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121. PlayStation Move - in General Discussions [original thread]
Don't bother with it; it will never be good on Dust.
- by The-Errorist - at 2015.02.09 07:03:00
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122. [Request] Stasis-injector - in Feedback/Requests [original thread]
I like
- by The-Errorist - at 2015.02.09 06:51:00
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123. [IDEA] Light and Heavy logistics to replace the current system. - in Feedback/Requests [original thread]
I think fixing the current logistics by having two types within the medium frames would be something to do first: Trello card to vote on and forum thread . Type I - No sidearm, 4 equipment slots at proto, the same number of high & low slots...
- by The-Errorist - at 2015.02.09 04:59:00
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124. Rattati, why do medium frames...? - in General Discussions [original thread]
Tectonic Fusion wrote: The-Errorist wrote: Atiim wrote: Medium Frames have higher slot layouts, and because of their higher slot layouts they get 2 extra slots per tier. If we were to apply the same progression to other frames than we'd h...
- by The-Errorist - at 2015.02.09 01:09:00
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125. LAV - Add slots & PG/CPU, but reduce HP - in Feedback/Requests [original thread]
Slave of MORTE wrote: The-Errorist wrote: Slave of MORTE wrote: Spkr4theDead wrote: The-Errorist wrote: Trello card to vote on. LAVs need to lose around 1k HP, gain 2 slots, and some more PG/CPU to fill those slots. This would ma...
- by The-Errorist - at 2015.02.09 00:24:00
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126. Easiest laziest way to add a good game mode - in General Discussions [original thread]
Attackers should not be able to spawn on captured objectives.
- by The-Errorist - at 2015.02.08 23:49:00
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127. Assaualt Swarm Launchers - in Rookie Training Grounds [original thread]
TritusX wrote: The-Errorist wrote: Since in-game assault swarm launcher stats are lacking and description for them hasn't changed, I forgot what was changed to makes them different from regular swarms. Can someone remind me what they do diff...
- by The-Errorist - at 2015.02.08 23:06:00
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128. Rattati, why do medium frames...? - in General Discussions [original thread]
Atiim wrote: Medium Frames have higher slot layouts, and because of their higher slot layouts they get 2 extra slots per tier. If we were to apply the same progression to other frames than we'd have a disaster where the STD and ADV tiers of tho...
- by The-Errorist - at 2015.02.08 23:04:00
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129. Rattati, why do medium frames...? - in General Discussions [original thread]
Joel II X wrote: They must have SOMETHING of value, right? Since they're only frames without specifications, the manufacturers are able to play around with the suits and improve on them thanks to having more room to work with (since the specifi...
- by The-Errorist - at 2015.02.08 21:51:00
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130. LAV - Add slots & PG/CPU, but reduce HP - in Feedback/Requests [original thread]
Spkr4theDead wrote: The-Errorist wrote: Trello card to vote on. LAVs need to lose around 1k HP, gain 2 slots, and some more PG/CPU to fill those slots. This would make cheap through-away LAVs killable by AV grenades and give legitimate LA...
- by The-Errorist - at 2015.02.08 21:48:00
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131. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Will you guys stop calling standard stuff basic!? Also you guys realize that proto hardeners give the same damage reduction as militia, so stop comparing stuff to specifically proto hardeners.
- by The-Errorist - at 2015.02.08 21:39:00
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132. Assaualt Swarm Launchers - in Rookie Training Grounds [original thread]
Since in-game assault swarm launcher stats are lacking and description for them hasn't changed, I forgot what was changed to makes them different from regular swarms. Can someone remind me what they do differently?
- by The-Errorist - at 2015.02.08 21:30:00
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133. Scout Registry / Killboard - in General Discussions [original thread]
Aeon Amadi wrote: CCP Rattati wrote: IAmDuncanIdaho II wrote: Bayeth Mal wrote: Dom (depending on the post) gives wayyyyy too much power to HMG and suicide RE runs. Now. A Dom where every 3 minutes the objective moves to another loca...
- by The-Errorist - at 2015.02.08 21:28:00
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134. Rattati, why do medium frames...? - in General Discussions [original thread]
THUNDERGROOVE wrote: "Because **** you that's why." - CCP No really, people shouldn't even be using basic frames. I did not say basic frames anywhere in the OP.
- by The-Errorist - at 2015.02.08 09:08:00
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135. Rattati, why do medium frames...? - in General Discussions [original thread]
Why do medium frames progress with 2 slots per tier and everything else progress with 1? What makes them so special to deserve that?
- by The-Errorist - at 2015.02.08 07:48:00
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136. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: one thing I think should be kept in mind is the higher the RoF it seems the WORSE hit detection gets in my experience. Accelerating the blaster might not be a great idea. Yeah and I remember how the breach AR was the onl...
- by The-Errorist - at 2015.02.07 21:02:00
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137. Scout Registry / Killboard - in General Discussions [original thread]
Bayeth Mal wrote: Dom (depending on the post) gives wayyyyy too much power to HMG and suicide RE runs. Now. A Dom where every 3 minutes the objective moves to another location. That would be interesting and require more active tactics. Skirm...
- by The-Errorist - at 2015.02.07 20:38:00
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138. Escalation game mode - in Feedback/Requests [original thread]
Based on MAG's escalation game mode: Trello card to vote on. There are three initial objectives (control nodes) when the game begins that are labeled "A", "B", and "C". The goal is for one team to hold two of the three nodes down in unison and w...
- by The-Errorist - at 2015.02.07 20:37:00
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139. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
I like the following changes for large turrets: Relatively increased alpha DPS of blasters Lower RoF blaster with higher damage Increase reload time for and rails Some splash for rails, but I think 1.5m should be enough What I don't like: Increas...
- by The-Errorist - at 2015.02.07 09:35:00
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140. Advanced & Prototype mCRU - in Feedback/Requests [original thread]
militia mods should have no skill requirements! militia mCRU should cost more PG/CPU than standard, but give the same effect Adv uplinks are unlocked at lv3, not 4; only the variants to the adv uplinks are unlocked at lv4
- by The-Errorist - at 2015.02.07 09:14:00
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