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541. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
CCP Rattati wrote: We will be trying to make simple tweaks to make this game more fun and fair for everyone. Let me just kick of the discussion by paraphrasing a few common complaints. 1) Cheap glass cannons are too effective 2) Dmg modifiers ...
- by The-Errorist - at 2014.06.09 10:28:00
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542. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Afterburners should follow the same format as other vehicle modules: high cooldown times at standard and faster cooldown times at higher tiers. Afterburner modules have a crazy low 10s cooldown at standard which can be abused to attack, retreat, a...
- by The-Errorist - at 2014.06.09 09:06:00
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543. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
Phoenix 85 wrote: makes more sense for minassault to get a RoF bonus instead of reload. If you read the OP, then you would notice that the proposed Minmatar Assault bonus is to damage and magazine size, not a reload speed bonus. If Minmatar w...
- by The-Errorist - at 2014.06.09 03:48:00
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544. 3 of the best complimentary ideas I've heard on the forums recen... - in Feedback/Requests [original thread]
Nothing Certain wrote: 1. Like the idea. 2. No. You got killed, you pay for it. If someone revives you they should get rewarded, not you. Kills/deaths also need to balance so if your death is not registered neither would the kill be, meaning ge...
- by The-Errorist - at 2014.06.09 03:30:00
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545. Hotfix Beta: Drop Suits. - in Feedback/Requests [original thread]
Dunce Masterson wrote: bump Bumping like that is against forums rules, if you took a minute to search if your idea has been posted by somone else, you would have found that there's already the [Feedbk/Req] (Spreadsheet inside) medium suit sl...
- by The-Errorist - at 2014.06.06 12:43:00
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546. 3 of the best complimentary ideas I've heard on the forums recen... - in Feedback/Requests [original thread]
All of these ideas like are from closed beta and I still support them.
- by The-Errorist - at 2014.06.06 11:31:00
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547. The DUST 514 Bi-Weekly Feature/Ideas Updates discontinued? - in Feedback/Requests [original thread]
xp3ll3d dust wrote: CCP Rattati wrote: We are streamlining this process. I want to collect "all" of them into a place where we can arrange them, and also provide the community a way to look at them. Whether that's a google doc solution or so...
- by The-Errorist - at 2014.06.06 03:52:00
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548. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Natu Nobilis wrote: This explains a lot. http://www.theguardian.com/technology/2014/jun/05/world-of-darkness-the-inside-story-mmo-ccp-white-wolf It does, but this thread nor this section of the forums is the right place to post it.
- by The-Errorist - at 2014.06.05 15:25:00
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549. Verbatim: What Is a Photocopier? - in The Locker Room [original thread]
In this dramatization of transcripts from a legal deposition, a lawyer becomes embroiled in an absurd argument about the definition of a photocopier.
- by The-Errorist - at 2014.06.05 13:36:00
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550. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
DeathwindRising wrote: the commando is the opposite of the sentinel and does the most damage but trades defense. the assault is in between, and doesnt deal as much deal damage as a commando or take as much damage as a sentinel but it recovers f...
- by The-Errorist - at 2014.06.05 01:27:00
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551. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
shaman oga wrote: CCP Rattati wrote: for example Rifles in the hands of Logis, they should excel at support weapons but maybe not rifles What is exactly a support weapon? Is there a nanite injector gun in project? BTW, i don't think th...
- by The-Errorist - at 2014.06.05 00:58:00
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552. The DUST 514 Bi-Weekly Feature/Ideas Updates discontinued? - in Feedback/Requests [original thread]
Will there be more efforts to catalog a number of topics from the forums that are collected and discussed at a bi-weekly meeting with development?
- by The-Errorist - at 2014.06.05 00:51:00
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553. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
Atiim wrote: ... The real problems with Light/Scout Frames: Possible eHP ceiling is too high
No firing delay on clacks
Lack of incentive to use Assault Frames
... Have you or anyone else looked at this solution ?
- by The-Errorist - at 2014.06.05 00:19:00
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554. Sticky:DUST 514 Server Hiccups - in General Discussions [original thread]
Miokai Zahou wrote: Uto Breqlin wrote: why is there mexican language on the market lol, idiots. The amount of stupid in this comment is just overwhelming. I couldn't stop laughing at that after reading it . I think he did it on purpos...
- by The-Errorist - at 2014.06.04 23:59:00
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555. Glitch?Hacked? - in General Discussions [original thread]
RYN0CER0S wrote: CCP Logibro wrote: Eruditus 920 wrote: CCP Logibro wrote: We're aware of the issue (one of the GMs nearly killed himself laughing when he showed it to me), and we're working on a fix. At the moment, logging in and logg...
- by The-Errorist - at 2014.06.04 23:54:00
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556. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Will vehicle hulls also not be part of what is lost in battle? Also will skillbooks come from salvage or from NPCs and will they most likely be very expensive?
- by The-Errorist - at 2014.06.04 23:26:00
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557. Phantom Pickup Markers - in Technical Support/Bugs [original thread]
I don't think a fix is coming anytime soon and maybe not ever for Dust, since this would require a clientside patch.
- by The-Errorist - at 2014.06.03 04:20:00
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558. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
It would be great if there was 3 damage stats: one for the base, one for armor damage, and one for shield damage. This would help out a lot, especially for finding those damages with proficiency skills.
- by The-Errorist - at 2014.06.03 04:18:00
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559. Can we please cut vehicle/module/turret prices in half? - in Feedback/Requests [original thread]
Harpyja wrote: The-Errorist wrote: Turrets should be expensive, modules should be cheap, and the hulls are fine except for assault dropships'. Edit: The reason I thin turrets should stay as costly is because they get 30% more damage from st...
- by The-Errorist - at 2014.06.03 00:39:00
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560. Can we please cut vehicle/module/turret prices in half? - in Feedback/Requests [original thread]
Turrets should be expensive, modules should be cheap, and the hulls are fine except for assault dropships'. Edit: The reason I thin turrets should stay as costly is because they get 30% more damage from standard to proto while for infantry its on...
- by The-Errorist - at 2014.06.02 15:55:00
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