Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
The-Errorist
SVER True Blood
744
|
Posted - 2014.06.11 07:58:00 -
[1] - Quote
There should be an active module that instantly recharges a portion of the dropsuit's shield HP or have rep cycles like old shield boosters.
Reasoning: it works for shield tanks and we have a similar situation with passive armor reps vs shields; armor tankers would have armor repairers and shield tankers would have shield boosters, but for infantry. This makes sense right?
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
|
The-Errorist
SVER True Blood
744
|
Posted - 2014.06.11 08:00:00 -
[2] - Quote
Here example stats: STD: 100 HP ADV: 150 HP PRO: 200 HP
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
|
Godin Thekiller
shadows of 514
2572
|
Posted - 2014.06.11 08:07:00 -
[3] - Quote
No, it doesn't work for shield HAV's. Boosters are garbage. Old boosters although didn't work well were imo far better. Same for repairers (although they did in fact work).
click me
Blup Blub Bloop. Translation: Die -_-
|
Jonny D Buelle
Mors Effera
166
|
Posted - 2014.06.11 08:12:00 -
[4] - Quote
I wouldn't mind seeing boosters put in for infrantry.
It would make a new style of tanking available for players too (active vs passive) so that we can have more of a choice.
Could also go a step further and add active rep mods to infantry as well for armor tankers.
Legionhares Unite!
|
The-Errorist
SVER True Blood
744
|
Posted - 2014.06.11 08:33:00 -
[5] - Quote
Godin Thekiller wrote:No, it doesn't work for shield HAV's. Boosters are garbage. Old boosters although didn't work well were imo far better. Same for repairers (although they did in fact work).
EDIT: As for your idea, it'd probably be kinda a bit much. Not really needed. Just would muck up balance a lot. Well, unless they costed a lot o CPU/PG. Check the recent edit, I forgot to post that they should cost a lot to use.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
|
duster 35000
Algintal Core Gallente Federation
23
|
Posted - 2014.06.11 08:42:00 -
[6] - Quote
The-Errorist wrote:Here are some example stats:
Cooldown time: 30s
One rep cycle STD: 100 HP ADV: 150 HP PRO: 200 HP
OR
4 Rep cycles STD: 25 HP/cycle ADV: 37.5 HP/cycle PRO: 50 HP/cycle FIXED MISSING 0
[Fitting costs] STD: 13 PG / 47 CPU ADV: 18 PG / 82 CPU PRO: 23 PG / 184 CPU
What do you guys think?
Jerrmy12
Banned, reason, hotfix alpha thread.
No joke, the reason was a devs first post, I was linked to the first post.
|
The-Errorist
SVER True Blood
745
|
Posted - 2014.06.11 08:45:00 -
[7] - Quote
duster 35000 wrote:The-Errorist wrote:Here are some example stats:
Cooldown time: 30s
One rep cycle STD: 100 HP ADV: 150 HP PRO: 200 HP
OR
4 Rep cycles STD: 25 HP/cycle ADV: 37.5 HP/cycle PRO: 50 HP/cycle FIXED MISSING 0
[Fitting costs] STD: 13 PG / 47 CPU ADV: 18 PG / 82 CPU PRO: 23 PG / 184 CPU
What do you guys think? Ah, thinks for noticing it, it was supposed to be 40 HP/cycle.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
|
duster 35000
Algintal Core Gallente Federation
23
|
Posted - 2014.06.11 08:47:00 -
[8] - Quote
The-Errorist wrote:duster 35000 wrote:The-Errorist wrote:Here are some example stats:
Cooldown time: 30s
One rep cycle STD: 100 HP ADV: 150 HP PRO: 200 HP
OR
4 Rep cycles STD: 25 HP/cycle ADV: 37.5 HP/cycle PRO: 50 HP/cycle FIXED MISSING 0
[Fitting costs] STD: 13 PG / 47 CPU ADV: 18 PG / 82 CPU PRO: 23 PG / 184 CPU
What do you guys think? Ah, thanks for noticing it. Fixed thanks from thinks.
And adv to pro, 3 more per cycle is loow.
Jerrmy12
Banned, reason, hotfix alpha thread.
No joke, the reason was a devs first post, I was linked to the first post.
|
The-Errorist
SVER True Blood
745
|
Posted - 2014.06.11 08:50:00 -
[9] - Quote
duster 35000 wrote:The-Errorist wrote:duster 35000 wrote:The-Errorist wrote:Here are some example stats:
Cooldown time: 30s
One rep cycle STD: 100 HP ADV: 150 HP PRO: 200 HP
OR
4 Rep cycles STD: 25 HP/cycle ADV: 37.5 HP/cycle PRO: 50 HP/cycle FIXED MISSING 0
[Fitting costs] STD: 13 PG / 47 CPU ADV: 18 PG / 82 CPU PRO: 23 PG / 184 CPU
What do you guys think? Ah, thanks for noticing it. Fixed thanks from thinks. And adv to pro, 3 more per cycle is loow. That was another typo, sorry. Its 12.5 HP/cycle between tiers. When I first thought of this idea, I wanted it to be 5 cycles and divided the 1 rep cycle numbers by 5 and when I made that typo, I forgot I was dividing them by 4 instead after I changed my mind about how many cycles I wanted it to be.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
|
duster 35000
Algintal Core Gallente Federation
23
|
Posted - 2014.06.11 09:01:00 -
[10] - Quote
The-Errorist wrote:duster 35000 wrote:The-Errorist wrote:duster 35000 wrote:The-Errorist wrote:Here are some example stats:
Cooldown time: 30s
One rep cycle STD: 100 HP ADV: 150 HP PRO: 200 HP
OR
4 Rep cycles STD: 25 HP/cycle ADV: 37.5 HP/cycle PRO: 50 HP/cycle FIXED MISSING 0
[Fitting costs] STD: 13 PG / 47 CPU ADV: 18 PG / 82 CPU PRO: 23 PG / 184 CPU
What do you guys think? Ah, thanks for noticing it. Fixed thanks from thinks. And adv to pro, 3 more per cycle is loow. That was another typo, sorry. Its 12.5 HP/cycle between tiers. When I first thought of this idea, I wanted it to be 5 cycles and divided the 1 rep cycle numbers by 5 and when I made that typo, I forgot I was dividing them by 4 instead after I changed my mind about how many cycles I wanted it to be. Proto cpu is way off from adv damm.
Jerrmy12
Banned, reason, hotfix alpha thread.
No joke, the reason was a devs first post, I was linked to the first post.
|
|
The-Errorist
SVER True Blood
746
|
Posted - 2014.06.11 09:09:00 -
[11] - Quote
duster 35000 wrote:... The-Errorist wrote:... [Fitting costs] STD: 13 PG / 47 CPU ADV: 18 PG / 82 CPU PRO: 23 PG / 184 CPU
What do you guys think? Proto cpu is way off from adv damm. For some items in the game its like that and for others, they go up by a percentage on both sides. Instead of making the PG and CPU rise by steady rate, I increased the PG by a lower number and made the CPU increase higher.
I'll think about making the PG/CPU progression more normal.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
|
The-Errorist
SVER True Blood
746
|
Posted - 2014.06.11 10:13:00 -
[12] - Quote
I Improved the PG/CPU progression based on established PG/CPU progression in game for most modules. Go test out what fits you can make with them.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |