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781. Breaking news about dropships - in General Discussions [original thread]
D34NOS MAZDA wrote: what was the question Are dropships light or medium aircrafts. The reason I asked it was because in-game they have a medium aircraft icon, but on the SDE it's listed as a light aircraft.
- by The-Errorist - at 2014.03.28 13:07:00
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782. Breaking news about dropships - in General Discussions [original thread]
Posted at 28.03.2014 01:12 by GM Arcade GM Arcade wrote: ... The dropships themselves have not been current classified as being 'Heavy', 'Medium' or 'Light' vehicles. They are only currently classed in-game as either dropship or assault var...
- by The-Errorist - at 2014.03.28 13:03:00
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783. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread]
On an Incubus, you can have a basic afterburner, an advanced missile turret, and stack the low slots with 1 basic heavy and 2 complex armor repair modules to get 312.5 HP/s repair rate . Keep in mind that a shield tank only repairs at 168 HP/s w...
- by The-Errorist - at 2014.03.28 12:45:00
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784. Improving Dust 514 controls - in Feedback/Requests [original thread]
Switching through equipment is really cumbersome; you have to press and hold a button and then navigate to the equipment using an analog stick, and the UI lags sometimes depending on lag. Switching weapons however is much easier though since one b...
- by The-Errorist - at 2014.03.28 11:26:00
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785. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
8 months and 2 builds later, there has still not been any dev response. Adding this small feature would really improve the ISK transfer side of dust, so please seriously consider adding it.
- by The-Errorist - at 2014.03.28 11:17:00
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786. [Request] Flaylock Pistol smoke bomb effect - in Feedback/Requests [original thread]
Justin Tymes wrote: MD should have the effect as well. I don't know why it was taken out out, but with the introduction of Aim Assist, and Insane Rifle DPS, it needs to be re-implemented. It would at the very least give people a reason to still...
- by The-Errorist - at 2014.03.28 11:14:00
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787. Make squad uplinks green - in Feedback/Requests [original thread]
This would still be very useful.
- by The-Errorist - at 2014.03.28 11:12:00
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788. [Suggestion] Increase Breach Shotgun Clip Size to 4 - in Feedback/Requests [original thread]
This is still a balance issue.
- by The-Errorist - at 2014.03.28 11:11:00
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789. RDV collision damage - in Feedback/Requests [original thread]
This is still in issue in 1.8.
- by The-Errorist - at 2014.03.28 11:04:00
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790. New Undocumented Uprising 1.8 changes/improvemnts - in General Discussions [original thread]
Drop uplink hp has been reduced.
- by The-Errorist - at 2014.03.28 01:54:00
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791. [Request] Revising projective damage profile - in Feedback/Requests [original thread]
General12912, the explosive damage profile is the one opposite to laser's. Explosives: -20% to shields and +20% to armor Lasers have +20% to shields and -20% to armor
- by The-Errorist - at 2014.03.28 01:49:00
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792. [Request] Revising projective damage profile - in Feedback/Requests [original thread]
Xaviah Reaper wrote: KAGEHOSHI Horned Wolf wrote: +1 SMG should gain a 5% damage to make up for it though. what? +5% .. just cause you feel like it? :P I do agree the SMG would need some kind of buff, but I'm not a 5% dmg buff is the ...
- by The-Errorist - at 2014.03.28 01:45:00
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793. [Request] Revising projective damage profile - in Feedback/Requests [original thread]
General12912 wrote: The-Errorist wrote: The damage profile of projectile weapons, CR, HMG, SMG, is -5% damage to shields and +10% damage to armor. Compared to the other damage profiles, the projectile damage profile has an unfair advantage; ...
- by The-Errorist - at 2014.03.28 01:32:00
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794. Assault dropship costs are insane - in General Discussions [original thread]
If CCP did the same thing for tanks, a 7x multiplier for specializations, having a enforcer would cost 682.5k, and a scout lav would cost 210k, and a logistics dropship would cost 323k. CCP really needs to lower the cost of specialized vehicles.
- by The-Errorist - at 2014.03.28 01:29:00
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795. [Request] Revising projective damage profile - in Feedback/Requests [original thread]
Garth Mandra wrote: Hopefully the damage profile was taken into account when the weapons where devised. we all know how good CCP are at thinking ahead. If the projectile weapons had a profile of -7.5%/+7.5% and 5% less damage then they'd be ex...
- by The-Errorist - at 2014.03.28 01:19:00
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796. spawning damaged - in Technical Support/Bugs [original thread]
Vell0cet wrote: Krom Ganesh wrote: Vell0cet wrote: Is this caused by the same bug that's not giving people their suit bonuses? Is there an ETA on a fix? Yes. It affects my Cal Scout's scanning capabilities. At least my bonus works once...
- by The-Errorist - at 2014.03.28 00:52:00
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797. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
Right now, higher tier damage mods aren't worth the extra PG/CPU.
- by The-Errorist - at 2014.03.28 00:47:00
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798. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Levithunder wrote: Turret shows up on the top of the tank in the display vehical page but does not deploy on top it deploys in the front middle of the tank. That's a problem that was in 1.7
- by The-Errorist - at 2014.03.28 00:44:00
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799. New Undocumented Uprising 1.8 changes/improvemnts - in General Discussions [original thread]
Target intel takes into account your proficiency skill for you weapon.
- by The-Errorist - at 2014.03.28 00:38:00
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800. New Undocumented Uprising 1.8 changes/improvemnts - in General Discussions [original thread]
Active scanners scan explosives now!
- by The-Errorist - at 2014.03.28 00:32:00
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