using the equipment wheel with PS Move - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: DUST does that with the DS3 as well. If you select the equipment you will stop doing anything else. If you are sprinting and reload you quit sprinting as well. Which is as designed currently. This is not the case with the...
- by The-Errorist - at 2013.07.22 22:28:00
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1793. [Request] Make the PS Move a viable alternative to DS3 and KB/M - in Feedback/Requests [original thread]
The PlayStation-ĞMove implementation in Dust 514 needs lots of improvements and is not a viable alternative controller for infantry and vehicle combat. Here's a TL;DR Version of what could be done to make Make PS Move better: ***Add Dynamic...
- by The-Errorist - at 2013.07.22 06:33:00
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1794. GAME FREEZES UP! - in Feedback/Requests [original thread]
Do you have over 7 chat channels?
- by The-Errorist - at 2013.07.22 00:48:00
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1795. [Bug] Can't move while using the equipment wheel with PS Move - in Technical Support/Bugs [original thread]
Bringing up the Equipment wheel using the Playstation Move wand cancels all movement input from the navigation controller and left analog stick from DS3 controllers.
- by The-Errorist - at 2013.07.22 00:44:00
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1796. FW: I pretend it matters. - in General Discussions [original thread]
Even though CCP reads this feedback and basically knows what we want, it will take at least 2years for it to be meaningful and another year for it to be where we want it. Maybe throwing more money at CPP is the answer.
- by The-Errorist - at 2013.07.21 06:49:00
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1797. CCP added music to the starmap! - in General Discussions [original thread]
Dust Project 514 wrote: Is it like in @ss Erect? That's a cool soundtrack. Nah, its not as cool.
- by The-Errorist - at 2013.07.21 06:05:00
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1798. [TOOL] Dust 514 Fitting Tool - in General Discussions [original thread]
hydraSlav's wrote: Can someone please clarify for me, which modules fall under "shield and armor" in the Commando bonus: plates/extenders? repairers? Do shield mods like regulators and rechargers count as well? From what I tried, shield exten...
- by The-Errorist - at 2013.07.21 05:49:00
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1799. CCP added music to the starmap! - in General Discussions [original thread]
Seriously, have you guys went to the star-map and listened carefully to it?. Its a very faint but definitely there.
- by The-Errorist - at 2013.07.21 05:46:00
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1800. MCC Bug Consolidation. - in Technical Support/Bugs [original thread]
On Line Harvest, I spawned above the Caldari MCC exit hole and started falling.
- by The-Errorist - at 2013.07.12 05:33:00
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