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581. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: ... I do not believe contact grenades need a nerf. They're already barely used, further reductions in damage are unnecessary. ... Contact grenades are barely used because they are only available for AUR and not ISK ...
- by The-Errorist - at 2014.05.27 09:28:00
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582. (Feedback) Assault Rail Rifle and ammo. - in Feedback/Requests [original thread]
Cat Merc wrote: The less Assault RR, SCR and CR I see the better. It means the AR has a use :3 But leaving this problem is like trying to balance an imbalance with another imbalance.
- by The-Errorist - at 2014.05.27 08:49:00
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583. Tweaking ADS mechanics - in Feedback/Requests [original thread]
How fast an ADS can re-engage AV is the biggest problem in ADS vs AV. Like Derrith Erador mentions, the 10s cd for afterburners is ridiculously low for a standard module and need to be raised. Rep stacking incubi are also a huge problem as they ca...
- by The-Errorist - at 2014.05.27 08:40:00
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584. Assault HMG needs a buff - in Feedback/Requests [original thread]
Ankoku Daishogun wrote: THUNDERGROOVE wrote: The assault HMG is fine. Don't use it in CQC. Signed, Proficiency 5 HMG since 1.0 Exactly. It is not a CQC weapon, yet it has the same spread as the CQC variants. How am I supposed to take adv...
- by The-Errorist - at 2014.05.27 08:20:00
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585. [Clarification] Scanning for Battles? - in General Discussions [original thread]
CCP BaoZi wrote: ... So yeah again, what do you guys want from your Starmap? I want to be able to search the star map and filter it to see what battles my friends are in to join them; who has control over what star systems, planets, distr...
- by The-Errorist - at 2014.05.27 06:53:00
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586. [Request] Immersion in Legion - in General Discussions [original thread]
Aogus Brostin wrote: Seeing legs? No. Just guessing here, but the current rigs are just two floating arms. You would need to create new fps models for every race and dropsuit combination. Then those models would have to have a new rig created, ...
- by The-Errorist - at 2014.05.27 06:31:00
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587. Light Frames - in Feedback/Requests [original thread]
Its the same reason why basic medium frames have the same slot layout as assaults. CCP never thought to give them a purpose, like making basic medium frames in between assaults and logis, by giving them 2 equipment slots. Right now basic frames h...
- by The-Errorist - at 2014.05.25 02:55:00
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588. updated manual and strategy guide? - in Feedback/Requests [original thread]
There's a high quality player made guide called the ISK Guide in the Rookie Training Grounds section of the forums. I'm not sure when the next release of it will come, but it's much better and more up to date than the official Dust 514 guide.
- by The-Errorist - at 2014.05.25 02:09:00
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589. ISK The Guide Volume 1 and ISK The Guide Volume 3 - Dust Guide has been released! - in Rookie Training Grounds [original thread]
Fox Gaden wrote: Thanks IZI doro. I had forgotten to let the ISK The Guide editors know that I had done those updates. I also went through my Sniper guide line by line recently to insure it is updated for 1.8. Incidentally, I am now up to 12 g...
- by The-Errorist - at 2014.05.25 02:07:00
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590. Can we get shield transfer tools? - in Feedback/Requests [original thread]
The dark cloud wrote: Nothing that would require new equipment modells etc. But could you make variants of the repair tool that heal shields instead? Would like to be capable to support a shield tanked heavy. I know that CCP has the coding for ...
- by The-Errorist - at 2014.05.25 02:03:00
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591. Forgegun speed - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Vasim Vrx wrote: Description of the forge gun says it propels charges at 7km/s. On the battlefield, its charges fly at real speed around 200 m/s, that makes hard to hit any moving vehicle (silly, human targets are easier...
- by The-Errorist - at 2014.05.25 01:21:00
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592. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
I really like these bonuses. Instead of being able to fit proto weapons easier on an assault, fitting a standard one would be proto equivalent because the damage difference is 10%. Also it would give people a reason to use a Gallente or Caldari as...
- by The-Errorist - at 2014.05.25 00:53:00
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593. CCP Rattati, a question on Rifle variations - in Feedback/Requests [original thread]
I agree with KAGEHOSHI Horned Wolf and Aero Yassavi; making the variants just plain worse is a bad way to balance.
- by The-Errorist - at 2014.05.25 00:36:00
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594. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
@CCP Rattati From the this thread From this thread (Paraprased from some of KAGEHOSI's posts) Are you aware that logistics have a weird and inconsistent module & equipment slot layout progression too? (same slots as light frames then more...
- by The-Errorist - at 2014.05.25 00:10:00
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595. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: Yes I think we are done here. Thanks for the awesome feedback, I hope we can all be happy with this discussion and how it sets the bar for future dev-community interaction. What about the responses to your last question and...
- by The-Errorist - at 2014.05.24 23:24:00
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596. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Adipem Nothi wrote: Also, what's your angle Zatara? You're parlaying an isolated OP item (bricked GalScout) into a nerf package for all Scouts. Next, we'll buff Assaults. Then Scouts will be wholly non competitive. A...
- by The-Errorist - at 2014.05.24 13:22:00
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597. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati, are you still considering removing shared vision from passive scans?
- by The-Errorist - at 2014.05.24 13:12:00
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598. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Spartan MK420 wrote: What if I told you, that the only reason I skilled into the gk.0 scout is because that I thought the racial bonus' would apply to my dren scout? :p I would think that you wanted to make a high ISK efficient fitting.
- by The-Errorist - at 2014.05.24 12:55:00
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599. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Zatara Rought wrote: The-Errorist wrote: Since Gallente scouts are mostly about not being detected, would it be a good idea to remove its scan radius bonus and add a cloak duration bonus, so it has a bonus towards dampening and duration of c...
- by The-Errorist - at 2014.05.24 12:42:00
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600. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Since Gallente scouts are mostly about not being detected, would it be a good idea to remove its scan radius bonus and add a cloak duration bonus, so it has a bonus towards dampening and duration of cloak? This would also not make the gal scout ha...
- by The-Errorist - at 2014.05.24 12:24:00
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